Quantcast
Download
(17 Kb)
Download
Updated: 04/24/19 01:27 PM
Pictures
File Info
Compatibility:
Wrathstone (4.3)
Updated:04/24/19 01:27 PM
Created:03/05/19 12:52 PM
Monthly downloads:861
Total downloads:1,441
Favorites:9
MD5:
Categories:Graphic UI Mods, Chat Mods, RolePlay, Miscellaneous, Utility Mods
4.3
NTak Dialog  Updated less than 3 days ago!
Version: 1.4
by: NTak [More]
Making tweaking easy: NTak Camera / NTak Dialog
You can also check my Portal.

⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅



LAST UPDATES
See “Change Log” for the full list.
Warning: Spoiler


DESCRIPTION
This addon includes many dialog features, to customize it your way and/or to enhance the game experience. From the sizes and styles of each dialog element, to the fading of the text, stopping by to add icons and numbers before the answers.

TEXT FADING PREVIEW

BINDINGS
  • Repeat the dialog

SETTINGS
  • Cross-characters settings,
    ⋅⋅⋅
  • Resize the dialog window,
  • Use custom window internal paddings,
  • Change the window background and the content transparency,
    ⋅⋅⋅
  • Change the font size for the title (NPC's name), the text body, or the chat options,
  • Align the title like you prefer,
  • Additional padding,
  • Remove the useless dashes from the title,
  • Use the old-yellowish color for the title,
    ⋅⋅⋅
  • Font size for the body text,
  • Settings to hide the body text,
  • Settings to make the text appear using a progressive fade-in,
    ⋅⋅⋅
  • Font size for the options,
  • Options height,
  • Grey out the “Goodbye” option,
  • Add icons before chat options,
  • Add chat options numbering with customizable symbol and padding,
    ⋅⋅⋅
  • Change borders width when hovering options,
  • Add a background effect when hovering options,
    ⋅⋅⋅
  • Add possibility to mute bankers and/or merchants/crafters,
    ⋅⋅⋅
  • Option to auto-open "stores" when talking to NPCs (beta),
    ⋅⋅⋅
Warning: Spoiler


TEXT CORRECTIONS
  • Replace any double space by a single space,
  • Add the missing space between the end of the sentence (“.”) and the beginning of the next.

TO DO LIST
  • Add font selection for the texts,
  • Get feedback from users Don't hesitate to comment or to ask for a new feature!
  • Think about other new functionalities,
  • If you find some other typo corrections to do, please tell me.
  • Feel free to contact me if you'd like to add another language.

CREDITS
1.4
Added an auto-padding setting.
Also added some other chatter text types that didn't have an affected icon.

⋅ ⋅ ⋅

1.3.x
Bug correction in lib custom functions.
Created a “Specific dialogs settings” section to contain all the specific options for the bankers, merchants…
Added dependency for LAM2, as it now includes functions I used to add myself in a local version.

⋅ ⋅ ⋅

1.3
Correction of undetected descriptions,
Added traders and stables in mute dialogs options,
Added options for dialog skip for vendors, traders, stable master (BETA).

⋅ ⋅ ⋅

1.2
Added window vertical sizing and paddings,
Enhanced appearance when dialog changes.

⋅ ⋅ ⋅

1.1
Enhanced fading with the new setting “Extent of the fading effect”.

⋅ ⋅ ⋅

1.0
Many optimizations and enhancements,
First release with almost all functionnalities,
Redesign of the settings.

⋅ ⋅ ⋅

0.9
Corrections and enhancements,
Added "press key to show options" setting.

⋅ ⋅ ⋅

0.8
Added icons,
Other minor modifications.

⋅ ⋅ ⋅

0.7
Added content transparency setting,
Enhanced fading for text.

⋅ ⋅ ⋅

0.6.x
Corrected off-screen option/answer.

⋅ ⋅ ⋅

0.6
Added text-fading settings.

⋅ ⋅ ⋅
[Some undocumented updates]
⋅ ⋅ ⋅

0.4
Added german localization.

⋅ ⋅ ⋅

0.3
Added french localization.

⋅ ⋅ ⋅
[Some undocumented updates]
⋅ ⋅ ⋅

0.1
Initial beta version.
Archived Files (16)
File Name
Version
Size
Uploader
Date
1.3.3
17kB
NTak
04/22/19 10:44 AM
1.3.2
62kB
NTak
04/17/19 01:16 PM
1.3.1
62kB
NTak
04/06/19 01:13 AM
1.3
55kB
NTak
04/01/19 03:11 AM
1.2
55kB
NTak
03/27/19 06:18 PM
1.1
54kB
NTak
03/26/19 02:45 AM
1.0
54kB
NTak
03/24/19 01:25 PM
0.10
53kB
NTak
03/23/19 01:09 PM
0.9
52kB
NTak
03/21/19 01:34 PM
0.8
51kB
NTak
03/19/19 12:28 PM
0.7
50kB
NTak
03/16/19 08:32 AM
0.6.1
50kB
NTak
03/13/19 03:01 PM
0.6
49kB
NTak
03/10/19 01:39 PM
0.5
48kB
NTak
03/09/19 03:33 AM
0.4
47kB
NTak
03/06/19 02:02 PM
0.3
46kB
NTak
03/05/19 12:52 PM


Post A Reply Comment Options
Unread Yesterday, 02:36 PM  
katattax

Forum posts: 0
File comments: 2
Uploads: 0
Re: Re: No icon error

Originally Posted by NTak
Originally Posted by katattax
[15:39] NTakDialog: No specific icon found. Please comment the addon on esoui.com and indicate this number: #3800.

Got this when talking to a guild trader.
Thank you for reporting it!
It's hard to cover every case, so I added this message just in case.

I'll be looking into it.

N'Tak'
Thanks, great addon by the way!
Report comment to moderator  
Reply With Quote
Unread Yesterday, 09:21 AM  
NTak
 
NTak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 73
Uploads: 3
Re: No icon error

Originally Posted by katattax
[15:39] NTakDialog: No specific icon found. Please comment the addon on esoui.com and indicate this number: #3800.

Got this when talking to a guild trader.
Thank you for reporting it!
It's hard to cover every case, so I added this message just in case.

I'll be looking into it.

N'Tak'

P.S.: Corrected in 1.4.
__________________
I believe in…
Making tweaking easy: NTak Camera / NTak Dialog
⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
N'Tak' stands for “ Takit ”, my pseudonym almost everywhere. (Takit on E.U. Server)
N'Tak' because all my secondary characters names start with a “ N ”.

⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
Last edited by NTak : 04/25/19 at 01:07 AM.
Report comment to moderator  
Reply With Quote
Unread Yesterday, 08:40 AM  
katattax

Forum posts: 0
File comments: 2
Uploads: 0
No icon error

[15:39] NTakDialog: No specific icon found. Please comment the addon on esoui.com and indicate this number: #3800.

Got this when talking to a guild trader.
Last edited by katattax : 04/24/19 at 08:41 AM.
Report comment to moderator  
Reply With Quote
Unread 04/22/19, 11:08 AM  
NTak
 
NTak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 73
Uploads: 3
For information, I've just added a dependency for LibAddonMenu-2.0.
I used to use a local version where I added some custom functions, but I removed it as it's now part of the 2.0 r27 !
__________________
I believe in…
Making tweaking easy: NTak Camera / NTak Dialog
⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
N'Tak' stands for “ Takit ”, my pseudonym almost everywhere. (Takit on E.U. Server)
N'Tak' because all my secondary characters names start with a “ N ”.

⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
Report comment to moderator  
Reply With Quote
Unread 04/08/19, 05:36 AM  
NTak
 
NTak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 73
Uploads: 3
Re: Error Report

Originally Posted by Arshness
I'm getting this error:

user:/AddOns/NTakDialog/NTakDialog.lua:260: attempt to index a nil value
stack traceback:
user:/AddOns/NTakDialog/NTakDialog.lua:260: in function 'ZO_Interaction:OnScreenResized'
|caaaaaa<Locals> self = tbl </Locals>|r
user:/AddOns/TEC/TEC.lua:82: in function 'TEC:Initialize'
|caaaaaa<Locals> self = tbl, defaults = tbl, startingCameraPosition = 1 </Locals>|r
user:/AddOns/TEC/TEC.lua:34: in function 'TEC.OnAddOnLoaded'
|caaaaaa<Locals> event = 65536, addOnName = "TEC" </Locals>|r
And ?...
What did you do to get this error ?
Is it reproductible ?

Anyway, if you look at the traceback…
It seems the source of the error is another addon: "TEC" !
__________________
I believe in…
Making tweaking easy: NTak Camera / NTak Dialog
⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
N'Tak' stands for “ Takit ”, my pseudonym almost everywhere. (Takit on E.U. Server)
N'Tak' because all my secondary characters names start with a “ N ”.

⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
Last edited by NTak : 04/09/19 at 09:14 AM.
Report comment to moderator  
Reply With Quote
Unread 04/08/19, 01:44 AM  
Arshness

Forum posts: 4
File comments: 9
Uploads: 0
Error Report

I'm getting this error:

user:/AddOns/NTakDialog/NTakDialog.lua:260: attempt to index a nil value
stack traceback:
user:/AddOns/NTakDialog/NTakDialog.lua:260: in function 'ZO_Interaction:OnScreenResized'
|caaaaaa<Locals> self = tbl </Locals>|r
user:/AddOns/TEC/TEC.lua:82: in function 'TEC:Initialize'
|caaaaaa<Locals> self = tbl, defaults = tbl, startingCameraPosition = 1 </Locals>|r
user:/AddOns/TEC/TEC.lua:34: in function 'TEC.OnAddOnLoaded'
|caaaaaa<Locals> event = 65536, addOnName = "TEC" </Locals>|r
Report comment to moderator  
Reply With Quote
Unread 04/06/19, 10:16 AM  
p6kocka

Forum posts: 19
File comments: 70
Uploads: 0
Originally Posted by NTak
Originally Posted by p6kocka
Great mod. Only one sugestion:
There should be an option for "Don´t fade the text" when speaking to shopkeepers and guild traders and having the option for text fading turned on. Because it´s annoying to have to press the numbers or to wait till the dialog is over.
I know, there is an option for to auto-open "stores" when talking to NPCs, but I don´t like it. I like sometemis to talk with them.
Is it possible pls?
P.S. or maybe an option to show the dialog while faded in with left mouse button.
Hey p6kocka,

Thank you for your feedback !
I can tell you : There WILL be an option for "Don´t fade the text" when speaking to … some special NPCs.

In fact, the current menus for muting and auto-opening will be merged soon… And I'll add that option in the following updates.
So that it will be possible to customize per special dialogue if there is :
fading, sound, automatic store-opening, and maybe something else…

Cheers,
N'Tak'
Great to read. Looking forward to it.
Report comment to moderator  
Reply With Quote
Unread 04/06/19, 08:33 AM  
NTak
 
NTak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 73
Uploads: 3
Originally Posted by p6kocka
Great mod. Only one sugestion:
There should be an option for "Don´t fade the text" when speaking to shopkeepers and guild traders and having the option for text fading turned on. Because it´s annoying to have to press the numbers or to wait till the dialog is over.
I know, there is an option for to auto-open "stores" when talking to NPCs, but I don´t like it. I like sometemis to talk with them.
Is it possible pls?
P.S. or maybe an option to show the dialog while faded in with left mouse button.
Hey p6kocka,

Thank you for your feedback !
I can tell you : There WILL be an option for "Don´t fade the text" when speaking to … some special NPCs.

In fact, the current menus for muting and auto-opening will be merged soon… And I'll add that option in the following updates.
So that it will be possible to customize per special dialogue if there is :
fading, sound, automatic store-opening, and maybe something else…

Cheers,
N'Tak'
__________________
I believe in…
Making tweaking easy: NTak Camera / NTak Dialog
⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
N'Tak' stands for “ Takit ”, my pseudonym almost everywhere. (Takit on E.U. Server)
N'Tak' because all my secondary characters names start with a “ N ”.

⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
Last edited by NTak : 04/06/19 at 08:59 AM.
Report comment to moderator  
Reply With Quote
Unread 04/06/19, 04:32 AM  
p6kocka

Forum posts: 19
File comments: 70
Uploads: 0
Great mod. Only one sugestion:
There should be an option for "Don´t fade the text" when speaking to shopkeepers and guild traders and having the option for text fading turned on. Because it´s annoying to have to press the numbers or to wait till the dialog is over.
I know, there is an option for to auto-open "stores" when talking to NPCs, but I don´t like it. I like sometemis to talk with them.
Is it possible pls?
P.S. or maybe an option to show the dialog while faded in with left mouse button.
Last edited by p6kocka : 04/06/19 at 04:33 AM.
Report comment to moderator  
Reply With Quote
Unread 03/25/19, 01:20 PM  
AikoTM

Forum posts: 0
File comments: 19
Uploads: 0
Originally Posted by NTak
Hey Aiko,

I've modified a lot the settings with the last update.
I suggest you to ensure your "Options" settings are correct, or restore defaults if the problem persists.

Originally Posted by AikoTM
Have "Don't Display" in front of my dialogue options since the recent update.

Screenshot:
Warning: Spoiler
Restoring defaults fixed it.
Report comment to moderator  
Reply With Quote
Unread 03/25/19, 12:02 PM  
NTak
 
NTak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 73
Uploads: 3
Re: Re: Re: Invisible text

Originally Posted by ltarunas
I have tried the text-fading, but I found it too distracting since the characters appear without fading. Would it be possible to add a feature that hides dialog text and responses until the NPC finishes speaking, something like Immersive Interactions, but lightweight?

A chat option that makes the NPC repeat the dialog would be pretty cool as long as the "repeat" chat option is above "goodbye" option.
Hey Itarunas,

The text-fading uses a fading. You can set the characters delay to its maximum to easily see it.
But I agree it can be a little "hard" for the eye. It's a fading per character, not in the text.
Anyway, I'm still working on it, and I'll smooth it soon.

The problem with "NPC finishes speaking" is that I didn't find an event for that. But I'm working on it.

Edit: Fading smoothed in version 1.1, with a new setting to choose the extent of the fading.
__________________
I believe in…
Making tweaking easy: NTak Camera / NTak Dialog
⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
N'Tak' stands for “ Takit ”, my pseudonym almost everywhere. (Takit on E.U. Server)
N'Tak' because all my secondary characters names start with a “ N ”.

⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
Last edited by NTak : 03/27/19 at 10:01 AM.
Report comment to moderator  
Reply With Quote
Unread 03/25/19, 11:48 AM  
NTak
 
NTak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 73
Uploads: 3
Hey Aiko,

I've modified a lot the settings with the last update.
I suggest you to ensure your "Options" settings are correct, or restore defaults if the problem persists.

Originally Posted by AikoTM
Have "Don't Display" in front of my dialogue options since the recent update.

Screenshot:
Warning: Spoiler
__________________
I believe in…
Making tweaking easy: NTak Camera / NTak Dialog
⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
N'Tak' stands for “ Takit ”, my pseudonym almost everywhere. (Takit on E.U. Server)
N'Tak' because all my secondary characters names start with a “ N ”.

⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
Last edited by NTak : 03/25/19 at 12:04 PM.
Report comment to moderator  
Reply With Quote
Unread 03/25/19, 06:56 AM  
ltarunas

Forum posts: 1
File comments: 2
Uploads: 0
Re: Re: Invisible text

Originally Posted by NTak
Originally Posted by ltarunas
Using this along with slow dialogs + UX dialogue (for the repeat audio feature) makes the dialog text and responses not appear at all. I only use this addon for the the title tweak features, all text tweaks are off, so I am not sure why this addon would cause the text to not appear.
I downloaded Version 0.7 and that version works fine, but versions newer than that cause the dialog text and responses to not appear.
For now, I admit I did not try at all to avoid any coactivity between other dialogs-modifiers addons.

Anyway, as I'm using my own text-fading since 0.6, I think Slow Dialogs isn't needed anymore.
Did you try it? Is there something you don't like about my fading?
(I'm still working on it a little, I made some optimizations in 0.9)

I may add the audio-repeat feature soon.
But I was thinking about using a keybind, not a floating icon. (Except if you really want it!)
I was also thinking about adding a chat option like "x) Could you repeat?", if I manage to do it.
What do you think?
I have tried the text-fading, but I found it too distracting since the characters appear without fading. Would it be possible to add a feature that hides dialog text and responses until the NPC finishes speaking, something like Immersive Interactions, but lightweight?

A chat option that makes the NPC repeat the dialog would be pretty cool as long as the "repeat" chat option is above "goodbye" option.
Report comment to moderator  
Reply With Quote
Unread 03/25/19, 06:40 AM  
AikoTM

Forum posts: 0
File comments: 19
Uploads: 0
Have "Don't Display" in front of my dialogue options since the recent update.

Screenshot:
Warning: Spoiler
Report comment to moderator  
Reply With Quote
Unread 03/22/19, 02:26 AM  
NTak
 
NTak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 73
Uploads: 3
Re: Invisible text

Originally Posted by ltarunas
Using this along with slow dialogs + UX dialogue (for the repeat audio feature) makes the dialog text and responses not appear at all. I only use this addon for the the title tweak features, all text tweaks are off, so I am not sure why this addon would cause the text to not appear.
I downloaded Version 0.7 and that version works fine, but versions newer than that cause the dialog text and responses to not appear.
For now, I admit I did not try at all to avoid any coactivity between other dialogs-modifiers addons.

Anyway, as I'm using my own text-fading since 0.6, I think Slow Dialogs isn't needed anymore.
Did you try it? Is there something you don't like about my fading?
(I'm still working on it a little, I made some optimizations in 0.9)

I may add the audio-repeat feature soon.
But I was thinking about using a keybind, not a floating icon. (Except if you really want it!)
I was also thinking about adding a chat option like "x) Could you repeat?", if I manage to do it.
What do you think?
__________________
I believe in…
Making tweaking easy: NTak Camera / NTak Dialog
⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
N'Tak' stands for “ Takit ”, my pseudonym almost everywhere. (Takit on E.U. Server)
N'Tak' because all my secondary characters names start with a “ N ”.

⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
Last edited by NTak : 03/22/19 at 03:43 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: