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Compatibility: | Gold Road (10.0.0) |
Updated: | 06/03/24 03:37 AM |
Created: | 05/28/21 02:41 PM |
Monthly downloads: | 562 |
Total downloads: | 21,920 |
Favorites: | 50 |
MD5: | |
Categories: | Action Bar Mods, Game Controller, Graphic UI Mods, RolePlay, Utility Mods, Developer Utilities |
1. Open the Pie Menu editor and select a preset and slot.
2. Select Action Type "Chat Command"
3. Select Category "(Immediate Value)"
4. Select the text entry box for Value and type "/<chat command>" meaning type slash and the actual command you want to input to chat.
Note: "Say" and other communication commands do not work.
(special thanks to: ignisferrum and Akopian Atrebates)
File Name |
Version |
Size |
Uploader |
Date |
1.5.2 |
77kB |
Calamath |
03/11/24 05:44 AM |
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1.5.1 |
74kB |
Calamath |
08/10/23 11:38 PM |
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1.5.0 |
74kB |
Calamath |
06/09/23 06:08 AM |
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1.0.2 |
63kB |
Calamath |
11/10/22 10:21 AM |
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1.0.1 |
63kB |
Calamath |
06/21/22 03:41 AM |
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1.0.0 |
62kB |
Calamath |
06/19/22 01:56 AM |
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0.9.12 |
51kB |
Calamath |
05/01/22 12:35 AM |
|
0.9.11 |
51kB |
Calamath |
04/10/22 09:47 PM |
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0.9.10 |
50kB |
Calamath |
03/21/22 09:12 PM |
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0.9.9 |
50kB |
Calamath |
12/12/21 12:01 AM |
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0.9.8 |
50kB |
Calamath |
09/29/21 04:06 AM |
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0.9.7.1 |
48kB |
Calamath |
09/27/21 07:46 PM |
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0.9.6 |
47kB |
Calamath |
09/22/21 02:24 AM |
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0.9.5 |
46kB |
Calamath |
09/18/21 01:59 PM |
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0.9.4 |
46kB |
Calamath |
09/17/21 09:38 AM |
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0.9.2 |
45kB |
Calamath |
09/13/21 09:46 AM |
|
0.9.0 |
44kB |
Calamath |
09/10/21 10:30 AM |
|
0.8.2 |
38kB |
Calamath |
07/28/21 09:40 PM |
|
0.8.1 |
34kB |
Calamath |
07/24/21 09:24 PM |
|
0.8.0 |
30kB |
Calamath |
07/18/21 09:10 PM |
|
0.7.3 |
25kB |
Calamath |
07/03/21 06:48 AM |
|
0.7.2 |
24kB |
Calamath |
06/30/21 02:15 AM |
|
0.7.1 |
23kB |
Calamath |
06/25/21 02:51 AM |
|
0.7.0 |
23kB |
Calamath |
06/23/21 04:01 AM |
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Calamath |
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Calamath |
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04/24/24, 06:58 AM | |
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Different Settings for Different Servers Please
Hey thank you for this amazing add-on, truly helpful! I would like to mention that I feel the settings for this add-on should be separated based on server, because while I do play on NA mostly, I dabble on the EU from time to time. I don't have all fo the same collectibles unlocked and my setup needs to be different from one server to the other. Thanks again!
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static_recharge |
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04/17/24, 01:02 AM | |||
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Thank you for pointing this out. In rare cases, the same error occurred when interacting with items from the gamepad inventory screen. The error message indicates that the error is occurring in the vanilla UI code, not in the add-on, and the content of the error indicates that some add-on program interrupted the process of keystroke manipulation of the item to do its job. However, I believe this add-on terminates the process when it moves to the inventory screen. So I am not sure if this problem is caused by this add-on or not. As you may know, it does not seem to happen every time. I'll do some research in my spare time, but I can't make any promises at this point.
Last edited by Calamath : 04/18/24 at 09:07 PM.
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Calamath |
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04/16/24, 11:57 PM | |
Forum posts: 1
File comments: 8
Uploads: 0
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Hey when in gamepad mode and opening the inventory from a pie menu shortcut and trying to equip/consume motif I get this error
Code:
/EsoUI/Ingame/Inventory/Gamepad/GamepadInventory.lua:1526: Attempt to access a private function 'RequestMoveItem' from insecure code. The callstack became untrusted 4 stack frame(s) from the top. stack traceback: /EsoUI/Ingame/Inventory/Gamepad/GamepadInventory.lua:1526: in function 'DoEquip' /EsoUI/Ingame/Inventory/Gamepad/GamepadInventory.lua:1534: in function 'ZO_GamepadInventory:TryEquipItem' /EsoUI/Ingame/Inventory/InventorySlot.lua:1809: in function 'INDEX_ACTION_CALLBACK' /EsoUI/Ingame/Inventory/InventorySlotActions.lua:96: in function 'ZO_InventorySlotActions:DoPrimaryAction' /EsoUI/Ingame/Inventory/ItemSlotActionController.lua:30: in function 'callback' /EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:677: in function 'ZO_KeybindStrip:TryHandlingKeybindDown' (tail call): ? (tail call): ? |
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Axiphel |
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04/12/24, 02:48 PM | |
Forum posts: 1
File comments: 8
Uploads: 0
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This addon is amazing for controller. I was trying my hardest to get steam or rewasd radial menu to work. Thanks!
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Axiphel |
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12/24/23, 09:25 PM | ||
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Re: Re: Re: Re: Calamath's Shortcut Pie Menu add-on broken (solved was addon conflict)
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Calamath |
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12/23/23, 03:09 PM | |||
Re: Re: Re: Calamath's Shortcut Pie Menu add-on broken (solved was addon conflict)
I appreciate your response , makes it very clear to know that mechanism, to consider at the time of using UI addons, Instead of Morrowind Style UI, I use now Oblivion Style UI - ReDarned Blue addon, I confirm it works alright along with Calamath's Shortcut Pie Menu add-on
It's nice to see you are commited into modding and mod community, I wish you happy Christmas and end of year Festivities, to reunite and have some nice time with your family and/or friends ! |
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Medieval3D |
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12/23/23, 10:28 AM | |
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Re: Re: Calamath's Shortcut Pie Menu add-on broken (solved was addon conflict)
Hi Medieval3D,
CShortcutPieMenu has a mechanism to immediately close the menu if a UI error occurs for any reason when the pie menu is displayed in order to avoid the UI becoming inoperable. So, what you mentioned in your first post suggests that some add-on is causing the UI errors in your environment. You said conflicts, but the add-on you removed is probably causing UI errors. Please stop using those add-ons or update them so that they do not cause errors. You are using the Bug Catcher add-on, but that only suppresses the display of UI error message, it does not remove the cause. Unfortunately, CShortcutPieMenu add-on cannot be used with add-ons that cause UI errors. It is not a conflict, I made it that way. Thank you ;-) - Calamath |
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Calamath |
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12/22/23, 06:26 PM | ||
Re: Calamath's Shortcut Pie Menu add-on broken (solved)
I'm going to reply, because I found that issues were due addon conflict, I was using a replace UI addon specificaly MorrowindStyleUI, removing it fixed the issues.. Here a screenshot, now appears the missing menu tab's https://imagesupload.net/image/h3vC1 - - -
Last edited by Medieval3D : 12/23/23 at 02:56 PM.
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Medieval3D |
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12/22/23, 05:55 PM | |
Calamath's Shortcut Pie Menu add-on broken after TESO update
Hi Calamath,
First wants to thank you for you and your team nice work , having short-cut pie menu for travel player homes is really useful Just want to notify the following issues and also adding some screenshots of game addon menu and bugtrack log: Issues: - cannot be added new menus, travel to player homes or anything - it seems some tabs aren't working properly, they appears in grey color and cannot allows to do anything - there is a missing tab, the 'presets one', so it only shows 'preset 1' - cannot reset to default - got stuck wih an old config of the addon, I acquired a new player home and now I can't add it to the pie-menu :/ screenshots: https://imagesupload.net/image/h3ZDY https://imagesupload.net/image/h3ztK https://imagesupload.net/image/h30Za https://imagesupload.net/image/h31bv Would be nice some updates for this amazing addon, thanks |
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Medieval3D |
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12/22/23, 05:31 PM | ||
Re: Wheels wont open
- cannot reset to default - there are no options to add profiles anymore neither presets, the tab appears in gray and cannot be selected This addon is really good, because TESO shortcut pie menu is so limited, would be nice some fix/update comes for Calamath's Shortcut Pie Menu, thanks |
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Medieval3D |
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06/23/23, 11:30 PM | ||
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Re: Update
In that sense, it is compatible with the latest updates as it stands. The same can be said about player house, so if you were the fastest person in the world to buy a new player house you would be able to jump outside of the house with setting this add-on. If you are talking about quick slot support or the new menu editor, that may be implemented someday. But I don't want to promise anyone anything about my diligence. - Calamath |
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Calamath |
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06/23/23, 09:56 PM | |
Forum posts: 0
File comments: 45
Uploads: 0
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Update
Is this addon still being updated?
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Texximus |
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06/09/23, 09:55 AM | ||
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>And those cannot be created with a prefix in the name = addon name, to make them unique (own pool of controls, on an own pie menu parent control TLC)? The current implementation creates a pool of entry controls for each PieMenu controller, similar to the Utility Wheel. However, since the PieMenu entry control is rather large, I wanted to manage it independently on the library side and have it shared by multiple PieMenu controllers. ;-) >>and separate the tooltips from the IconTooltip that everyone loves. >I might not understand that properly? >The tooltips, either IconTooltip or PopupTooltip or ItemTooltip are shared for all vanilla and addon stuff so >what's the difference here for a pie menu entry then? They reset and build on each mouseOver so they >should work for all kind of controls, if you initialize them properly? Your point is right. But I believe that the ItemTooltip should be used for item descriptions and should not be diverted to non-item descriptions. Also, with the new menu editor, our shortcut tooltip is always displayed in the background, so it will be used at the same time as the ItemTooltip. ;-) >I'm not trying to be picky here, sorry if this sounds like I am! I'm really interested into this from a >technical way, as I'd love to have such custom pie menus for all kind of addons (e.g. in gamepad mode >for FCOItemSaver to choose the marker icon to apply to an item in inventory, if possible. This would >make gamepad mode for FCOIS "somewhat" doable then). CSimpleJukebox add-on is being developed as a technical sample using LibCPieMenu. However, it currently does not use its own pie menu controller, nor can it be activated from add-on keybindings. Once we add these missing pieces to the API, it may be possible for you to use it. I have to admit that I am shying away from maintaining it as a library add-on because it is a bit of a burden. People will use it in unexpected ways if we release it as a library add-on, and we will need support if it doesn't work well. LibCInteraction is something I'm working on to make a library similar to the Unity Input System, but it's not finished yet. I have not yet implemented multi-tap interaction. I have no intention of publishing this as a separate library addon. I'm sneaking around behind ZOS's back. - Calamath
Last edited by Calamath : 06/09/23 at 10:51 AM.
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Calamath |
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