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Updated: 11/03/19 11:52 AM
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Compatibility:
Dragonhold (5.2.5)
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:11/03/19 11:52 AM
Created:05/06/19 05:40 PM
Monthly downloads:746
Total downloads:3,217
Favorites:16
MD5:
Categories:Graphic UI Mods, RolePlay
5.2.5
NTak Loot'n'Steal
Version: 1.8.4
by: NTak [More]
Making tweaking easy: Camera / Dialog / Loot'n'Steal
You can also check my Portal.

⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺


(Contact me to add another language)


DESCRIPTION
This addon includes some loot and stealing enhancements.
( /!\ Avoid using multiple addons that manages the actions of looting/stealing at the same time.
This can cause conflicts and may result in unwanted actions. )
  • Add information!
    ⋅ Pick what to display: inventory space, count of fenced items, count of laundered items, fence reset timer…
    ⋅ Choose where to display: in loot window and/or in inventory ( as I personally dislike info bars, I tried to find a suitable spot to add some info. ),
    ⋅ Add a filter for "stolen" items in inventory,
    ⋅ Add bounty and infamy timers,
  • Prevent!
    ⋅ Prevent auto-loot when inventory space if below a certain limit,
    ⋅ “Smart Stealing” helps you by preventing accidental stealing. It will only allow stealing if hidden, and containers will be opened but not looted. Designed to be configurable! You can still get caught if you want to…
    ⋅ You can also use that addon if you're not using “Auto-loot” at all ; just make sure to set the preferred settings like you want!

LAST UPDATES

Warning: Spoiler


BINDINGS
  • Toggle Auto-loot
  • Override “Smart Stealing” (keep pressed and steal)

SETTINGS
  • Cross-characters settings
    ⋅⋅⋅
  • Set preferred settings for looting and stealing,
    ⋅⋅⋅
  • Prevent auto-loot if inventory space reached its limit,
  • Remove interaction texts on empty containers and/or insects,
    ⋅⋅⋅
  • Use “Smart Stealing”,
  • You can choose to be “Smart” or not for the different stealing actions,
  • *NEW* Display a lock over the binding when stealing is prevented,
  • Add a stolen filter in inventory,
  • *NEW* Add bounty and infamy timers.
    ⋅⋅⋅
  • Additional infos in inventory,
  • Additional infos in loot window,
  • Display inventory space, and its low limit,
  • Display fenced items count, and its low limit,
  • Display laundered items count, and its low limit,
  • Group fenced and laundered items,
  • Display reset timer information.
Warning: Spoiler


TO DO LIST
  • Prevent sitting interactions while stealthy,
  • Add a setting to auto-draw weapons when stealthy,
  • Add total number of stolen items in inventory, somewhere,
  • Add option to keep auto-looting the stackable items already in inventory even if low space,
  • Get feedback from users Feel free to comment or ask for a new feature!
  • Think about other new features.

CREDITS
  • This addon uses LibAddonMenu-2.0, thank you for the awesome work !
  • Many thanks to Klingo for the german translation of all my addons (Check his great addon “Personal Assistant”! ),
  • Thanks to Icaruk for the spanish translation.
1.8.x
⋅ Added alpha setting for the bounty/infamy timers,
⋅ Now works again if not using LibFilters and AdvancedFilters,
⋅ Bugs correction.

1.8
⋅ Added bounty and infamy timers,

1.7.x
⋅ Bugs correction.

1.7 (by Baertram)
⋅ Added optional dependency on LibFilters 3.0, and AdvancedFilters,
⋅ Added a descriptor so AdvancedFilters is able to recognize this addon added inventory filter tab and apply subfilters,
⋅ LAM2 now uses the global LibAddonMenu2 variable.

1.6
⋅ Spanish added ! Thanks, Icaruk.

1.5.x
⋅ Some corrections.

1.5
⋅ Added settings to remove interaction texts on empty containers or insects,
⋅ Added keybind to toggle auto-loot,
⋅ API bump.

1.4
⋅ Added preferred settings section,
⋅ Tweaked a few other things.

1.3.x
⋅ Added option for lock icon alternate position (for those who don't have a single-key binding, the lock won't be nicely centered),
⋅ Removed glow on “Laundered” icon,
⋅ Minor corrections.

1.3
⋅ Added lock icon when stealing is prevented,
⋅ Added some more options for “Smart Stealing” / “Advanced Settings”,
⋅ Bump for ESO 5.0.5.

1.2.x
⋅ Some corrections and enhancements.

1.2
⋅ Added option to show refresh timers for fence,
⋅ Added option to replace “Inventory space” by an icon in inventory window,
⋅ Added option to group fenced and laundered counts.

1.1
⋅ Added a threshold for low-limit bag space in loot options section, so that it can be different from the "red color threshold",
⋅ Added a filter for “Stolen” items in inventory.

1.0
⋅ Initial release.
Archived Files (22)
File Name
Version
Size
Uploader
Date
1.8.3
17kB
NTak
11/02/19 01:19 PM
1.8.2
17kB
NTak
11/01/19 04:15 AM
1.8.1
17kB
NTak
10/27/19 01:56 AM
1.8
17kB
NTak
10/26/19 11:31 AM
1.7.2
17kB
NTak
10/01/19 08:46 AM
1.7.1
17kB
NTak
09/25/19 01:46 AM
1.7
17kB
NTak
09/16/19 11:54 AM
1.6
16kB
NTak
07/24/19 05:37 AM
1.5.1
14kB
NTak
07/13/19 03:35 PM
1.5
14kB
NTak
07/13/19 02:56 PM
1.4.1
14kB
NTak
07/13/19 07:31 AM
1.4
13kB
NTak
06/15/19 05:04 PM
1.3.4
12kB
NTak
06/02/19 03:31 AM
1.3.3
12kB
NTak
05/25/19 03:45 AM
1.3.2
12kB
NTak
05/23/19 12:04 PM
1.3.1
12kB
NTak
05/22/19 11:29 AM
1.3.1
12kB
NTak
05/20/19 02:07 PM
1.2.1
11kB
NTak
05/16/19 09:02 AM
1.2.1
36kB
NTak
05/16/19 08:44 AM
1.2
11kB
NTak
05/15/19 01:11 PM
1.1
30kB
NTak
05/10/19 09:29 AM
1.0
10kB
NTak
05/06/19 05:40 PM


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Unread 11/04/19, 01:40 AM  
Baertram
 
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Originally Posted by NTak
Originally Posted by Baertram
But creating 2 versions, one for AF & LibFilters, and the other with your old code, makes not really sense Imo as your old code was not compatible to AF and other filtering addons.
In my opinion, it makes perfect sense to execute my previous code in the case we don't want to install/use LibFilters and other filtering addons. I'm just going to add a warning on my addon page about this.
I've not created 2 versions, I'm only selecting the correct code to be executed according to the case.
Okay, sorry if I sounded rude, wasn't my intention.
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Unread 11/03/19, 02:44 PM  
NTak
 
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Originally Posted by Baertram
But creating 2 versions, one for AF & LibFilters, and the other with your old code, makes not really sense Imo as your old code was not compatible to AF and other filtering addons.
In my opinion, it makes perfect sense to execute my previous code in the case we don't want to install/use LibFilters and other filtering addons. I'm just going to add a warning on my addon page about this.
I've not created 2 versions, I'm only selecting the correct code to be executed according to the case.
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Making tweaking easy: Camera / Dialog / Loot'n'Steal
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Unread 11/03/19, 01:23 PM  
Baertram
 
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Hm AdvancedFilters got nothing to do with this addon. They just share the library LibFilters3.not sure why your addon's stolen tab should only work with LibFilters if AF is enabled. I had tested the code with only LibFilters and your addon here enabled (several patches ago) and it worked fine. Weird, if it doesn't anymore today.

I'll have a look why it isn't anymore now. But creating 2 versions, one for AF & LibFilters, and the other with your old code, makes not really sense Imo as your old code was not compatible to AF and other filtering addons.
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Unread 11/03/19, 12:53 PM  
HowellQagan
 
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Originally Posted by NTak
Hey Howell,

“I'll try soon to reuse my old code in the case we're not using all that.” -> It's done !
Now with 1.8.4, the stolen filter should work even if you're not using Advanced Filters (and its required library LibFilters).
I've added a condition to load whether my "old previous" implementation of that filter, or the new one compatible with Advanced Filters.
Let me know.

Cheers,
N'Tak'
Thank you so much, it works now
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Unread 11/03/19, 11:58 AM  
NTak
 
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Originally Posted by HowellQagan
Originally Posted by NTak
About the stolen filter… I'm sorry to say that, but I feel that it hasn't been working well since someone shared their implementation of that.
I'll see what I can do.

Cheers,
N'Tak'

Edit:
After some testing, the stolen filter seems to work correctly only when using the Advanced Filters addon (with all its dependencies).
If we've got the LibFilters installed but not the Advanced Filters, it's not working.
I'll try soon to reuse my old code in the case we're not using all that.
Aww that's a shame, I have too many addons already, I would prefer not adding long-not-updated addons to the list, lest it break something. Guess I'll do without it, I can still sort by stolen status I guess.
Hey Howell,

“I'll try soon to reuse my old code in the case we're not using all that.” -> It's done !
Now with 1.8.4, the stolen filter should work even if you're not using Advanced Filters (and its required library LibFilters).
I've added a condition to load whether my "old previous" implementation of that filter, or the new one compatible with Advanced Filters.
Let me know.

Cheers,
N'Tak'
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal
⸻⸻⸻⸻⸻
⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺


@Takit (EU Server)
Last edited by NTak : 11/03/19 at 11:58 AM.
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Unread 11/02/19, 04:22 PM  
HowellQagan
 
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Originally Posted by NTak
I don't know if it's easily possible to prevent auto-loot on quest items, but that's a nice idea !
For now, I don't check the type of the item, I've only added some “rules” (hidden, bag not full…) that manages the auto-loot in the gameplay settings.
It would probably be a pain in the ass because technically they aren't even items, but quest log entries displayed in your inventory (I use GroupLootNotifier and it doesn't read these because they aren't looted items). And I'm not sure there is even something to distinguish the container of quest "items" from normal containers

Originally Posted by NTak
About the stolen filter… I'm sorry to say that, but I feel that it hasn't been working well since someone shared their implementation of that.
I'll see what I can do.

Cheers,
N'Tak'

Edit:
After some testing, the stolen filter seems to work correctly only when using the Advanced Filters addon (with all its dependencies).
If we've got the LibFilters installed but not the Advanced Filters, it's not working.
I'll try soon to reuse my old code in the case we're not using all that.
Aww that's a shame, I have too many addons already, I would prefer not adding long-not-updated addons to the list, lest it break something. Guess I'll do without it, I can still sort by stolen status I guess.
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Unread 11/02/19, 11:36 AM  
NTak
 
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Originally Posted by HowellQagan
Hi,

I've got the latest LibFilters 3.0 but the Stolen tab in the inventory shows all my items.

Also, do you think it would be possible to prevent auto-loot on quest items? I like to read their flairs but it's a bother to always open the inventory and find the one I just looted (and I can't live without autoloot) so it would be really cool if I could just read it before taking it.

edit: turning off autoloot in Gameplay settings and turning it on in the addon doesn't do anything for me, no autolooting takes place when interacting with any container (corpse, harvest, chest etc).
Hey Howell,

I've indeed find a case where the autoloot is not correctly applied, I've corrected in my local version and I'll soon upload it. Thanks for reporting that.

I don't know if it's easily possible to prevent auto-loot on quest items, but that's a nice idea !
For now, I don't check the type of the item, I've only added some “rules” (hidden, bag not full…) that manages the auto-loot in the gameplay settings.

About the stolen filter… I'm sorry to say that, but I feel that it hasn't been working well since someone shared their implementation of that.
I'll see what I can do.

Cheers,
N'Tak'

Edit:
After some testing, the stolen filter seems to work correctly only when using the Advanced Filters addon (with all its dependencies).
If we've got the LibFilters installed but not the Advanced Filters, it's not working.
I'll try soon to reuse my old code in the case we're not using all that.
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal
⸻⸻⸻⸻⸻
⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺


@Takit (EU Server)
Last edited by NTak : 11/02/19 at 12:17 PM.
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Unread 11/01/19, 04:40 PM  
HowellQagan
 
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Hi,

I've got the latest LibFilters 3.0 but the Stolen tab in the inventory shows all my items.

Also, do you think it would be possible to prevent auto-loot on quest items? I like to read their flairs but it's a bother to always open the inventory and find the one I just looted (and I can't live without autoloot) so it would be really cool if I could just read it before taking it.

edit: turning off autoloot in Gameplay settings and turning it on in the addon doesn't do anything for me, no autolooting takes place when interacting with any container (corpse, harvest, chest etc).
Last edited by HowellQagan : 11/01/19 at 04:54 PM.
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Unread 10/27/19, 03:34 AM  
Lokir

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Originally Posted by NTak
Originally Posted by Lokir
Sorry:

Code:
user:/AddOns/NTakLootSteal/lang/de.lua:70: } expected (to close { at line 55) near 'opt4'
My bad, sorry.
It's corrected in version 1.8.1.

Cheers,
N'Tak'
Thank you very much!!
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Unread 10/27/19, 01:55 AM  
NTak
 
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Originally Posted by Lokir
Sorry:

Code:
user:/AddOns/NTakLootSteal/lang/de.lua:70: } expected (to close { at line 55) near 'opt4'
My bad, sorry.
It's corrected in version 1.8.1.

Cheers,
N'Tak'
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal
⸻⸻⸻⸻⸻
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Unread 10/27/19, 12:49 AM  
Lokir

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Sorry:

Code:
user:/AddOns/NTakLootSteal/lang/de.lua:70: } expected (to close { at line 55) near 'opt4'
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Unread 09/28/19, 01:05 PM  
Duir

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Yes, thank you, this has fixed it.

Originally Posted by Baertram
Edit the file NTakLootAndSteal.lua and go to line 328.
Insert before
Code:
	local filterButtonCtrl = ZO_MenuBar_GetButtonControl(menuBar, filterTabMenuButtonStolenFilter.descriptor)
this line:
Code:
	if not filterTabMenuButtonStolenFilter or not menuBar then return false end
Does it solve the issues?
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Unread 09/27/19, 07:32 AM  
Baertram
 
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Edit the file NTakLootAndSteal.lua and go to line 328.
Insert before
Code:
	local filterButtonCtrl = ZO_MenuBar_GetButtonControl(menuBar, filterTabMenuButtonStolenFilter.descriptor)
this line:
Code:
	if not filterTabMenuButtonStolenFilter or not menuBar then return false end
Does it solve the issues?

Total function code for dunction "onFragmentShown";

Lua Code:
  1. local function onFragmentShown()
  2.     local inventory = PLAYER_INVENTORY.inventories[INVENTORY_BACKPACK]
  3.     local menuBar = inventory.filterBar
  4.     if not filterTabMenuButtonStolenFilter or not menuBar then return false end
  5.     local filterButtonCtrl = ZO_MenuBar_GetButtonControl(menuBar, filterTabMenuButtonStolenFilter.descriptor)
  6.     if not filterButtonCtrl then return false end
  7.     filterTabMenuButtonStolenFilter.control = filterButtonCtrl
  8.     local flashControl = GetControl(filterButtonCtrl, "Flash")
  9.     if not flashControl then return false end
  10.     ZO_AlphaAnimation:New(flashControl)
  11.     invFilterBarButtonFlashControlAdded = true
  12.  
  13.     if not libFilters then return end
  14.     local isStolenFilterTabActive = (inventory.filterBar.m_object:GetSelectedDescriptor() == ADDON_NAME) or false
  15.     if isStolenFilterTabActive and filterTabMenuButtonStolenFilter and invFilterBarButtonFlashControlAdded then
  16.         ChangeFilterPreHook(PLAYER_INVENTORY, filterTabMenuButtonStolenFilter)
  17.     end
  18. end

Originally Posted by Duir
Hello, I am using v1.7.1 of the addon and getting the following error when I visit the banker and click on the deposit tab:

Code:
user:/AddOns/NTakLootSteal/NTakLootSteal.lua:328: attempt to index a nil value
stack traceback:
user:/AddOns/NTakLootSteal/NTakLootSteal.lua:328: in function 'onFragmentShown'
user:/AddOns/NTakLootSteal/NTakLootSteal.lua:369: in function 'onFragmentStateChange'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:152: in function 'ZO_SceneFragment:OnShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
[C]: in function 'PlayInstantlyToEnd'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:131: in function 'ZO_AnimatedSceneFragment:Show'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:108: in function 'ZO_Scene:AddFragment'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:137: in function 'ZO_Scene:AddTemporaryFragment'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:119: in function 'ZO_SceneManager_Base:AddFragment'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:135: in function 'ZO_SceneManager_Base:AddFragmentGroup'
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:85: in function 'callback'
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:284: in function 'MenuBarButton:Release'
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:636: in function 'ZO_MenuBarButtonTemplate_OnMouseUp'
ZO_MainMenuCategoryBarButton1_MouseUp:3: in function '(main chunk)'
I'm not sure if the error simply stays "hidden" once I dismiss it, but I don't see it again unless I change characters or relog. But on the first visit to the banker after logging in that error pops up when I switch to the deposit tab.
Last edited by Baertram : 09/27/19 at 07:35 AM.
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Unread 09/27/19, 12:55 AM  
Lokir

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Hallo, I have this Error on Craftingstations:

Code:
EsoUI/Libraries/Globals/GlobalVars.lua:47: attempt to index a nil value
stack traceback:
EsoUI/Libraries/Globals/GlobalVars.lua:47: in function 'GetControl'
EsoUI/Ingame/Inventory/Inventory.lua:1281: in function 'ZO_InventoryManager:PlayItemAddedAlert'
EsoUI/Ingame/Inventory/Inventory.lua:1358: in function 'ZO_InventoryManager:OnInventoryItemAdded'
EsoUI/Ingame/Inventory/Inventory.lua:680: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Ingame/Inventory/SharedInventory.lua:494: in function 'ZO_SharedInventoryManager:HandleSlotCreationOrUpdate'
EsoUI/Ingame/Inventory/SharedInventory.lua:267: in function 'ZO_SharedInventoryManager:RefreshSingleSlot'
EsoUI/Ingame/Inventory/SharedInventory.lua:56: in function 'RefreshSingle'
EsoUI/Libraries/Refresh/Refresh.lua:65: in function 'ZO_Refresh:UpdateRefreshGroups'
EsoUI/Ingame/Inventory/SharedInventory.lua:93: in function 'OnInventorySlotUpdated'
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Unread 09/26/19, 03:36 AM  
Duir

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Hello, I am using v1.7.1 of the addon and getting the following error when I visit the banker and click on the deposit tab:

Code:
user:/AddOns/NTakLootSteal/NTakLootSteal.lua:328: attempt to index a nil value
stack traceback:
user:/AddOns/NTakLootSteal/NTakLootSteal.lua:328: in function 'onFragmentShown'
user:/AddOns/NTakLootSteal/NTakLootSteal.lua:369: in function 'onFragmentStateChange'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:152: in function 'ZO_SceneFragment:OnShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
[C]: in function 'PlayInstantlyToEnd'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:131: in function 'ZO_AnimatedSceneFragment:Show'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:108: in function 'ZO_Scene:AddFragment'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:137: in function 'ZO_Scene:AddTemporaryFragment'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:119: in function 'ZO_SceneManager_Base:AddFragment'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:135: in function 'ZO_SceneManager_Base:AddFragmentGroup'
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:85: in function 'callback'
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:284: in function 'MenuBarButton:Release'
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:636: in function 'ZO_MenuBarButtonTemplate_OnMouseUp'
ZO_MainMenuCategoryBarButton1_MouseUp:3: in function '(main chunk)'
I'm not sure if the error simply stays "hidden" once I dismiss it, but I don't see it again unless I change characters or relog. But on the first visit to the banker after logging in that error pops up when I switch to the deposit tab.
Last edited by Duir : 09/26/19 at 05:11 AM.
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