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Updated: 08/08/23 09:29 PM
Compatibility:
base-game patch (9.1.5)
Necrom (9.0.0)
Updated:08/08/23 09:29 PM
Created:08/07/23 08:48 AM
Monthly downloads:89
Total downloads:1,224
Favorites:3
MD5:
Fog Mod (Fog Reduction)(Development Version)
Version: 1.7
by: theviper121 [More]
This is the development version of Fog Mod which is used to change the distance at which fog is rendered.
This is done by tweaking the shader, much the same way ReShade works.

This version may not work with all setups. If you experience an issue, please send your log file to me.
Your log file can be found in the client folder and will be named d3d11_log.txt
If this version gives you issues, try out the stable version.
stable version.

-Mod can be removed by deleting d3d11.dll, d3d11_log.txt

-USE AT YOUR OWN RISK, THIS IS THE DEVELOPMENT VERSION AND COULD HAVE BUGS.
-We have now accumulated several days worth of play time without a crash!

-Please leave FEEDBACK if you are using this version!
-It helps to determine the development path of this project.
Version 1.7
-Major overhaul removing all but the required code to make the magic happen!
-Should now work with most setups!
-Far better performance when compared to stable version!
-swapchain hooking removed
-context hooking removed
-dxgi hooking removed
-input hooking removed
-old dependencies removed
-unused loading functions removed

Version 1.6
-Removed the .ini file as its not needed in a release version.
-Corrected a swapchain issue.
Archived Files (2)
File Name
Version
Size
Uploader
Date
1.6
423kB
theviper121
08/07/23 10:53 AM
1.5
715kB
theviper121
08/07/23 08:48 AM


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Unread 02/13/24, 08:34 PM  
BigMons
 
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Forum posts: 38
File comments: 178
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My entire screen, except the UI, turns solid black if I try to use this.
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Unread 01/28/24, 06:40 AM  
adamabelteso

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Been using this version for more than a week now; no problems so far! Great job! I'll try to provide regular updates. Keep up the great work!

In addition, I'm curious myself as to whether or not the code allows for fractions, as well as if the code will recognise numbers smaller than 1 or larger than 10. Thank you very much in advance!

Update 1: Still no problems after 2 weeks! Again, thank you!

Update 2: 3 weeks, no problems!


Update 3: 1 month in, still good! Though you should investigate BigMons' problem.
Last edited by adamabelteso : 02/21/24 at 02:33 AM.
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Unread 01/18/24, 10:28 PM  
NeuroticPixels
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Forum posts: 211
File comments: 868
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Code:
  r0.x = g_sceneTexture2.Load(r0.xyz).x / 3; // Distance for fog (default / 1)(Really Far / 10)
Are there any other lines you might suggest for us to tweak for other adjustments, like fog color, etc? Just in case we want to be experimental.

Edit: Also, does that line only understand whole numbers? Like, instead of 3, could we put 2.5? Or no?
Last edited by NeuroticPixels : 01/18/24 at 10:29 PM.
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Unread 09/06/23, 04:36 AM  
Circuitous
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Forum posts: 1
File comments: 49
Uploads: 3
Working Well

Been using this for a few days and wanted to say it's working great! No issues at all so far.
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