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Firesong (8.2.5)
Updated:12/08/22 01:42 PM
Created:05/14/22 06:20 AM
Monthly downloads:3,720
Total downloads:15,986
Favorites:42
MD5:
8.2.5
Lykeion's Much Smarter AutoLoot  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 2.7.0
by: Lykeion [More]
Much Smarter AutoLoot (MSAL) gives you full control over your autoloot. It can loot whatever you want and leave those unwanted behind by simply setting your preferences in the addon's filters. You no longer have to loot everything blindly and endure those marked-as-junk things occupying your bag until they are destroyed or sold for hardly any coins. Please note this addon has nothing to do with the after-looting categorizing but focuses on the automation of pre-processed looting.

This is a rework of Agathorn's Smarter AutoLoot(SAL), a handy and super time-saving addon yet too many version updates in ESO and bugs without maintenance make it kind of unusable now. MSAL fixed known issues, renewed outdated API, and added plenty of new features, making AutoLoot function powerful again.

i18n support is also added, nonetheless, not many languages are available now. Any help in the translation is welcome!

Dependencies:
LibAddonMenu-2.0

Optional Dependencies:
LibSavedVars

Usage:
  • Settings->Add-Ons->Much Smarter AutoLoot and enable the addon
  • Setup the filters as wanted
  • Enjoy your looting


Features:
For a full list, please refer to the settings screenshots









enabling the Show Item Links will print the items looted by MSAL

Change Log:

2.7.0:
  • Add keybinding function to toggle the addon
  • Expand the option of treasure filter

2.6.9:
  • The Reminder at Login now also includes a prompt whether debug mode is on
  • Streamlined Code

2.6.8:
  • My friend @MerlinSYK wants to take a good look at his quest items when picking them up, so now MSAL can choose whether to loot quest items automatically instead of directly looted by default

2.6.7:
  • Added a new companion gear filter. Thanks to @Lucex for inspiration
  • Standardized the wording of zh.lua with the official Simplified Chinese. Thanks to @Raven_Wong

2.6.6:
  • Fixed another problem that the new treasure map filter option is not properly applied

2.6.5:
  • Fixed the problem that the new treasure map filter option is not properly applied

2.6.4:
  • Added option to pick up non-base zone treasure maps for treasure maps filter
  • Simplify the code

2.6.3:
  • Fixed the problem that in some cases the addon will pick up the same item repeatedly, causing the game to prompt that the item is no longer valid
  • Fixed the problem that LibSavedVars is not optional as described in the plugin description. Now players without LibSavedVars can also enjoy the convenience of MSAL

2.6.2:
  • Fixed an issue where some equipment filters were not being applied correctly

2.6.1:
  • Improved set filters. Now it can filter set jewelry in a way closer to 2.5.x but more convenient

2.6.0:
  • The set filter has been redesigned to integrate the original uncollected set filter and uncollected jewelry protection into one. It was originally designed to be too complicated for people who are new to using it.

2.5.27:
  • Fixed a problem that the crown item filter did not actually show up
  • Now crown repair kits are regarded as crown items

2.5.26:
  • Added crown item filter
  • Fixed incorrect i18n strings being called in some cases
  • Optimized the filtering process of some filters

2.5.25:
  • Fixed an incorrectly introduced i18n key value

2.5.24:
  • More currencies, including AP, Undaunted Keys, and Writ Vouchers, will now be picked up automatically

2.5.23:
  • After a long wait, the antiquity filter was added
  • Added debug mode output, and put its switch in a more appropriate place

2.5.22:
  • Update api
  • Fixed a bug that caused the bait filter to disappear

2.5.21:
  • Fixed the problem that the container filter do not recognize currency containers
  • Add debug mode

2.5.20:
  • Fixed an issue that some new translations aren't updated in some i18n files

2.5.19:
  • Fixed an issue where the plugin would always warn when looting when exists currency that exceeded the limit.
  • Improved the behavior of uncollected set jewelry protection, which now no longer prevents autoloot when the jewelry is gold, and it no longer causes incorrect skipped loot determination

2.5.18:
  • Fixed a problem that addon can not identify poison base correctly

2.5.17:
  • Added Furniture and Alliance War Consumables filter supports

2.5.16:
  • Based on feedback, the value threshold is back after a brief absence. There are some slight differences in its usage from the original, but overall it is more efficient
  • Fine-tuned menu order

2.5.15:
  • Based on feedback, now no longer automatically disable the game's build-in autoloot when the addon is enabled at load time. This unarticulated mechanism may cause some confusion, and a better solution is being sought

2.5.14:
  • Added uncollected set jewelry protection option. When this option is enabled, uncollected set jewelry will be blocked from being looted, leaving it up to the player to decide whether or not to pick it up. This option is to prevent the collection from being 'contaminated' by lower quality jewelry when there are multiple quality jewelry drops (e.g. if you are farming a normal dungeon but only want weapons)

2.5.13:
  • Fixed the problem that the crafting boosters are not autolooted while ESO Plus is activated
  • Adjusted the order of misc filters. Filters that have additional options are now listed in the top position
  • Rolled back the wording of some options to improve consistency

2.5.12:
  • Added crafting-based segmentation options to the intricate filter. Hope this update will help you in your event!
  • Adjusted the order of some options to increase ease of use

2.5.11:
  • Given that lure is not normally considered crafting material but can still be put into the production backpack, MSAL will now also automatically pick up lure when ESO Plus is activated.


2.5.10:
  • Fixed some issues caused by minimum values not being properly removed from the code

2.5.9:
  • Added unresearched item filter support

2.5.8:
  • Added a trash filter. Also, since the value threshold was originally designed to be a flexible way to screen out the trash, I removed it and its associated filters since in-game values are not universally referenced and trash filters are already in place. If you do think there is a need to keep this design, please share it with me in the comments
  • Modify selection Per Quality Threshold to Above Quality Threshold

2.5.7:
  • Added the option to loot only unknown recipes for the recipe filter

2.5.6:
  • Now MSAL will check the player status when first time installed and used. For players who have ESO PLUS and enabled build-in autoloot, MSAL will turn off itself to reduce the confusion of those ESO Plus players who also want to try this addon. This mechanism is a one-time

2.5.5:
  • Slightly adjusted the color of the description text to increase readability

2.5.4:
  • Materials now will be picked up automatically when having eso plus, regardless of what their filters are set to
  • Fixed an issue where weapon and armor trait materials were not correctly identified by the trait material filter

2.5.3:
  • Expand the non-racial style filter from playable racial styles to all racial styles

2.5.2:
  • Now MSAL can print looted currencies to the chat box as well as the looted items

2.5.1:
  • Fixed a problem that the addon description was not displayed correctly in the English environment

2.5.0:
  • Change LibSavedVars to OptionalDependsOn, which will allow those who only have LibAddonMenu-2.0 installed to use MSAL properly, although LSV is still highly recommended

2.4.3:
  • Added a reminder for Close Loot Window in the login chatbox prompt. If some players inadvertently turn on this option and find themselves can't open the loot window normally, maybe this reminder can give them some clues

2.4.2:
  • The built-in autoloot will now be automatically turned off when the addon is enabled. Although it is still allowed to turn on the built-in autoloot again WHILE the addon is enabled, this will obviously cause a lot of confusion, so please try to avoid doing this

2.4.1:
  • Added only looting non-racial style materials support
  • Motified recipes filter into motifs & recipes & plans filter


2.4.0:
  • Solved the problem that looting a container with Close Loot Window enabled would cause the container loot window to close incorrectly. Thanks to Askedal and Baertram for the inspiration
  • This version is the first to solve all the known issues, so although the update is not much (actually still quite a lot), I still marked it as 2.4.0 and regard it as a milestone. The subsequent updates will focus on improvements

2.3.10:
  • Fixed the Trait Materials filter didn't actually work problem.

2.3.9:
  • Added uncollected set items link support.

2.3.8:
  • Modified some of the default values to reduce confusion when starting to use the addon. The materials don't overwhelm you now.
  • Improved some translations.

2.3.7:
  • Added treasure filter support. Most of the treasures are junks somehow, and the rest are valuable junks.

2.3.6:
  • After I almost missed a Deadland Treasure Map in a chest, I added the treasure map support to MSAL.
  • The jewelry materials are now parts of crafting materials, which only consisted of clothing, blacksmithing, and woodworking in the previews version. Go get some platinum ore lad!
  • Split Trait & Style Materials filter into Trait Materials filter and Style Materials filter.


2.3.5:
  • Changed the way to keep the loot window open. Given that double-clicking doesn't work for looting chests, you can now hold down Shift key when you start looting to keep the loot window open

2.3.4:
  • Fixed a potential bug that you cannot normally open the loot window when the Close Loot Window option is enabled. You can now force the loot window to keep opening by double-tapping the interaction key with this option enabled.

2.3.3:
  • Seperated alchemy reagents from crafting materials in material filters

2.3.2:
  • Fixed an issue that enables looting uncollected set items will result in looting everything uncollected whether it is a set piece or not. Bruh such a dumb bug I made :(

2.3.1:
  • For those who don't want to see the login reminder of MSAL, you can now deactivate it in general settings. (Oh please, who don't want to see such a cozy little reminder ):< )

2.3.0:
  • Added uncollected gears looting support
  • The 'Per Quality OR Value' is removed to simplify the usage
  • Added filter classification. You can now find filters you want quickly

2.2.7:
  • Removed the 'only legal' option to reduce confusion. Whether looting booty or not is now completely under the control of the 'Loot Stolen Items' checkbox in the general setting

2.2.6:
  • Added soul gems filter option that you can choose to loot Only Filled gems now. Noticed some other addon still loot empty soul gems from the writ box, which can't be controlled by MSAL.
  • Added jf i18n support

2.2.5:
  • Updated API version. Made some tests for the Hish Isle on the live server and seems MSAL is doing its job well
  • The 'only stolen' option hardly makes any sense so it is removed from the loot filters to simplify the usage. You can still enable the 'Loot Stolen Items' in the general setting to enable looting booty

2.2.4:
  • Added currency check when looting currency. The currency looting will be blocked if it will exceed the currency max cap, even if you set the filter to Always Loot. You can safely set tickets and crystals filters to Always Loot now
  • Also changed the default value of tickets and crystals filters to Always Loot

2.2.3:
  • Slightly improved the flow of enable/disable, remove unneeded code block and logic

2.2.2:
  • The deadlock bug is fixed so the enable/disable option is brought back. You can now enable/disable MSAL in the setting panel easily

2.2.1:
  • Fixed registerForDefaults doesn't work problem. You can now reset Much Smarter AutoLoot to defaults much smarter!
  • Removed the enable option in the setting panel since it may cause a bug that once you disable it you can never enable it again. Still, you can disable MSAL in addons list

2.2.0:
  • Added account-wide settings support. LibSavedVars be praised
  • Replacing New() with NewCharacterIdSettings(). MSAL is now character rename safe
  • Simplified the options of the filters which don't need a quality/value threshold
  • Fixed the problem that in some cases the default value threshold is not set to 10 correctly
  • The registerForDefaults isn't working as expected so it was removed temporarily for further inspect

2.1.9:
  • Fixed a bug that the furniture materials looting may work incorrectly in the non-English environment

2.1.8:
  • Fixed a bug that leads to confusing furniture materials filter and ingredients filter together

2.1.7:
  • Fixed a bug that leads to looting all armor ignoring the armor filter

2.1.6:
  • Added containers loot support
  • Separated enchanting runes from glyphs to help users to have better control over looting them
  • Unified the singular & plural in SVs. Notice that it may set the affected old versions' SVs to default


2.1.5:
  • Added transmute crystals loot support, which is set to 'Never Loot' by default to avoid unexpected loss
  • Now MSAL can detect jewelry raw trait material and jewelry trait material correctly
  • Changed some descriptions in the setting to reduce the confusion

2.1.4:
  • Added event tickets loot support, which is set to 'Never Loot' by default to avoid unexpected loss

2.1.3:
  • Added Telvar Stone loot support

2.1.2:
  • Raised the default value threshold to 10
  • Added some i18n support

2.1.1:
  • Cleaned up the remnant of LibStub in the source code
  • Added megaserver support in saved variables
  • Added dependency check

2.1.0:
  • Removed the libs subfolder and use #DependsOn in .txt instead

2.0.3:
  • Fixed a bug in addon setting logic that may lead to the disappearance of the setting panel

2.0.2:
  • Added version update module

2.0.1:
  • Changed the filter order to make it more reasonable
  • Added descriptions to the path of the game's built-in AutoLoot

2.0.0:
  • Updated API
  • Added i18n support
  • Added Ornate and Intricate looted items' trait printing support
  • Added jewelry filter support
  • Fixed logical problems in detecting Ornate and Intricate items
  • Fixed logical problems in detecting jewelry's trait
  • Fixed logical problems in distinguishing the type of items
  • Modified the layout of the addon panel to improve the usability
  • Removed destroying items setup, which is needless and causes confusion
Optional Files (0)


Archived Files (53)
File Name
Version
Size
Uploader
Date
2.6.9
18kB
Lykeion
12/02/22 03:20 PM
2.6.8
18kB
Lykeion
12/01/22 06:23 AM
2.6.7
17kB
Lykeion
11/23/22 09:43 AM
2.6.6
17kB
Lykeion
11/22/22 10:57 AM
2.6.5
17kB
Lykeion
11/22/22 09:39 AM
2.6.4
17kB
Lykeion
11/21/22 11:53 AM
2.6.3
29kB
Lykeion
10/30/22 08:48 AM
2.6.2
29kB
Lykeion
10/09/22 01:43 PM
2.6.1
29kB
Lykeion
10/09/22 10:19 AM
2.6.0
28kB
Lykeion
10/08/22 11:30 AM
2.5.27
28kB
Lykeion
09/19/22 12:38 PM
2.5.26
28kB
Lykeion
09/19/22 05:09 AM
2.5.25
28kB
Lykeion
09/11/22 04:28 PM
2.5.23
28kB
Lykeion
08/14/22 10:30 AM
2.5.22
27kB
Lykeion
08/05/22 07:46 AM
2.5.21
27kB
Lykeion
07/31/22 04:13 AM
2.5.20
27kB
Lykeion
07/27/22 08:08 PM
2.5.19
27kB
Lykeion
07/27/22 12:38 PM
2.5.18
27kB
Lykeion
07/17/22 08:19 AM
2.5.17
27kB
Lykeion
07/02/22 02:36 PM
2.5.16
27kB
Lykeion
07/02/22 02:48 AM
2.5.15
27kB
Lykeion
07/01/22 09:51 AM
2.5.14
27kB
Lykeion
06/30/22 04:16 PM
2.5.12
25kB
Lykeion
06/30/22 02:25 PM
2.5.11
25kB
Lykeion
06/30/22 09:35 AM
2.5.10
25kB
Lykeion
06/24/22 04:16 AM
2.5.9
25kB
Lykeion
06/21/22 08:18 AM
2.5.8
24kB
Lykeion
06/17/22 03:13 PM
2.5.7
24kB
Lykeion
06/17/22 09:13 AM
2.5.6
24kB
Lykeion
06/15/22 03:11 PM
2.5.5
24kB
Lykeion
06/14/22 03:18 PM
2.5.4
24kB
Lykeion
06/14/22 02:55 PM
2.5.3
23kB
Lykeion
06/12/22 11:29 AM
2.5.2
23kB
Lykeion
06/12/22 10:02 AM
2.5.1
23kB
Lykeion
06/12/22 09:24 AM
2.5.0
23kB
Lykeion
06/12/22 09:02 AM
2.4.3
23kB
Lykeion
06/12/22 08:38 AM
2.4.2
22kB
Lykeion
06/12/22 03:25 AM
2.4.1
22kB
Lykeion
06/12/22 02:25 AM
2.4.0
22kB
Lykeion
06/10/22 04:50 PM
2.3.10
22kB
Lykeion
06/10/22 11:51 AM
2.3.9
21kB
Lykeion
06/09/22 09:17 PM
2.3.8
21kB
Lykeion
06/09/22 09:09 PM
2.3.7
21kB
Lykeion
06/09/22 04:07 PM
2.3.5
21kB
Lykeion
06/09/22 06:59 AM
2.3.4
21kB
Lykeion
06/09/22 01:29 AM
2.3.3
20kB
Lykeion
06/08/22 02:43 AM
2.3.2
20kB
Lykeion
06/08/22 12:51 AM
2.2.7
19kB
Lykeion
06/07/22 07:51 AM
2.2.6
19kB
Lykeion
06/07/22 05:44 AM
2.2.5
16kB
Lykeion
06/06/22 06:42 AM
2.2.4
16kB
Lykeion
06/04/22 11:38 AM
2.2.3
15kB
Lykeion
06/01/22 08:32 PM


Post A Reply Comment Options
Unread Yesterday, 12:08 AM  
Lykeion
 
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Forum posts: 11
File comments: 37
Uploads: 4
Re: Treasure filters and an enable hotkey?

Originally Posted by kailimepie
Not sure if this is the right place to ask/suggest but it would be cool to have the quality filter for looting treasures. A lot of times when I'm farming I only wanna pick up green or blue or better treasures but there's so many white ones to get through. I apologize if this isn't the correct place to ask.
ETA: Also a settable hotkey to enable/disable MSAL would be fantastic!
Adding a quality filter for treasures sounds reasonable, and the hotkey feature seems like a nice improvement. I plan to add these features in the next version, but to keep the addon simple and easy to use, treasures will have a common quality filter with the gears. Hope this meets your needs.
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Unread 12/06/22, 01:25 PM  
kailimepie

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Treasure filters and an enable hotkey?

Not sure if this is the right place to ask/suggest but it would be cool to have the quality filter for looting treasures. A lot of times when I'm farming I only wanna pick up green or blue or better treasures but there's so many white ones to get through. I apologize if this isn't the correct place to ask.
ETA: Also a settable hotkey to enable/disable MSAL would be fantastic!
Last edited by kailimepie : 12/06/22 at 01:26 PM.
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Unread 11/23/22, 07:05 AM  
Lucex

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Re: Re: Re: Re: Companion equipment

Originally Posted by Lykeion
Originally Posted by Lucex

I'll also check stuff on my end, maybe it's another mod interfering. I'll keep you updated too should I figure out something.

Edit: It works, it was the quality threshold. I'd love it if I was able to make an exception for companion stuff. But alas, I guess that concludes why I didn't take up any
Adding a separate filter for companion equipment is a good idea. It's implemented differently than other filters, but I've come up with some ways to work around it. Hopefully the next update will meet your needs
Thank you so much
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Unread 11/22/22, 11:39 PM  
Lykeion
 
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Re: Re: Re: Companion equipment

Originally Posted by Lucex

I'll also check stuff on my end, maybe it's another mod interfering. I'll keep you updated too should I figure out something.

Edit: It works, it was the quality threshold. I'd love it if I was able to make an exception for companion stuff. But alas, I guess that concludes why I didn't take up any
Adding a separate filter for companion equipment is a good idea. It's implemented differently than other filters, but I've come up with some ways to work around it. Hopefully the next update will meet your needs
Last edited by Lykeion : 11/22/22 at 11:39 PM.
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Unread 11/22/22, 04:43 AM  
Lucex

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Re: Re: Companion equipment

Originally Posted by Lykeion
Originally Posted by Lucex
Aloha,

I realised after a few hours in with the addon that I don't loot companion equipment anymore and wanted to ask if there is an option somewhere (since nothing said loot companion stuff, maybe there is another category that manages it like collectibles) to enable companion equipment autoloot.

If not, I dearly miss that one^^ is it possible that you could implement that at some point?
Aloha Lucex!

Based on your description, it looks like the addon is not reading the companion equipment item types correctly. This may be due to ESO adding new item types to companion equipment, and I will check to see if ESO has indeed made such a change as soon as possible.

In previous versions of ESO there was no separate item type for companion equipment, which meant that when I tried to get the item type of my companion's chest armor, the game would return the same item type as my character's chest armor, so there was no need for a separate pickup for companion equipment in previous versions.

Edit:
I rechecked the item types of companion equipment, but the results show that they have not been given new item types. Why your MSAL is not working as expected needs some investigation, until then keep in touch
I'll also check stuff on my end, maybe it's another mod interfering. I'll keep you updated too should I figure out something.

Edit: It works, it was the quality threshold. I'd love it if I was able to make an exception for companion stuff. But alas, I guess that concludes why I didn't take up any
Last edited by Lucex : 11/22/22 at 06:49 AM.
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Unread 11/20/22, 11:43 PM  
Lykeion
 
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Re: Companion equipment

Originally Posted by Lucex
Aloha,

I realised after a few hours in with the addon that I don't loot companion equipment anymore and wanted to ask if there is an option somewhere (since nothing said loot companion stuff, maybe there is another category that manages it like collectibles) to enable companion equipment autoloot.

If not, I dearly miss that one^^ is it possible that you could implement that at some point?
Aloha Lucex!

Based on your description, it looks like the addon is not reading the companion equipment item types correctly. This may be due to ESO adding new item types to companion equipment, and I will check to see if ESO has indeed made such a change as soon as possible.

In previous versions of ESO there was no separate item type for companion equipment, which meant that when I tried to get the item type of my companion's chest armor, the game would return the same item type as my character's chest armor, so there was no need for a separate pickup for companion equipment in previous versions.

Edit:
I rechecked the item types of companion equipment, but the results show that they have not been given new item types. Why your MSAL is not working as expected needs some investigation, until then keep in touch
Last edited by Lykeion : 11/21/22 at 11:56 AM.
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Unread 11/20/22, 07:10 AM  
Lucex

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Question Companion equipment

Aloha,

I realised after a few hours in with the addon that I don't loot companion equipment anymore and wanted to ask if there is an option somewhere (since nothing said loot companion stuff, maybe there is another category that manages it like collectibles) to enable companion equipment autoloot.

If not, I dearly miss that one^^ is it possible that you could implement that at some point?
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Unread 10/30/22, 08:45 AM  
Lykeion
 
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Re: Required Library LibSavedVariables

Originally Posted by ryvr
Hello! It looks like the description for this addon needs to be updated. LibSavedVariables seems to be required, at least for a clean install with no previous files, rather than optional. I forgot to copy the error messages, but I received 2 of them about null variables as soon as I loaded my character.
Thank you for your feedback. I rarely do Lib additions and deletions, so since 2.2.0 which introduced LibSavedVars I haven't found the problem that the description of the plugin not matching the actual situation. Now the latest version 2.6.3 is available for players without LibSavedVars
Last edited by Lykeion : 10/30/22 at 12:18 PM.
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Unread 10/24/22, 01:02 PM  
ryvr

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Required Library LibSavedVariables

Hello! It looks like the description for this addon needs to be updated. LibSavedVariables seems to be required, at least for a clean install with no previous files, rather than optional. I forgot to copy the error messages, but I received 2 of them about null variables as soon as I loaded my character.
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Unread 09/26/22, 10:26 PM  
Pauagurl

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UI Error, pls help!

Hi, I am getting the following UI Error when I log in

user:/AddOns/MuchSmarterAutoLoot/MuchSmarterAutoLoot.lua:90: attempt to index a nil value
stack traceback:
user:/AddOns/MuchSmarterAutoLoot/MuchSmarterAutoLoot.lua:90: in function 'MuchSmarterAutoLoot:OnLoaded'
<Locals> self=[table:1]{}, event=65536, addon = "MuchSmarterAutoLoot" </Locals>
user:/AddOns/MuchSmarterAutoLoot/MuchSmarterAutoLoot.lua:81: in function '(anonymous)'

I'm using a PC, what am I missing?

Thanks!
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Unread 09/26/22, 03:33 PM  
Dalevj

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Re: Re: Getting items I do not want

Originally Posted by Lykeion
Originally Posted by Dalevj
Thanks for your work in developing this addon. Lots of work and time, so again Thanks. Maybe it's me and not having my settings set up properly but I seem to be getting several items (bait primarily, foodstuff, and Alchemy items) that I simply do not want. I know that the addon says if you have ESO plus (which I do) that many of these items are auto-looted regardless of settings. Is this a basic game limitation or hardwired into the addon? For me, I would like to be able to choose what I loot as I do not want or use these items in my play-throughs. With your addon, I save time with the auto-loot but then I must spend time retrieving items and then either destroying or marking them as junk. Can, you PLEASE give us users FULL control of what is looted and what isn't?

Thanks for your time.

PS I am using version 2.5.27. I have deleted it and saved settings/variables and reloaded it. Still getting things I have identified as "NEVER LOOT".
Thank you for your feedback. I have done some testing on your situation and it appears to me that they are working as originally designed. Could you please describe the problem you are experiencing in more detail?

One other thing worth noting: all production materials are automatically picked up without filtering when your ESO+ is enabled. This is an implicit rule that is written in the materials filter tips, yet some of production materials are not in the range of materials filters (like bait which is in misc filters)
My specifics that I'm getting are Grease, Lake Bait, Salt Water Bait, and Guts
You also say when ESO+ is enabled. Can it be disabled and why would I want to? If possible, as I asked originally, can you eliminate the fact that ESO+ members must accept stuff they may NOT WANT?
Last edited by Dalevj : 09/26/22 at 03:34 PM.
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Unread 09/26/22, 03:24 PM  
Dalevj

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Re: Re: Getting items I do not want

Originally Posted by Lykeion
Originally Posted by Dalevj
Thanks for your work in developing this addon. Lots of work and time, so again Thanks. Maybe it's me and not having my settings set up properly but I seem to be getting several items (bait primarily, foodstuff, and Alchemy items) that I simply do not want. I know that the addon says if you have ESO plus (which I do) that many of these items are auto-looted regardless of settings. Is this a basic game limitation or hardwired into the addon? For me, I would like to be able to choose what I loot as I do not want or use these items in my play-throughs. With your addon, I save time with the auto-loot but then I must spend time retrieving items and then either destroying or marking them as junk. Can, you PLEASE give us users FULL control of what is looted and what isn't?

Thanks for your time.

PS I am using version 2.5.27. I have deleted it and saved settings/variables and reloaded it. Still getting things I have identified as "NEVER LOOT".
Thank you for your feedback. I have done some testing on your situation and it appears to me that they are working as originally designed. Could you please describe the problem you are experiencing in more detail?

One other thing worth noting: all production materials are automatically picked up without filtering when your ESO+ is enabled. This is an implicit rule that is written in the materials filter tips, yet some of production materials are not in the range of materials filters (like bait which is in misc filters)
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Unread 09/25/22, 01:45 PM  
Lykeion
 
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Re: Getting items I do not want

Originally Posted by Dalevj
Thanks for your work in developing this addon. Lots of work and time, so again Thanks. Maybe it's me and not having my settings set up properly but I seem to be getting several items (bait primarily, foodstuff, and Alchemy items) that I simply do not want. I know that the addon says if you have ESO plus (which I do) that many of these items are auto-looted regardless of settings. Is this a basic game limitation or hardwired into the addon? For me, I would like to be able to choose what I loot as I do not want or use these items in my play-throughs. With your addon, I save time with the auto-loot but then I must spend time retrieving items and then either destroying or marking them as junk. Can, you PLEASE give us users FULL control of what is looted and what isn't?

Thanks for your time.

PS I am using version 2.5.27. I have deleted it and saved settings/variables and reloaded it. Still getting things I have identified as "NEVER LOOT".
Thank you for your feedback. I have done some testing on your situation and it appears to me that they are working as originally designed. Could you please describe the problem you are experiencing in more detail?

One other thing worth noting: all production materials are automatically picked up without filtering when your ESO+ is enabled. This is an implicit rule that is written in the materials filter tips, yet some of production materials are not in the range of materials filters (like bait which is in misc filters)
Last edited by Lykeion : 09/25/22 at 01:46 PM.
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Unread 09/24/22, 07:56 AM  
Dalevj

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Getting items I do not want

Thanks for your work in developing this addon. Lots of work and time, so again Thanks. Maybe it's me and not having my settings set up properly but I seem to be getting several items (bait primarily, foodstuff, and Alchemy items) that I simply do not want. I know that the addon says if you have ESO plus (which I do) that many of these items are auto-looted regardless of settings. Is this a basic game limitation or hardwired into the addon? For me, I would like to be able to choose what I loot as I do not want or use these items in my play-throughs. With your addon, I save time with the auto-loot but then I must spend time retrieving items and then either destroying or marking them as junk. Can, you PLEASE give us users FULL control of what is looted and what isn't?

Thanks for your time.

PS I am using version 2.5.27. I have deleted it and saved settings/variables and reloaded it. Still getting things I have identified as "NEVER LOOT".
Last edited by Dalevj : 09/24/22 at 08:00 AM.
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Unread 09/20/22, 03:25 PM  
Varthorne

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Re: Re: UI Error

Originally Posted by Lykeion
Originally Posted by Varthorne
I just installed this addon this morning, just after the server maintenance. I've been getting an error message:

Code:
user:/AddOns/MuchSmarterAutoLoot/MuchSmarterAutoLoot.lua:106: attempt to index a nil value
stack traceback:
user:/AddOns/MuchSmarterAutoLoot/MuchSmarterAutoLoot.lua:106: in function 'MuchSmarterAutoLoot:LoadScreen'

<Locals> self = 589824 </Locals>
I'd guess it's preventing the addon from initializing properly, because I don't see any configuration menu for this addon, and I have not been prompted to setup the filters like the addon's description suggests.
That part of the code does have to do with initialization, but no errors have been reported on my computer up till now. If you continue to get this prompt in subsequent use please give me feedback. My thanks.
I'm still getting the error, and now I'm getting an additional error when loading into ANY area. I'm copying both error messages, with the second one being the same that I posted earlier.

Note that this occurs every single time I load into any area. For example, if I'm in a Battleground, I get these errors every single time I respawn. Also occurs whenever I travel to a waypoint.

Code:
user:/AddOns/MuchSmarterAutoLoot/MuchSmarterAutoLoot.lua:90: attempt to index a nil value
stack traceback:
user:/AddOns/MuchSmarterAutoLoot/MuchSmarterAutoLoot.lua:90: in function 'MuchSmarterAutoLoot:OnLoaded'
|caaaaaa<Locals> self = [table:1]{}, event = 65536, addon = "MuchSmarterAutoLoot" </Locals>|r
user:/AddOns/MuchSmarterAutoLoot/MuchSmarterAutoLoot.lua:81: in function '(anonymous)'



user:/AddOns/MuchSmarterAutoLoot/MuchSmarterAutoLoot.lua:106: attempt to index a nil value
stack traceback:
user:/AddOns/MuchSmarterAutoLoot/MuchSmarterAutoLoot.lua:106: in function 'MuchSmarterAutoLoot:LoadScreen'
|caaaaaa<Locals> self = 589824 </Locals>|
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