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Updated: 11/28/19 01:31 AM
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Dragonhold (5.2.5)
Updated:11/28/19 01:31 AM
Created:11/22/19 11:47 AM
Monthly downloads:201
Total downloads:203
Favorites:2
MD5:
5.2.5
TGC
Version: 0.0.13
by: alexdragian [More]
Build to help The Gaming Council guild members, now shared for others to benefit from the add-on. Mostly guild related management as well as other quality of life enhancements.
Features:
* Target guild invites via key mapping.
* Hide map icons via key mapping.
* Curated item set data to know what is good and what is not.
Fixed inventory issue with Maarselok set. Removed unused libraries.
Archived Files (3)
File Name
Version
Size
Uploader
Date
 TGC
0.0.12
174kB
alexdragian
11/25/19 01:05 PM
 TGC
0.0.11
183kB
alexdragian
11/23/19 08:26 PM
 TGC
0.0.10
106kB
11/22/19 11:47 AM


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Unread 11/25/19, 01:08 PM  
alexdragian
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Libraries cleaned

I removed internal dependencies. As well as removed some of the test features to be added back in later. This should resolve any issues with other Addons.
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Unread 11/24/19, 03:27 PM  
Rhyono
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You'll also want to make users install the libraries separately, rather than bundle them (even as dependencies). Your version of LAM for example would not function. The only reason you aren't getting complaints is because everyone has r30 installed.
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Unread 11/24/19, 02:53 PM  
alexdragian
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Re: Interferes with Craftstore.

Originally Posted by MadDragon
When I install TGC, I get the following error. Removing TGC makes the error go away. Copying conversation with Rhyono. I've uninstalled TGC until further notice, since I need Craftstore more.

Originally Posted by Rhyono
Originally Posted by MadDragon
Since the last update I've been getting the following error. Although "Add Ons" menu says it's loaded, it's not actually active and can't be brought up using bound keys.

UI Error

user:/AddOns/CraftStoreFixedAndImproved/CraftStore_Events.lua:327: function expected instead of nil
stack traceback:
user:/AddOns/CraftStoreFixedAndImproved/CraftStore_Events.lua:327: in function 'CS.OnAddOnLoaded'
<Locals> eventCode = 65536, addOnName = "CraftStoreFixedAndImproved" </Locals>
That error should only be possible if you were missing LibBinaryEncode, but that's a dependency, so I don't know how you got that far without it working. Unless something is interfering with LBE. Nothing about that changed in the latest update.
This is due to how I built the libraries into the mod rather then setting them as dependencies. I will work on correcting this in the next version.
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Unread 11/24/19, 02:52 PM  
alexdragian
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Re: Re: Re: Where? How?

Originally Posted by MadDragon
Originally Posted by alexdragian
I didn't setup the folder structure correctly on my first version the new version fixed that issue.
AHA! OK, now I'm seeing something. Thanks for that. Looks like it could be useful in clearing my inventory of "junk". Which is very useful indeed. That said, is there a way to over-ride the "junk" determination? Some sets marked "junk" are still useful to me in questing, for instance.
Adding customization will be done after all the sets get put in, right now I am still missing a few sets in the database. But I agree allowing an override would be beneficial, but there is going to be more then just the set determination as not all item types within the set have a worth.
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Unread 11/24/19, 02:31 PM  
MadDragon

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Interferes with Craftstore.

When I install TGC, I get the following error. Removing TGC makes the error go away. Copying conversation with Rhyono. I've uninstalled TGC until further notice, since I need Craftstore more.

Originally Posted by Rhyono
Originally Posted by MadDragon
Since the last update I've been getting the following error. Although "Add Ons" menu says it's loaded, it's not actually active and can't be brought up using bound keys.

UI Error

user:/AddOns/CraftStoreFixedAndImproved/CraftStore_Events.lua:327: function expected instead of nil
stack traceback:
user:/AddOns/CraftStoreFixedAndImproved/CraftStore_Events.lua:327: in function 'CS.OnAddOnLoaded'
<Locals> eventCode = 65536, addOnName = "CraftStoreFixedAndImproved" </Locals>
That error should only be possible if you were missing LibBinaryEncode, but that's a dependency, so I don't know how you got that far without it working. Unless something is interfering with LBE. Nothing about that changed in the latest update.
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Unread 11/24/19, 11:51 AM  
MadDragon

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Re: Re: Where? How?

Originally Posted by alexdragian
I didn't setup the folder structure correctly on my first version the new version fixed that issue.
AHA! OK, now I'm seeing something. Thanks for that. Looks like it could be useful in clearing my inventory of "junk". Which is very useful indeed. That said, is there a way to over-ride the "junk" determination? Some sets marked "junk" are still useful to me in questing, for instance.
Last edited by MadDragon : 11/24/19 at 11:55 AM.
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Unread 11/24/19, 03:54 AM  
Techwolf
 
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Re: Wait for updates

Originally Posted by alexdragian
The guild is curating set and build data. The next update will add more icons and display limited build data as well as set the ground work for a full build database in-game.
This can be a really usefull AddOn. Take a look at "Itemization Browser", the only thing missing in that addon is info added to item info popups that rate the items sets, like Hunding Rage best for beginning stamina characters and so on. Right now, I have to use two AddOns and manually select each set to auto tag as junk and another AddOn to show the junk icon in deconing window.

If this AddOn does more then rate the sets, please make sure there is a setting to disable the extra stuff to minimized performance impact of not used features.

Please have the item set rating show up in the deconing window and in the item info popup on mouse over in the inventory window.

Feature request: Allow the user to personally set the rating of each item to something different then recommended.

Note that I have not tried this AddOn yet. But will after the next update to see how the rating system goes.

There is a "LibSets" lib that may be useful.
Last edited by Techwolf : 11/24/19 at 03:57 AM.
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Unread 11/23/19, 08:24 PM  
alexdragian
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Re: Where? How?

Originally Posted by MadDragon
OK, so I've installed it in Minion, reloaded the UI in game, and... nothing?
Does not seem to show up in Add-Ons, nothing in Settings->Addons, nothing in Controls->Addon Keybinds.

I'm probably missing a step. Where and how is this addon supposed to be used?
I didn't setup the folder structure correctly on my first version the new version fixed that issue.
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Unread 11/23/19, 06:30 PM  
MadDragon

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Where? How?

OK, so I've installed it in Minion, reloaded the UI in game, and... nothing?
Does not seem to show up in Add-Ons, nothing in Settings->Addons, nothing in Controls->Addon Keybinds.

I'm probably missing a step. Where and how is this addon supposed to be used?
Last edited by MadDragon : 11/23/19 at 06:32 PM.
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Unread 11/23/19, 01:05 PM  
alexdragian
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Post Wait for updates

The guild is curating set and build data. The next update will add more icons and display limited build data as well as set the ground work for a full build database in-game.
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Unread 11/22/19, 09:49 PM  
ChrisK

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Thanks for posting this very interesting addon!

Looking through the code, the Set Information looks like an absolute treasure - a great resource!

Sadly, in-game I cannot see any of the tooltips that would display this information. The only indication I see is some items get marked with the trash-bucket symbol.

Any advice?
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