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Updated: 06/16/20 06:02 AM
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Compatibility:
Greymoor (6.0.5)
Harrowstorm (5.3.4)
Dragonhold (5.2.5)
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:06/16/20 06:02 AM
Created:05/06/19 05:40 PM
Monthly downloads:190
Total downloads:6,032
Favorites:31
MD5:
Categories:Graphic UI Mods, RolePlay
6.0.5
NTak Loot'n'Steal  Popular! (More than 5000 hits)
Version: 1.8.7
by: NTak [More]
Making tweaking easy: Camera / Dialog / Loot'n'Steal
You can also check my Portal.

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(Contact me to add another language)


DESCRIPTION
This addon includes some loot and stealing enhancements, and info displays.
As I personally dislike info-bars, I tried to find suitable spots to add these info.

/!\ Avoid using multiple addons that manages the actions of looting/stealing at the same time.
This can cause conflicts and may result in unwanted actions.
  • Add information!
    ⋅ Pick what to display: inventory space, count of fenced items, count of laundered items, fence reset timer…
    ⋅ Choose where to display: in loot window and/or in inventory,
    ⋅ Add a filter for "stolen" items in inventory,
    ⋅ Add bounty and infamy timers,
  • Prevent!
    ⋅ Prevent auto-loot when inventory space if below a certain limit,
    ⋅ “Smart Stealing” helps you by preventing accidental stealing. It will only allow stealing if hidden, and containers will be opened but not looted. Designed to be configurable! You can still get caught if you want to…
    ⋅ You can also use that addon if you're not using “Auto-loot” at all ; just make sure to set the preferred settings like you want!

LAST UPDATES

Warning: Spoiler


BINDINGS
  • Toggle Auto-loot
  • Override “Smart Stealing” (keep pressed and steal)

SETTINGS
  • Cross-characters settings
    ⋅⋅⋅
  • Set preferred settings for looting and stealing,
    ⋅⋅⋅
  • Prevent auto-loot if inventory space reached its limit,
  • Remove interaction texts on empty containers and/or insects,
    ⋅⋅⋅
  • Use “Smart Stealing”,
  • You can choose to be “Smart” or not for the different stealing actions,
  • *NEW* Display a lock over the binding when stealing is prevented,
  • Add a stolen filter in inventory,
  • *NEW* Add bounty and infamy timers.
    ⋅⋅⋅
  • Additional infos in inventory,
  • Additional infos in loot window,
  • Display inventory space, and its low limit,
  • Display fenced items count, and its low limit,
  • Display laundered items count, and its low limit,
  • Group fenced and laundered items,
  • Display reset timer information.
Warning: Spoiler


TO DO LIST
  • Prevent sitting interactions while stealthy,
  • Add a setting to auto-draw weapons when stealthy,
  • Add total number of stolen items in inventory, somewhere,
  • Add option to keep auto-looting the stackable items already in inventory even if low space,
  • Get feedback from users Feel free to comment or ask for a new feature!
  • Think about other new features.

CREDITS
  • This addon uses LibAddonMenu-2.0, thank you for the awesome work !
  • Many thanks to Klingo for the german translation of all my addons (Check his great addon “Personal Assistant”! ),
  • Thanks to Icaruk for the spanish translation.
1.8.x
⋅ API bump,
⋅ Added alpha setting for the bounty/infamy timers,
⋅ Now works again if not using LibFilters and AdvancedFilters,
⋅ Russian added ! Thanks, Nesferatum.
⋅ Bugs correction.

1.8
⋅ Added bounty and infamy timers,

1.7.x
⋅ Bugs correction.

1.7 (by Baertram)
⋅ Added optional dependency on LibFilters 3.0, and AdvancedFilters,
⋅ Added a descriptor so AdvancedFilters is able to recognize this addon added inventory filter tab and apply subfilters,
⋅ LAM2 now uses the global LibAddonMenu2 variable.

1.6
⋅ Spanish added ! Thanks, Icaruk.

1.5.x
⋅ Some corrections.

1.5
⋅ Added settings to remove interaction texts on empty containers or insects,
⋅ Added keybind to toggle auto-loot,
⋅ API bump.

1.4
⋅ Added preferred settings section,
⋅ Tweaked a few other things.

1.3.x
⋅ Added option for lock icon alternate position (for those who don't have a single-key binding, the lock won't be nicely centered),
⋅ Removed glow on “Laundered” icon,
⋅ Minor corrections.

1.3
⋅ Added lock icon when stealing is prevented,
⋅ Added some more options for “Smart Stealing” / “Advanced Settings”,
⋅ Bump for ESO 5.0.5.

1.2.x
⋅ Some corrections and enhancements.

1.2
⋅ Added option to show refresh timers for fence,
⋅ Added option to replace “Inventory space” by an icon in inventory window,
⋅ Added option to group fenced and laundered counts.

1.1
⋅ Added a threshold for low-limit bag space in loot options section, so that it can be different from the "red color threshold",
⋅ Added a filter for “Stolen” items in inventory.

1.0
⋅ Initial release.
Archived Files (25)
File Name
Version
Size
Uploader
Date
1.8.6
18kB
NTak
05/23/20 05:03 AM
1.8.5
18kB
NTak
05/21/20 08:15 AM
1.8.4
17kB
NTak
11/03/19 11:52 AM
1.8.3
17kB
NTak
11/02/19 01:19 PM
1.8.2
17kB
NTak
11/01/19 04:15 AM
1.8.1
17kB
NTak
10/27/19 01:56 AM
1.8
17kB
NTak
10/26/19 11:31 AM
1.7.2
17kB
NTak
10/01/19 08:46 AM
1.7.1
17kB
NTak
09/25/19 01:46 AM
1.7
17kB
NTak
09/16/19 11:54 AM
1.6
16kB
NTak
07/24/19 05:37 AM
1.5.1
14kB
NTak
07/13/19 03:35 PM
1.5
14kB
NTak
07/13/19 02:56 PM
1.4.1
14kB
NTak
07/13/19 07:31 AM
1.4
13kB
NTak
06/15/19 05:04 PM
1.3.4
12kB
NTak
06/02/19 03:31 AM
1.3.3
12kB
NTak
05/25/19 03:45 AM
1.3.2
12kB
NTak
05/23/19 12:04 PM
1.3.1
12kB
NTak
05/22/19 11:29 AM
1.3.1
12kB
NTak
05/20/19 02:07 PM
1.2.1
11kB
NTak
05/16/19 09:02 AM
1.2.1
36kB
NTak
05/16/19 08:44 AM
1.2
11kB
NTak
05/15/19 01:11 PM
1.1
30kB
NTak
05/10/19 09:29 AM
1.0
10kB
NTak
05/06/19 05:40 PM


Post A Reply Comment Options
Unread 07/23/20, 01:11 PM  
NTak
 
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Forum posts: 6
File comments: 166
Uploads: 4
Re: Suggestion to N'Tak'

Originally Posted by gmr4fun
Hello N'Tak'
I have a small suggestion...
Can you please add an option to allow us stealing with double tap on "E" just like in NoAccidentalStealing, in addition to the separate keybind that allows you to turn off SmartStealing.
(So if you need to force steal you just press "E" twice instead of holding a button and then pressing "E".)
Ty
Hey gmr4fun,

Well, I did this feature that way so that you can see the lock disappearing when you press the “Override Smart Stealing” keybind !…
So, I don't know.
But I'll think about it.

Cheers,
N'Tak'
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Unread 07/20/20, 07:46 PM  
gmr4fun

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Suggestion to N'Tak'

Hello N'Tak'
I have a small suggestion...
Can you please add an option to allow us stealing with double tap on "E" just like in NoAccidentalStealing, in addition to the separate keybind that allows you to turn off SmartStealing.
(So if you need to force steal you just press "E" twice instead of holding a button and then pressing "E".)
Ty
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Unread 05/22/20, 03:59 PM  
NTak
 
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Re: bug i have 3 or more stolen item filters

Originally Posted by Daedreus
so for some reason recently(i dont remember when it started i think a few days ago) i started having more than one stolen item filter button in my inventory i first noticed it when i had 6 and its slowly gone down to 4 but i was wondering what would be causing this.
Yeah… I noticed it too.
I'll be looking into it tomorrow.

Cheers,
N'Tak'

Edit: Should be ok now with 1.8.6.
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Making tweaking easy: Camera / Dialog / Loot'n'Steal
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@Takit (EU Server)
Last edited by NTak : 05/23/20 at 05:11 AM.
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Unread 05/22/20, 01:00 PM  
HowellQagan
 
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Re: bug i have 3 or more stolen item filters

@Daedreus: I have the same issue after upgrading to 1.8.5., it keeps adding one more stolen tab when I open a merchant UI's sell tab.
Originally Posted by Daedreus
so for some reason recently(i dont remember when it started i think a few days ago) i started having more than one stolen item filter button in my inventory i first noticed it when i had 6 and its slowly gone down to 4 but i was wondering what would be causing this.
Last edited by HowellQagan : 05/22/20 at 01:00 PM.
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Unread 05/22/20, 11:43 AM  
Daedreus

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bug i have 3 or more stolen item filters

so for some reason recently(i dont remember when it started i think a few days ago) i started having more than one stolen item filter button in my inventory i first noticed it when i had 6 and its slowly gone down to 4 but i was wondering what would be causing this.
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Unread 03/09/20, 04:37 AM  
NTak
 
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Re: Re: Re: Severe EsoUI UI Error Upon Accessing Bags

Originally Posted by Shadowshire
[...]
(3) I will reactivate NTakLootSteal and diable the option to add the Stolen Items category. My characters rarely have any stolen items. Someday maybe I will develop a Kajiiti Nightblade thief. But they probably will not become a member of the Dark Brotherhood.
Hey Shadowshire,

Can you confirm me if disabling the option to add the Stolen items category prevented the issue ?

Cheers,
N'Tak'
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Making tweaking easy: Camera / Dialog / Loot'n'Steal
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Last edited by NTak : 03/09/20 at 04:37 AM.
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Unread 02/12/20, 06:51 PM  
Shadowshire

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Exclamation Re: Re: Severe EsoUI UI Error Upon Accessing Bags

(1) Yes, NTakLootSteal 1.84 was installed on 11/09/2019, the day the update was available. In retrospect, that was about the time that the issue began occuring.

(2) I seldom acquire an newly-developed add-on, which have become increasingly uncommon. I do use many other add-ons and check ESOUI for updates almost every day. So the only add-ons that I install are updates to ones which I already use. Which is to say that I don't recall finding or suspecting any interaction between NTakLootSteal and the other add-ons which have been loaded for the same session.

(3) I will reactivate NTakLootSteal and diable the option to add the Stolen Items category. My characters rarely have any stolen items. Someday maybe I will develop a Kajiiti Nightblade thief. But they probably will not become a member of the Dark Brotherhood.
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Unread 02/12/20, 04:06 PM  
NTak
 
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Re: Severe EsoUI UI Error Upon Accessing Bags

Hey Shadowshire,

Sorry to hear you're encountering this issue.
Originally Posted by Shadowshire
While NTakLootSteal was loaded and running, the UI Error shown below would be displayed from time-to-time [...]
Warning: Spoiler
As I am currently on a business trip in the other side of Earth, I won't be able to look/correct this issue at least until the 23rd of February (edit: The 1st of March, in last news).

Anyway, maybe a couple questions will help :
- Do you have the last version of my addon ?
- Did you install recently other addons that may have caused this issue ?
- Did it start happening after an update ?

As I am the very first user of all of my addons, I think I would have noticed this issue if it wasn't caused by some kind of co-activity or update !
Be sure that I'm looking forward to be able to correct that.

By the way, I guess this issue should be caused by the “Stolen Tab in inventory” feature.
You may want to try to unactivate it in the addon options and see if the issue is still happening.

Cheers,
N'Tak'
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Making tweaking easy: Camera / Dialog / Loot'n'Steal
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@Takit (EU Server)
Last edited by NTak : 02/17/20 at 04:56 PM.
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Unread 02/11/20, 06:35 PM  
Shadowshire

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Arrow Severe EsoUI UI Error Upon Accessing Bags

While NTakLootSteal was loaded and running, the UI Error shown below would be displayed from time-to-time in the context of accessing the Bags of the character currently in play:

https://imgur.com/a/9QepPHD

Important: please read the sixth message in the following discussion in The Elder Scrolls Online forums, posted by Shadowshire in response to majulook. The *UPDATE section added to that reply contains the More Information values of Locals for each line of the UI Error dialog:

https://forums.elderscrollsonline.co...ses-gracefully

The UI Error did not occur each and every time that the Bags were accessed. However, it would occur on at least 95% of the occasions after my character completed a daily Crafting Writ at the Jewelry workstation in Sentinel, Alik'r Desert. It also occurred with at least one of my three other characters (once, immediately after the character loaded), but not as often or as predictably. So, over all, I never knew when or where it would occur, although I do not recall the UI Error being displayed while accessing the character's Bank.

Even more important: when the error began occurring, I soon discovered that the game client would either not display the contents of the Bags at all, or it would not display any item(s) which were added to a character's Bags both when the UI Error occurred and subsequently, too.

So, I had to Quit the game, then run Launcher and use the Game Options feature Repair Files before resuming play. Then the Bags UI would correctly display the content added to it. In other words, when this UI Error occurred, a process running in the game client would corrupt the game installation (!!!).

In conclusion: after I stopped loading NTakLootSteal, the UI Error has not been displayed.

By the way, having a distinctive name for an add-on is meaningless when it is such that a player is not likely to recall exactly what it is. The only way I found this Comment tab was by using Duck Duck Go to search for eso NTakLoot Steal . The ESOUI website search feature is virtually useless.
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Last edited by Shadowshire : 02/11/20 at 06:50 PM.
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Unread 11/04/19, 01:40 AM  
Baertram
 
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Originally Posted by NTak
Originally Posted by Baertram
But creating 2 versions, one for AF & LibFilters, and the other with your old code, makes not really sense Imo as your old code was not compatible to AF and other filtering addons.
In my opinion, it makes perfect sense to execute my previous code in the case we don't want to install/use LibFilters and other filtering addons. I'm just going to add a warning on my addon page about this.
I've not created 2 versions, I'm only selecting the correct code to be executed according to the case.
Okay, sorry if I sounded rude, wasn't my intention.
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Unread 11/03/19, 02:44 PM  
NTak
 
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Originally Posted by Baertram
But creating 2 versions, one for AF & LibFilters, and the other with your old code, makes not really sense Imo as your old code was not compatible to AF and other filtering addons.
In my opinion, it makes perfect sense to execute my previous code in the case we don't want to install/use LibFilters and other filtering addons. I'm just going to add a warning on my addon page about this.
I've not created 2 versions, I'm only selecting the correct code to be executed according to the case.
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@Takit (EU Server)
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Unread 11/03/19, 01:23 PM  
Baertram
 
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Hm AdvancedFilters got nothing to do with this addon. They just share the library LibFilters3.not sure why your addon's stolen tab should only work with LibFilters if AF is enabled. I had tested the code with only LibFilters and your addon here enabled (several patches ago) and it worked fine. Weird, if it doesn't anymore today.

I'll have a look why it isn't anymore now. But creating 2 versions, one for AF & LibFilters, and the other with your old code, makes not really sense Imo as your old code was not compatible to AF and other filtering addons.
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Unread 11/03/19, 12:53 PM  
HowellQagan
 
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Originally Posted by NTak
Hey Howell,

“I'll try soon to reuse my old code in the case we're not using all that.” -> It's done !
Now with 1.8.4, the stolen filter should work even if you're not using Advanced Filters (and its required library LibFilters).
I've added a condition to load whether my "old previous" implementation of that filter, or the new one compatible with Advanced Filters.
Let me know.

Cheers,
N'Tak'
Thank you so much, it works now
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Unread 11/03/19, 11:58 AM  
NTak
 
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Originally Posted by HowellQagan
Originally Posted by NTak
About the stolen filter… I'm sorry to say that, but I feel that it hasn't been working well since someone shared their implementation of that.
I'll see what I can do.

Cheers,
N'Tak'

Edit:
After some testing, the stolen filter seems to work correctly only when using the Advanced Filters addon (with all its dependencies).
If we've got the LibFilters installed but not the Advanced Filters, it's not working.
I'll try soon to reuse my old code in the case we're not using all that.
Aww that's a shame, I have too many addons already, I would prefer not adding long-not-updated addons to the list, lest it break something. Guess I'll do without it, I can still sort by stolen status I guess.
Hey Howell,

“I'll try soon to reuse my old code in the case we're not using all that.” -> It's done !
Now with 1.8.4, the stolen filter should work even if you're not using Advanced Filters (and its required library LibFilters).
I've added a condition to load whether my "old previous" implementation of that filter, or the new one compatible with Advanced Filters.
Let me know.

Cheers,
N'Tak'
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal
⸻⸻⸻⸻⸻
⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺

@Takit (EU Server)
Last edited by NTak : 11/03/19 at 11:58 AM.
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Unread 11/02/19, 04:22 PM  
HowellQagan
 
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Originally Posted by NTak
I don't know if it's easily possible to prevent auto-loot on quest items, but that's a nice idea !
For now, I don't check the type of the item, I've only added some “rules” (hidden, bag not full…) that manages the auto-loot in the gameplay settings.
It would probably be a pain in the ass because technically they aren't even items, but quest log entries displayed in your inventory (I use GroupLootNotifier and it doesn't read these because they aren't looted items). And I'm not sure there is even something to distinguish the container of quest "items" from normal containers

Originally Posted by NTak
About the stolen filter… I'm sorry to say that, but I feel that it hasn't been working well since someone shared their implementation of that.
I'll see what I can do.

Cheers,
N'Tak'

Edit:
After some testing, the stolen filter seems to work correctly only when using the Advanced Filters addon (with all its dependencies).
If we've got the LibFilters installed but not the Advanced Filters, it's not working.
I'll try soon to reuse my old code in the case we're not using all that.
Aww that's a shame, I have too many addons already, I would prefer not adding long-not-updated addons to the list, lest it break something. Guess I'll do without it, I can still sort by stolen status I guess.
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