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Updated: 05/22/20 08:58 AM
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Compatibility:
Greymoor (6.0.5)
Elsweyr (5.0.5)
Updated:05/22/20 08:58 AM
Created:05/23/19 08:06 AM
Monthly downloads:4,769
Total downloads:21,097
Favorites:34
MD5:
Categories:Casting Bars, Cooldowns, Buff, Debuff, Spell, Combat Mods, Graphic UI Mods
6.0.5
Combat Metronome (GCD Tracker)  Updated this week!  Popular! (More than 5000 hits)
Version: v1.5.0
by: Darianopolis [More]
The All-in-one Combat Timing bar.

Track your heavy swings, ability cooldowns and cast/channels all in one bar to help you perfect your rotation timing and take advantage of abilty queuing with live latency information.
Now includes optional Ultimate tracking.

To access the addon settings quickly, enter the command /cm

This addon's counterpart "Combat Auras" has now been released! (You can see it in the preview)
https://www.esoui.com/downloads/info2408-CombatAurasAbilityTimers.html

IMPORTANT - This addon and "Combat Auras" SHOULD always be updated at the same time. They share a common library to improve perforamnce, and there is a good chance on any update that I've made changes to this central library.

Thanks for Seltiix for prototyping the initial sound cue system.

Dependencies:
  • LibAddonMenu-2.0
  • libAddonKeybinds

Features
  • Heavy attack + Cast / Channel + GCD tracking = Consolidate all of your combat timing into one bar
  • Displays your ping live on the bar to allow spell queueing with live latency information.
  • Timing adjustments. Firing abilities too early or too late? - Fine tune the displayed GCD / heavy timer / cast / channel individually (or globally) for ANY ability to best suit your play.
  • Auto hides - Keeps your UI clean
  • Flashing animation on health percentage during execute
  • Keybind to force display + show absolute health
  • 'Tick Tock' sound cues for audio feedback
Future Features (No guarantee or time frame):
  • Bar texturing and border ?
  • Light attack miss alert ? (Audio/Visual alert to provide feedback and improve timing reflexes)
Known issues:
  • Some types of cast cancels are not tracked
  • Rarely, ground targeted abilities (E.g. Endless Hail) won't trigger a timer
2020-05-22 v1.5.0
! No Longer uses DariansAddonLoader
! No longer uses LibStub // Wambo's change suggestion

2019-08-14 v1.4.1
+ Moved DariansAddonLoader into DariansUtilies

2019-08-14 v1.4.0
+ Added keybind to force display
+ Added flashing animation on helath percentage during execute
+ Added customizable tick tock audio cue

2019-05-20 v1.3.4
! Fixed bar shadow displayed on initial ui (re)load
+ Added adjustable execute health percentage highlight
+ Added option to attach Target Health to reticle

2019-06-19 v1.3.3
! Standardized capitalization on function names

2019-06-18 v1.3.2
! Health now shows absolute if target is at 100%, irregardless of combat state
+ Added account wide settings toggle

2019-06-16 v1.3.1
! Fixed health marker not hiding properly
! Fixed versionining - Last version should have been released as 1.3.0
+ Added max displayed latency option

2019-06-16 v1.3.0
! Performance improvements to library
+ Added optional stamina and mob health tracking

2019-06-13 v1.2.2
! Fixed lightning staff attack constantly resetting on each tick
! Abilities with sub gcd cast/channel times now show gcd
! Fixed some healing abilities not triggering their timers
! Changed guard detection to use in-game api... (hurrdurr smart programming :S)
! Added situational ability activation requirements to api

2019-06-12 v1.2.1
! Fixed heavy attack timer not resetting on early release
! Moved ability event dispatch to combat event trigger
! Fixed escape cancelled ground targeted spell from triggering on mount up

2019-06-12 v1.2.0
! Major algorithm improvement
! event queuing added - Can handle attack queueing without timer duratino overwrites
! Various reliability improvements
! Improved algorithm to no longer rely on event forcing

2019-06-09 v1.1.5
! Fixed timer stutter when casting ability whilst dismounting
! Reworked targeted spell detection, moved to generic event handling system
! Improved and moved Guard detection to LibDMUI.Targeting:getUnitNPCType(unitTag)
- Removed Accidental Presidency font - Now using resized base game font

2019-06-09 v1.1.4
! Ultimate no longer shows when OOC and targeting dead enemies, critters or (optionally) neutral guards

2019-06-09 v1.1.3
! Fixed channeled spells are no longer detected as instant cast
! Desynchronised eventAbility and eventStart load to improve reliability
! Added timer cancel on KNOCKBACK, PACIFIED, STAGGERED, STUNNED, INTERRUPTED combat events

2019-06-08 v1.1.2
! Defered timer start until SLOT_UPDATED event (within 100ms grace period) - Removes jitter from bar + hopefully fixes insane timer bug
! Few failsafe conditions added to update loop to improve reliability (hopefully)

2019-06-08 v1.1.1
! Streamlined update algorithm
! Removed debug on targeting cancel event
! Removed excess code + comments
! Added default -10ms start time adjust to minimize post-adjustment jitter
! Added hard limit of max -100ms start time adjust to prevent high latency overlapping from eating spell cooldowns
+ Added optional ultimate tracker above cast bar - Can now hide action bars completely!

2019-06-08 v1.1.0
! Fixed bug with initial use of some abilities not registering the correct cooldown
+ GCDs can now be adjusted on for each ability!
+ Complete rework of detection algorithm
+ Moved Frame + Progress bar code to separate library (will be released at a later date)

2019-06-03 v1.0.0
! Renamed addon files to CombatMetronome, deprecated GCDTracker name from addon
! Changed SavedVariables to CombatMetronomeSavedVars
! Will need to remove old files and rename saved variables if upgrading

2019-06-03 v0.8.1
! Fixed error on adding new channeled ability adjustment

2019-06-03 v0.8.0
+ Ability caching fixed and implemented into base addon - no longer caches on slot
+ Added individual skill cast time adjusts
+ Added ping zone display option for heavy attacks to maintain visual consistency
+ Added global ability cast adjust
! Reworked entire ability tracking system to be more expandable and flexible

2019-05-29 v0.7.2
! Early cancel melee swings are now tracked
! GCD and cast cooldowns are now independent and can be reset without affecting each other
- Removed baseline caching of abilities - Reslotting and in-combat ability morphs do not cause issues
+ Added debug toggle to ingame menu

2019-05-29 v0.7.1
! Removed excessive logging on cast events

2019-05-29 v0.7
+ Added experimental heavy attack + cast timing !! Known issues:
  • Reslotting abilities on bars requires a /reloadui
  • Abilities whos cast / use behaviours change dynamically are locked into their first form
  • Cast cancels are not currently tracked, and GCD reset tracking does not work whilst heavy attack + cast timing is enabled
  • Early finish / cancelled heavy attacks do not reset the swing bar
? This is a test build - I don't have enough characters and spells
unlocked to be able to fully test this (I haven't tested channeling
at all because I don't have any channeled spells unlocked xD)
So anyone willing to try things out and report issues would be greatly appreciated.

2019-05-24 v0.6.1
! Minor code / metadata cleanup
! Fixed long decimal in options

2019-05-24 v0.6
+ Sliders for position and size
+ Buttons for centering
! Fixed file format for Minion

2019-05-23 v0.5
+ Progress bar segmented to prevent overlapping with ping zone - No colour blending with transparency
! Fixed error on bar resize
! Bar now defaults to the center of the screen
+ Added background colour to Options

2019-05-23 v0.4.1
! Improved slot tracking algorithm

2019-05-23 v0.4
+ GCD adjustment +/-
+ Left/right/center alignment for progress bar
+ Toggle display OOC
Archived Files (21)
File Name
Version
Size
Uploader
Date
v1.4.1
32kB
Darianopolis
08/19/19 02:16 PM
v1.4.0
32kB
Darianopolis
08/14/19 04:49 PM
v1.3.4
67kB
Darianopolis
06/20/19 04:44 AM
v1.3.3
67kB
Darianopolis
06/19/19 07:24 AM
v1.3.2
67kB
Darianopolis
06/17/19 06:28 PM
v1.3.1
66kB
Darianopolis
06/16/19 12:22 PM
v1.2.3
66kB
Darianopolis
06/16/19 11:04 AM
v1.2.2
58kB
Darianopolis
06/13/19 11:00 AM
v1.2.1
23kB
Darianopolis
06/12/19 11:38 AM
v1.2.0
57kB
Darianopolis
06/12/19 05:16 AM
v1.1.5
21kB
Darianopolis
06/10/19 05:55 PM
v1.1.4
40kB
Darianopolis
06/09/19 08:16 PM
v1.1.2
39kB
Darianopolis
06/08/19 05:25 PM
v1.1.1
39kB
Darianopolis
06/08/19 02:52 PM
v1.0.0
10kB
Darianopolis
06/03/19 03:17 PM
v0.8.1
10kB
Darianopolis
06/03/19 11:03 AM
v0.7.2
9kB
Darianopolis
05/29/19 03:15 PM
v0.7.1
45kB
Darianopolis
05/28/19 11:10 PM
v0.6.1
7kB
Darianopolis
05/26/19 04:15 AM
v0.5
6kB
Darianopolis
05/23/19 03:43 PM
v0.4.1
6kB
Darianopolis
05/23/19 10:43 AM


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Unread Today, 12:32 PM  
Darianopolis
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Forum posts: 2
File comments: 35
Uploads: 2
Bug in utilities

Hey, so I've seen the issues. It's nothing to do with my recent update - The game literally got updated like a day after I pushed the update and broke my library xD

The addon still works, but one file in my library throws an error.

The new patch removed a bunch of the constant that were in the library.
I'll remove the constants and push a minor update to fix this issue.

The reason they were in the library was because I was using several constants for debug when testing combat events. And I was lazy so just scraped the entire constants API into a table using REGEX XD
Last edited by Darianopolis : 05/28/20 at 12:34 PM.
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Unread Today, 11:48 AM  
wambo
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https://drive.google.com/file/d/1YBZ...ew?usp=sharing
I uploaded an adjusted file with the changes by haxew.

Just paste this into the folder ../Addons/CombatMetronome/DariansUtilities/utils/
and overwrite the existing file.

I dont really know what that utility does, but I do thing nothing like Spell Shatter is implemented at the moment for players, adn minor/major ward and resolve were merged together and are now only resolve - so yeah it could very well explain this.

I'm positive that Darian might just put this into an update within a few days.

Edit:
I asked around, and they're ooooold debuffs that are not used anymore (spell shatter and erosion)
Last edited by wambo : 05/28/20 at 12:09 PM.
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Unread Yesterday, 09:47 AM  
jacozilla

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File comments: 28
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Getting same error noted by people below, but just a note that I get the LUA error even if I have Combat Metronome not loaded in my addons.

I'm assuming this is because the library it references is still loaded?

error message:
user:/AddOns/CombatMetronome/DariansUtilities/utility/Constants.lua:221: table index is nil
stack traceback:
user:/AddOns/CombatMetronome/DariansUtilities/utility/Constants.lua:221: in function '(main chunk)'
|caaaaaa<Locals> Util = [table:1]{minor = 0, major = 7, name = "DariansUtilities", version = "1.7.0"} </Locals>|r
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Unread Yesterday, 08:28 AM  
haxew

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Originally Posted by seven777sense
new version throwing an error related to Constants.lua in DariansUtilities

user:/AddOns/CombatMetronome/DariansUtilities/utility/Constants.lua:221: table index is nil
stack traceback:
user:/AddOns/CombatMetronome/DariansUtilities/utility/Constants.lua:221: in function '(main chunk)'
|caaaaaa<Locals> Util = [table:1]{version = "1.7.0", name = "DariansUtilities", minor = 0, major = 7} </Locals>|r

@Darianopolis @wambo


I got the errors to stop by commenting out the items it was complaining about. It seems maybe these buffs were not valid with the latest patch or something? I didn't find anything about that in the patch notes... but if you comment out these lines in CombatMetronome\DariansUtilities\utility\Constants.lua the addon loads without error.

221 -- [BUFF_TYPE_MAJOR_EROSION] = "Major Erosion",
234 -- [BUFF_TYPE_MAJOR_SPELL_SHATTER] = "Major Spell Shatter",
236 -- [BUFF_TYPE_MAJOR_WARD] = "Major Ward",
243 -- [BUFF_TYPE_MINOR_EROSION] = "Minor Erosion",
256 -- [BUFF_TYPE_MINOR_SPELL_SHATTER] = "Minor Spell Shatter",
258 -- [BUFF_TYPE_MINOR_WARD] = "Minor Ward",

edit - fixed miss-spelled metronome
Last edited by haxew : 05/27/20 at 08:57 AM.
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Unread Yesterday, 02:42 AM  
seven777sense

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new version throwing an error related to Constants.lua in DariansUtilities

user:/AddOns/CombatMetronome/DariansUtilities/utility/Constants.lua:221: table index is nil
stack traceback:
user:/AddOns/CombatMetronome/DariansUtilities/utility/Constants.lua:221: in function '(main chunk)'
|caaaaaa<Locals> Util = [table:1]{version = "1.7.0", name = "DariansUtilities", minor = 0, major = 7} </Locals>|r

@Darianopolis @wambo
Last edited by seven777sense : 05/27/20 at 06:54 AM.
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Unread 05/20/20, 02:35 AM  
wambo
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Re: Clearing up a few questions.

Originally Posted by Darianopolis

I only used LibStub back then because of LibAddonMenu and I never got around to removing it. Since it's such a simple change, just 1 line of code (In Theory) I might have a look at it soon, but I'd have to reinstall ESO to test my current version of the addon
I am really not proficient enough at programming to take over the addon, but I think I can remove the LibStub, test the result and send you the files so you can upload an update (I noticed that patches get posted as seperate addons and I'd like to avoid that).

https://we.tl/t-1fPXc0MlFS
I literally just changed how LibAddonMenu2 got loaded, adjusted the version numbers and removed the dependency.
Last edited by wambo : 05/20/20 at 02:56 AM.
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Unread 04/08/20, 06:01 AM  
Darianopolis
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Clearing up a few questions.

Hey, I see that I've been missing a lot of feedback that's been posted here and I apologize for not leaving a post earlier. I stopped development on this addon shortly after I left ESO late last year.

I'll try and answer some of the questions that have been racking up. I'm still deciding on what to do with this addon in the future.

wambo
- What do the 2 sounds do exactly?
'tick' sounds when the GCD is over? Basically where your next skill press should be in sync with? meaning the Light attack has to be before the sound?
- so what does the 'tock' do? (offcycle really doesnt explain anythign for me :-/)
The tick is the sound queue for your next light attack, and the tock is halfway between the last attack and the next tick.

wambo
- I noticed that the HP switches between Value and %, but I think that is when the focus changes to a friendly target (pet, or NPC?)
The health text and several other bits and pieces in the addon were created for my use, so their functionality can seem a little bizarre from an external point of view.
Basically the health is shown as absolute (E.g. 2M) if you are out of combat OR your target is at max health. This was so that you can see how much health a mob has before you get yourself into a fight you can't win . But when in combat looking at a target below max health, I didn't care about the absolute amount and just wanted to see a percentage.

wambo
- Does the red part signify my ping while the whole bar is the (adjusted) GCD/cast time?
The red area shows what percentage of the swing time is within the ping time. The game does 2 checks for swing timing as far as I can tell (This is all anecdotal, don't quote me I'm just a guy who wrote a thing). One is client side and will fail if you queue an ability super early, the other is server side and is the one that this area accounts for. If you cast a light attack as the bar transfers into the red, the request will reach the server after the swing timer.

wambo
- Is there any indication for when a LA should be at this point? Any indication for the time between LAs?
(Indicator for missed ones is planned, I read that).
If not, I think this addon would work nicely with "Light Attack Helper"
https://www.esoui.com/downloads/info...ackHelper.html
As said above, the queue for your next LA is as the bar drops into the red ping zone (and when the tick sound plays)

ariloum
Please change templars puncturing sweep spammable behavior.
It has 1.1 second time length (channgeling?) but addon performs it like usual 800gcd skill.
As answered by wambo this addon only tracks the light attack timer, with the small exception of targeted AoE spells since these reset the swing timer after the activation in a weird way that needs to be handled separately.

Pelikito
Is it possible to update the addon version and remove LibStub since it's deprecated and no longer maintained?
I only used LibStub back then because of LibAddonMenu and I never got around to removing it. Since it's such a simple change, just 1 line of code (In Theory) I might have a look at it soon, but I'd have to reinstall ESO to test my current version of the addon

oriaxaurusrex
Is there a way to blacklist an ability? If not, is this something you are willing to implement? I was messing around with Stamcro and Siphon counts as a GCD ability even though it is off the GCD.
Firstly, I'm surprised my addon still works to some degree at this point
The addon uses abilities and swings (I can't remember the exact system) for detecting the start of light attacks. Due to this the game ALWAYS assumes that you've cast a light attack when you use an ability and shows the cooldown for the light attack, since this was the only *easy* way to reliably detect swings in the time I put into the addon. This is just a basic assumption that the addon makes and would require a lot of work rewriting for what is more of a small visual glitch when you use an off gcd abiilty without an LA.

---------------------------------------

Thanks for showing interest in this addon, I'm kinda surprised that it's still in use. Unfortunately since I don't play ESO anymore it's hard to justify spending time updating and debugging the addon.

If anyone is interested in continuing development for this addon then send me a message and I'll try to get back to you to figure out what I'm gonna do with this addon. I don't particularly like the idea of just leaving it.
Last edited by Darianopolis : 04/08/20 at 06:03 AM.
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Unread 03/30/20, 11:45 AM  
oriaxaurusrex

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Blacklist Option?

Is there a way to blacklist an ability? If not, is this something you are willing to implement? I was messing around with Stamcro and Siphon counts as a GCD ability even though it is off the GCD.
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Unread 02/25/20, 03:40 AM  
Pelikito

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Originally Posted by Darianopolis
Sorry for dependency messup - DariansUtilities should have been packaged within the addon.
I've fixed this now
Hi there.

Is it possible to update the addon version and remove LibStub since it's deprecated and no longer maintained?
From the library's esoui page "LibStub was replaced by features in the game and won't be updated anymore!".

Error message is: "[LibStub] Warning: LibStub is deprecated, but has been called by one or more addons. See LibDebugLogger output and addon description for more information. You can disable this message by using the /libstubwarning command."

Keep up the great work
Last edited by Pelikito : 02/25/20 at 03:48 AM.
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Unread 02/06/20, 01:16 AM  
wambo
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Originally Posted by ariloum
Please change templars puncturing sweep spammable behavior.
It has 1.1 second time length (channgeling?) but addon performs it like usual 800gcd skill.
It has a 1s channel time just the animation a bit longer. But this addon is actually here to tell you when you can align the next LA + Skill, which is almost after the normal GCD (0,85-0,9s ).
I actually adjusted it with -50ms

What I still dont understand is what the "tock" sounds signifies - only that an ability has been cast / a timer has started?
Last edited by wambo : 02/06/20 at 01:17 AM.
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Unread 12/20/19, 07:31 AM  
ariloum

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Please change templars puncturing sweep spammable behavior.
It has 1.1 second time length (channgeling?) but addon performs it like usual 800gcd skill.
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Unread 11/29/19, 04:28 PM  
Brettelectric

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This Addon looks great! How does it work?

Hi! I can't find a description of how this addon works, or how I'm supposed to use it. Are there instructions somewhere?

Thanks!
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Unread 11/11/19, 11:20 AM  
Darkwave76

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Originally Posted by wambo
Nice addon, although I have trouble finding what information shows what.
More pictures (with some arrows) might help with that.


Another few questions:
- What do the 2 sounds do exactly?
'tick' sounds when the GCD is over? Basically where your next skill press should be in sync with? meaning the Light attack has to be before the sound?

- so what does the 'tock' do? (offcycle really doesnt explain anythign for me :-/)

- I noticed that the HP switches between Value and %, but I think that is when the focus changes to a friendly target (pet, or NPC?)

- Does the red part signify my ping while the whole bar is the (adjusted) GCD/cast time?

- Is there any indication for when a LA should be at this point? Any indication for the time between LAs?
(Indicator for missed ones is planned, I read that).
If not, I think this addon would work nicely with "Light Attack Helper"
https://www.esoui.com/downloads/info...ackHelper.html
/agree it is not superclear
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Unread 11/07/19, 06:51 PM  
wambo
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Nice addon, although I have trouble finding what information shows what.
More pictures (with some arrows) might help with that.


Another few questions:
- What do the 2 sounds do exactly?
'tick' sounds when the GCD is over? Basically where your next skill press should be in sync with? meaning the Light attack has to be before the sound?

- so what does the 'tock' do? (offcycle really doesnt explain anythign for me :-/)

- I noticed that the HP switches between Value and %, but I think that is when the focus changes to a friendly target (pet, or NPC?)

- Does the red part signify my ping while the whole bar is the (adjusted) GCD/cast time?

- Is there any indication for when a LA should be at this point? Any indication for the time between LAs?
(Indicator for missed ones is planned, I read that).
If not, I think this addon would work nicely with "Light Attack Helper"
https://www.esoui.com/downloads/info2048-LightAttackHelper.html
Last edited by wambo : 11/07/19 at 06:56 PM.
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Unread 08/19/19, 02:18 PM  
Darianopolis
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Sorry for dependency messup - DariansUtilities should have been packaged within the addon.
I've fixed this now
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