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Updated:11/17/19 04:56 PM
Created:10/05/19 06:33 AM
Monthly downloads:2,013
Total downloads:2,969
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Categories:PvP, Combat Mods
5.2.5
RdK Group Tool  Updated less than 3 days ago!
Version: 2.0.7
by: Sordrak [More]
RdK Group Tool is an AddOn which has been developed for PvP. The goal of it was to reduce the amount of AddOns used to one (for our group). Therefore, the AddOn contains both, already known functionality and new functionality.

I began developing almost 2 years ago. At the beginning it was a relatively small AddOn, but with time more modules have been added. The last few months I’ve spent to make the AddOn ready for release. At this point I’d like to thank the guilds which were beta testing. They’ve provided valuable feedback.

Another goal was that the provided modules have a decent default configuration, provide a good degree of configurability and that synergies between the modules are used well (in case the distance has to be calculated between players, it will only be calculated once and the different modules are working with that value).

In addition, deactivated modules shouldn’t run any code. If a deactivated module is running code, this will be considered as a bug.

Note that the AddOn is using Map Pins and isn’t compatible with other AddOns which are using Map Pins. Using multiple such AddOns may kick you from the server.

As modules get updated frequently and new modules will come, I won’t describe here all configuration possibilities in detail. Instead I’ll provide a short summary for each currently available module (at the time of creating this post).

Profile:
It is possible to create multiple profiles which can be used across characters. Changing the profile doesn’t require a /reloadui.
Crown:
This module allows you to add a bigger crown / graphic above the group leader.
Auto Invite:
This module allows to automatically add group’s members to the group, who are writing a certain keyword into the chat.
Follow the Crown:
There are four Follow the Crown modules. The allow setting an arrow directing to the crown, to show a display warning when a certain distance is reached, to play a sound if a distance is reached (you don’t want that :P ) and allows to add a beam on the group leader.
Debuff Overview:
Shows the amount of debuffs on the group members. Be careful with this feature as due to API restrictions (or bugs) this doesn’t seem to work properly. In a small group or when you are far away from the group, this feature might work. In bigger groups this doesn’t seem to be the case.
Rapid Overview:
This module shows which rapid morphs are up, including the minor expedition buff given by one of the morphs.
Resource Overview:
Shares and displays information about the ultimate, magicka and stamina. There are plenty of different configuration possibilities including the assignment of ultimate groups.
Healing Damage Meter:
Shares and shows the amount of healing and damage done by the group members.
Potion Overview:
This module shows which group member is on potion cooldown and for how long. Furthermore, you see which kind of potion (crafted, crown store and so on) has been used. In case of an immovability pot, the duration of that buff is shown as well.
Detonation Tracker:
This module shows the active detonations of the group’s members.
Group Beams:
Depending on the role (not tank, healer and dd) it is possible to show additional beams on certain group members.
I See Dead People:
Dead group members will have a beam. The color of the beam will depend on the resurrection status.
Yet Another Compass:
Another AddOn I’ve developed previously.
Simple Compass:
An alternative compass.
Siege Merchant:
Allows automatically buying siege weapons on the merchant. The module attempts to first buy the minimum amount. Afterwards it will buy equipment up to the maximum value.
Recharger:
Automatically recharges your weapons.
Buff Food Tracker:
Displays a warning before the buff food runs out.
Cyrodiil Log:
This module shows information regarding Cyrodiil in your chat window.
Cyrodiil Status:
Shows the current state of active objectives. It includes the state of the flags, amount of deployed siege weapons and a counter, which tells you when the objective will flip the faction.
Enhancements:
Change settings related to the quest tracker, default compass, warnings and the respawn timer (camp).
Respawner:
Allows the set a key binding for resurrection at a camp or a keep. There are different key bindings for the camp and the keep.
Camp Preview:
If a camp is active on the quick slot, you’ll see the camp radius on your map. This doesn’t work with all MiniMaps.
Role Assignment:
Let’s you assign a default role to your character.
Synergy Prevention:
You can define a list of synergies which you won’t be able to use. Furthermore, it is possible to configure that list in a way that you are able to use a certain synergy as soon as all players flagged as “Synergy Role” are on cool down for this particular synergy.
Synergy Overview:
Shows you which player has used which synergy including the current cooldown of that player.
Campaign Auto Join:
Accepts the campaign invite automatically after 10 seconds. This module might be useful if you’re in queue and want to grab a new cup of coffee.
AvA Messages:
Allows you to enable / disable certain messages that appear in the middle of your screen while being in Cyrodiil (e.g. Depose Emperor Messages).
Group Share:
This module allows guild administrators (rank 1 to 3) to query certain information from the group members. That information may (depending on the configuration) include game settings, AddOn settings, stats, mundus stones, skills, equipment and CPs. Note that this feature is DISABLED by default.
More:
In addition there are further AddOn settings and modules, which aren’t final and there for testing (e.g. Templar).

The following Slash-Commands are implemented:
/ai <keyword> -> Activates auto invite on the given <keyword>. /ai will deactivate auto invite.
/rdk menu -> Opens the AddOn’s configuration menu
/rdk config -> Opens the configuration menu. You can export and import profiles in this menu.
/rdk admin -> Opens the admin menu for guild masters and guild officers (rank 1-3 is required)



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Nach nun fast zwei Jahren Entwicklungszeit stelle ich euch mein neues Addon „RdK Group Tool“ vor, das im Wesentlichen fürs PvP ausgelegt ist. Zu Beginn war es ausschließlich für unsere Gilde gedacht und hatte wenige Module, wovon aber mit der Zeit immer mehr hinzukamen. Bis es schließlich zu einem Ungetüm heranwuchs, was mich dazu trieb, es nicht mehr der ESO-Gemeinde vorzuenthalten. Denn es vereint nicht nur neue, sondern auch viele Funktionalitäten bekannter Addons. Und all das wurde in die unten aufgeführten Module untergebracht, die ihr je nach Bedarf zu- und abschalten sowie konfigurieren könnt.

Ein Ziel dabei war es, dass statt unzähliger Addons ein einziges genügt, um den Anforderungen des Gruppenspiels im PvP gerecht zu werden; ein weiteres, dass Berechnungen auf ein Minimum reduziert werden. So werden gewisse Berechnungen nur einmal ausgeführt, während mehrere Module zugleich darauf zugreifen; zum Beispiel wenn es darum geht, den Abstand zwischen Spielern zu ermitteln. Zudem wurden die Standardeinstellungen der Module so festgelegt, dass sie Sinn ergeben.

Des Weiteren verwendet RdK Group Tool sogenannte Map Pins, um Informationen innerhalb der Gruppe zu übermitteln, damit zum Beispiel die anderen sehen, ob deine Ulti voll ist, oder umgekehrt. Aber bitte beachtet: Da auch andere Addons diese Map Pins verwenden, kann es zu Konflikten kommen - sogar dazu, dass ihr vom Server fliegt. In dem Fall ist es notwendig, diese zu deaktivieren.

An dieser Stelle bedanke ich mich noch einmal bei allen, die mich in den letzten Monaten dabei unterstützt haben, das Addon für die Veröffentlichung startklar zu machen, insbesondere bei den Gilden, die an den Beta-Tests teilgenommen haben.

Es folgen die Module, die ich kurz beschreiben werde:

Profile:
Hier könnt ihr verschiedene Konfigurationsprofile anlegen, die ihr, ohne /reloadui einzugeben, auf euren Charakteren auswählen könnt.
Krone:
Hier kann eine größere Krone oder ein alternatives Symbol festgelegt werden, das dann über dem Gruppenleiter angezeigt wird.
Auto Invite:
Ermöglicht das automatisierte Einladen von Spielern in die Gruppe, nachdem diese einen zuvor festgelegten Text eingegeben haben.
Follow the Crown:
Hierzu gibt es vier Module: Ein Pfeil, der in Richtung Krone deutet. Eine Warnung, die bei zu großem Abstand zur Krone erscheint. Ein nervtötendes Audio-Signal, das im vorherigem Fall ertönt. Und ein Strahl, der die Krone zusätzlich hervorhebt.
Debuff-Übersicht (Warnung):
Zeigt die Anzahl Debuffs der Gruppenmitglieder an. Leider macht die API hier gelegentlich schlapp. So kommt es insbesondere bei großen Gruppen vor, dass keine Debuffs angezeigt werden.
Rapid-Übersicht:
Zeigt an, welche Gruppenmitgliedern Rapid haben und davon die Morphs wie Minor Expedition.
Ressourcenübersicht:
Zeigt die Ressourcen wie Ultimate, Stamina, Magicka aller Gruppenmitglieder wahlweise in einer geteilten oder kombinierten Übersicht an, inklusive zugeteilter Ulti-Gruppen.
Heilung und Schaden über Zeit:
Zeigt an, wer in der Gruppe wie viel Schaden und Heilung austeilt.
Tränkeübersicht:
Zeigt an, welche Gruppenmitglieder auf Cooldown sind, falls gegeben die Dauer des Buffs, der vor Unbeweglichkeit bewahrt, und die Art des Tranks, ob dieser zum Beispiel aus dem Kronenshop stammt oder hergestellt wurde.
Detonation Tracker:
Dieser zeigt die aktiven Detonationen der Spieler an.
Strahlen – Gruppenmitglieder:
Je nach Gruppenrolle, die im Modul „Rollenzuteilung“ zugewiesen wird, können unterschiedliche Strahlen definiert werden, sodass bestimmte Spieler hervorgehoben werden.
Ich sehe tote Menschen:
Verendete Gruppenmitglieder bekommen einen Strahl, der je nach Status der Wiederbelebung eine andere Farbe hat.
Yet Another Compass:
Ein anderes von mir entwickeltes Addon, das nun Bestandteil des RdK Group Tool ist.
Simple Compass:
Ein alternativer Kompass.
Belagerungshändler:
Ermöglicht euch den direkten Einkauf von Belagerungswaffen. Es wird zuerst versucht auf den Minimalwert aufzustocken und dann erst auf den maximalen.
Recharger - Seelensteine:
Lädt automatisch die Verzauberung von Waffen wieder auf und warnt, bevor die Seelensteine ausgehen.
Buff Food Tracker:
Warnt, bevor das Buff Food ausläuft.
Cyrodiil-Log:
Gibt diverse Informationen im Chat wieder.
Cyrodiilstatus:
Zeigt den Status von Burgen und Stellungen an, einschließlich deren Flaggenstatus, die Anzahl der Belagerungswaffen sowie die Dauer bis zur feindlichen Übernahme.
Diverses:
Diverse Einstellungen für Quest Tracker, Kompassverbesserungen, Warnungen und Respawn Timer für Zelte.
Respawner:
Erlaubt das Aufstehen in einem Zelt oder einer Burg per Knopfdruck, wofür sich jeweils eine Taste festlegen lässt.
Zeltvorschau:
Wenn das Zelt im Quickslot ist, wird auf der Karte schon vor dem Stellen des Zeltes der Radius angezeigt. Funktioniert nicht mit allen MiniMaps.
Rollenzuteilung:
Hier wird Gruppenrolle für den Charakter festgelegt, so zum Beispiel auch die „Synergierolle“.
Synergieunterdrückung:
Hier kann eine Liste von Synergien so definiert werden, dass solche nicht von jedem Spieler ausgelöst werden können, sondern nur von denen, welche die erforderliche „Synergierolle“ haben. Auch lässt sich hier festlegen, dass Synergien wieder von allen ausgelöst werden können, sobald alle mit „Synergierolle“ auf Cooldown sind.
Synergieübersicht:
Zeigt an, welche Spieler welche Synergien ausgelöst haben, inklusive deren Cooldowns.
Campaign Auto Join:
Nimmt die Kampagneneinladung nach 10 Sekunden automatisch an. Nützlich, falls man in einer Warteschlange ist und kurz einen Kaffee holen gehen will.
AvA-Nachrichten:
Erlaubt das Ausblenden bestimmter Nachrichten, die in der Mitte des Bildschirms angezeigt werden, zum Beispiel wer gerade Kaiser wurde.
Group Share:
Erlaubt den Gildenadministratoren (Rang 1-3) das Auslesen von Spieleinstellungen, Addon-Einstellungen, Statuspunkten, Mundussteinen, Skills, Ausrüstungen und CP-Verteilungen. Beachtet, dass diese Funktion standardmäßig NICHT aktiviert ist.

Des Weiteren gibt es noch generelle Addon-Einstellungen und Module wie „Templerheiler (Gruppe)“, die eher einen Testcharakter haben.

Die Module findet ihr im Spiel unter Einstellungen -> Erweiterungen -> RdK Group Tool.

Zusätzlich stehen euch noch die folgenden Befehle zur Verfügung:

/ai <keyword> -> aktiviert Auto Invite mit dem <keyword>.
/ai -> deaktiviert Auto Invite.
/rdk menu -> öffnet das Konfigurationsmenü.
/rdk config -> öffnet ein Menü, über welches Addon-Konfigurationen exportiert und importiert werden können.
/rdk admin -> öffnet das Adminmenü für Gildenleiter sowie Gildenoffiziere (Rang 1-3).



--------------------------------------------------------------------------------------
Après deux ans de développement, je vous présente mon nouvel add-on : „RdK Group Tool“. Il s'adresse essentiellement aux joueurs PvP. Au départ, il était exclusivement conçu pour notre guilde, avec un nombre réduit de modules, qui a augmenté au fil du temps, jusqu'à devenir une usine à gaz... ce qui m'a poussé à le retravailler à l'intention de toute la communauté de TESO. Il comporte non seulement des fonctionnalités nouvelles, mais il rassemble aussi de nombreux avantages jusqu'ici proposés par d'autres add-ons réputés. Tout ceci est hébergé dans les modules décrits ci-dessous, que l'on peut activer, désactiver et configurer à volonté.

Un des objectifs poursuivis était de proposer un add-on unique en lieu et place des innombrables add-ons disponibles, pour satisfaire les besoins d'un jeu en groupe en PvP. Un autre objectif était de réduire les calculs effectués au minimum. Ces calculs sont réalisés une fois, mais plusieurs modules accèdent aux résultats, par exemple, lorsqu'il s'agit de calculer la distance entre deux joueurs. Par ailleurs, les réglages par défaut ont été définis de telle sorte qu'ils soient utiles aux joueurs.

En outre, RdK Group Tool utilise les Map Pins, les marqueurs de carte, pour transmettre des informations au sein du groupe. Par exemple, tes camarades de groupe peuvent voir si ton ulti est pleine, donc disponible, et inversement. Faites attention cependant : l'utilisation simultanée de cette fonction avec d'autres add-ons qui utilisent également les Map Pins peut conduire à des conflits - ou bien carrément à être déconnecté du serveur. Dans ce cas, il est nécessaire de la désactiver.

Je remercie ici à nouveau tous les joueurs qui m'ont soutenu ces derniers mois, et m'ont aidé à parfaire cet add-on pour le rendre disponible à toute la communauté, et en particulier les guildes qui ont participé au bêta-tests.

Voici les modules que je souhaite brièvement décrire :

Profils:
Vous pouvez ici enregistrer plusieurs configurations que vous pourrez ensuite choisir pour chacun de vos personnages (sans passer par un /reloadui ).
Couronne: Vous permet de choisir une grosse couronne - ou un autre symbole - qui apparaîtra ensuite sur le chef de groupe.
Auto Invite:
Permet l'invitation automatisée de joueurs dans le groupe en fonction d'une chaîne de texte prédéfinie.
Suivez la couronne:
Ceci concerne 4 modules: une flèche qui indique la direction de la couronne ; un avertissement, qui apparaît si le chef de groupe est très éloigné ; un son insupportable pour les nerfs ;-) qui se déclenche également quand la couronne est très éloignée, et un rayon, qui éclaire le chef de groupe.
Aperçu des débuffs (Avertissement):
Montre le nombre de debuffs des membres du groupe. Malheureusement, l'API n'est pas top dans ce domaine. Dans le cas d'un grand groupe, il est possible que les debuffs ne soient pas indiqués.
Aperçu du speed-pvp:
Montre quels membres du groupe disposent de la manoeuvre rapide (et des morphs correspondants tels que l'expédition mineure).
Aperçu des ressources:
Montre les ressources telles que l'ulti, la vigueur, la magie, de tous les membres du groupe, dans un tableau séparé ou combiné (au choix). Ceci inclut les groupes d'ultis attribués.
Soins et dégâts sur la durée:
Montre qui dans le groupe dispense des soins et des dégâts - et combien.
Aperçu des potions:
Montre combien de membres du groupe sont en cooldown, le cas échéant la durée d'immunité contre les effets de contrôle et d'immobilisation, et le type de potion (par exemple, si c'est une potion à couronnes ou craftée).
Suiv des détonations:
Ce module montre les détonations actives des joueurs.
Rayons - membres du groupe:
Selon les rôles de groupe indiqués dans le module "répartition des rôles", vous pouvez définir des rayons différents, afin d'identifier chaque joueur en fonction de son rôle.
Je vois les morts:
Les membres du groupe tués reçoivent un rayon, de couleur différente en fonction du statut de leur résurrection.
Yet Another Compass:
Un autre add-on développé par mes soins, désormais partie intégrante de RdK Group Tool.
Simple Compass:
Une autre boussole.
Marchand de siège:
Vous permet d'acheter directement auprès du marchand d'armes de siège. Le restockage se fait d'abord sur les valeurs minimales, puis sur les maximales.
Recharger - Pierres d'âme:
Recharge automatiquement les armes et prévient avant que les pierres d'âmes soient épuisées.
Suivi des buffs de nourriture:
Alerte avant que le buff de nourriture expire.
Journal de Cyrodiil:
Envoie des informations diverses dans la fenêtre de chat.
Statut de Cyrodiil:
Montre les statuts des forteresses et des positions, y inclus leur statut de drapeau, le nombre d'armes de sièges et la durée avant la prise de pouvoir de l'ennemi.
Divers:
Réglages et options diverses pour suivre les quêtes, améliorer la boussole, alertes et temps de repop des tentes.
Respawner:
Permet de ressusciter dans une tente ou une forteresse d'une simple touche de raccourci configurable à volonté.
Aperçu des tentes:
Si la tente est dans les raccourcis d'objet, le périmètre de la tente est indiqué sur la carte avant même de poser la tente. Fonctionne avec la plupart des minimaps - mais pas toutes.
Répartition des rôles:
Permet de définir le rôle de chaque membre du groupe, comme par exemple le rôle de "synergie".
Renforcement des synergies:
Permet d'établir une liste de synergies qui ne peuvent pas être déclenchées par n'importe quel joueur, mais seulement par les joueurs dont le rôle a été défini comme tel dans les options "rôle de synergie". Si tous les joueurs "synergie" sont en phase de cooldown, on peut choisir si n'importe quel joueur peut à nouveau activer la synergie.
Aperçu des synergies:
Montre quels joueurs ont activé quelles synergies, avec leurs cooldowns respectifs.
Campaign Auto Join:
Accepte l'invitation à rejoindre la campagne automatiquement, après 10 secondes. Pratique si on attend d'être invité dans une campagne mais qu'on est parti préparer le café .
RvR-News:
Permet de paramétrer certaines annonces qui apparaissent au centre de l'écran - comme par exemple le couronnement d'un nouvel empereur.
Group Share:
Permet aux administrateurs de guilde (rang 1 à 3) de voir les réglages de jeu, les paramétrage d'add-on, points de statut, pierres de Mundus, compétences, équipement et points de champion. Notez que cette fonction est désactivée par défaut.
Autres:
Certains réglages et modules, comme par exemple "Soigneur templier en champ de bataille", sont destinés aux tests.

Vous trouverez ces modules en jeu sous le réglage "Add-on" => RdK Group Tool.

Vous disposez en plus des lignes de commande suivantes :

/ai <keyword> -> active l'invitation automatique avec le mot-clé <keyword>.
/ai -> désactive l'invitation automatique.
/rdk menu -> ouvre le menu de configuration.
/rdk config -> ouvre un menu qui permet d'importer et d'exporter ses configurations.
/rdk admin -> ouvre le menu administrateur pour les chefs de guilde et les officiers(Rang 1-3).

--------------------------------------------------------------------------------------
Thanks to: Graham and Nita for the translations.
Version 2.0.7:
------------------------------------------------------------
Bug Fix: DBO Bugged Debuffs

Version 2.0.6:
------------------------------------------------------------
Bug: Player Sort RO fixed

Version 2.0.5:
------------------------------------------------------------
Bug Fix: DBO Bugged Debuffs

Version 2.0.4:
------------------------------------------------------------
Enhancement: Remove not purgeable (bug) debuffs from DBO

Version 2.0.3:
------------------------------------------------------------
- Enhancement: French Translation DBO
- Enhancement: Scaling for DBO
- Bug: DBO Update Handling
- Libraries updated / API version bump

Version 2.0.2:
------------------------------------------------------------
- Enhancement: Debug Overview is working with map pins now. It is using already existing map pins to transfer the data (Resource Overview, Synergy Overview, Healing Damage Meter)


Version 2.0.1:
------------------------------------------------------------
- Detonation Tracker -> Detonation / Shalk Tracker
- Bug: FTCV flickering Arrow
- Rework Library Loading
- Bug: French translation file issue
Archived Files (7)
File Name
Version
Size
Uploader
Date
2.0.6
3MB
Sordrak
11/11/19 01:05 PM
2.0.5
3MB
Sordrak
11/07/19 07:16 AM
2.0.4
3MB
Sordrak
11/03/19 07:41 AM
2.0.3
3MB
Sordrak
10/21/19 12:27 PM
2.0.2
3MB
Sordrak
10/18/19 09:57 AM
2.0.1
3MB
Sordrak
10/13/19 11:16 AM
2.0.0
3MB
10/05/19 06:33 AM


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Unread Yesterday, 02:55 PM  
Ciannicay

Forum posts: 3
File comments: 46
Uploads: 0
Re: Re: Re: Re: Roles renameable

Originally Posted by Sordrak
Originally Posted by Ciannicay

(...)

Sorry, i should have proofread my text once more so the "I'd like to" instead of "I" would not have slipped by
That sentence should have read "I'd like to use your addon in PvE in trials like AA and such." i rewrote the sentence a few times and those few letters somehow got lost I am so sorry.
I do indeed only plan to use it there.
But i will give it a try if it is really not working in trials (that would be a pity).

I did not get it that the roles are self assigned by every player and propagated using map-pings.
I thought the role assignment would be only for my client with no further dependencies.
With that in mind I'd say my idea would not be easy to implement with reasonable effort.

The idea of default roles might still work, especially if you just add 3 more beam settings and maybe have em work PvE only (toggle)? But that would be out of your PvP focus.

Even if all those ideas wont work/be implemented i am so thankful that you did program this addon with its beams for dead players. I'm always having such a hard time to find them beneath all those sparkling effects and other corpses - simply splendid.

I am curious how it works in cyrodil, but i haven't had time to venture there.

Kind regards
Ciannicay
Hmmm the default role assignment could be a bit difficult and tricky.
Btw. the I See Dead People module shouldn't work in trials as well. Did you test that part?
In case you want to run other ulti sharing (or map pin sharing) addons at the same time, ensure that you disable the rdk group tool networking.

Further feedback is welcome.
I did test it and you're right no beams at all. :cry:

I am running BanditsUI and its sharings - works flawlessly so far.
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Unread Yesterday, 01:20 PM  
Sordrak
 
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Forum posts: 38
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Uploads: 4
Re: Re: Re: Roles renameable

Originally Posted by Ciannicay
Originally Posted by Sordrak
Originally Posted by Ciannicay
Your addon enabled me to get rid of 7 other addons in total. Thats great. Thanks a real lot!
And i am not finished reviewing my plenthora of addons yet.

And i do have some ideas as well:

Is there a way to rename the roles?
They might be configurable in some way already as multi language support would need that capability IMHO.

I use your addon in PvE in trials like AA and such.
I suffer from a slight vision impairment and the beams really help a great deal to identify the right group members let alone find the corpses i should resurrect. But assigning the roles, when joining the group as a replacement, is quite a bit of work and the delay tends to annoy my guildmates.
Thus:
Is there be a way to automatically assign default roles to the usual ones (tank/dd/heal) upon joining the group and still having the ability to change the assignments afterwards?

Kind regards
Ciannicay

<edit>I filed both ideas as feature requests</edit>
I'm a bit surprised. I thought beams do not work in trials. At least that's what was said in the articles I've read.

Could you provide me both a screenshot and your configuration? I'd like to take a look at that.
Get the config with "/rdk config" -> Export profile. Select all text (select all button) and copy it to a file or upload it somewhere (i think it should be ~18KB in size).

Before i give an answer to your questions i'd like to explain a few things regarding the addon:
It was meant to be a PvP addon. There are features that had to be implemented differently than you would do it in PvE land. So it is not optimized for PvE. Nonetheless, many features should work properly.

So let's talk about the role concept:
The current roles should describe most of the roles you use in PvP. Every player can assign themselves a default role (the module should be called role assignment). This role will be propagated through map pins. So there is no need to set everything manually with each new raid as players have flagged themselves. One role (Synergy) furthermore has a special meaning in regards of the synergy prevention module.

The issue now is, that you send an ID with your map pins to tell the others which role ID you have. If everyone could define role names, this would be very chaotic and everyone would have to change the role names to match each others configuration. That was the reason i used fixed values instead of a user configuration.

The other issue you might experience is that you do not want to enable networking as this might interfere with other addons you are using in regards of map pins (which might result in getting you kicked from the server).

I'll have to think about this. I might implement a feature that will remember other players role assignments in case of recreating a group so you'd have to do this once and then you're set for further groups with the same players. But i do not see a simple solution for the role rename feature request.

But again, i'll have to think about both requests a bit.

Btw. if you're the only one using the addon you could edit the language file. This would be a temporary solution and would require you to change the file with every single addon update. If you want to do that, edit your language file (RdKGroupTool/lang/xx.lua) and look for the following lines:
Code:
RdKGToolUtilGroup.constants.ROLE_RAPID = "Rapid"
RdKGToolUtilGroup.constants.ROLE_PURGE = "Purge"
RdKGToolUtilGroup.constants.ROLE_HEAL = "Healer"
RdKGToolUtilGroup.constants.ROLE_DD = "DD"
RdKGToolUtilGroup.constants.ROLE_SYNERGY = "Synergy"
RdKGToolUtilGroup.constants.ROLE_CC = "CC"
RdKGToolUtilGroup.constants.ROLE_SUPPORT = "Support"
RdKGToolUtilGroup.constants.ROLE_PLACEHOLDER = "Undefined"
RdKGToolUtilGroup.constants.ROLE_APPLICANT = "Applicant"
Sorry, i should have proofread my text once more so the "I'd like to" instead of "I" would not have slipped by
That sentence should have read "I'd like to use your addon in PvE in trials like AA and such." i rewrote the sentence a few times and those few letters somehow got lost I am so sorry.
I do indeed only plan to use it there.
But i will give it a try if it is really not working in trials (that would be a pity).

I did not get it that the roles are self assigned by every player and propagated using map-pings.
I thought the role assignment would be only for my client with no further dependencies.
With that in mind I'd say my idea would not be easy to implement with reasonable effort.

The idea of default roles might still work, especially if you just add 3 more beam settings and maybe have em work PvE only (toggle)? But that would be out of your PvP focus.

Even if all those ideas wont work/be implemented i am so thankful that you did program this addon with its beams for dead players. I'm always having such a hard time to find them beneath all those sparkling effects and other corpses - simply splendid.

I am curious how it works in cyrodil, but i haven't had time to venture there.

Kind regards
Ciannicay
Hmmm the default role assignment could be a bit difficult and tricky.
Btw. the I See Dead People module shouldn't work in trials as well. Did you test that part?
In case you want to run other ulti sharing (or map pin sharing) addons at the same time, ensure that you disable the rdk group tool networking.

Further feedback is welcome.
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Unread Yesterday, 12:11 PM  
Ciannicay

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Re: Re: Roles renameable

Originally Posted by Sordrak
Originally Posted by Ciannicay
Your addon enabled me to get rid of 7 other addons in total. Thats great. Thanks a real lot!
And i am not finished reviewing my plenthora of addons yet.

And i do have some ideas as well:

Is there a way to rename the roles?
They might be configurable in some way already as multi language support would need that capability IMHO.

I use your addon in PvE in trials like AA and such.
I suffer from a slight vision impairment and the beams really help a great deal to identify the right group members let alone find the corpses i should resurrect. But assigning the roles, when joining the group as a replacement, is quite a bit of work and the delay tends to annoy my guildmates.
Thus:
Is there be a way to automatically assign default roles to the usual ones (tank/dd/heal) upon joining the group and still having the ability to change the assignments afterwards?

Kind regards
Ciannicay

<edit>I filed both ideas as feature requests</edit>
I'm a bit surprised. I thought beams do not work in trials. At least that's what was said in the articles I've read.

Could you provide me both a screenshot and your configuration? I'd like to take a look at that.
Get the config with "/rdk config" -> Export profile. Select all text (select all button) and copy it to a file or upload it somewhere (i think it should be ~18KB in size).

Before i give an answer to your questions i'd like to explain a few things regarding the addon:
It was meant to be a PvP addon. There are features that had to be implemented differently than you would do it in PvE land. So it is not optimized for PvE. Nonetheless, many features should work properly.

So let's talk about the role concept:
The current roles should describe most of the roles you use in PvP. Every player can assign themselves a default role (the module should be called role assignment). This role will be propagated through map pins. So there is no need to set everything manually with each new raid as players have flagged themselves. One role (Synergy) furthermore has a special meaning in regards of the synergy prevention module.

The issue now is, that you send an ID with your map pins to tell the others which role ID you have. If everyone could define role names, this would be very chaotic and everyone would have to change the role names to match each others configuration. That was the reason i used fixed values instead of a user configuration.

The other issue you might experience is that you do not want to enable networking as this might interfere with other addons you are using in regards of map pins (which might result in getting you kicked from the server).

I'll have to think about this. I might implement a feature that will remember other players role assignments in case of recreating a group so you'd have to do this once and then you're set for further groups with the same players. But i do not see a simple solution for the role rename feature request.

But again, i'll have to think about both requests a bit.

Btw. if you're the only one using the addon you could edit the language file. This would be a temporary solution and would require you to change the file with every single addon update. If you want to do that, edit your language file (RdKGroupTool/lang/xx.lua) and look for the following lines:
Code:
RdKGToolUtilGroup.constants.ROLE_RAPID = "Rapid"
RdKGToolUtilGroup.constants.ROLE_PURGE = "Purge"
RdKGToolUtilGroup.constants.ROLE_HEAL = "Healer"
RdKGToolUtilGroup.constants.ROLE_DD = "DD"
RdKGToolUtilGroup.constants.ROLE_SYNERGY = "Synergy"
RdKGToolUtilGroup.constants.ROLE_CC = "CC"
RdKGToolUtilGroup.constants.ROLE_SUPPORT = "Support"
RdKGToolUtilGroup.constants.ROLE_PLACEHOLDER = "Undefined"
RdKGToolUtilGroup.constants.ROLE_APPLICANT = "Applicant"
Sorry, i should have proofread my text once more so the "I'd like to" instead of "I" would not have slipped by
That sentence should have read "I'd like to use your addon in PvE in trials like AA and such." i rewrote the sentence a few times and those few letters somehow got lost I am so sorry.
I do indeed only plan to use it there.
But i will give it a try if it is really not working in trials (that would be a pity).

I did not get it that the roles are self assigned by every player and propagated using map-pings.
I thought the role assignment would be only for my client with no further dependencies.
With that in mind I'd say my idea would not be easy to implement with reasonable effort.

The idea of default roles might still work, especially if you just add 3 more beam settings and maybe have em work PvE only (toggle)? But that would be out of your PvP focus.

Even if all those ideas wont work/be implemented i am so thankful that you did program this addon with its beams for dead players. I'm always having such a hard time to find them beneath all those sparkling effects and other corpses - simply splendid.

I am curious how it works in cyrodil, but i haven't had time to venture there.

Kind regards
Ciannicay

<edit>I went to nMOL to test it, and sadly you are right, beams wont work in trials (god only knows why).</edit>
Last edited by Ciannicay : 11/18/19 at 02:49 PM.
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Unread Yesterday, 08:40 AM  
Sordrak
 
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Re: beam

Originally Posted by lord Crull
subsampling is on high but not working. Holt will probably have a wheel or get used to the long beam
Do you use an addon that adjusts game settings while in cyrodiil?

Could you please disable all other addons to test if it is related to other addons running at the same time?
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Unread Yesterday, 08:17 AM  
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beam

subsampling is on high but not working. Holt will probably have a wheel or get used to the long beam
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Unread Yesterday, 07:45 AM  
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Re: Problem with map

Originally Posted by ShortTripToHell
Dear,

Last week we changed from another addon to your RdK group tool. This is simply the best addon for our group raids. The beams are perfect and easy to follow, the det tracker is perfect, buffs, debuffs... I love it all.

So first of all a big thank you for developing this!

Yesterday during the raid some people complained about having a big sun over their map ( I hope I can add a screenshot of this ). I tried figuring out if this is another addon causing issues but even without any other addon they kept having problems. According to one of my members it comes and goes so I don't really know.

Could you see if there is a bug or a setting?

https://imgur.com/w4Uz6eD ( link to photo of problem )

Best regards

Short
Until now I've heard only once of this. And i don't think this makes much sense at all (and do not think it is related to this addon, but nonetheless, i'll have second look). I personally haven't experienced this once so i can't really tell what this is.

Debugging such an issue without having the issue yourself is quite painful.

Therefore, I have to ask you if you could provide additional information:
- How many players had this issue
- Could you please provide all configurations of these players (/rdk config)
- Could you provide a list of other addons these players have installed as well
- Is it possible for some of them to reproduce this issue?
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Unread Yesterday, 06:16 AM  
ShortTripToHell

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Problem with map

Dear,

Last week we changed from another addon to your RdK group tool. This is simply the best addon for our group raids. The beams are perfect and easy to follow, the det tracker is perfect, buffs, debuffs... I love it all.

So first of all a big thank you for developing this!

Yesterday during the raid some people complained about having a big sun over their map ( I hope I can add a screenshot of this ). I tried figuring out if this is another addon causing issues but even without any other addon they kept having problems. According to one of my members it comes and goes so I don't really know.

Could you see if there is a bug or a setting?

https://imgur.com/w4Uz6eD ( link to photo of problem )

Best regards

Short
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Unread Yesterday, 05:15 AM  
Sordrak
 
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Re: Roles renameable

Originally Posted by Ciannicay
Your addon enabled me to get rid of 7 other addons in total. Thats great. Thanks a real lot!
And i am not finished reviewing my plenthora of addons yet.

And i do have some ideas as well:

Is there a way to rename the roles?
They might be configurable in some way already as multi language support would need that capability IMHO.

I use your addon in PvE in trials like AA and such.
I suffer from a slight vision impairment and the beams really help a great deal to identify the right group members let alone find the corpses i should resurrect. But assigning the roles, when joining the group as a replacement, is quite a bit of work and the delay tends to annoy my guildmates.
Thus:
Is there be a way to automatically assign default roles to the usual ones (tank/dd/heal) upon joining the group and still having the ability to change the assignments afterwards?

Kind regards
Ciannicay

<edit>I filed both ideas as feature requests</edit>
I'm a bit surprised. I thought beams do not work in trials. At least that's what was said in the articles I've read.

Could you provide me both a screenshot and your configuration? I'd like to take a look at that.
Get the config with "/rdk config" -> Export profile. Select all text (select all button) and copy it to a file or upload it somewhere (i think it should be ~18KB in size).

Before i give an answer to your questions i'd like to explain a few things regarding the addon:
It was meant to be a PvP addon. There are features that had to be implemented differently than you would do it in PvE land. So it is not optimized for PvE. Nonetheless, many features should work properly.

So let's talk about the role concept:
The current roles should describe most of the roles you use in PvP. Every player can assign themselves a default role (the module should be called role assignment). This role will be propagated through map pins. So there is no need to set everything manually with each new raid as players have flagged themselves. One role (Synergy) furthermore has a special meaning in regards of the synergy prevention module.

The issue now is, that you send an ID with your map pins to tell the others which role ID you have. If everyone could define role names, this would be very chaotic and everyone would have to change the role names to match each others configuration. That was the reason i used fixed values instead of a user configuration.

The other issue you might experience is that you do not want to enable networking as this might interfere with other addons you are using in regards of map pins (which might result in getting you kicked from the server).

I'll have to think about this. I might implement a feature that will remember other players role assignments in case of recreating a group so you'd have to do this once and then you're set for further groups with the same players. But i do not see a simple solution for the role rename feature request.

But again, i'll have to think about both requests a bit.

Btw. if you're the only one using the addon you could edit the language file. This would be a temporary solution and would require you to change the file with every single addon update. If you want to do that, edit your language file (RdKGroupTool/lang/xx.lua) and look for the following lines:
Code:
RdKGToolUtilGroup.constants.ROLE_RAPID = "Rapid"
RdKGToolUtilGroup.constants.ROLE_PURGE = "Purge"
RdKGToolUtilGroup.constants.ROLE_HEAL = "Healer"
RdKGToolUtilGroup.constants.ROLE_DD = "DD"
RdKGToolUtilGroup.constants.ROLE_SYNERGY = "Synergy"
RdKGToolUtilGroup.constants.ROLE_CC = "CC"
RdKGToolUtilGroup.constants.ROLE_SUPPORT = "Support"
RdKGToolUtilGroup.constants.ROLE_PLACEHOLDER = "Undefined"
RdKGToolUtilGroup.constants.ROLE_APPLICANT = "Applicant"
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Unread Yesterday, 03:27 AM  
Ciannicay

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Question Roles renameable

Your addon enabled me to get rid of 7 other addons in total. Thats great. Thanks a real lot!
And i am not finished reviewing my plenthora of addons yet.

And i do have some ideas as well:

Is there a way to rename the roles?
They might be configurable in some way already as multi language support would need that capability IMHO.

I use your addon in PvE in trials like AA and such.
I suffer from a slight vision impairment and the beams really help a great deal to identify the right group members let alone find the corpses i should resurrect. But assigning the roles, when joining the group as a replacement, is quite a bit of work and the delay tends to annoy my guildmates.
Thus:
Is there be a way to automatically assign default roles to the usual ones (tank/dd/heal) upon joining the group and still having the ability to change the assignments afterwards?

Kind regards
Ciannicay

<edit>I filed both ideas as feature requests</edit>
Last edited by Ciannicay : 11/18/19 at 03:44 AM.
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Unread 11/16/19, 07:57 PM  
Sordrak
 
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Re: Movable Items

Originally Posted by nait
Awesome addon combining some features from a few others, and new ones. Your proxy/shalk tracking is beautiful.

The only issue I have right now that the respawn timer from enhancements can't be moved.

Thanks!
Thanks for the feedback. That one is already on my tracking list. But as you might have guessed, it is a matter of time and priorities. So i can't give a date when this will be changed.
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Unread 11/16/19, 03:06 PM  
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Movable Items

Awesome addon combining some features from a few others, and new ones. Your proxy/shalk tracking is beautiful.

The only issue I have right now that the respawn timer from enhancements can't be moved.

Thanks!
Last edited by nait : 11/16/19 at 04:41 PM.
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Unread 11/16/19, 05:32 AM  
Sordrak
 
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Re: crown beam

Originally Posted by lord Crull
Hi Sordrak,

your addon is perfect, but I have one problem whit crown beam and others beam or I am only stupid my teamplayeers have the beams ok only I have same extras thanks for you answer and apologize my English. lord_Crull (Strazci Tamrielu - STA - Bahlokdaan)
Hi Crull

This depends on your game's graphic settings. You will have to set the SubSampling Quality to High for this feature to work properly.
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Unread 11/15/19, 08:08 AM  
lord Crull

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crown beam

Hi Sordrak,

your addon is perfect, but I have one problem whit crown beam and others beam or I am only stupid my teamplayeers have the beams ok only I have same extras thanks for you answer and apologize my English. lord_Crull (Strazci Tamrielu - STA - Bahlokdaan)
Last edited by lord Crull : 11/15/19 at 08:09 AM.
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Unread 10/19/19, 05:27 PM  
Sordrak
 
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Originally Posted by Phuein
Hey. Awesome addon. Can you make the Respawn Timer moveable? It defaults under the chat (bottom left.) It's the only thingy I can't move around.

Also, I just switched from PoC to your addon, because yours is more fleshed out. But the other addon would automatically identify the main ultimate every group member is using (automatic or manually selected.) Could yours do the same?

Thanks!
Thanks for your feedback.

There are a lot of things on my ToDo list. I'll add your requests but can't tell you when these things will be added due to other things having a higher priority.

Btw. has your issue with Yet another Compass been solved by using RdK Group Tool?
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Unread 10/19/19, 03:52 PM  
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Hey. Awesome addon. Can you make the Respawn Timer moveable? It defaults under the chat (bottom left.) It's the only thingy I can't move around.

Also, I just switched from PoC to your addon, because yours is more fleshed out. But the other addon would automatically identify the main ultimate every group member is using (automatic or manually selected.) Could yours do the same?

Thanks!
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Last edited by Phuein : 10/19/19 at 04:03 PM.
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