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Updated: 08/23/22 01:08 PM
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Compatibility:
Lost Depths (8.1.5)
High Isle (8.0.0)
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:08/23/22 01:08 PM
Created:05/17/19 08:39 AM
Monthly downloads:727
Total downloads:100,312
Favorites:111
MD5:
Categories:Raid Mods, Group, Guild & Friends
Xynode's All About Mechanics  Popular! (More than 5000 hits)
Version: 1.58
by: Kukee2018 [More]


View videos of mechanics on the webpage: https://www.xynodegaming.com/allaboutmechanics

Watch an overview of the add on: Overview

Xynode Gaming LTD YouTube Channel

Having problems completing that group content?

All About Mechanics gives you guides on the mechanics of all the bosses in all Dungeons - right there.
When you are near a boss, the boss button will highlight, open it to see the mechanics for that boss!

Want to see all bosses for that dungeon? Click the guide button in the Dungeon!

1.35 Guide Button should show up for other languages other than English. NOTE: Guides are in English and will not be translated

1.37 *NEW* Group death hints

1.40 Dragonstar Arena added

1.41 Aetherian Archive added, Sanctum Ophidia added

1.42 Hel Ra Citadel added, Maw of Lorkhaj added

1.43 Blackrose Prison added

1.44 Veteran Maelstrom Arena (Slash command: /vma)

1.45 Removed LibStub

1.46 Moongrave Fane (Slash command: /mgf)

1.47 Lair of Maarselok (Slash command: /lom)

1.47.2 Update logo

1.47.3 Update to confirm working with Update 29

1.48 Icereach (Slash command: /ir)
Unhallowed Grave (Slash command /uhg)
Halls of Fabrication (Slash command /hof)

1.49 Asylum Sanctorium (Slash Command /vas)

1.50 Added YouTube button so you can go to the video guide for the content

1.51 Added Castle Thorn (Slash Command /cas)

1.52 Added The Cauldron (Slash Command /cdn)

1.53 Cloudrest (/cr)
Sunspire (/ss)
Vateshran Hollows (/vat)
Stone Garden (/sgn)
Black Drake Villa (/bdv)
Red Petal Bastion (/rpb)

1.54 Dread Cellar (/drc)

1.55 Kyne's Aegis (/ka)

1.56 Shipwright's Regret (/swr)

1.57 Small update for High Isle

1.58 Update for Lost Depths


All dungeons have a slash command, for example, Fungal Grotto 1 is /fg1 etc, I will update this description shortly to give all slash commands
1.58 Update for Lost Depths

1.57 Small update for High Isle

1.56 Shipwright's Regret (/swr)

1.55 Kyne's Aegis (/ka)

1.54 Dread Cellar (/drc)

1.53 Cloudrest (/cr)
Sunspire (/ss)
Vateshran Hollows (/vat)
Stone Garden (/sgn)
Black Drake Villa (/bdv)
Red Petal Bastion (/rpb)

1.52 Added The Cauldron (Slash Command /cdn)

1.51 Added Castle Thorn (Slash Command /cas)

1.50 Added YouTube button so you can go to the video guide for the content

1.49 Asylum Sanctorium (Slash Command /vas)

1.48 Icereach (Slash command: /ir)
Unhallowed Grave (Slash command /uhg)
Halls of Fabrication (Slash command /hof)

1.47.3 Update to confirm working with Update 29

1.47.2 Update logo

1.47 Lair of Maarselok (Slash command: /lom)

1.46 Moongrave Fane (Slash command: /mgf)

1.45 Removed LibStub

1.44 Veteran Maelstrom Arena (Slash command: /vma)

1.43 Blackrose Prison added

1.42 Hel Ra Citadel added, Maw of Lorkhaj added

1.41 Aetherian Archive added, Sanctum Ophidia added

1.40 Dragonstar Arena added

1.37 *NEW* Group death hints

1.35 Guide Button should show up for other languages other than English. NOTE: Guides are in English and will not be translated
Archived Files (4)
File Name
Version
Size
Uploader
Date
1.57
393kB
Kukee2018
06/05/22 02:23 PM
1.56.1
393kB
Kukee2018
05/11/22 06:35 PM
1.56
393kB
Kukee2018
05/11/22 06:32 PM
1.56
382kB
Kukee2018
05/11/22 05:21 AM


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Unread 01/15/23, 05:47 AM  
Aran5000

Forum posts: 0
File comments: 19
Uploads: 0
Originally Posted by bregol
Originally Posted by bregol
Originally Posted by Kukee2018
Originally Posted by bregol
Could you please add the option in the settings to completely hide the widget on the screen all the time? I see there is a keybind to do that, but it is only temporary (re-appears when I zone). What I'd like is to have the widget always hidden, and just use the keybinds to bring up the current boss mechanics. Thanks!
Oh, that is a bug then, I will look at it and fix
Took another look at it again and it's not just when zoning, but anytime I wall across a threshold between areas (where the name pops up in the upper right)... even going from "Vivec City" to "Vivec City Wayshrine" areas the widget reappears.
I looked more into things, and it seems that there is no mechanism in the code to do what I was wondering about. The keybind to completely hide the panel just toggles the panel visibility in that moment, but the panel visibility is reset whenever zone changes or the addon is re-initialized. The only panel visibility option that is saved permanently is the toggle for hiding when outside of dungeons.

That said, would it be possible to add an additional option to always hide the panel (not just outside of dungeons), so I can keep a clean UI and toggle on the panel as needed. It would just take patching 2 files to add such an option:

Xynode.lua
Code:
--- /Xynode/Xynode.lua
+++ /XynodeModified/Xynode.lua
@@ -27,6 +27,7 @@
 
 Xynode.defaults = {
 	hideControls = false,
+	alwaysHideControls = false,
 	bgAlpha = 75,
 	fgAlpha = 100,
 	offsetWinX = 0,
@@ -134,7 +135,7 @@
 	local offsetPanelY = Xynode.savedVars.offsetPanelY
 
 
-	XynodePanel:SetHidden(Xynode.savedVars.hideControls)
+	XynodePanel:SetHidden(Xynode.savedVars.hideControls or Xynode.savedVars.alwaysHideControls)
 
 	XynodePanel:ClearAnchors()
 	XynodePanel:SetAnchor(TOPLEFT,GuiRoot,TOPLEFT,offsetPanelX,offsetPanelY)
@@ -186,7 +187,7 @@
 			end
 		end
 		if(Xynode.Dungeon ~= nil) then
-			XynodePanel:SetHidden(false)
+			XynodePanel:SetHidden(false or Xynode.savedVars.alwaysHideControls)
 			XynodePanelButtonFullGuide:SetMouseEnabled(true)
 			XynodePanelButtonFullGuide:SetEnabled(true)
 			XynodePanelYouTubeFull:SetMouseEnabled(true)
@@ -212,7 +213,7 @@
 
 			Xynode.Dungeon = nil
 			Xynode.GuideSoundPlayed = false
-			XynodePanel:SetHidden(Xynode.savedVars.hideControls)
+			XynodePanel:SetHidden(Xynode.savedVars.hideControls or Xynode.savedVars.alwaysHideControls)
 
 	end
 	Xynode.CheckBoss()
XynodeMenu.lua
Code:
--- /Xynode/XynodeMenu.lua
+++ /XynodeModified/XynodeMenu.lua
@@ -93,6 +93,17 @@
 
 		},
 		{
+			type = "checkbox",
+			name = "Hide controls always",
+			getFunc = function() return Xynode.savedVars.alwaysHideControls end,
+			setFunc = function(value)
+				Xynode.savedVars.alwaysHideControls = value
+				Xynode.setUp()
+			end,
+			default = false,
+
+		},
+		{
 			type = "slider",
 			name = "Background Opacity",
 			min = 0,
Hi, just installed this addon today and wondered if the panel staying hidden, has a work around yet, as it still re-appears when when ever you travel anywhere.
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Unread 09/28/22, 09:33 PM  
bregol

Forum posts: 0
File comments: 7
Uploads: 0
Originally Posted by bregol
Originally Posted by Kukee2018
Originally Posted by bregol
Could you please add the option in the settings to completely hide the widget on the screen all the time? I see there is a keybind to do that, but it is only temporary (re-appears when I zone). What I'd like is to have the widget always hidden, and just use the keybinds to bring up the current boss mechanics. Thanks!
Oh, that is a bug then, I will look at it and fix
Took another look at it again and it's not just when zoning, but anytime I wall across a threshold between areas (where the name pops up in the upper right)... even going from "Vivec City" to "Vivec City Wayshrine" areas the widget reappears.
I looked more into things, and it seems that there is no mechanism in the code to do what I was wondering about. The keybind to completely hide the panel just toggles the panel visibility in that moment, but the panel visibility is reset whenever zone changes or the addon is re-initialized. The only panel visibility option that is saved permanently is the toggle for hiding when outside of dungeons.

That said, would it be possible to add an additional option to always hide the panel (not just outside of dungeons), so I can keep a clean UI and toggle on the panel as needed. It would just take patching 2 files to add such an option:

Xynode.lua
Code:
--- /Xynode/Xynode.lua
+++ /XynodeModified/Xynode.lua
@@ -27,6 +27,7 @@
 
 Xynode.defaults = {
 	hideControls = false,
+	alwaysHideControls = false,
 	bgAlpha = 75,
 	fgAlpha = 100,
 	offsetWinX = 0,
@@ -134,7 +135,7 @@
 	local offsetPanelY = Xynode.savedVars.offsetPanelY
 
 
-	XynodePanel:SetHidden(Xynode.savedVars.hideControls)
+	XynodePanel:SetHidden(Xynode.savedVars.hideControls or Xynode.savedVars.alwaysHideControls)
 
 	XynodePanel:ClearAnchors()
 	XynodePanel:SetAnchor(TOPLEFT,GuiRoot,TOPLEFT,offsetPanelX,offsetPanelY)
@@ -186,7 +187,7 @@
 			end
 		end
 		if(Xynode.Dungeon ~= nil) then
-			XynodePanel:SetHidden(false)
+			XynodePanel:SetHidden(false or Xynode.savedVars.alwaysHideControls)
 			XynodePanelButtonFullGuide:SetMouseEnabled(true)
 			XynodePanelButtonFullGuide:SetEnabled(true)
 			XynodePanelYouTubeFull:SetMouseEnabled(true)
@@ -212,7 +213,7 @@
 
 			Xynode.Dungeon = nil
 			Xynode.GuideSoundPlayed = false
-			XynodePanel:SetHidden(Xynode.savedVars.hideControls)
+			XynodePanel:SetHidden(Xynode.savedVars.hideControls or Xynode.savedVars.alwaysHideControls)
 
 	end
 	Xynode.CheckBoss()
XynodeMenu.lua
Code:
--- /Xynode/XynodeMenu.lua
+++ /XynodeModified/XynodeMenu.lua
@@ -93,6 +93,17 @@
 
 		},
 		{
+			type = "checkbox",
+			name = "Hide controls always",
+			getFunc = function() return Xynode.savedVars.alwaysHideControls end,
+			setFunc = function(value)
+				Xynode.savedVars.alwaysHideControls = value
+				Xynode.setUp()
+			end,
+			default = false,
+
+		},
+		{
 			type = "slider",
 			name = "Background Opacity",
 			min = 0,
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Unread 07/03/22, 11:52 AM  
hellhound_omega

Forum posts: 0
File comments: 4
Uploads: 0
Moveable Frame?

I was wondering if the frame is moveable. The second I move it to the side it disappears forever and when it is open its smack-dab in the middle. I'd love to have the window up during a trail/dungeon on the side.
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Unread 06/29/22, 09:22 PM  
bregol

Forum posts: 0
File comments: 7
Uploads: 0
Originally Posted by Kukee2018
Originally Posted by bregol
Could you please add the option in the settings to completely hide the widget on the screen all the time? I see there is a keybind to do that, but it is only temporary (re-appears when I zone). What I'd like is to have the widget always hidden, and just use the keybinds to bring up the current boss mechanics. Thanks!
Oh, that is a bug then, I will look at it and fix
Took another look at it again and it's not just when zoning, but anytime I wall across a threshold between areas (where the name pops up in the upper right)... even going from "Vivec City" to "Vivec City Wayshrine" areas the widget reappears.
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Unread 06/07/22, 04:40 PM  
Kukee2018
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 17
Uploads: 1
Originally Posted by bregol
Could you please add the option in the settings to completely hide the widget on the screen all the time? I see there is a keybind to do that, but it is only temporary (re-appears when I zone). What I'd like is to have the widget always hidden, and just use the keybinds to bring up the current boss mechanics. Thanks!
Oh, that is a bug then, I will look at it and fix
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Unread 06/06/22, 09:48 PM  
bregol

Forum posts: 0
File comments: 7
Uploads: 0
Could you please add the option in the settings to completely hide the widget on the screen all the time? I see there is a keybind to do that, but it is only temporary (re-appears when I zone). What I'd like is to have the widget always hidden, and just use the keybinds to bring up the current boss mechanics. Thanks!
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Unread 06/05/22, 05:15 PM  
Attizh

Forum posts: 11
File comments: 64
Uploads: 0
Originally Posted by Rothry
Originally Posted by Attizh
Maybe I don't know all the options, but is it possible to see a guide outside a dungeon? Inside a pledge group there is usually no time to look at the guide. So, while waiting in a queue I want to look at the 3 guides before entering.

Is it possible to detect the tagged dungeons and have only the list of those guides available, so I don't have to browse through the whole list?
I see you are not very fond of scrolling
You can find one answer in Kukee's Comment from 03/24/21, 06:20 AM (currently on the first page in this comment section).
You must be referring to Kukee's comment from 03/24/21 11:20 AM "All dungeons / trials and arenas do have slash commands so you can see them outside the instance, but yes, will look to make it easier to see them"

This addon only activates when you're inside a specific dungeon. What I am suggesting is a option to see the selected pledge dungeon guides without slash commands. You press an on screen button to bring up a screen with the 3 pledge dungeon names, you can select to go to their guide.
Last edited by Attizh : 06/05/22 at 05:18 PM.
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Unread 05/12/22, 01:03 PM  
Rothry

Forum posts: 1
File comments: 121
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Originally Posted by Attizh
Maybe I don't know all the options, but is it possible to see a guide outside a dungeon? Inside a pledge group there is usually no time to look at the guide. So, while waiting in a queue I want to look at the 3 guides before entering.

Is it possible to detect the tagged dungeons and have only the list of those guides available, so I don't have to browse through the whole list?
I see you are not very fond of scrolling
You can find one answer in Kukee's Comment from 03/24/21, 06:20 AM (currently on the first page in this comment section).
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Unread 05/12/22, 01:15 AM  
Attizh

Forum posts: 11
File comments: 64
Uploads: 0
Maybe I don't know all the options, but is it possible to see a guide outside a dungeon? Inside a pledge group there is usually no time to look at the guide. So, while waiting in a queue I want to look at the 3 guides before entering.

Is it possible to detect the tagged dungeons and have only the list of those guides available, so I don't have to browse through the whole list?
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Unread 05/11/22, 08:34 PM  
Poalima

Forum posts: 2
File comments: 42
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Re: Re: Re: Re: newest download file

Originally Posted by Kukee2018
Originally Posted by Rothry
Originally Posted by Kukee2018
Originally Posted by Rothry
Originally Posted by Kukee2018
1.56 Shipwright's Regret (/swr)
thanks as always
But you might want to bundle this release ;P
Hey Rothry,

Sorry, I don't understand? I just checked the download and it is updated and there?
as mentioned by Poalima the zip file's content is not bundled into an Xynode folder as it usually should be.
Oh crap! Thanks for letting me know, updating now
Hehe. I wish I had a dollar for everytime I got in a hurry and overlooked something simple.
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Unread 05/11/22, 06:30 PM  
Kukee2018
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 17
Uploads: 1
Re: Re: Re: newest download file

Originally Posted by Rothry
Originally Posted by Kukee2018
Originally Posted by Rothry
Originally Posted by Kukee2018
1.56 Shipwright's Regret (/swr)
thanks as always
But you might want to bundle this release ;P
Hey Rothry,

Sorry, I don't understand? I just checked the download and it is updated and there?
as mentioned by Poalima the zip file's content is not bundled into an Xynode folder as it usually should be.
Oh crap! Thanks for letting me know, updating now
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Unread 05/11/22, 01:59 PM  
Rothry

Forum posts: 1
File comments: 121
Uploads: 0
Re: Re: newest download file

Originally Posted by Kukee2018
Originally Posted by Rothry
Originally Posted by Kukee2018
1.56 Shipwright's Regret (/swr)
thanks as always
But you might want to bundle this release ;P
Hey Rothry,

Sorry, I don't understand? I just checked the download and it is updated and there?
as mentioned by Poalima the zip file's content is not bundled into an Xynode folder as it usually should be.
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Unread 05/11/22, 09:50 AM  
Poalima

Forum posts: 2
File comments: 42
Uploads: 0
update messed up Minion's ability

Using Minion to install this addon puts all the files directly under the "Addons" directory, rather than in a xynode directory. So, the addon won't work unless users manually download and install it.
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Unread 05/11/22, 09:48 AM  
Kukee2018
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 17
Uploads: 1
Re: newest download file

Originally Posted by Rothry
Originally Posted by Kukee2018
1.56 Shipwright's Regret (/swr)
thanks as always
But you might want to bundle this release ;P
Hey Rothry,

Sorry, I don't understand? I just checked the download and it is updated and there?
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Unread 05/11/22, 09:43 AM  
Rothry

Forum posts: 1
File comments: 121
Uploads: 0
newest download file

Originally Posted by Kukee2018
1.56 Shipwright's Regret (/swr)
thanks as always
But you might want to bundle this release ;P
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