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Elsweyr (5.0.5)
Updated:05/20/19 02:38 PM
Created:03/05/19 12:52 PM
Monthly downloads:1,123
Total downloads:2,421
Favorites:11
MD5:
Categories:Graphic UI Mods, Chat Mods, RolePlay, Miscellaneous, Utility Mods
5.0.5
NTak Dialog  Updated less than 3 days ago!
Version: 1.6.2
by: NTak [More]
Making tweaking easy: Camera / Dialog / Loot'n'Steal
You can also check my Portal.

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(Contact me to add another language)

LAST UPDATES

Warning: Spoiler


DESCRIPTION
This addon includes many dialog features, to customize it your way and/or to enhance the game experience. All-in-one. From the sizes and styles of each dialog element, to the fading of the text, stopping by to add icons and numbers before the answers. No fancy colors or font changes for the texts, to stick with a sober, simple interface.

TEXT FADING PREVIEW
( GIF may not be fully up-to-date. )

BINDINGS
  • Repeat the dialog

SETTINGS
  • Cross-characters settings,
    ⋅⋅⋅
  • Resize the dialog window,
  • Use custom window internal paddings,
  • Change the window background and the content transparency,
    ⋅⋅⋅
  • Change the font size for the title (NPC's name), the text body, or the chat options,
  • Align the title like you prefer,
  • Additional padding,
  • Remove the useless dashes from the title,
  • Use the old-yellowish color for the title,
    ⋅⋅⋅
  • Font size for the body text,
  • Settings to hide the body text,
  • Settings to make the text appear using a progressive fade-in,
  • *NEW* Fade-in now includes some text prediction to prevent the jump-to-line during animation.
    ⋅⋅⋅
  • Font size for the options,
  • Options height,
  • Grey out the “Goodbye” option,
  • Add icons before chat options,
  • Add chat options numbering with customizable symbol and padding,
    ⋅⋅⋅
  • Change borders width when hovering options,
  • Add a background effect when hovering options,
    ⋅⋅⋅
    When specific dialogs such as bankers, merchants/crafters, traders, stables masters or description:
  • Option to mute,
  • Option to auto-open "store",
  • *NEW* Option to speed-up the text fade-in,
  • *NEW* Option to display the text instantly,
    ⋅⋅⋅
Warning: Spoiler


TEXT CORRECTIONS
  • Replace any double space by a single space,
  • Add the missing space between the end of a sentence and the beginning of the next (“. A”).

TO DO LIST
  • Get feedback from users Feel free to comment or ask for a new feature! Or even add another typo correction.
  • Think about other new features.

CREDITS
1.6.x
⋅ Correction of a bug I introduced in 1.6 on options height,
⋅ Somehow enhance settings for section “Specific dialogs”,
⋅ Bump for ESO 5.0.5.

1.6
⋅ Added many settings in “Specific dialogs” section to: "Display instantly", or "Speed-up fading" for specific dialogs,
⋅ Moved the “Description speed-up” setting in this section as well.

1.5
⋅ Added some text spacing prediction in order to prevent jumping on a new line during text fading animation,

1.4.x
⋅ Correction of a bug appearing when skipping multiple dialogs fastly with keyboard, (I guess it can still happen, but less!)
⋅ Added some icons in “Specific dialogs” section.

1.4
⋅ Added an auto-padding setting,
⋅ Also added some other chatter text types that didn't have an affected icon.

1.3.x
⋅ Bug correction in lib custom functions,
⋅ Created a “Specific dialogs settings” section to contain all the specific options for the bankers, merchants…
⋅ Added dependency for LAM2, as it now includes functions I used to add myself in a local version.

1.3
⋅ Correction of undetected descriptions,
⋅ Added traders and stables in mute dialogs options,
⋅ Added options for dialog skip for vendors, traders, stable master (BETA).

1.2
⋅ Added window vertical sizing and paddings,
⋅ Enhanced appearance when dialog changes.

1.1
⋅ Enhanced fading with the new setting “Extent of the fading effect”.

1.0
⋅ Many optimizations and enhancements,
⋅ First release with almost all functionnalities,
⋅ Redesign of the settings.

0.9
⋅ Corrections and enhancements,
⋅ Added "press key to show options" setting.

0.8
⋅ Added icons,
⋅ Other minor modifications.

0.7
⋅ Added content transparency setting,
⋅ Enhanced fading for text.

0.6.x
⋅ Corrected off-screen option/answer.

0.6
⋅ Added text-fading settings.

0.5
[Undocumented]

0.4
Added german localization.

0.3
⋅ Added french localization.

0.2
[Undocumented]

0.1
⋅ Initial beta release.
Archived Files (21)
File Name
Version
Size
Uploader
Date
1.6.1
18kB
NTak
05/19/19 02:38 PM
1.6
18kB
NTak
05/18/19 01:54 AM
1.5
17kB
NTak
05/11/19 01:53 PM
1.4.1
17kB
NTak
04/27/19 12:07 PM
1.4
17kB
NTak
04/24/19 01:27 PM
1.3.3
17kB
NTak
04/22/19 10:44 AM
1.3.2
62kB
NTak
04/17/19 01:16 PM
1.3.1
62kB
NTak
04/06/19 01:13 AM
1.3
55kB
NTak
04/01/19 03:11 AM
1.2
55kB
NTak
03/27/19 06:18 PM
1.1
54kB
NTak
03/26/19 02:45 AM
1.0
54kB
NTak
03/24/19 01:25 PM
0.10
53kB
NTak
03/23/19 01:09 PM
0.9
52kB
NTak
03/21/19 01:34 PM
0.8
51kB
NTak
03/19/19 12:28 PM
0.7
50kB
NTak
03/16/19 08:32 AM
0.6.1
50kB
NTak
03/13/19 03:01 PM
0.6
49kB
NTak
03/10/19 01:39 PM
0.5
48kB
NTak
03/09/19 03:33 AM
0.4
47kB
NTak
03/06/19 02:02 PM
0.3
46kB
NTak
03/05/19 12:52 PM


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Unread 05/18/19, 01:56 AM  
NTak
 
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Forum posts: 6
File comments: 80
Uploads: 4
Originally Posted by p6kocka
Originally Posted by NTak
Warning: Spoiler


Hey p6kocka,

Thank you for your feedback !
I can tell you : There WILL be an option for "Don´t fade the text" when speaking to … some special NPCs.

In fact, the current menus for muting and auto-opening will be merged soon… And I'll add that option in the following updates.
So that it will be possible to customize per special dialogue if there is :
fading, sound, automatic store-opening, and maybe something else…

Cheers,
N'Tak'
Great to read. Looking forward to it.
Finally done it in 1.6 !
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Making tweaking easy: Camera / Dialog / Loot'n'Steal

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Unread 05/12/19, 04:10 AM  
NTak
 
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Forum posts: 6
File comments: 80
Uploads: 4
Re: Dungeons

Originally Posted by sutex
I like slow dialog, text appearing as spoken, forces me to read listen while waiting to click next.

Yet in a Group ie: dungeons, means been left behind, a setting that picked up when Grouped so all text appears quickly, and what can be skipped though is, would be good.
At list to help, https://en.uesp.net/wiki/Online:Repeatable_Quests
Hey, thanks for your feedback !
You can skip the text fade-in animation by pressing an option number key (i.e. 1, 2...).
Not sure how it will be easy/possible to know it's a repeatable quest, but I'll be looking into it.

N'Tak'
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Unread 05/11/19, 08:18 PM  
sutex

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File comments: 10
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Dungeons

I like slow dialog, text appearing as spoken, forces me to read listen while waiting to click next.

Yet in a Group ie: dungeons, means been left behind, a setting that picked up when Grouped so all text appears quickly, and what can be skipped though is, would be good.
At list to help, https://en.uesp.net/wiki/Online:Repeatable_Quests
Last edited by sutex : 05/11/19 at 08:19 PM.
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Unread 04/24/19, 02:36 PM  
katattax

Forum posts: 0
File comments: 2
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Re: Re: No icon error

Originally Posted by NTak
Originally Posted by katattax
[15:39] NTakDialog: No specific icon found. Please comment the addon on esoui.com and indicate this number: #3800.

Got this when talking to a guild trader.
Thank you for reporting it!
It's hard to cover every case, so I added this message just in case.

I'll be looking into it.

N'Tak'
Thanks, great addon by the way!
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Unread 04/24/19, 09:21 AM  
NTak
 
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Forum posts: 6
File comments: 80
Uploads: 4
Re: No icon error

Originally Posted by katattax
[15:39] NTakDialog: No specific icon found. Please comment the addon on esoui.com and indicate this number: #3800.

Got this when talking to a guild trader.
Thank you for reporting it!
It's hard to cover every case, so I added this message just in case.

I'll be looking into it.

N'Tak'

P.S.: Corrected in 1.4.
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal

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Last edited by NTak : 04/25/19 at 01:07 AM.
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Unread 04/24/19, 08:40 AM  
katattax

Forum posts: 0
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No icon error

[15:39] NTakDialog: No specific icon found. Please comment the addon on esoui.com and indicate this number: #3800.

Got this when talking to a guild trader.
Last edited by katattax : 04/24/19 at 08:41 AM.
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Unread 04/22/19, 11:08 AM  
NTak
 
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Forum posts: 6
File comments: 80
Uploads: 4
For information, I've just added a dependency for LibAddonMenu-2.0.
I used to use a local version where I added some custom functions, but I removed it as it's now part of the 2.0 r27 !
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Unread 04/08/19, 05:36 AM  
NTak
 
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File comments: 80
Uploads: 4
Re: Error Report

Originally Posted by Arshness
I'm getting this error:

user:/AddOns/NTakDialog/NTakDialog.lua:260: attempt to index a nil value
stack traceback:
user:/AddOns/NTakDialog/NTakDialog.lua:260: in function 'ZO_Interaction:OnScreenResized'
|caaaaaa<Locals> self = tbl </Locals>|r
user:/AddOns/TEC/TEC.lua:82: in function 'TEC:Initialize'
|caaaaaa<Locals> self = tbl, defaults = tbl, startingCameraPosition = 1 </Locals>|r
user:/AddOns/TEC/TEC.lua:34: in function 'TEC.OnAddOnLoaded'
|caaaaaa<Locals> event = 65536, addOnName = "TEC" </Locals>|r
And ?...
What did you do to get this error ?
Is it reproductible ?

Anyway, if you look at the traceback…
It seems the source of the error is another addon: "TEC" !
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Last edited by NTak : 04/09/19 at 09:14 AM.
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Unread 04/08/19, 01:44 AM  
Arshness

Forum posts: 4
File comments: 9
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Error Report

I'm getting this error:

user:/AddOns/NTakDialog/NTakDialog.lua:260: attempt to index a nil value
stack traceback:
user:/AddOns/NTakDialog/NTakDialog.lua:260: in function 'ZO_Interaction:OnScreenResized'
|caaaaaa<Locals> self = tbl </Locals>|r
user:/AddOns/TEC/TEC.lua:82: in function 'TEC:Initialize'
|caaaaaa<Locals> self = tbl, defaults = tbl, startingCameraPosition = 1 </Locals>|r
user:/AddOns/TEC/TEC.lua:34: in function 'TEC.OnAddOnLoaded'
|caaaaaa<Locals> event = 65536, addOnName = "TEC" </Locals>|r
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Unread 04/06/19, 10:16 AM  
p6kocka

Forum posts: 19
File comments: 70
Uploads: 0
Originally Posted by NTak
Originally Posted by p6kocka
Great mod. Only one sugestion:
There should be an option for "Don´t fade the text" when speaking to shopkeepers and guild traders and having the option for text fading turned on. Because it´s annoying to have to press the numbers or to wait till the dialog is over.
I know, there is an option for to auto-open "stores" when talking to NPCs, but I don´t like it. I like sometemis to talk with them.
Is it possible pls?
P.S. or maybe an option to show the dialog while faded in with left mouse button.
Hey p6kocka,

Thank you for your feedback !
I can tell you : There WILL be an option for "Don´t fade the text" when speaking to … some special NPCs.

In fact, the current menus for muting and auto-opening will be merged soon… And I'll add that option in the following updates.
So that it will be possible to customize per special dialogue if there is :
fading, sound, automatic store-opening, and maybe something else…

Cheers,
N'Tak'
Great to read. Looking forward to it.
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Unread 04/06/19, 08:33 AM  
NTak
 
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Forum posts: 6
File comments: 80
Uploads: 4
Originally Posted by p6kocka
Great mod. Only one sugestion:
There should be an option for "Don´t fade the text" when speaking to shopkeepers and guild traders and having the option for text fading turned on. Because it´s annoying to have to press the numbers or to wait till the dialog is over.
I know, there is an option for to auto-open "stores" when talking to NPCs, but I don´t like it. I like sometemis to talk with them.
Is it possible pls?
P.S. or maybe an option to show the dialog while faded in with left mouse button.
Hey p6kocka,

Thank you for your feedback !
I can tell you : There WILL be an option for "Don´t fade the text" when speaking to … some special NPCs.

In fact, the current menus for muting and auto-opening will be merged soon… And I'll add that option in the following updates.
So that it will be possible to customize per special dialogue if there is :
fading, sound, automatic store-opening, and maybe something else…

Cheers,
N'Tak'
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal

⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺
⸻⸻⸻⸻
Last edited by NTak : 04/06/19 at 08:59 AM.
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Unread 04/06/19, 04:32 AM  
p6kocka

Forum posts: 19
File comments: 70
Uploads: 0
Great mod. Only one sugestion:
There should be an option for "Don´t fade the text" when speaking to shopkeepers and guild traders and having the option for text fading turned on. Because it´s annoying to have to press the numbers or to wait till the dialog is over.
I know, there is an option for to auto-open "stores" when talking to NPCs, but I don´t like it. I like sometemis to talk with them.
Is it possible pls?
P.S. or maybe an option to show the dialog while faded in with left mouse button.
Last edited by p6kocka : 04/06/19 at 04:33 AM.
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Unread 03/25/19, 01:20 PM  
AikoTM

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Originally Posted by NTak
Hey Aiko,

I've modified a lot the settings with the last update.
I suggest you to ensure your "Options" settings are correct, or restore defaults if the problem persists.

Originally Posted by AikoTM
Have "Don't Display" in front of my dialogue options since the recent update.

Screenshot:
Warning: Spoiler
Restoring defaults fixed it.
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Unread 03/25/19, 12:02 PM  
NTak
 
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Re: Re: Re: Invisible text

Originally Posted by ltarunas
I have tried the text-fading, but I found it too distracting since the characters appear without fading. Would it be possible to add a feature that hides dialog text and responses until the NPC finishes speaking, something like Immersive Interactions, but lightweight?

A chat option that makes the NPC repeat the dialog would be pretty cool as long as the "repeat" chat option is above "goodbye" option.
Hey Itarunas,

The text-fading uses a fading. You can set the characters delay to its maximum to easily see it.
But I agree it can be a little "hard" for the eye. It's a fading per character, not in the text.
Anyway, I'm still working on it, and I'll smooth it soon.

The problem with "NPC finishes speaking" is that I didn't find an event for that. But I'm working on it.

Edit: Fading smoothed in version 1.1, with a new setting to choose the extent of the fading.
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Making tweaking easy: Camera / Dialog / Loot'n'Steal

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Last edited by NTak : 03/27/19 at 10:01 AM.
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Unread 03/25/19, 11:48 AM  
NTak
 
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Forum posts: 6
File comments: 80
Uploads: 4
Hey Aiko,

I've modified a lot the settings with the last update.
I suggest you to ensure your "Options" settings are correct, or restore defaults if the problem persists.

Originally Posted by AikoTM
Have "Don't Display" in front of my dialogue options since the recent update.

Screenshot:
Warning: Spoiler
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal

⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺
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Last edited by NTak : 03/25/19 at 12:04 PM.
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