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Updated: 04/12/21 11:31 AM
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Flames of Ambition (6.3.5)
Greymoor (6.0.5)
Updated:04/12/21 11:31 AM
Created:05/20/19 01:13 PM
Monthly downloads:1,496
Total downloads:41,335
Favorites:89
MD5:
ResourceRadar  Popular! (More than 5000 hits)
Version: 1.0.7
by: Shinni [More]
This addon is a lightweight alternative to HarvestMap.
It will display nearby resources (blacksmithing, jewelry, woodworking, clothing, enchanting, alchemy) on the map, compass and highlight them in the 3d world. This works like the ability "keen eye" but instead of a glow it will display the information on the map/compass.

This addon will not display possible spawn location like HarvestMap, instead it displays only already spawned resources near your character.
## 1.0.7
- removed libGPS and other indirect dependencies

## 1.0.6
- removed remaining lib stub dependency

## 1.0.5
- added crimson nirnroot

## 1.0.4
- fixed display on compass/map settings

## 1.0.3
- another attempt to fix the crashes for some users

## 1.0.2
- fixed crash when zoning/changing texture/toggling floating marker

## 1.0.1
- release
Archived Files (6)
File Name
Version
Size
Uploader
Date
1.0.6
135kB
Shinni
06/01/20 09:48 AM
1.0.5
135kB
Shinni
05/25/20 11:50 AM
1.0.4
110kB
Shinni
09/09/19 10:16 AM
1.0.3
110kB
Shinni
05/29/19 02:43 PM
1.0.2
110kB
Shinni
05/26/19 12:31 PM
1.0.1
110kB
05/20/19 01:13 PM


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Unread 06/17/21, 09:46 AM  
Woo-H

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Resource radar not working?

Hi, I love this addon but now it doesn't put the information about which mat you are seeing in the compass bar it just shows the unknown symbol which vanishes once you turn past it, the in game icons show just like before, but the compass bar does not work.
Is this addon still being supported as it is by far the most useful harvesting addon?
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Unread 04/12/21, 10:43 AM  
PatternRec

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Hi Shinni I wanted to see if you were still actively working on this one. I prefer it to Harvest Map but if this one isn't actively developed I'll prob switch to HM
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Unread 02/02/21, 06:07 PM  
LoneStar2911
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Forum posts: 137
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Can we get an option for account-wide settings, please?
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Unread 01/08/21, 10:23 AM  
Myrthian

Forum posts: 28
File comments: 157
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Can the addon be expanded to also utilize the Keen Eye: Treasure Chests passive?

Scope: I want an easy way to quickly determine possible or actual treasure chest spawns in dungeon/trials without having to actually farm the passive yet again on my dungeon runner alt + without having to search in every nook and cranny lest I miss a chest.
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Unread 12/28/20, 12:20 AM  
Promethium

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File comments: 6
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Could we please get color support for the 3D World Pins?

Right now, we can select the pin size, icon, and pulse animation, but there is no convenient way to set the color. Unfortunately the default White tends to blend into the scenery in some zones during the day, if it was adjustable, that would be great.
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Unread 12/28/20, 12:16 AM  
Promethium

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Re: Support for HS and TC

Originally Posted by alechielke
Hey there, love the addon. Would it be possible to add support for Heavy Sacks and Treasure Chests? That would make it even better for me
As an alternative in the mean time: you can take the Keen Eye passive from the Scrying skill line, which will work for chest and is actually quite distinctive. It shows the same blue sparks as regular dig sites, perhaps a bit brighter and taller though.

For heavy sacks I Haven't found a convenient method except HarvestMap. Technically speaking you can disable all other rtypes of pins and just leave the Sacks and Chests.
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Unread 11/06/20, 10:15 AM  
alechielke

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Support for HS and TC

Hey there, love the addon. Would it be possible to add support for Heavy Sacks and Treasure Chests? That would make it even better for me
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Unread 07/15/20, 03:12 AM  
Teva
 
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Account-wide or System-wide Saved Variables?

Hello and thanks for another great addon!

Would it be possible to either implement account-wide or installation-wide saved variables however? Or to point out how to make that change for myself as this does not use the standard declaration like the following:
ZO_SavedVars:NewAccountWide("filenameSV", versionSV, nil, defaults, nil, "$InstallationWide")

I've scoured these files a few times looking for how you implemented the saved variables design, but am not seeing or grasping it as currently written.

Thanks in advance for any response.
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Unread 07/15/20, 03:08 AM  
Teva
 
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Originally Posted by Zelow
Originally Posted by amber1019
What do I edit in which lua in order to see the floating marker icon from a further distance?

I thought it would be in the NodeDetection\Detection.lua, but if it is, I can't figure out what needs to be edited. Please help. I'd like to see the icons from a further distance. (Performance isn't a concern.)
Is there anyone with an answer to this? I skimmed the code myself and couldn't figure it out either (I am no pro programmer tho lol) I have no issue wit performance and would like to experiment with the max distance for the 3d pins.

Super love this addon, but really wish there was some way to boost that distance, I can highlight a node and see the name of it above my compass, but I am unable to see the 3d pin until I start getting closer. This leads me to believe it is possible to get further distance.
I believe this is limited by the design of the addon as this one (Resource Radar) relies on the distance at which the game lets you see the node itself. HarvestMap however relies on client-side data files and can be adjusted in this way.
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Unread 07/12/20, 10:35 AM  
Ormori_grim

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psijic portals

Any plans on making psijic portals highlight with this addon?
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Unread 06/24/20, 12:34 AM  
Zelow

Forum posts: 0
File comments: 14
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Originally Posted by amber1019
What do I edit in which lua in order to see the floating marker icon from a further distance?

I thought it would be in the NodeDetection\Detection.lua, but if it is, I can't figure out what needs to be edited. Please help. I'd like to see the icons from a further distance. (Performance isn't a concern.)
Is there anyone with an answer to this? I skimmed the code myself and couldn't figure it out either (I am no pro programmer tho lol) I have no issue wit performance and would like to experiment with the max distance for the 3d pins.

Super love this addon, but really wish there was some way to boost that distance, I can highlight a node and see the name of it above my compass, but I am unable to see the 3d pin until I start getting closer. This leads me to believe it is possible to get further distance.
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Unread 06/01/20, 07:54 AM  
trekker

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Originally Posted by Shinni
This happens if you install the addon while the game is running. Try restarting the game.
It seems this addon isn't compatible with LibGPS version 3 (was only released yesterday iirc). It was working with version 2 and I just updated to version 3 and now Resourceradar is not working. All other addons are working with the new version.

The screen error specifically mentions Resourse Radar looking for LibGPS 2.0.

Thanks!
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Unread 05/31/20, 01:03 AM  
GrailQuest

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Is it possible / is there a manual way to get account-wide settings instead of per-toon settings?
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Unread 05/30/20, 02:26 PM  
MidnightSt4r

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UI Error

After installing I recieved

user:/AddOns/ResourceRadar/Libs/Lib3D/Lib3D.lua:10: function expected instead of nil
stack traceback:
user:/AddOns/ResourceRadar/Libs/Lib3D/Lib3D.lua:10: in function '(main chunk)'
|caaaaaa<Locals> LIB_NAME = "Lib3D-v3", lib = [table:1]{} </Locals>|r

and

user:/AddOns/ResourceRadar/NodeDetection/Detection.lua:91: function expected instead of nil
stack traceback:
user:/AddOns/ResourceRadar/NodeDetection/Detection.lua:91: in function 'Detection.OnUpdateNodeListHandler'

The Second of which *will not* go away no matter how many times I dismiss the error
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Unread 05/25/20, 01:38 PM  
Blackwolfe

Forum posts: 37
File comments: 127
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Originally Posted by Shinni
This happens if you install the addon while the game is running. Try restarting the game.
I didn't need to restart the game, but I did need to turn on 3D markers (which I wanted to have anyway)
Last edited by Blackwolfe : 05/25/20 at 02:08 PM.
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