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Updated: 09/05/20 09:25 AM
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Stonethorn (6.1.5)
Updated:09/05/20 09:25 AM
Created:09/05/20 09:25 AM
Monthly downloads:271
Total downloads:15,807
Favorites:10
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Bandits Execution  Popular! (More than 5000 hits)
Version: 1.0
by: ReaktorDTR [More]
The extension adds a new Execution section to Bandits User Interface.
It provides options to configure a target frame when a target's health goes under some threshold.
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Unread 08/26/22, 07:02 PM  
secretrob
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Forum posts: 1
File comments: 161
Uploads: 2
Originally Posted by jomoroon
anyone know what edit to make to get this working again?
In the BUI_Execution.lua add this after line 11:

[UNIT_REACTION_COMPANION] = { 0, .3, .8, 1 },

So line 4 - 13 should look like:
Code:
local ReactionColor = {
  [UNIT_REACTION_DEFAULT]     = { .6, .1, .2, 1 },
  [UNIT_REACTION_FRIENDLY]    = { .1, .5, .1, 1 },
  [UNIT_REACTION_HOSTILE]     = { .6, .1, .2, 1 },
  [UNIT_REACTION_NEUTRAL]     = { .9, .9, .3, 1 },
  [UNIT_REACTION_NPC_ALLY]    = { .1, .5, .1, 1 },
  [UNIT_REACTION_PLAYER_ALLY] = { 0, .3, .8, 1 },
  ["INVULNERABLE"]            = { .5, .5, .2, 1 },
  [UNIT_REACTION_COMPANION]   = { 0, .3, .8, 1 },
}
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Unread 07/24/22, 12:10 PM  
jomoroon

Forum posts: 0
File comments: 23
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anyone know what edit to make to get this working again?
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Unread 03/02/22, 11:30 PM  
spazzywit

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File comments: 4
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I keep getting the following message:
Code:
bad argument #1 to 'unpack' (table/struct expected, got nil) stack traceback:
in function 'unpack' user:/AddOns/BanditsExecution/BUI_Execution.lua.25: in function 'TargetReactionUpdate'
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Unread 06/05/21, 07:36 PM  
Hoft
 
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Forum posts: 17
File comments: 1713
Uploads: 12
bad argument #1 to 'unpack' (table/struct expected, got nil)
user:/AddOns/BanditsExecution/BUI_Execution.lua:25: in function 'TargetReactionUpdate'
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