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Blackwood (7.0)
Flames of Ambition (6.3.5)
Updated:04/30/21 07:45 AM
Created:06/02/20 01:37 PM
Monthly downloads:46,939
Total downloads:303,864
Favorites:191
MD5:
Categories:Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods
6.3.5
Display Leads - with Location Info  Popular! (More than 5000 hits)
Version: 2.9.2
by: remosito [More]



Version 2.9.x is ready for Blackwood PTS if anybody wants to go hunting for Antiquities Locations on the test server




UPDATE:
@inklings asked me to no longer send Location Updates with my Addon to his discord channel.
So I set up my own method and will maintain my Location data.

Credits:
Original Detailed Location Information was created by
@inklings ( https://www.twitch.tv/inklings )

Thanks so much for letting me use it!


Big Thanks as welll to esoui's frozenhamster for transforming @inklings multisheet info into one table for me.

UPDATE:
Addon is now ready for Translation into other languages if anybody is interested.

Thanks to Hasenwarrior and Orejana for translation of UI strings and Location Data into German.
Thanks to Jakez31 for translation into French.
Thanks to AWEyeforaneye for translations into Russian




This Addon displays Leads in all their glory.

Either via /displayleads or keyboard shortcut

With a lot of information, including detailed Lead Location in a tooltip.

It as well has a ton of filters. Of Note of those:

Major Filters:
- Can Scry : Shows only Leads you have found but not yet scried
- Can Find : Shows only Leads you can find (no unscried yet Leads and no non-repeatable found ones)
- Missing Codex : Only shows Leads you can find which have missing Codex Info. Aka the Lore Completionists Filter

Zone Filters:
- Current Zone : Only Shows Leads pertaining to the current zone. Changes as you travel through Tamriel
- No minor DLC : Excludes all the non-Chapter DLC (Murkmire, Dragonguard, Clockwork City, Wrothgar,..)

Set/Type Filters :
- Multipart Antiquities: Only shows the juicy multipart Antiquity Leads

The three Filters are logical ANDs

So "Can Find" "Current Zone" "Multipart" will only show missing leads for the current zone for multipart Antiquities

Enjoy
2.9.2
- Update with more locations found so far on pts

2.9.1
- Itemids for new mythic items (for tooltip description)
- update api version to flames of ambition
- first location data
- set all others to unknown
- added new leads to de,fr,ru files

2.9.0
- First version to support tracking down 56 new Leads for Blackwood
- Disclaimer...not everything working correctly yet..Need to track down itemids and other stuff first

2.8.0
- Added new Antique Map for Western Skyrim from Update 29

2.7.1
- Updated French and Russian Translations. Thanks y'all :-)
- Ancestral Reach Leads drop from Treasure Chests in The Reach and Western Skyrim

2.7.0
- Updated location info for missing 2 Leads plus changed Location of Motifs

2.6.2
- All new Markarth DLC Antiquities Location known except 2
- First French Translations of Markarth Antiquities
- New Mythic Item effects now display in Tooltip Window
- Blackreach Cavern now treated as part of Western Skyrim/The Reach when using Current Zone Filter

2.6.1
- Updated location data for Markarth DLC on PTS
- Still quite a few missing
- New Major Filter Markarth that only shows the new Leads

2.6.0
- Updated to be compatible with Markarth DLC Puplic Test Server. Simply copy the directory from live to pts Addon Location.

2.5.1
- Updated russian localization
- minor fix in english location data
- last push before I jump into PTS to prepare Addon for Markarth DLC and new Antiquities

2.5.0
- Added russian location data translated by AWEyeforaneye

2.4.0
- fix for UndauntedDaily min required version check that I forgot in 2.3.0
- mini update on location data
- russian UI translations (thanks AWEyeforaneye)
- updated french translations

2.3.0
- Switch to cleaner new API of UD
- Fix for bad ZOS bugfix for purple eyevea lead (hopefully)
- Updated Location data
- Updated french translations

2.2.3
- Fix displayleads.txt version mismatch
- Updated with latest location data submissions

2.2.2
- Location data now translated into French
- Proofreadpass on German Location data translation

2.2.1
- Location Data has been translated into German
- UI has been translated into French

2.2.0
- UI has been translated into German. Thanks goes to Hasenwarrior and Orejana!
- Bugfix for nil error on first install introduced with 2.1.0
- Major reorganization of Location Data Spreadsheet and lua file
- Is now ready for Translation too

2.1.0
- Bugfix for Filters rarely not working until reselecting entries
- Major reorganization of code for translations
- Now ready for UI translations
- Location translation not yet ready :-/

2.0.5
- Location Data update
- fix for scry <> find zone leads and zone filters
- Al-Esh Ascension Coin (fix for ZOS bug saying this is repeatable)

2.0.4
- ZOS fixed bugged Leads that didn't drop. Updated Location info

2.0.3
- Just a Location Data update

2.0.2
- Small fix to prevent reporting new finds without location data
- Updated Location Data to include latest submissions from Users

2.0.1
- Slight changes to Update Procedure which makes it hopefully easier for Users to figure out. Intuitive design not my strength ;-)
- Updated Location Data to include latest submissions from Users

2.0.0
- New Column with very short Location info (finally...)
- Makes window even wider, but well worth it
- Location updates no longer sent to @inklings discord channel as per his request
- Created my own update mechanism and will maintain my Location data from here on out.
- Behind the scene "Location data complete" checkbox. If set, simply shows a reminder. Doesnt prevent updates sending


1.6.0
- Manual sync with latest Location Data from @ingkling
- Zone where Leads can be found is now shown for unfound Leads that are found in different zones than to be scried.
- Zone Filters should handle these double/multizone locations correctly

1.5.0
- Rewrite of quite a few things to make it work with different language settings
- Fix for Skill Level 5 Leads showing 4
- Some more polish here and there
- Not Dug out and Missing Codex now display Leads you already have as well. Exp Timer makes it clear you have them and might be useful when on an scry/excavation round
- Assorted other little fixes


1.2.2
- hopeful fix for bug somebody is getting that I am not getting....flying blind....

1.2.1
- small bugfix about how I test for UndauntedDaily Addon

1.2.0
- Alerts you now when Leads will expire (in case you are in wrong Filter views)
- More streamlined process to post new location data to discord channel with new UI Textbox
- General polish pass, expecially the tooltips
- If UndauntedDaily Addon is installed it will alert players if daily Group Dungeons have Leads
- Added Mythic Set Bonii to corresponding Tooltips


1.1.2:
- Bugfix for name clash with pvp meter addon. Total Rookie mistake. Both sides.


1.1.1:
- Bugfix for Bad handling of no existing savedvars file

1.1.0:
- Fixed how I hide/show my window. Esc and Alt now work
- Fixed Bug that didn't hide finished non-repeatables in "can find" Major Filter
- Major Filter "All Leads" will no longer show finished non-repeatables
- New Major Filter "ALL Leads" still shows finished non-repeatables
- Changed tochat report find format to better match @inklings desired format: "zone - leadname - location info"
- New SetType Filter "Hide Obvious" (Hides Treasure Map, Vendor, Built-in Treasure Leads. Except in "Can Scry" then it only hides the free Green Treasure Leads)
- New Major Filter "Group Dungeons". Only displays Leads found in Group Dungoeons. For easy check are undaunted dailies one of them.
- Addon now saves last Filter settings

1.0.2:

- Removed some debug statements I had forgotten

1.0.1: The big one (after I messed up upload of 1.0.0)

A LOT has changed.
- Can not only show Open Leads but all Leads
- Many filters available
-- Can Scry (former Open Leads)
-- Can Find
-- Missing Codex
-- Never dug out
-- Zone Filters including "Current Zone" which will change with you as you travel
-- Set/Type Filters (Motifs, Treasure, Ebon Wolf,....)
- Additional column Dugout counter
- Last but certainly not least: Detailed Location information about where to find the Lead
(thanks so much @inklings (twitch,discord) for the work on the spreadsheet and allowing me to use that information


0.4.0:

- Added type of reward (furnishing, treasure, motif chapter) for non-set leads
- Auto-enables UI Mode so mouse cursor is usable

0.3.0:

don't even remember to be honest what changed for 0.3.0

0.2.0:

- Added it's own window instead of dumping info into chat as chatdump wasn't usable with more than half a dozen open leads
- Added more info like expiration date, missing codex entries

0.1.0:

Dump very basic info of open leads into chat
Optional Files (0)


Archived Files (36)
File Name
Version
Size
Uploader
Date
2.9.1
50kB
remosito
04/20/21 02:55 PM
2.9.0
49kB
remosito
04/20/21 10:54 AM
2.8.0
49kB
remosito
03/07/21 02:36 PM
2.7.1
49kB
remosito
11/16/20 10:15 AM
2.7.0
49kB
remosito
11/05/20 01:50 PM
2.6.2
48kB
remosito
10/01/20 04:08 AM
2.6.1
48kB
remosito
09/29/20 03:56 AM
2.6.0
47kB
remosito
09/22/20 10:29 AM
2.5.1
46kB
remosito
09/22/20 03:39 AM
2.5.0
46kB
remosito
08/29/20 04:13 AM
2.4.0
40kB
remosito
08/27/20 08:02 AM
2.3.0
36kB
remosito
08/25/20 02:45 PM
2.2.3
36kB
remosito
07/28/20 01:27 PM
2.2.2
36kB
remosito
07/13/20 11:28 AM
2.2.1
31kB
remosito
07/10/20 03:38 PM
2.2.0
22kB
remosito
07/08/20 02:06 PM
2.1.0
20kB
remosito
07/08/20 12:59 AM
2.0.5
18kB
remosito
07/05/20 02:37 AM
2.0.4
18kB
remosito
06/30/20 04:09 AM
2.0.3
18kB
remosito
06/23/20 04:59 AM
2.0.2
18kB
remosito
06/19/20 12:18 AM
2.0.1
18kB
remosito
06/17/20 09:01 AM
2.0.0
18kB
remosito
06/16/20 06:42 AM
1.6.0
16kB
remosito
06/15/20 09:57 AM
1.5.0
15kB
remosito
06/13/20 10:58 AM
1.2.2
15kB
remosito
06/11/20 04:28 PM
1.2.1
15kB
remosito
06/11/20 03:11 PM
1.2.0
15kB
remosito
06/11/20 12:45 PM
1.1.2
12kB
remosito
06/11/20 06:20 AM
1.1.1
12kB
remosito
06/08/20 05:17 PM
1.1.0
12kB
remosito
06/08/20 04:12 PM
1.0.2
12kB
remosito
06/07/20 11:09 AM
1.0.1
12kB
remosito
06/07/20 05:06 AM
0.3.0
4kB
remosito
06/05/20 03:42 AM
0.2.0
4kB
remosito
06/04/20 09:08 AM
0.1.0
1kB
06/02/20 01:37 PM


Post A Reply Comment Options
Unread 05/07/21, 07:21 AM  
Marazota
AddOn Author - Click to view AddOns

Forum posts: 226
File comments: 1368
Uploads: 2
PTS, Markarth Harrowstorm

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Unread 04/23/21, 10:29 AM  
remosito
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Forum posts: 22
File comments: 138
Uploads: 2
can you try with 2.9.1 as well? are you by any chance running non-english version? 2.9.0 had new leads only in english version.

as well description of location would be helpful (or coordinates) so I can test myself.

it is possible that ZOS did non-contiguous numbering which I failed to detect...


Originally Posted by SuppeFuss165
I just stumbled upon a lead on PTS that seems to me like it's in a fix place and tried to get the addon to work.
I can't open the window though, always get the following error:

Code:
user:/AddOns/displayleads_290/displayleads/displayleads.lua:630: attempt to index a nil value
stack traceback:
user:/AddOns/displayleads_290/displayleads/displayleads.lua:630: in function 'RDL.toggleRDL'
user:/AddOns/displayleads_290/displayleads/displayleads.lua:738: in function 'RDL.onLoad'
Not shure if there is something wrong on my end or if it's a general problem.
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Unread 04/22/21, 07:54 AM  
SuppeFuss165

Forum posts: 1
File comments: 13
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I just stumbled upon a lead on PTS that seems to me like it's in a fix place and tried to get the addon to work.
I can't open the window though, always get the following error:

Code:
user:/AddOns/displayleads_290/displayleads/displayleads.lua:630: attempt to index a nil value
stack traceback:
user:/AddOns/displayleads_290/displayleads/displayleads.lua:630: in function 'RDL.toggleRDL'
user:/AddOns/displayleads_290/displayleads/displayleads.lua:738: in function 'RDL.onLoad'
Not shure if there is something wrong on my end or if it's a general problem.
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Unread 04/20/21, 03:59 PM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 138
Uploads: 2
Originally Posted by Anceane
Originally Posted by remosito
Just released 2.9.0 which should work for PTS...crosses fingers...

is only initial version with base operation.. a lot of stuff wont work correctly yet (need to track down itemids, zoneids,....) but should work to submit locations :-)
API should be 100034 no even on PTS ?
you are correct..it should be 100034 on live. on pts it's 100035. but as I dont wanna break it for live. I leave it at 34.. :-)

is fixed in 2.9.1
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Unread 04/20/21, 12:47 PM  
Anceane
 
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Originally Posted by remosito
Just released 2.9.0 which should work for PTS...crosses fingers...

is only initial version with base operation.. a lot of stuff wont work correctly yet (need to track down itemids, zoneids,....) but should work to submit locations :-)
API should be 100034 no even on PTS ?
__________________
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Unread 04/20/21, 10:58 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 138
Uploads: 2
Just released 2.9.0 which should work for PTS...crosses fingers...

is only initial version with base operation.. a lot of stuff wont work correctly yet (need to track down itemids, zoneids,....) but should work to submit locations :-)
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Unread 04/20/21, 10:57 AM  
remosito
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Forum posts: 22
File comments: 138
Uploads: 2
Not from my side I am afraid.

But most relevant stuff should be accessible by other addons if anybody wants a go at it and create an addon with map pins that builds on display leads. if something is local instead of public in my code...just let me know and I can change it :-)

Originally Posted by DeRaaf.NL
Great addon
Are there plans to have the data available for map addons so locations show up in quest map or map pins?
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Unread 04/20/21, 10:56 AM  
remosito
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File comments: 138
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thanks a bunch....should be fixed for 2.9.0 (for blackwood pts) which is in upload queue.

Originally Posted by tim99
Hi,
found a real bug:
in the german translation, its missing "Gryphons", which would be "Greifen" i think.


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Unread 04/13/21, 09:42 AM  
tim99
 
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Hi,
found a real bug:
in the german translation, its missing "Gryphons", which would be "Greifen" i think.


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Unread 04/07/21, 12:05 PM  
DeRaaf.NL
 
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Great addon
Are there plans to have the data available for map addons so locations show up in quest map or map pins?
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Unread 03/12/21, 05:43 PM  
tim99
 
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think there is also a spelling/grammar error.

in each tooltip its says something like "data provided by inkling (thx that i was allowed to use them)", while in fact the data were provided by the community itself ^^ and just summarized in his google sheet.
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Unread 03/07/21, 02:42 PM  
remosito
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Forum posts: 22
File comments: 138
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Howdie all,

sorry for the long radio silence. Hurt my shoulder beginning of winter. Which made sitting at a computer painful. Seeing I have to sit at a computer for my job too. That took first priority.

Shoulder is better now. Well doesn't hurt much no more and desk stuff works reasonably well. It is frozen though at higher movement angles..

Anyway...just uploaded new version with the one new antiquity from u29 (just WestSkyrim antique map).


Expiration not showing correctly after it has been dug out once.

I know. Seems to be a ZOS bug with the function of theirs I use. Short of them fixing that bug. Or me finding a new function to use (which I have failed at), nothing that can be done about it really.

Controller issues. I did search for a controller. I thought I had one once...many years ago..but might be mistaken. or thrown it out. or gave it to somebody....

without controller cant track those errors down. if anybody wants to do that for me. much appreciated.

cheers
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Unread 02/16/21, 02:23 PM  
Marazota
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Forum posts: 226
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hey! any update for PTS, please

Code:
user:/AddOns/displayleads/displayleads.lua:628: attempt to index a nil value
stack traceback:
user:/AddOns/displayleads/displayleads.lua:628: in function 'RDL.toggleRDL'
user:/AddOns/displayleads/displayleads.lua:736: in function 'RDL.onLoad'
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Unread 02/09/21, 10:26 AM  
zammbr

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Re: Expiration date is not showing properly

Originally Posted by Carande
My list of expiration dates is only showing 33 days but I see the real exp date when displaying leads in the game display. Any fixes for this?
For me, the 33d issue only occurs for antiquities that have already been Dug.

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Unread 02/08/21, 06:22 PM  
lmccloud

Forum posts: 0
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Please forgive me if this is reinventing the wheel. Sorting through 15 pages of messages is tedious. (I quit after 5) I am getting an odd error after I finish my scry/find of an item. When it's all complete and the research is done. Before I can continue on with my game, this window pops up and I cannot open any other windows. I am forced to do a /reloadui. I am coming here with this because it only happens when I finish a scry.

Link to error codes:
https://photos.app.goo.gl/Xie9vm2yA85rncb8A

Any suggestions would be helpful. I would rather be messaged in game, I read those faster than here.

Thanks
[email protected]

(Update) Is this something that belongs here? If not, please direct me to the correct source. Another example of the error codes:

soUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:548: in function 'ZO_KeybindStrip:AddKeybindButtonGroup'
EsoUI/Libraries/ZO_SortFilterList/ZO_SortFilterList.lua:333: in function 'ZO_SortFilterList:AddKeybinds'
EsoUI/Ingame/Contacts/Keyboard/Notifications_Keyboard.lua:479: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:276: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:291: in function 'ZO_SceneManager_Leader:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:374: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:321: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:372: in function 'ZO_IngameSceneManager:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:277: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:426: in function 'ZO_Scene:OnTransitionComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:421: in function 'ZO_SceneetermineIfTransitionIsComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:333: in function 'ZO_Scene:RefreshFragments'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:221: in function 'ZO_SceneManager_Base:HideScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:295: in function 'ZO_SceneManager_Leader:HideScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:259: in function 'ZO_SceneManager_Leader:Show'
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:758: in function 'MainMenu_Keyboard:Update'
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:766: in function 'MainMenu_Keyboard:ShowScene'
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:775: in function 'MainMenu_Keyboard:ToggleScene'
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:881: in function 'ZO_MainMenuManager_ToggleCategoryInternal'
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:902: in function 'MainMenu_Keyboard:ToggleCategory'
:1: in function '(main chunk)'
Last edited by lmccloud : 02/10/21 at 09:48 PM.
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