Download
(77 Kb)
Download
Updated: 06/06/24 11:01 PM
Pictures
File Info
Compatibility:
Gold Road (10.0.0)
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:06/06/24 11:01 PM
Created:06/02/20 01:37 PM
Monthly downloads:12,045
Total downloads:1,336,823
Favorites:413
MD5:
Categories:Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods
10.0.0
Display Leads - with Location Info  Popular! (More than 5000 hits)
Version: 42.1
by: remosito [More]




Credits:
Original Detailed Location Information was created by @inklings ( https://www.twitch.tv/inklings )

Thanks so much for letting me use it!


Big Thanks as welll to esoui's frozenhamster for transforming @inklings multisheet info into one table for me.

UPDATE:
Addon is now ready for Translation into other languages if anybody is interested.

Thanks to Hasenwarrior and Orejana for translation of UI strings and Location Data into German.
Thanks to Jakez31 for translation into French.
Thanks to AWEyeforaneye for translations into Russian
[/size]



This Addon displays Leads in all their glory.

Either via /displayleads or keyboard shortcut

With a lot of information, including detailed Lead Location in a tooltip.

It as well has a ton of filters. Of Note of those:

Major Filters:
- Can Scry : Shows only Leads you have found but not yet scried
- Can Find : Shows only Leads you can find (no unscried yet Leads and no non-repeatable found ones)
- Missing Codex : Only shows Leads you can find which have missing Codex Info. Aka the Lore Completionists Filter

Zone Filters:
- Current Zone : Only Shows Leads pertaining to the current zone. Changes as you travel through Tamriel
- No minor DLC : Excludes all the non-Chapter DLC (Murkmire, Dragonguard, Clockwork City, Wrothgar,..)

Set/Type Filters :
- Multipart Antiquities: Only shows the juicy multipart Antiquity Leads

The three Filters are logical ANDs

So "Can Find" "Current Zone" "Multipart" will only show missing leads for the current zone for multipart Antiquities

Enjoy
42.1
- all U42 Locations
- fix for Blackwood Tapestry Difficulty (thanks zelenin)

42.0
- good first batch of U42 Locations

41.0
- Update 41 Locations

40.4
- Last U40 lead location reported. No bugged ones this time :-)

40.3
- All U40 locations but "Infinite Tome Cover" have been reported
- will be away for the next few days....

40.2
- more U40 locations

40.1
- first batch of reported U40 locations

40.0
- ready for U40
- added Lighting to non-mulitpart antiquites. hope works for non-english too

38.5
- some reported treasure chests ended up being treasure map chest
- additional locations found

38.4
- more german translations
- fixes and additions

38.3
- fix for german translation

38.2
- now with all Necrom locations

38.1
- all but 6 of the U38 lead locations

38.0
- pre U38 update with leads found on PTS

36.9
- updated German translations thanks to Neverlands :-)

36.8
- fix for nil error bug in russian locations file

36.7
- last 2 leads for U36

36.6
- multipart antiquities now track if leads are dug out more than others
- leads that cant be found currently (above multiparts or non-repeatable) are strikethrough
- latest dlc now both in left as well as middle filters
- more german translations
- location corrections
- 2 leads still bugged

36.5
- German Translations thanks to Neverlands
- all but 2 U36 Leads (2 probably bugged)
- zone info if different from Galen
- Group Dungeon data for alerts

36.4
- more U36 Locations
- dropdowns now scrollable

36.3
- more U36 Locations

36.2
- First night of U36 Leads found

36.1
- Mythics info displayed in tooltip
- few locations found on PTS

36.0
- change Versioning to match zos update numbers
- ready for Firesong Antiquities on PTS

3.4.7
- hopefully german translations that were supposed to be in 3.4.7

3.4.6
- zoneid fixes
- more german translations thanks to Neverlands

3.4.5
- French translations thanks to Jacque Ferrec
- German translations thanks to Neverlands

3.4.4.
- Last location
- Better fixloc descriptions from Kelinmiriel (thanks a bunch)

3.4.3
- all but one High Isle Lead

3.4.2
- First High Isle Locations from Live

3.4.1
- First High Isle Lead Locations

3.4.0
- High Isle PTS ready

3.0.6
- all deadlands locations
- spelling fixes

3.0.5
- french translations (thanks Jacques)
- zone info for leads that are found outside of deadlands

3.0.4
- more locations (only 1 missing plus 1 bugged)
- french translations (thanks Jacques)

3.0.3
- bug fixes and more deadlands locdata

3.0.2
- first deadlands locations

3.0.1
- fix german locations data file

3.0.0
- some fixes
- translations
- deadlands dlc antiquities

2.9.6
- fix for GD location
- some more D WB locations

2.9.5
- more Lead locations

2.9.4
- Fix for PTS debug output
- More Lead locations

2.9.3
- Blackmoor hitting live servers update
- there are still quite a few lead locations missing

2.9.2
- Update with more locations found so far on pts

2.9.1
- Itemids for new mythic items (for tooltip description)
- update api version to flames of ambition
- first location data
- set all others to unknown
- added new leads to de,fr,ru files

2.9.0
- First version to support tracking down 56 new Leads for Blackwood
- Disclaimer...not everything working correctly yet..Need to track down itemids and other stuff first

2.8.0
- Added new Antique Map for Western Skyrim from Update 29

2.7.1
- Updated French and Russian Translations. Thanks y'all :-)
- Ancestral Reach Leads drop from Treasure Chests in The Reach and Western Skyrim

2.7.0
- Updated location info for missing 2 Leads plus changed Location of Motifs

2.6.2
- All new Markarth DLC Antiquities Location known except 2
- First French Translations of Markarth Antiquities
- New Mythic Item effects now display in Tooltip Window
- Blackreach Cavern now treated as part of Western Skyrim/The Reach when using Current Zone Filter

2.6.1
- Updated location data for Markarth DLC on PTS
- Still quite a few missing
- New Major Filter Markarth that only shows the new Leads

2.6.0
- Updated to be compatible with Markarth DLC Puplic Test Server. Simply copy the directory from live to pts Addon Location.

2.5.1
- Updated russian localization
- minor fix in english location data
- last push before I jump into PTS to prepare Addon for Markarth DLC and new Antiquities

2.5.0
- Added russian location data translated by AWEyeforaneye

2.4.0
- fix for UndauntedDaily min required version check that I forgot in 2.3.0
- mini update on location data
- russian UI translations (thanks AWEyeforaneye)
- updated french translations

2.3.0
- Switch to cleaner new API of UD
- Fix for bad ZOS bugfix for purple eyevea lead (hopefully)
- Updated Location data
- Updated french translations

2.2.3
- Fix displayleads.txt version mismatch
- Updated with latest location data submissions

2.2.2
- Location data now translated into French
- Proofreadpass on German Location data translation

2.2.1
- Location Data has been translated into German
- UI has been translated into French

2.2.0
- UI has been translated into German. Thanks goes to Hasenwarrior and Orejana!
- Bugfix for nil error on first install introduced with 2.1.0
- Major reorganization of Location Data Spreadsheet and lua file
- Is now ready for Translation too

2.1.0
- Bugfix for Filters rarely not working until reselecting entries
- Major reorganization of code for translations
- Now ready for UI translations
- Location translation not yet ready :-/

2.0.5
- Location Data update
- fix for scry <> find zone leads and zone filters
- Al-Esh Ascension Coin (fix for ZOS bug saying this is repeatable)

2.0.4
- ZOS fixed bugged Leads that didn't drop. Updated Location info

2.0.3
- Just a Location Data update

2.0.2
- Small fix to prevent reporting new finds without location data
- Updated Location Data to include latest submissions from Users

2.0.1
- Slight changes to Update Procedure which makes it hopefully easier for Users to figure out. Intuitive design not my strength ;-)
- Updated Location Data to include latest submissions from Users

2.0.0
- New Column with very short Location info (finally...)
- Makes window even wider, but well worth it
- Location updates no longer sent to @inklings discord channel as per his request
- Created my own update mechanism and will maintain my Location data from here on out.
- Behind the scene "Location data complete" checkbox. If set, simply shows a reminder. Doesnt prevent updates sending


1.6.0
- Manual sync with latest Location Data from @ingkling
- Zone where Leads can be found is now shown for unfound Leads that are found in different zones than to be scried.
- Zone Filters should handle these double/multizone locations correctly

1.5.0
- Rewrite of quite a few things to make it work with different language settings
- Fix for Skill Level 5 Leads showing 4
- Some more polish here and there
- Not Dug out and Missing Codex now display Leads you already have as well. Exp Timer makes it clear you have them and might be useful when on an scry/excavation round
- Assorted other little fixes


1.2.2
- hopeful fix for bug somebody is getting that I am not getting....flying blind....

1.2.1
- small bugfix about how I test for UndauntedDaily Addon

1.2.0
- Alerts you now when Leads will expire (in case you are in wrong Filter views)
- More streamlined process to post new location data to discord channel with new UI Textbox
- General polish pass, expecially the tooltips
- If UndauntedDaily Addon is installed it will alert players if daily Group Dungeons have Leads
- Added Mythic Set Bonii to corresponding Tooltips


1.1.2:
- Bugfix for name clash with pvp meter addon. Total Rookie mistake. Both sides.


1.1.1:
- Bugfix for Bad handling of no existing savedvars file

1.1.0:
- Fixed how I hide/show my window. Esc and Alt now work
- Fixed Bug that didn't hide finished non-repeatables in "can find" Major Filter
- Major Filter "All Leads" will no longer show finished non-repeatables
- New Major Filter "ALL Leads" still shows finished non-repeatables
- Changed tochat report find format to better match @inklings desired format: "zone - leadname - location info"
- New SetType Filter "Hide Obvious" (Hides Treasure Map, Vendor, Built-in Treasure Leads. Except in "Can Scry" then it only hides the free Green Treasure Leads)
- New Major Filter "Group Dungeons". Only displays Leads found in Group Dungoeons. For easy check are undaunted dailies one of them.
- Addon now saves last Filter settings

1.0.2:

- Removed some debug statements I had forgotten

1.0.1: The big one (after I messed up upload of 1.0.0)

A LOT has changed.
- Can not only show Open Leads but all Leads
- Many filters available
-- Can Scry (former Open Leads)
-- Can Find
-- Missing Codex
-- Never dug out
-- Zone Filters including "Current Zone" which will change with you as you travel
-- Set/Type Filters (Motifs, Treasure, Ebon Wolf,....)
- Additional column Dugout counter
- Last but certainly not least: Detailed Location information about where to find the Lead
(thanks so much @inklings (twitch,discord) for the work on the spreadsheet and allowing me to use that information


0.4.0:

- Added type of reward (furnishing, treasure, motif chapter) for non-set leads
- Auto-enables UI Mode so mouse cursor is usable

0.3.0:

don't even remember to be honest what changed for 0.3.0

0.2.0:

- Added it's own window instead of dumping info into chat as chatdump wasn't usable with more than half a dozen open leads
- Added more info like expiration date, missing codex entries

0.1.0:

Dump very basic info of open leads into chat
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Uploader
Date
42.0
77kB
remosito
06/05/24 01:57 PM
41.0
74kB
remosito
03/11/24 10:44 AM
40.4
73kB
remosito
11/06/23 01:40 AM
40.3
73kB
remosito
11/03/23 01:12 AM


Post A Reply Comment Options
Unread 06/24/24, 03:48 PM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 5099
File comments: 6185
Uploads: 78
Hi remosito,

before next update please assure there is no hidden .vscode and .json files in your zip as users asked why and what that is, if it's a bug :-)
Your IDE settings do not belong in the addon haha

thanks
Report comment to moderator  
Reply With Quote
Unread 06/07/24, 11:10 PM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 300
Uploads: 6
Re: Crowcaller's Chapbook

For me Crowcaller Chapbook is showing as Northern Elsweyr.

Can it be that you are either not on 42.1.
Or maybe have already found the Crowcaller Chapbook lead? but not yet dug it out?

If a lead has been found I switch the displayed zone from where it can be found to where it needs to be excavated. So it always shows the zone where you need to go to do the current step....

Fixed the double spaces for 42.2. Thanks :-)

Originally Posted by kawamonkey
The zone for Crowcaller's Chapbook is down as West Weald, when the public dungeon is actually in Northern Elsweyr.

Also very minor thing but there's an extra space after (D) for Heartland-Leather Gloves and (WB) for Golden Saint Cameo that's breaking sorting by location.
Report comment to moderator  
Reply With Quote
Unread 06/07/24, 11:06 PM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 300
Uploads: 6
yes, ZOS does not provide functions to get the zone where a lead can be found. Only where it can be excavated.

So I have to specify the find locations manually if they differ from excavation location.

Originally Posted by M-ree
Hi,


Is there a way to see the zone the lead could be found in rather than the zone where the antiquity could be dug out?

Edit: Duh. I see that for most leads it does. Is it just manually specified?
Report comment to moderator  
Reply With Quote
Unread 06/07/24, 02:35 PM  
kawamonkey
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 39
Uploads: 28
Crowcaller's Chapbook

The zone for Crowcaller's Chapbook is down as West Weald, when the public dungeon is actually in Northern Elsweyr.

Also very minor thing but there's an extra space after (D) for Heartland-Leather Gloves and (WB) for Golden Saint Cameo that's breaking sorting by location.
Last edited by kawamonkey : 06/07/24 at 02:56 PM.
Report comment to moderator  
Reply With Quote
Unread 06/07/24, 02:42 AM  
M-ree

Forum posts: 2
File comments: 532
Uploads: 0
Hi,


Is there a way to see the zone the lead could be found in rather than the zone where the antiquity could be dug out?

Edit: Duh. I see that for most leads it does. Is it just manually specified?
Last edited by M-ree : 06/07/24 at 02:46 AM.
Report comment to moderator  
Reply With Quote
Unread 06/06/24, 11:00 PM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 300
Uploads: 6
thanks a bunch for tracking that down for me!

much appreciated

should be fixed in 42.1

cheers

Originally Posted by zelenin
Originally Posted by remosito
Originally Posted by willandbeyond
Blackwood Tapestry (all of the leads) is showing as difficulty 2 in the add-on, but in-game says requires Antiquarian Insight 4.
No idea why that would be happening. Zos bug?

I already dug them out so can't check "antiquarian insight" level required.

But if I hover over the leads in the built-in Collections UI for Antiquites. They show as blue. Which is difficulty 2....
you're confusing quality (=2) and difficulty (=4)

here is the error:
Code:
f diff < 5 then
    diff = aquality
end
Report comment to moderator  
Reply With Quote
Unread 06/05/24, 02:19 PM  
zelenin
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 196
Uploads: 12
Originally Posted by remosito
Originally Posted by willandbeyond
Blackwood Tapestry (all of the leads) is showing as difficulty 2 in the add-on, but in-game says requires Antiquarian Insight 4.
No idea why that would be happening. Zos bug?

I already dug them out so can't check "antiquarian insight" level required.

But if I hover over the leads in the built-in Collections UI for Antiquites. They show as blue. Which is difficulty 2....
you're confusing quality (=2) and difficulty (=4)

here is the error:
Code:
f diff < 5 then
    diff = aquality
end
Last edited by zelenin : 06/05/24 at 02:20 PM.
Report comment to moderator  
Reply With Quote
Unread 03/27/24, 03:38 PM  
Neverlands
 
Neverlands's Avatar

Forum posts: 7
File comments: 596
Uploads: 0
German Client

Hello,
I use the German client. When I click the 3 dot menu, some items show strange characters:


Report comment to moderator  
Reply With Quote
Unread 03/11/24, 10:45 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 300
Uploads: 6
Originally Posted by willandbeyond
Blackwood Tapestry (all of the leads) is showing as difficulty 2 in the add-on, but in-game says requires Antiquarian Insight 4.
No idea why that would be happening. Zos bug?

I already dug them out so can't check "antiquarian insight" level required.

But if I hover over the leads in the built-in Collections UI for Antiquites. They show as blue. Which is difficulty 2....
Report comment to moderator  
Reply With Quote
Unread 02/07/24, 09:40 AM  
M-ree

Forum posts: 2
File comments: 532
Uploads: 0
The Dried Bloodtooth lead doesn't have the (GD) prefix in the Fungal Grotto 2 source
Report comment to moderator  
Reply With Quote
Unread 02/02/24, 04:01 PM  
willandbeyond

Forum posts: 1
File comments: 21
Uploads: 0
Blackwood Tapestry (all of the leads) is showing as difficulty 2 in the add-on, but in-game says requires Antiquarian Insight 4.
Report comment to moderator  
Reply With Quote
Unread 01/30/24, 02:10 PM  
Neverlands
 
Neverlands's Avatar

Forum posts: 7
File comments: 596
Uploads: 0
Re: Re: CSA Lead expires

Originally Posted by remosito
Originally Posted by Neverlands
Hello,
I'm not sure if this topic has been addressed before, but I have a feature request: Show a screen warning / announcement when a lead expires (e.g. 5 days before)
Howdie,

yeah, came up a few times. Short answer is. I coded the addon so it would not do much at unless you hit that show displayleads window button. Reason being. After load my game was really slowed down by other mods all starting. So I decided to not aggravate that issue.

Just hit that button religiously on first login. And you never miss a lead. (there is a warning if leads are about to expire in the window btw)

cheers
Hello remosito,
ok, I understand, thanks for the information.
Report comment to moderator  
Reply With Quote
Unread 01/29/24, 01:29 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 300
Uploads: 6
Originally Posted by Marazota
request feature - link lead to chat
is this possible?
Howdie,

I think it is theoretically possible.

Practically. I don't really play eso much if at all these days.
And am learning how to mod Starfield.

I do plan on keeping this addon up-to-date with location info whenever new leads drop.
At least for this year. But new features is most likely not gonna happen...

cheers
Report comment to moderator  
Reply With Quote
Unread 01/29/24, 01:26 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 300
Uploads: 6
Re: CSA Lead expires

Originally Posted by Neverlands
Hello,
I'm not sure if this topic has been addressed before, but I have a feature request: Show a screen warning / announcement when a lead expires (e.g. 5 days before)
Howdie,

yeah, came up a few times. Short answer is. I coded the addon so it would not do much at unless you hit that show displayleads window button. Reason being. After load my game was really slowed down by other mods all starting. So I decided to not aggravate that issue.

Just hit that button religiously on first login. And you never miss a lead. (there is a warning if leads are about to expire in the window btw)

cheers
Report comment to moderator  
Reply With Quote
Unread 01/25/24, 01:37 AM  
Neverlands
 
Neverlands's Avatar

Forum posts: 7
File comments: 596
Uploads: 0
CSA Lead expires

Hello,
I'm not sure if this topic has been addressed before, but I have a feature request: Show a screen warning / announcement when a lead expires (e.g. 5 days before)
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: