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Updated: 09/22/21 06:11 AM
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Compatibility:
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:09/22/21 06:11 AM
Created:10/05/19 06:33 AM
Monthly downloads:4,657
Total downloads:75,975
Favorites:35
MD5:
Categories:PvP, Combat Mods
7.1.5
RdK Group Tool  Popular! (More than 5000 hits)
Version: 2.0.33
by: Sordrak [More]
RdK Group Tool is an AddOn which has been developed for PvP. The goal of it was to reduce the amount of AddOns used to one (for our group). Therefore, the AddOn contains both, already known functionality and new functionality.

I began developing almost 2 years ago. At the beginning it was a relatively small AddOn, but with time more modules have been added. The last few months I’ve spent to make the AddOn ready for release. At this point I’d like to thank the guilds which were beta testing. They’ve provided valuable feedback.

Another goal was that the provided modules have a decent default configuration, provide a good degree of configurability and that synergies between the modules are used well (in case the distance has to be calculated between players, it will only be calculated once and the different modules are working with that value).

In addition, deactivated modules shouldn’t run any code. If a deactivated module is running code, this will be considered as a bug.

Note that the AddOn is using Map Pins and isn’t compatible with other AddOns which are using Map Pins. Using multiple such AddOns may kick you from the server.

As modules get updated frequently and new modules will come, I won’t describe here all configuration possibilities in detail. Instead I’ll provide a short summary for each currently available module (at the time of creating this post).

Profile:
It is possible to create multiple profiles which can be used across characters. Changing the profile doesn’t require a /reloadui.
Crown:
This module allows you to add a bigger crown / graphic above the group leader.
Auto Invite:
This module allows to automatically add group’s members to the group, who are writing a certain keyword into the chat.
Follow the Crown:
There are four Follow the Crown modules. The allow setting an arrow directing to the crown, to show a display warning when a certain distance is reached, to play a sound if a distance is reached (you don’t want that :P ) and allows to add a beam on the group leader.
Debuff Overview:
Shows the amount of debuffs on the group members. Be careful with this feature as due to API restrictions (or bugs) this doesn’t seem to work properly. In a small group or when you are far away from the group, this feature might work. In bigger groups this doesn’t seem to be the case.
Rapid Overview:
This module shows which rapid morphs are up, including the minor expedition buff given by one of the morphs.
Resource Overview:
Shares and displays information about the ultimate, magicka and stamina. There are plenty of different configuration possibilities including the assignment of ultimate groups.
Healing Damage Meter:
Shares and shows the amount of healing and damage done by the group members.
Potion Overview:
This module shows which group member is on potion cooldown and for how long. Furthermore, you see which kind of potion (crafted, crown store and so on) has been used. In case of an immovability pot, the duration of that buff is shown as well.
Detonation Tracker:
This module shows the active detonations of the group’s members.
Group Beams:
Depending on the role (not tank, healer and dd) it is possible to show additional beams on certain group members.
I See Dead People:
Dead group members will have a beam. The color of the beam will depend on the resurrection status.
Yet Another Compass:
Another AddOn I’ve developed previously.
Simple Compass:
An alternative compass.
Siege Merchant:
Allows automatically buying siege weapons on the merchant. The module attempts to first buy the minimum amount. Afterwards it will buy equipment up to the maximum value.
Recharger:
Automatically recharges your weapons.
Buff Food Tracker:
Displays a warning before the buff food runs out.
Cyrodiil Log:
This module shows information regarding Cyrodiil in your chat window.
Cyrodiil Status:
Shows the current state of active objectives. It includes the state of the flags, amount of deployed siege weapons and a counter, which tells you when the objective will flip the faction.
Enhancements:
Change settings related to the quest tracker, default compass, warnings and the respawn timer (camp).
Respawner:
Allows the set a key binding for resurrection at a camp or a keep. There are different key bindings for the camp and the keep.
Camp Preview:
If a camp is active on the quick slot, you’ll see the camp radius on your map. This doesn’t work with all MiniMaps.
Role Assignment:
Let’s you assign a default role to your character.
Synergy Prevention:
You can define a list of synergies which you won’t be able to use. Furthermore, it is possible to configure that list in a way that you are able to use a certain synergy as soon as all players flagged as “Synergy Role” are on cool down for this particular synergy.
Synergy Overview:
Shows you which player has used which synergy including the current cooldown of that player.
Campaign Auto Join:
Accepts the campaign invite automatically after 10 seconds. This module might be useful if you’re in queue and want to grab a new cup of coffee.
AvA Messages:
Allows you to enable / disable certain messages that appear in the middle of your screen while being in Cyrodiil (e.g. Depose Emperor Messages).
Group Share:
This module allows guild administrators (rank 1 to 3) to query certain information from the group members. That information may (depending on the configuration) include game settings, AddOn settings, stats, mundus stones, skills, equipment and CPs. Note that this feature is DISABLED by default.
More:
In addition there are further AddOn settings and modules, which aren’t final and there for testing (e.g. Templar).

The following Slash-Commands are implemented:
/ai <keyword> -> Activates auto invite on the given <keyword>. /ai will deactivate auto invite.
/rdk menu -> Opens the AddOn’s configuration menu
/rdk config -> Opens the configuration menu. You can export and import profiles in this menu.
/rdk admin -> Opens the admin menu for guild masters and guild officers (rank 1-3 is required)



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Nach nun fast zwei Jahren Entwicklungszeit stelle ich euch mein neues Addon „RdK Group Tool“ vor, das im Wesentlichen fürs PvP ausgelegt ist. Zu Beginn war es ausschließlich für unsere Gilde gedacht und hatte wenige Module, wovon aber mit der Zeit immer mehr hinzukamen. Bis es schließlich zu einem Ungetüm heranwuchs, was mich dazu trieb, es nicht mehr der ESO-Gemeinde vorzuenthalten. Denn es vereint nicht nur neue, sondern auch viele Funktionalitäten bekannter Addons. Und all das wurde in die unten aufgeführten Module untergebracht, die ihr je nach Bedarf zu- und abschalten sowie konfigurieren könnt.

Ein Ziel dabei war es, dass statt unzähliger Addons ein einziges genügt, um den Anforderungen des Gruppenspiels im PvP gerecht zu werden; ein weiteres, dass Berechnungen auf ein Minimum reduziert werden. So werden gewisse Berechnungen nur einmal ausgeführt, während mehrere Module zugleich darauf zugreifen; zum Beispiel wenn es darum geht, den Abstand zwischen Spielern zu ermitteln. Zudem wurden die Standardeinstellungen der Module so festgelegt, dass sie Sinn ergeben.

Des Weiteren verwendet RdK Group Tool sogenannte Map Pins, um Informationen innerhalb der Gruppe zu übermitteln, damit zum Beispiel die anderen sehen, ob deine Ulti voll ist, oder umgekehrt. Aber bitte beachtet: Da auch andere Addons diese Map Pins verwenden, kann es zu Konflikten kommen - sogar dazu, dass ihr vom Server fliegt. In dem Fall ist es notwendig, diese zu deaktivieren.

An dieser Stelle bedanke ich mich noch einmal bei allen, die mich in den letzten Monaten dabei unterstützt haben, das Addon für die Veröffentlichung startklar zu machen, insbesondere bei den Gilden, die an den Beta-Tests teilgenommen haben.

Es folgen die Module, die ich kurz beschreiben werde:

Profile:
Hier könnt ihr verschiedene Konfigurationsprofile anlegen, die ihr, ohne /reloadui einzugeben, auf euren Charakteren auswählen könnt.
Krone:
Hier kann eine größere Krone oder ein alternatives Symbol festgelegt werden, das dann über dem Gruppenleiter angezeigt wird.
Auto Invite:
Ermöglicht das automatisierte Einladen von Spielern in die Gruppe, nachdem diese einen zuvor festgelegten Text eingegeben haben.
Follow the Crown:
Hierzu gibt es vier Module: Ein Pfeil, der in Richtung Krone deutet. Eine Warnung, die bei zu großem Abstand zur Krone erscheint. Ein nervtötendes Audio-Signal, das im vorherigem Fall ertönt. Und ein Strahl, der die Krone zusätzlich hervorhebt.
Debuff-Übersicht (Warnung):
Zeigt die Anzahl Debuffs der Gruppenmitglieder an. Leider macht die API hier gelegentlich schlapp. So kommt es insbesondere bei großen Gruppen vor, dass keine Debuffs angezeigt werden.
Rapid-Übersicht:
Zeigt an, welche Gruppenmitgliedern Rapid haben und davon die Morphs wie Minor Expedition.
Ressourcenübersicht:
Zeigt die Ressourcen wie Ultimate, Stamina, Magicka aller Gruppenmitglieder wahlweise in einer geteilten oder kombinierten Übersicht an, inklusive zugeteilter Ulti-Gruppen.
Heilung und Schaden über Zeit:
Zeigt an, wer in der Gruppe wie viel Schaden und Heilung austeilt.
Tränkeübersicht:
Zeigt an, welche Gruppenmitglieder auf Cooldown sind, falls gegeben die Dauer des Buffs, der vor Unbeweglichkeit bewahrt, und die Art des Tranks, ob dieser zum Beispiel aus dem Kronenshop stammt oder hergestellt wurde.
Detonation Tracker:
Dieser zeigt die aktiven Detonationen der Spieler an.
Strahlen – Gruppenmitglieder:
Je nach Gruppenrolle, die im Modul „Rollenzuteilung“ zugewiesen wird, können unterschiedliche Strahlen definiert werden, sodass bestimmte Spieler hervorgehoben werden.
Ich sehe tote Menschen:
Verendete Gruppenmitglieder bekommen einen Strahl, der je nach Status der Wiederbelebung eine andere Farbe hat.
Yet Another Compass:
Ein anderes von mir entwickeltes Addon, das nun Bestandteil des RdK Group Tool ist.
Simple Compass:
Ein alternativer Kompass.
Belagerungshändler:
Ermöglicht euch den direkten Einkauf von Belagerungswaffen. Es wird zuerst versucht auf den Minimalwert aufzustocken und dann erst auf den maximalen.
Recharger - Seelensteine:
Lädt automatisch die Verzauberung von Waffen wieder auf und warnt, bevor die Seelensteine ausgehen.
Buff Food Tracker:
Warnt, bevor das Buff Food ausläuft.
Cyrodiil-Log:
Gibt diverse Informationen im Chat wieder.
Cyrodiilstatus:
Zeigt den Status von Burgen und Stellungen an, einschließlich deren Flaggenstatus, die Anzahl der Belagerungswaffen sowie die Dauer bis zur feindlichen Übernahme.
Diverses:
Diverse Einstellungen für Quest Tracker, Kompassverbesserungen, Warnungen und Respawn Timer für Zelte.
Respawner:
Erlaubt das Aufstehen in einem Zelt oder einer Burg per Knopfdruck, wofür sich jeweils eine Taste festlegen lässt.
Zeltvorschau:
Wenn das Zelt im Quickslot ist, wird auf der Karte schon vor dem Stellen des Zeltes der Radius angezeigt. Funktioniert nicht mit allen MiniMaps.
Rollenzuteilung:
Hier wird Gruppenrolle für den Charakter festgelegt, so zum Beispiel auch die „Synergierolle“.
Synergieunterdrückung:
Hier kann eine Liste von Synergien so definiert werden, dass solche nicht von jedem Spieler ausgelöst werden können, sondern nur von denen, welche die erforderliche „Synergierolle“ haben. Auch lässt sich hier festlegen, dass Synergien wieder von allen ausgelöst werden können, sobald alle mit „Synergierolle“ auf Cooldown sind.
Synergieübersicht:
Zeigt an, welche Spieler welche Synergien ausgelöst haben, inklusive deren Cooldowns.
Campaign Auto Join:
Nimmt die Kampagneneinladung nach 10 Sekunden automatisch an. Nützlich, falls man in einer Warteschlange ist und kurz einen Kaffee holen gehen will.
AvA-Nachrichten:
Erlaubt das Ausblenden bestimmter Nachrichten, die in der Mitte des Bildschirms angezeigt werden, zum Beispiel wer gerade Kaiser wurde.
Group Share:
Erlaubt den Gildenadministratoren (Rang 1-3) das Auslesen von Spieleinstellungen, Addon-Einstellungen, Statuspunkten, Mundussteinen, Skills, Ausrüstungen und CP-Verteilungen. Beachtet, dass diese Funktion standardmäßig NICHT aktiviert ist.

Des Weiteren gibt es noch generelle Addon-Einstellungen und Module wie „Templerheiler (Gruppe)“, die eher einen Testcharakter haben.

Die Module findet ihr im Spiel unter Einstellungen -> Erweiterungen -> RdK Group Tool.

Zusätzlich stehen euch noch die folgenden Befehle zur Verfügung:

/ai <keyword> -> aktiviert Auto Invite mit dem <keyword>.
/ai -> deaktiviert Auto Invite.
/rdk menu -> öffnet das Konfigurationsmenü.
/rdk config -> öffnet ein Menü, über welches Addon-Konfigurationen exportiert und importiert werden können.
/rdk admin -> öffnet das Adminmenü für Gildenleiter sowie Gildenoffiziere (Rang 1-3).



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Après deux ans de développement, je vous présente mon nouvel add-on : „RdK Group Tool“. Il s'adresse essentiellement aux joueurs PvP. Au départ, il était exclusivement conçu pour notre guilde, avec un nombre réduit de modules, qui a augmenté au fil du temps, jusqu'à devenir une usine à gaz... ce qui m'a poussé à le retravailler à l'intention de toute la communauté de TESO. Il comporte non seulement des fonctionnalités nouvelles, mais il rassemble aussi de nombreux avantages jusqu'ici proposés par d'autres add-ons réputés. Tout ceci est hébergé dans les modules décrits ci-dessous, que l'on peut activer, désactiver et configurer à volonté.

Un des objectifs poursuivis était de proposer un add-on unique en lieu et place des innombrables add-ons disponibles, pour satisfaire les besoins d'un jeu en groupe en PvP. Un autre objectif était de réduire les calculs effectués au minimum. Ces calculs sont réalisés une fois, mais plusieurs modules accèdent aux résultats, par exemple, lorsqu'il s'agit de calculer la distance entre deux joueurs. Par ailleurs, les réglages par défaut ont été définis de telle sorte qu'ils soient utiles aux joueurs.

En outre, RdK Group Tool utilise les Map Pins, les marqueurs de carte, pour transmettre des informations au sein du groupe. Par exemple, tes camarades de groupe peuvent voir si ton ulti est pleine, donc disponible, et inversement. Faites attention cependant : l'utilisation simultanée de cette fonction avec d'autres add-ons qui utilisent également les Map Pins peut conduire à des conflits - ou bien carrément à être déconnecté du serveur. Dans ce cas, il est nécessaire de la désactiver.

Je remercie ici à nouveau tous les joueurs qui m'ont soutenu ces derniers mois, et m'ont aidé à parfaire cet add-on pour le rendre disponible à toute la communauté, et en particulier les guildes qui ont participé au bêta-tests.

Voici les modules que je souhaite brièvement décrire :

Profils:
Vous pouvez ici enregistrer plusieurs configurations que vous pourrez ensuite choisir pour chacun de vos personnages (sans passer par un /reloadui ).
Couronne: Vous permet de choisir une grosse couronne - ou un autre symbole - qui apparaîtra ensuite sur le chef de groupe.
Auto Invite:
Permet l'invitation automatisée de joueurs dans le groupe en fonction d'une chaîne de texte prédéfinie.
Suivez la couronne:
Ceci concerne 4 modules: une flèche qui indique la direction de la couronne ; un avertissement, qui apparaît si le chef de groupe est très éloigné ; un son insupportable pour les nerfs ;-) qui se déclenche également quand la couronne est très éloignée, et un rayon, qui éclaire le chef de groupe.
Aperçu des débuffs (Avertissement):
Montre le nombre de debuffs des membres du groupe. Malheureusement, l'API n'est pas top dans ce domaine. Dans le cas d'un grand groupe, il est possible que les debuffs ne soient pas indiqués.
Aperçu du speed-pvp:
Montre quels membres du groupe disposent de la manoeuvre rapide (et des morphs correspondants tels que l'expédition mineure).
Aperçu des ressources:
Montre les ressources telles que l'ulti, la vigueur, la magie, de tous les membres du groupe, dans un tableau séparé ou combiné (au choix). Ceci inclut les groupes d'ultis attribués.
Soins et dégâts sur la durée:
Montre qui dans le groupe dispense des soins et des dégâts - et combien.
Aperçu des potions:
Montre combien de membres du groupe sont en cooldown, le cas échéant la durée d'immunité contre les effets de contrôle et d'immobilisation, et le type de potion (par exemple, si c'est une potion à couronnes ou craftée).
Suiv des détonations:
Ce module montre les détonations actives des joueurs.
Rayons - membres du groupe:
Selon les rôles de groupe indiqués dans le module "répartition des rôles", vous pouvez définir des rayons différents, afin d'identifier chaque joueur en fonction de son rôle.
Je vois les morts:
Les membres du groupe tués reçoivent un rayon, de couleur différente en fonction du statut de leur résurrection.
Yet Another Compass:
Un autre add-on développé par mes soins, désormais partie intégrante de RdK Group Tool.
Simple Compass:
Une autre boussole.
Marchand de siège:
Vous permet d'acheter directement auprès du marchand d'armes de siège. Le restockage se fait d'abord sur les valeurs minimales, puis sur les maximales.
Recharger - Pierres d'âme:
Recharge automatiquement les armes et prévient avant que les pierres d'âmes soient épuisées.
Suivi des buffs de nourriture:
Alerte avant que le buff de nourriture expire.
Journal de Cyrodiil:
Envoie des informations diverses dans la fenêtre de chat.
Statut de Cyrodiil:
Montre les statuts des forteresses et des positions, y inclus leur statut de drapeau, le nombre d'armes de sièges et la durée avant la prise de pouvoir de l'ennemi.
Divers:
Réglages et options diverses pour suivre les quêtes, améliorer la boussole, alertes et temps de repop des tentes.
Respawner:
Permet de ressusciter dans une tente ou une forteresse d'une simple touche de raccourci configurable à volonté.
Aperçu des tentes:
Si la tente est dans les raccourcis d'objet, le périmètre de la tente est indiqué sur la carte avant même de poser la tente. Fonctionne avec la plupart des minimaps - mais pas toutes.
Répartition des rôles:
Permet de définir le rôle de chaque membre du groupe, comme par exemple le rôle de "synergie".
Renforcement des synergies:
Permet d'établir une liste de synergies qui ne peuvent pas être déclenchées par n'importe quel joueur, mais seulement par les joueurs dont le rôle a été défini comme tel dans les options "rôle de synergie". Si tous les joueurs "synergie" sont en phase de cooldown, on peut choisir si n'importe quel joueur peut à nouveau activer la synergie.
Aperçu des synergies:
Montre quels joueurs ont activé quelles synergies, avec leurs cooldowns respectifs.
Campaign Auto Join:
Accepte l'invitation à rejoindre la campagne automatiquement, après 10 secondes. Pratique si on attend d'être invité dans une campagne mais qu'on est parti préparer le café .
RvR-News:
Permet de paramétrer certaines annonces qui apparaissent au centre de l'écran - comme par exemple le couronnement d'un nouvel empereur.
Group Share:
Permet aux administrateurs de guilde (rang 1 à 3) de voir les réglages de jeu, les paramétrage d'add-on, points de statut, pierres de Mundus, compétences, équipement et points de champion. Notez que cette fonction est désactivée par défaut.
Autres:
Certains réglages et modules, comme par exemple "Soigneur templier en champ de bataille", sont destinés aux tests.

Vous trouverez ces modules en jeu sous le réglage "Add-on" => RdK Group Tool.

Vous disposez en plus des lignes de commande suivantes :

/ai <keyword> -> active l'invitation automatique avec le mot-clé <keyword>.
/ai -> désactive l'invitation automatique.
/rdk menu -> ouvre le menu de configuration.
/rdk config -> ouvre un menu qui permet d'importer et d'exporter ses configurations.
/rdk admin -> ouvre le menu administrateur pour les chefs de guilde et les officiers(Rang 1-3).

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Thanks to: Graham and Nita for the translations.
Version 2.0.33:
------------------------------------------------------------
- Enhancement: @ removed in DisplayName (contributed by nnamrak)
- Enhancement: RO Stealth Implementation (contributed by nnamrak (with additional rework))
- Bug Fix: Potion Overview Temporary Workaround

Version 2.0.32:
------------------------------------------------------------
- Updated libraries
- API Version Bump
- Fixed Group Window AI Bug
- Fixed Ritual Synergy ID

Version 2.0.31:
------------------------------------------------------------
- Updated libraries
- API Version Bump

Version 2.0.30:
------------------------------------------------------------
- Bug Fix: French translation of the Cyrodiil status
- Updated libraries (WARNING: The new version of LibCustomMenu causes issues with other AddOns as some AddOns fail to properly load LibCustomMenu (e.g. Lazy Writ Crafter). This is not an issue of LibCustomMenu. The authors of the AddOns that do not properly load this library should fix their AddOn.

Version 2.0.29:
------------------------------------------------------------
- Bug Fix: Networking pingTag (when networking disabled)
- Bug Fix: Icy Escape should now be always prevented (if enabled)

Version 2.0.28:
------------------------------------------------------------
- Updated libraries
- API Version Bump

Version 2.0.27:
------------------------------------------------------------
- Updated libraries

Version 2.0.26:
------------------------------------------------------------
- Bug Fix: YACS Keybinding

Version 2.0.25:
------------------------------------------------------------
- Bug Fix: Rapid Tracker (now Minor / Major Expedition)
- Enhancement: Deto / Shalk Tracker: Second Sub Assault Progress Bar
- Enhancement: SO / SP: Updated Synergies
- Enhancement: Update SP Synergy List. This should now work with other languages than en, de and fr

Version 2.0.24:
------------------------------------------------------------
- Updated libraries
- API Version Bump

Version 2.0.23:
------------------------------------------------------------
- Updated libraries
- API Version Bump

Version 2.0.22:
------------------------------------------------------------
Enhancement: Added Warden Icy Escape to SO / SP
Enhancement: Added Synergies of the next update to SO / SP (sanguine burst, heed the call)

Version 2.0.21:
------------------------------------------------------------
- Bug Fix: Rapid Tracker

Version 2.0.20:
------------------------------------------------------------
- Bug Fix: German Synergy name of Spinal Surge

Version 2.0.19:
------------------------------------------------------------
- Updated libraries
- API Version Bump

Version 2.0.18:
------------------------------------------------------------
- Enhancement: Network Update Interval Slider
WARNING: This feature has been added to reduce the "spam" that could occur due to the latest ZOS update (kick to login). Do not change that value, if you do not experience any issues with the game. Furthermore, changing this setting might not do anything good as your issues are not related to the networking settings of this addon. So use this with caution.

Version 2.0.17:
------------------------------------------------------------
- Updated libraries
- Removed LibStub from direct dependencies again (still required by LibAddonMenu)

Version 2.0.16:
------------------------------------------------------------
Updated libraries
Note that there are known issues:
- LibStub is still in use and had to be added due to Lib3D (it will be removed as soon as possible.) -> You will get a chat message because of this -> /libstubwarning
- LibChatMessage has issues with the new ESO update. This library may prevent LibFoodDrinkBuff to load properly, which will cause RdK Group Tool to abort loading. Disable LibChatMessage until there is a new version of it.

I'm not happy with the current state. Unfortunately, I can't really change anything. Expect an update as soon as possible.

Version 2.0.15:
------------------------------------------------------------
API Version Bump

Version 2.0.14:
------------------------------------------------------------
Enhancement: HDM Rework part #2
Enhancement: ChatSystem Color

Version 2.0.13:
------------------------------------------------------------
Enhancement: HDM Rework part #1

Version 2.0.12:
------------------------------------------------------------
Bug Fix: Update Handling FTCW, HDM, PO, BFT, CS
Bug Fix: SetForeground
Bug Fix: Alert Messages on load
Enhancements: Code clean up


Version 2.0.11:
------------------------------------------------------------
Bug Fix: Update Handling FTCV, DT, RT, SC, YACS
Bug Fix: Anchor Issue Profile Change
Bug Fix: AI string.format issue
Bug Fix: SC, PO Locked Positions
Bug Fix: Yacs Profile Change (Background)
Bug Fix: FTCV Profile Change (Arrow)
Bug Fix: AI Group Window German Text
Enhancement: Updated Libraries

Version 2.0.10:
------------------------------------------------------------
Bug Fix: SO reduced table spacing positioning

Version 2.0.9:
------------------------------------------------------------
Enhancement: RO Combined In Combad Indicator
Enhancement: HDM Keybinding / Slash command for Counter Reset / Clear
Enhancement: SO reduced table spacing (Swimlane style)
Bug Fix: RO Combined Swimlane Ulti Percent

Version 2.0.8:
------------------------------------------------------------
Bug Fix: DBO 0 Debuffs >_<

Version 2.0.7:
------------------------------------------------------------
Bug Fix: DBO Bugged Debuffs

Version 2.0.6:
------------------------------------------------------------
Bug: Player Sort RO fixed

Version 2.0.5:
------------------------------------------------------------
Bug Fix: DBO Bugged Debuffs

Version 2.0.4:
------------------------------------------------------------
Enhancement: Remove not purgeable (bug) debuffs from DBO

Version 2.0.3:
------------------------------------------------------------
- Enhancement: French Translation DBO
- Enhancement: Scaling for DBO
- Bug: DBO Update Handling
- Libraries updated / API version bump

Version 2.0.2:
------------------------------------------------------------
- Enhancement: Debug Overview is working with map pins now. It is using already existing map pins to transfer the data (Resource Overview, Synergy Overview, Healing Damage Meter)


Version 2.0.1:
------------------------------------------------------------
- Detonation Tracker -> Detonation / Shalk Tracker
- Bug: FTCV flickering Arrow
- Rework Library Loading
- Bug: French translation file issue
Archived Files (33)
File Name
Version
Size
Uploader
Date
2.0.32
3MB
Sordrak
09/16/21 01:35 PM
2.0.31
3MB
Sordrak
06/02/21 06:17 AM
2.0.30
3MB
Sordrak
05/01/21 06:33 AM
2.0.29
3MB
Sordrak
04/05/21 06:04 AM
2.0.28
3MB
Sordrak
03/21/21 08:55 AM
2.0.27
3MB
Sordrak
01/18/21 03:12 PM
2.0.26
3MB
Sordrak
01/18/21 12:22 PM
2.0.25
3MB
Sordrak
11/14/20 10:17 AM
2.0.24
3MB
Sordrak
11/04/20 02:54 PM
2.0.23
3MB
Sordrak
08/24/20 01:26 PM
2.0.22
3MB
Sordrak
08/01/20 12:54 PM
2.0.21
3MB
Sordrak
07/25/20 07:05 AM
2.0.20
3MB
Sordrak
06/29/20 02:55 PM
2.0.19
3MB
Sordrak
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2.0.18
3MB
Sordrak
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2.0.17
3MB
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2.0.15
3MB
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2.0.14
3MB
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2.0.13
3MB
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2.0.12
3MB
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2.0.11
3MB
Sordrak
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2.0.10
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2.0.9
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2.0.8
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2.0.7
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2.0.6
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2.0.5
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2.0.4
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2.0.3
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2.0.2
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Sordrak
10/18/19 09:57 AM
2.0.1
3MB
Sordrak
10/13/19 11:16 AM
2.0.0
3MB
10/05/19 06:33 AM


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Unread 09/17/21, 04:55 PM  
Leslik

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Originally Posted by Sordrak
Originally Posted by Leslik
Originally Posted by Sordrak
Originally Posted by Leslik
Would it be feasible for the cc tracker to warn if anyone is infected by the Plaguebreak set? If there could be a different colour that would be amazing
may i ask which cc tracker you mean? rdk group tool currently has no cc tracker (e.g. like miats) included.
which module exactly do you mean?
Sorry. Poor choice of words. I mean the debuff overview
Currently not easily feasible.
I'll add the buff to GroupBuffs (but might take a few days).

Edit: Correction. A debuff won't work in PvP and map pins would be required. As there is an additional delay with map pins and the fact that there are already plenty of messages, adding new pins does not seem like a good option. So I guess that such a feature would have to wait.
Thanks. I really appreciate you looking
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Unread 09/16/21, 03:47 PM  
Sordrak
 
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Originally Posted by Leslik
Originally Posted by Sordrak
Originally Posted by Leslik
Would it be feasible for the cc tracker to warn if anyone is infected by the Plaguebreak set? If there could be a different colour that would be amazing
may i ask which cc tracker you mean? rdk group tool currently has no cc tracker (e.g. like miats) included.
which module exactly do you mean?
Sorry. Poor choice of words. I mean the debuff overview
Currently not easily feasible.
I'll add the buff to GroupBuffs (but might take a few days).

Edit: Correction. A debuff won't work in PvP and map pins would be required. As there is an additional delay with map pins and the fact that there are already plenty of messages, adding new pins does not seem like a good option. So I guess that such a feature would have to wait.
Last edited by Sordrak : 09/17/21 at 12:53 AM.
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Unread 09/08/21, 01:12 PM  
Leslik

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Originally Posted by Sordrak
Originally Posted by Leslik
Would it be feasible for the cc tracker to warn if anyone is infected by the Plaguebreak set? If there could be a different colour that would be amazing
may i ask which cc tracker you mean? rdk group tool currently has no cc tracker (e.g. like miats) included.
which module exactly do you mean?
Sorry. Poor choice of words. I mean the debuff overview
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Unread 09/08/21, 12:11 PM  
Sordrak
 
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Originally Posted by Leslik
Would it be feasible for the cc tracker to warn if anyone is infected by the Plaguebreak set? If there could be a different colour that would be amazing
may i ask which cc tracker you mean? rdk group tool currently has no cc tracker (e.g. like miats) included.
which module exactly do you mean?
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Unread 09/08/21, 11:50 AM  
Leslik

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Would it be feasible for the cc tracker to warn if anyone is infected by the Plaguebreak set? If there could be a different colour that would be amazing
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Unread 09/01/21, 02:38 PM  
Sordrak
 
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Originally Posted by Kwoung
Originally Posted by Sordrak
Originally Posted by Kwoung
Someone on the forums mentioned that this synergy was changed a couple patches ago to pop up whether you needed it or not, apparently you used to have to be hurt for it to appear. Maybe they changed the associated skill # when they did that? Just a thought.
I'll have to take a look at it. Might have to wait a bit.
Appreciate it! This synergy is pretty odd now, as it also pops over any other synergy you have up it seems.
Synergy prevention does not change the order of synergies. It just prevents taking the currently available synergy. You won't get the next synergy that would be there (so it still blocks the next synergy).
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Unread 09/01/21, 12:48 PM  
Kwoung

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Originally Posted by Sordrak
Originally Posted by Kwoung
Someone on the forums mentioned that this synergy was changed a couple patches ago to pop up whether you needed it or not, apparently you used to have to be hurt for it to appear. Maybe they changed the associated skill # when they did that? Just a thought.
I'll have to take a look at it. Might have to wait a bit.
Appreciate it! This synergy is pretty odd now, as it also pops over any other synergy you have up it seems.
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Unread 09/01/21, 01:11 AM  
Sordrak
 
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Originally Posted by Kwoung
Someone on the forums mentioned that this synergy was changed a couple patches ago to pop up whether you needed it or not, apparently you used to have to be hurt for it to appear. Maybe they changed the associated skill # when they did that? Just a thought.
I'll have to take a look at it. Might have to wait a bit.
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Unread 08/31/21, 03:15 PM  
Kwoung

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Someone on the forums mentioned that this synergy was changed a couple patches ago to pop up whether you needed it or not, apparently you used to have to be hurt for it to appear. Maybe they changed the associated skill # when they did that? Just a thought.
Last edited by Kwoung : 08/31/21 at 03:44 PM.
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Unread 08/31/21, 01:49 PM  
Kwoung

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Originally Posted by Sordrak
Originally Posted by Kwoung
Hi,
Most synergies seem to be able to be blocked in RDK, except the Purify synergy, which in this patch really needs to be blocked. Any chance we can get blocking it working? I am thinking it is the Ritual skill listed in RDK, as that is the skill that gives the synergy, but could be wrong and maybe it just isn't there?
It should be ritual.
Could you confirm if this is working for you?
Then no, it isn't working for myself or anyone I group with, the purify synergy is popping up constantly withe blocking Ritual turned on and we would like to get rid of it if possible. IDK if this is a new thing, or always been this way, as previously there wasn't any reason to block it (the exact opposite in fact), so we never tried.
Last edited by Kwoung : 08/31/21 at 01:50 PM.
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Unread 08/31/21, 01:06 PM  
Sordrak
 
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Originally Posted by Kwoung
Hi,
Most synergies seem to be able to be blocked in RDK, except the Purify synergy, which in this patch really needs to be blocked. Any chance we can get blocking it working? I am thinking it is the Ritual skill listed in RDK, as that is the skill that gives the synergy, but could be wrong and maybe it just isn't there?
It should be ritual.
Could you confirm if this is working for you?

Originally Posted by M0R
Originally Posted by Sordrak
Sounds interesting And thanks for reporting. I was not aware of this change and any conflicts this may cause.
I'll have to fix a few other things as well and will add this to the next release.
No problem! I actually only found out about the cause of the issue while I was writing my original comment that said I was getting it too lol.

What I'm confused about is the fact that by looking at the code it should all still work the same as last patch, but for some reason, it's not. I'll raise a bug report about it.


Ive found the real culprit of the bug, its not actually the priority sort function, that's perfectly fine. Its a couple lines down in the AddCategoryTreeNode function, where they assume that a priority is given, without doing a check. The way to fix it should still be the same though, just add priority to the data
In my version it is already fixed. Just haven't had the time to release a new version as some other bugs should be fixed too.
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Unread 08/31/21, 12:51 PM  
Kwoung

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Synergy blocking

Hi,
Most synergies seem to be able to be blocked in RDK, except the Purify synergy, which in this patch really needs to be blocked. Any chance we can get blocking it working? I am thinking it is the Ritual skill listed in RDK, as that is the skill that gives the synergy, but could be wrong and maybe it just isn't there?
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Unread 07/09/21, 07:18 AM  
M0R
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Originally Posted by Sordrak
Sounds interesting And thanks for reporting. I was not aware of this change and any conflicts this may cause.
I'll have to fix a few other things as well and will add this to the next release.
No problem! I actually only found out about the cause of the issue while I was writing my original comment that said I was getting it too lol.

What I'm confused about is the fact that by looking at the code it should all still work the same as last patch, but for some reason, it's not. I'll raise a bug report about it.


Ive found the real culprit of the bug, its not actually the priority sort function, that's perfectly fine. Its a couple lines down in the AddCategoryTreeNode function, where they assume that a priority is given, without doing a check. The way to fix it should still be the same though, just add priority to the data
Last edited by M0R : 07/09/21 at 02:57 PM.
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Unread 07/09/21, 03:15 AM  
Sordrak
 
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Originally Posted by M0R
Originally Posted by Sordrak
Originally Posted by Gamplyr613
hi getting this error message and rdk is not appearing in my addon settings or displaying anything in game.

EsoUI/Ingame/Group/Keyboard/ZO_GroupMenu_Keyboard.lua:241: operator < is not supported for nil < nil
stack traceback:
EsoUI/Ingame/Group/Keyboard/ZO_GroupMenu_Keyboard.lua:241: in function 'GroupMenu_Keyboard:AddCategoryTreeNode'
<Locals> self = [table:1]{}, nodeData = [table:2]{name = "Trials", mouseoverIcon = "/esoui/art/lfg/lfg_indexicon_t...", pressedIcon = "/esoui/art/lfg/lfg_indexicon_t...", normalIcon = "/esoui/art/lfg/lfg_indexicon_t..."}, nodeTemplate = "ZO_GroupMenuKeyboard_StatusIco...", node = [table:3]{childrenCurrentHeight = 0, childIndent = 60, selectSound = "Click_TreeHeader", open = F, openPercentage = 0, childSpacing = -10, childrenHeight = 0, enabled = T, selected = F}, existingFragmentNode = [table:4]{childrenCurrentHeight = 0, childIndent = 60, selectSound = "Click_TreeHeader", open = F, openPercentage = 0, childSpacing = -10, childrenHeight = 0, enabled = T, selected = F} </Locals>
EsoUI/Ingame/Group/Keyboard/ZO_GroupMenu_Keyboard.lua:259: in function 'GroupMenu_Keyboard:AddCategoryTreeNodes'
<Locals> self = [table:1], nodeDataList = [table:5]{}, index = 7, nodeData = [table:2] </Locals>
EsoUI/Ingame/Group/Keyboard/ZO_GroupMenu_Keyboard.lua:271: in function 'GroupMenu_Keyboard:AddCategory'
<Locals> self = [table:1], data = [table:6]{name = "Auto Invite", mouseoverIcon = "EsoUI/Art/Guild/tabIcon_histor...", pressedIcon = "EsoUI/Art/Guild/tabIcon_histor...", normalIcon = "EsoUI/Art/Guild/tabIcon_histor..."} </Locals>
user:/AddOns/RdKGroupTool/Base/Group/AutoInvite.lua:73: in function 'RdKGToolAI.Initialize'
<Locals> data = [table:6] </Locals>
user:/AddOns/RdKGroupTool/Base/Group/Group.lua:15: in function 'RdKGToolGroup.Initialize'
user:/AddOns/RdKGroupTool/RdKGroupTool.lua:76: in function 'RdKGTool.RdKGToolOnInitialize'
<Locals> event = 65536, addonName = "RdKGroupTool", libsLoaded = T, missingLibs = [table:7]{}, charVars = [table:8]{}, accVars = [table:9]{} </Locals>
This is strange. It breaks during the initialization. That's why you won't see anything of the addon.
Yet, on my client, this error does not occur.

Could you try to disable all other addons except RdK Group Tool and the required libs to ensure that no other addon is involved?


This issue comes from a conflict of RDK and any other addon that adds a menu to the group menu. This has to do with a backend change, where the menu's priority has to be included in the data now.

Specifically, ZOS slightly changed the logic in the function priority sort:
Previously it was
Lua Code:
  1. local function PrioritySort(item1, item2)
  2.         if not item1.priority and not item2.priority then
  3.             return item1.data.name < item2.data.name --If neither give a priority value, sort by name
  4.         end
  5.  
  6.         if item1.priority and not item2.priority then
  7.             return true --If one gives a value, then put that one on top
  8.         end
  9.  
  10.         if not item1.priority and item2.priority then
  11.             return false --If the other gives a value, then put that one on top
  12.         end
  13.  
  14.         --If none of the above checks go through, then put lower priority on top
  15.         return item1.priority < item2.priority
  16.     end
and now it is
Lua Code:
  1. local function PrioritySort(item1, item2)
  2.         local priority1, priority2 = item1.priority, item2.priority
  3.         --If both priorities are equal, sort by name
  4.         if priority1 == priority2 then
  5.             return item1.name < item2.name
  6.  
  7.          --If both exist, sort by priority value. For some reason it's going here even though both are nil.
  8.         elseif priority1 and priority2 then
  9.             return priority1 < priority2
  10.         else
  11.             --If one or the other doesn't exist, put the one that exists on top
  12.             return priority1 ~= nil
  13.         end
  14.     end



This change can be found removed in lines 192 to 206 and added in 217 to 226 of the diff between 6.3.5 and 7.0.5, in the file esoui/ingame/group/keyboard/zo_groupmenu_keyboard.lua





Now the important bit, how this is fixable:
To fix this compatibility issue, just add a priority property to the data table in autoinvite.lua on line 62.
These are the priorities used by ZOS in their create menus.
Lua Code:
  1. ZO_ACTIVITY_FINDER_SORT_PRIORITY =
  2. {
  3.     GROUP = 0,
  4.     TIMED_ACTIVITIES = 100,
  5.     ZONE_STORIES = 200,
  6.     DUNGEONS = 300,
  7.     BATTLEGROUNDS = 400,
  8. }


I'd recommend setting the priority of any data for all addons which add a menu to something like 500, which adds the category to the bottom of the menu. Due to line 219 in the zo_groupmenu_keyboard.lua, if 2 addons give the same priority value, it will just sort by name. if priority1 == priority2 then return item1.name < item2.name.


I have tested this fix by manually editing RDK and LGM's auto-invite sections to set the priority property to 500 and no errors are occurring anymore.
As for why this error doesn't pop up if there's only 1 addon that adds a menu, they check to see if both exist, and if one doesn't exist, they treat the sort result as nil. by itself that isn't an issue, but when it has to do that check twice, it brings up that nil < nil that's part of the error. (Or so is my understanding of it)


Sorry for the long post lol, but I hope this helps.










TLDR: To fix this issue, replace lines 62 to 69 in RdKGroupTool/Base/Group/AutoInvite.lua with
Lua Code:
  1. local data =
  2.         {
  3.             name = RdKGToolAI.constants.AI_MENU_NAME,
  4.             categoryFragment = RdKGToolAI.groupFragement,
  5.             normalIcon = "EsoUI/Art/Guild/tabIcon_history_up.dds",
  6.             pressedIcon = "EsoUI/Art/Guild/tabIcon_history_down.dds",
  7.             mouseoverIcon = "EsoUI/Art/Guild/tabIcon_history_over.dds",
  8.             priority = 500
  9.         }
Sounds interesting And thanks for reporting. I was not aware of this change and any conflicts this may cause.
I'll have to fix a few other things as well and will add this to the next release.
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Unread 07/09/21, 12:29 AM  
M0R
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Originally Posted by Sordrak
Originally Posted by Gamplyr613
hi getting this error message and rdk is not appearing in my addon settings or displaying anything in game.

EsoUI/Ingame/Group/Keyboard/ZO_GroupMenu_Keyboard.lua:241: operator < is not supported for nil < nil
stack traceback:
EsoUI/Ingame/Group/Keyboard/ZO_GroupMenu_Keyboard.lua:241: in function 'GroupMenu_Keyboard:AddCategoryTreeNode'
<Locals> self = [table:1]{}, nodeData = [table:2]{name = "Trials", mouseoverIcon = "/esoui/art/lfg/lfg_indexicon_t...", pressedIcon = "/esoui/art/lfg/lfg_indexicon_t...", normalIcon = "/esoui/art/lfg/lfg_indexicon_t..."}, nodeTemplate = "ZO_GroupMenuKeyboard_StatusIco...", node = [table:3]{childrenCurrentHeight = 0, childIndent = 60, selectSound = "Click_TreeHeader", open = F, openPercentage = 0, childSpacing = -10, childrenHeight = 0, enabled = T, selected = F}, existingFragmentNode = [table:4]{childrenCurrentHeight = 0, childIndent = 60, selectSound = "Click_TreeHeader", open = F, openPercentage = 0, childSpacing = -10, childrenHeight = 0, enabled = T, selected = F} </Locals>
EsoUI/Ingame/Group/Keyboard/ZO_GroupMenu_Keyboard.lua:259: in function 'GroupMenu_Keyboard:AddCategoryTreeNodes'
<Locals> self = [table:1], nodeDataList = [table:5]{}, index = 7, nodeData = [table:2] </Locals>
EsoUI/Ingame/Group/Keyboard/ZO_GroupMenu_Keyboard.lua:271: in function 'GroupMenu_Keyboard:AddCategory'
<Locals> self = [table:1], data = [table:6]{name = "Auto Invite", mouseoverIcon = "EsoUI/Art/Guild/tabIcon_histor...", pressedIcon = "EsoUI/Art/Guild/tabIcon_histor...", normalIcon = "EsoUI/Art/Guild/tabIcon_histor..."} </Locals>
user:/AddOns/RdKGroupTool/Base/Group/AutoInvite.lua:73: in function 'RdKGToolAI.Initialize'
<Locals> data = [table:6] </Locals>
user:/AddOns/RdKGroupTool/Base/Group/Group.lua:15: in function 'RdKGToolGroup.Initialize'
user:/AddOns/RdKGroupTool/RdKGroupTool.lua:76: in function 'RdKGTool.RdKGToolOnInitialize'
<Locals> event = 65536, addonName = "RdKGroupTool", libsLoaded = T, missingLibs = [table:7]{}, charVars = [table:8]{}, accVars = [table:9]{} </Locals>
This is strange. It breaks during the initialization. That's why you won't see anything of the addon.
Yet, on my client, this error does not occur.

Could you try to disable all other addons except RdK Group Tool and the required libs to ensure that no other addon is involved?


This issue comes from a conflict of RDK and any other addon that adds a menu to the group menu. This has to do with a backend change, where the menu's priority has to be included in the data now.

The exact error has to do with something around this section of code:
Lua Code:
  1. if nodeData.categoryFragment then
  2.             local existingFragmentNode = self.categoryFragmentToNodeLookup[nodeData.categoryFragment]
  3.             if not existingFragmentNode or existingFragmentNode:GetData().priority > nodeData.priority then
  4.                 self.categoryFragmentToNodeLookup[nodeData.categoryFragment] = node
  5.             end
  6.         end
Specifically, it has to do with line 3 of the above. It never checks to see if priority exists, but just assumes it does. This is unlike in the priority sort function a bit higher up, where they do check if it exists.


This change can be found added in lines 239 to 244 in the diff between 6.3.5 and 7.0.5, in the file esoui/ingame/group/keyboard/zo_groupmenu_keyboard.lua





Now the important bit, how this is fixable:
To fix this compatibility issue, just add a priority property to the data table in autoinvite.lua on line 62.
These are the priorities used by ZOS in their create menus.
Lua Code:
  1. ZO_ACTIVITY_FINDER_SORT_PRIORITY =
  2. {
  3.     GROUP = 0,
  4.     TIMED_ACTIVITIES = 100,
  5.     ZONE_STORIES = 200,
  6.     DUNGEONS = 300,
  7.     BATTLEGROUNDS = 400,
  8. }


I'd recommend setting the priority of any data for all addons which add a menu to something like 500, which adds the category to the bottom of the menu. Due to line 219 in the zo_groupmenu_keyboard.lua, if 2 addons give the same priority value, it will just sort by name. if priority1 == priority2 then return item1.name < item2.name.


I have tested this fix by manually editing RDK and LGM's auto-invite sections to set the priority property to 500 and no errors are occurring anymore.
As for why this error doesn't pop up if there's only 1 addon that adds a menu, they check to see if both exist, and if one doesn't exist, they treat the sort result as nil. by itself that isn't an issue, but when it has to do that check twice, it brings up that nil < nil that's part of the error. (Or so is my understanding of it)


Sorry for the long post lol, but I hope this helps.










TLDR: To fix this issue, replace lines 62 to 69 in RdKGroupTool/Base/Group/AutoInvite.lua with
Lua Code:
  1. local data =
  2.         {
  3.             name = RdKGToolAI.constants.AI_MENU_NAME,
  4.             categoryFragment = RdKGToolAI.groupFragement,
  5.             normalIcon = "EsoUI/Art/Guild/tabIcon_history_up.dds",
  6.             pressedIcon = "EsoUI/Art/Guild/tabIcon_history_down.dds",
  7.             mouseoverIcon = "EsoUI/Art/Guild/tabIcon_history_over.dds",
  8.             priority = 500
  9.         }
Last edited by M0R : 07/09/21 at 02:54 PM.
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