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Dragonhold (5.2.5)
Updated:12/30/19 03:26 AM
Created:04/27/14 01:56 PM
Monthly downloads:1,443
Total downloads:79,093
Favorites:258
MD5:
Categories:Bags, Bank, Inventory, Auction House & Vendors
5.2.5
PersonalAssistant (Banking, Junk, Loot, Repair)  Popular! (More than 5000 hits)
Version: 2.4.17
by: Klingo [More]



PersonalAssistant V2

There are already many addons out there that support Auto-Repair or Auto-Gold-Deposit functionalities, but none of them had the features I'd like to have seen. Because of that, PersonalAssistant was born.

After a two year long break from ESO, I finally managed to complete the major refactoring that started back in 2017. But not only that, I also added many more features that I could not even have thought of back then. I hope you will have as much fun using this addon, like I had working on it!



PA General
  • Up to eight different account-wide profiles that can be renamed
  • Shortcut to travel to your home (if available)

PA Banking
  • Currencies (gold, alliance points, ...) can be withdrawn from and deposited to your bank
  • Crafting materials can be withdrawn from and deposited to your bank (if you are not ESO Plus Subscriber)
  • Create your own custom rules and decide how many of each item to keep in bank or inventory
  • Other selected items such as motives, recipes, writs, glyphs, trophies etc. can be withdrawn from and deposited to your bank
  • Select if items with [Intricate] trait should be transferred from/to the bank
  • Define a specific amount of lockpicks, repair kits or soul gems to always keep in inventory or the bank
  • Be always ready for Cyrodiil and define how many AvA items to keep in inventory

PA Integration
  • Limited support for FCO ItemSaver regarding "Marked for selling" and "Locked" marks

PA Junk
  • Trash items can be marked as junk
  • Items with the "sell to merchant" information can be marked as junk
  • Treasures (such as the ones found when stealing) can be marked as junk
  • Items with [Ornate] trait can be marked as junk
  • Weapons, Armor, Jewelries, or Glyphs below a certain quality level can be marked as junk (quality threshold can be defined)
  • Junk can be sold at merchants and fences
  • Save time and use keybinding shortcuts to mark items as junk or directly destroy them
  • Mark any item as permanent junk so you never have to deal with it again
  • Items with no sell value can also be destroyed instead of marked as junk

PA Loot
  • Informs you when an unknown recipe is looted
  • Informs you when an unknown motif/page is looted
  • Informs you when an item with a not yet researched trait is looted
  • Informs you when you are running out of inventory space (threshold can be defined)
  • Visually indicates if a recipe, motif, trait, or style page is known (or not) to the current character

PA Repair
  • Repairs your items for you when you visit a merchant (threshold can be defined)
  • Repairs your items out on the field when you have (non-crown) repair kits available (threshold can be defined)
  • Recharges your weapons when they run out of charges and you have filled soul gems available
  • Informs you when you are running out of soul gems, or repair kits (thresholds can be defined)

Dependencies

Please make sure to also install the following required libraries in order to use PersonalAssistant:
Credits
Issues? Requests?
  • In case of issues or requests, please either drop a comment here on the AddOn page, or alternatively raise an issue on the GitHub page (Link: New Issue)

Info
2.4.17 (December 30, 2019)
- added support to display known/unknown icons for Runeboxes (#225)
- added missing French translations (#226)

2.4.16 (December 21, 2019)
- added support for the rare fishes of the New Life Festival in PAJunk (#222)

2.4.15 (December 20, 2019)
- added missing [Bridge and Milegate Repair Kit] to AVA Items in PABanking (#218)
- fixed an issue where new Banking Rules where created in disabled state (#217)
- fixed an issue where modifying disabled Banking Rules made them enabled again (#221)
- fixed a LAM-2 related issue when no profile was selected (#219)

2.4.14 (December 19, 2019)
- add option to enable and disable custom Banking Rules (#216)
- fixed a rare issue where the PABanking menu was not displayed (#215)

2.4.13 (December 18, 2019)
- add option to define X-/Y-axis offsets for the PALoot Item Icons (#212)
- removed obselete toggle for PABanking Individual Items (#211)
- fixed an issue where duplicate unique (but theoretically stackable) items were attempted to be deposited (#214)

2.4.12 (December 17, 2019)
- add support for Dragonhold (APIVersion 100029) (#208)

2.4.11 (August 26, 2019)
- added missing jewelcrafting raw boosters to PABanking (#199)
- added option to not deposit/withdraw any junk items - enabled by default (#201)
- added furnishing to PABanking (#202)
- fixed an issue where the "Mark as permanent junk" menu was not displayed for some item types (#203)

2.4.10 (August 16, 2019)
- added minimum required version to dependency libraries (#196)
- fixed another issue related to PA version 2.4.4 (#195)

2.4.9 (August 09, 2019)
- updated Russian translations from Nesferatum to 2.4.8 (#190)
- fixed an issue with the initialisation of the profile names (#193)
- fixed an issue with the welcome message setting (#194)

2.4.8 (July 28, 2019)
- added new option for PAJunk to exclude items with known traits (#185)
- added Russian translations from Nesferatum (#174)
- added missing translations for Supple Roots, and other minor changes (#186)
- fixed a wrong German translation in PALoot (#184)

2.4.7 (July 25, 2019)
- fixed an issue when looting stolen Treasure items (#183)

2.4.6 (July 25, 2019)
- add option to allow items from Mailbox to be marked as Junk as well (#182)
- updated PAJunk logic regarding Treasure items (#180)
- fixed an issue in PABanking where Character Bound items were tried to be moved to the Bank (#181)
- fixed some other minor issues (#179)

2.4.5 (July 17, 2019)
- fixed an issue that occurred when updating PA to version 2.4.4 (#173)

2.4.4 (July 16, 2019)
- fixed an issue when trying to sell items at a Fence (#169)
- fixed an issue where a wrong inventory-full error message was displayed in PABanking (#171)
- revamped the PAJunk settings regarding stolen items, it is much more granular now (#172)

2.4.3 (July 14, 2019)
- improved currency formatting in chat messages (#166)
- fixed an issue where treasure items no longer were marked as junk (#167)
- fixed an issue with the new addon integration library (#168)

2.4.2 (July 13, 2019)
- add option to hide the destroy/mark-as-junk keybinding buttons in inventory/bank view (#161)
- add option to directly destroy items with no sell value instead of marking them as junk (#162)
- add limited support for FCO ItemSaver regarding "Marked for selling" and "Locked" marks (#163)
- add support for Scalebreaker (APIVersion 100028) (#164 / #165)

2.4.1 (July 01, 2019)
- fixed an issue where a debug statement was left in the code (#155)

2.4.0 (June 30, 2019)
- add possibility to create custom rules for Banking and to mark items as permanent Junk (#154)

2.3.5 (June 16, 2019)
- some minor code refactoring (#150 / #152 / #153)
- fixed an issue with the profile switching keybindings (#151)

2.3.4 (June 08, 2019)
- slightly restructured keybinding settings (#146)
- fixed an issue with PALoot when opening a Guild Store on Gamepad mode (#147)

2.3.3 (May 30, 2019)
- fixed an issue with PAJunk when trading with other players (#141)

2.3.2 (May 30, 2019)
- add keybinding shortcut to directly destroy items (#139)
- add additional debugging capabilities (#140)

2.3.1 (May 25, 2019)
- improved patching logic for changes in the SavedVars (#137)

2.3.0 (May 19, 2019)
- add option to automatically mark glyphs as junk based on quality level (#130)
- add additional options for individual items in PABanking to also define a target value in the bank (#131)
- fixed an issue with containers in PABanking and updated some logic for disabling settings (#132 / #133)

2.2.2 (May 17, 2019)
- add option for every profession's Master Writs in PABanking (#125)
- add additional items that are covered by the compatibility mode with LazyWritCrafter Addon (#126)
- fixed an issue with items from Crown Store and from Daily Rewards in PABanking (#127)

2.2.1 (May 14, 2019)
- add missing Jewelry Crafting Trait and Raw Trait items to PABanking (#113)
- add option to exclude items from being marked as junk that are needed for Clockwork City Daily Quests (#115)
- updated/simplified logic for adding custom GENERIC items in Globals.lua (no more defaults needed) (#120)
- fixed an issue when attempting to sell zero-value items in PAJunk (#119)

2.2.0 (May 09, 2019)
- add option to PABanking to distinguish between known and unknown recipes and motives (#98)
- add visual known/unknown indicator for recipes, motives, traits and style pages (#104 / #109)
- add keybinding shortcut to directly mark items as junk (#105)
- various smaller fixes and cleanups (#103 / #107)

2.1.1 (May 02, 2019)
- add support for LibAddonMenu-2.0 r28 (#95)
- fixed an issue in PAJunk with checking the maximum number of sellable stolen goods (#96)

2.1.0 (April 28, 2019)
- increased maximum number of profiles from 5 to 8 (#76 / #85)
- add option in PABanking to transfer (your alliance's) AvA items with specific amounts (#80)
- add option in PABanking to transfer items with [Intricate] trait (#82 / #84)
- fixed a potential issue when stacking items bought from Crown Store with ones received from daily rewards or crates (#79)
- fixed an issue where PARepair did not repair items for gold anymore (#83)

2.0.4 (April 24, 2019)
- fixed an issue from 2.0.3 (#74 / #75)

2.0.3 (April 24, 2019)
- add support for Elsweyr (APIVersion 100027) (#54)
- add option to NOT mark [Intricate] items as junk (#66)
- add new "Feedback" link on top of addon settings from LibAddonMenu (#65)
- remove ON/OFF toggles for Crafting Items in PABanking (#61)
- fixed an issue in PAJunk that occurred when the PARepair addon was disabled (#56)
- fixed an issue in PABanking to handle Crown Items from different sources (#59)
- fixed an issue in PARepair with repairkits and losing item durability from dying (#60)
- fixed an issue with the keybindings to load a specific profile (#70)

2.0.2 (April 18, 2019)
- add support for LibAddonMenu-2.0 r27 (thanks sirinsidiator)
- add "Fish" to the "Foods & Drinks" section (#26)
- add "Runebox Fragments" to > Special Items > Trophies (#50)
- add compatibility mode with LazyWritCrafter Addon (#31)
- add option to repair items in backpack for gold (#34)
- updated PARepair to first use Crown Soul Gems and then regular Soul Gems (#33)
- fixed item transaction issue when accessing house bank (#44)
- fixed LUA issue when selling junk at a merchant with PARepair disabled (#47)

2.0.1 (April 13, 2019)
- fixed an issue when selecting a profile for the first time
- fixed an issue with PAJunk not marking Treasure items as junk

2.0.0 (April 11, 2019)
- the completely re-designed and re-factored PersonalAssistant 2.0.0 is available now!

1.8.3 (February 25, 2019)
- updated to APIVersion 100026

1.8.2 (January 20, 2019)
- updated to APIVersion 100025
- updated PALoot and PABanking with Jewelry Crafting items

1.8.1 (May 28, 2017)
- add support for the ESO Plus Subscriber Bank
- add "Fish" to the list of auto-lootable items
- fixed an issue where stolen items were attempted to be deposited to the bank

1.8.0 (May 22, 2017)
- updated to APIVersion 100019 (3.0 : Morrowind)
- updated PALoot with new ItemType (Furnishing Material)

1.7.0 (February 10, 2017)
- introduces PALoot: automatically loots gold and harvestable items (customizable)
- introduces PAJunk: sells all junk to merchants and automatically marks trash items as such

1.6.1 (February 06, 2017)
- updated to APIVersion 100018

1.6.0 (February 05, 2017)
- updated to APIVersion 100017
- updated LibStub from 1.0 r2 to 1.0 r4
- updated LibAddonMenu from 2.0 r16 to 2.0 r23
- fixed issue with goldTransactionStep
- update ItemTypes (remove no longer existing and add new ones)

1.5.6 (November 09, 2014)
- updated to APIVersion 100010
- updated LibAddonMenu from 2.0 r14 to 2.0 r16

1.5.5 (September 15, 2014)
- updated to APIVersion 100009
- implemented a third stacking option (fill existing stacks)
- increased amount of profiles from 3 to 5
- removed "/pa" command (wasn't working anyway)

1.5.4 (August 20, 2014)
- added an option to enable "stacking only" for deposits and withdrawals

1.5.3 (August 12, 2014)
- added possibility for keybinding the different profiles
- introduced first advanced itemtype: lockpicks

1.5.2 (August 05, 2014)
- updated to APIVersion 100008
- replaced API function that has been removed with latest patch

1.5.1b (July 05, 2014)
- fixed another issue that caused problems when installing the addon for the first time

1.5.1a (July 05, 2014)
- fixed a small bug when withdrawing gold
- removed some old LAM-1 code that could cause problems

1.5.1 (July 05, 2014)
- removed old settings menu based on LAM-1
- added three new item types: GLYPH_ARMOR, GLYPH_JEWELRY & GLYPH_WEAPON
- added support for up to three (settings) profiles per character
- automatic "migration" of old settings into the default Profile 1

1.5.0 (June 26, 2014)
- updated to APIVersion 100007
- fixed an issue with the SavedVars initialisation (not related to SavedVars "bug" with ESO v1.2.3)
- completely redesigned the settings screen based on LAM2 (parallel mode supported at the moment)
- added disclosure text based on ZO's new AddOn Terms of Use
- added three new item types: ENCHANTING_RUNE_ASPECT, ENCHANTING_RUNE_ESSENCE & ENCHANTING_RUNE_POTENCY

1.4.3 (June 11, 2014)
- fixed an issue with the "PA BAnking Hide ALL messages" setting (reported by seaniv)
- fixed a maxStackSize issue that could happen with items that only stack to 20 (reported by Sinful Soul)
- added four new item types: DRINK, FOOD, POTION & RECIPE
- added a new option to explcitely define what shall happen with items marked as junk
- moved the interval slider from the submenu into the main menu

1.4.2 (June 02, 2014)
- added french localization (thanks to esoui-user NTak)
- moved the slider added in 1.4.1 to the bottom of the itemdeposit submenu
- sucess/failure messages of item deposits will now only be displayed after the item move has been verified
- if there are failed deposits, the addon will try to re-deposit them

1.4.1 (May 30, 2014)
- updated LibAddonMenu from 1.0 r7 to 1.0 r8
- added option to disable welcome message when the addon loads
- added slider in the itemdeposit submenu to manually change the interval for new deposits

1.4.0a (May 24, 2014)
- updated to APIVersion 100004
- removed all hireling related code, as the hireling chests were removed with patch v1.1.2

1.4.0 (May 17, 2014)
- replaced all hardcoded texts with localized keys
- added german localization (threre some minor grammar issues due to dynamic string building)
- PABanking.Items added an option to automatically open hireling chests before item deposit
- PABanking.Items added a button to set all itemTypes to ignored
- PABanking.Items increased deposit-timer, unsuccesful item deposit doesn't happen anymore since then

1.3.0 (May 14, 2014)
- Fixed issue in PARepair (wrongly calculated amount of items to repair)
- Replaced PADeposit with PABanking (new SavedVariables)
- PABanking.Gold will now withdraw goild if it is below the defined minimum
- PABanking.Items can set each item type to "-", "deposit" or "withdraw"
- Completeley removed PAWithdraw

1.2.2 (May 12, 2014)
- Added option to not deposit items marked as junk
- Fixed ItemLink in case of failed deposit
- Delays the creation of the menu by 1 second to (try to) avoid too many anchors processed at startup

1.2.1a (May 11, 2014)
- Resolved another issue with the languages
- Fixed "Nothing to deposit" message

1.2.1 (May 10, 2014)
- Resolved Bug #638 (lua error when language != en)

1.2.0 (May 7, 2014)
- Added ItemDeposit based on (the most common) ItemTypes
- Slightly restructured GoldDeposit
- Added a first localization file
- New versions for SavedVariables (sorry for that, had to re-design some parts)

1.1.1 (May 3, 2014)
- Fixed "Deposit Gold" checkbox issue
- Fixed a missing "Nothing to repair" message

1.1.0 (May 1, 2014)
- Updated the settings menu (new SavedVariables!)
- A durability threshold is also available for inventory items
- More detailed chat output

1.0.0 (Apr 27, 2014)
- Initial release
Optional Files (0)


Archived Files (18)
File Name
Version
Size
Uploader
Date
2.4.16
183kB
Klingo
12/21/19 11:08 AM
2.4.15
182kB
Klingo
12/20/19 11:21 AM
2.4.14
182kB
Klingo
12/19/19 05:08 AM
2.4.13
181kB
Klingo
12/18/19 10:24 AM
2.4.12
181kB
Klingo
12/17/19 05:20 AM
2.4.11
180kB
Klingo
08/26/19 01:09 PM
2.4.10
180kB
Klingo
08/16/19 01:21 PM
2.4.9
180kB
Klingo
08/09/19 01:51 PM
2.4.8
180kB
Klingo
07/28/19 05:19 AM
2.4.7
164kB
Klingo
07/25/19 04:01 AM
2.4.6
164kB
Klingo
07/24/19 04:37 PM
2.4.5
163kB
Klingo
07/17/19 02:01 AM
2.4.4
163kB
Klingo
07/16/19 03:55 PM
2.4.3
160kB
Klingo
07/13/19 04:14 PM
2.4.2
158kB
Klingo
07/13/19 09:25 AM
2.4.2
158kB
Klingo
07/13/19 09:16 AM
2.4.1
146kB
Klingo
07/01/19 02:20 PM
2.4.0
146kB
Klingo
06/30/19 02:56 PM


Post A Reply Comment Options
Unread Today, 04:05 AM  
Klingo
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 134
Uploads: 3
Re: Guildbank and CraftingBag

Originally Posted by ExoY
Number one: is it possible to also have rules for your different guild banks, since you usually do not change guilds every other day this could be a very powerful and nice feature.
Not planned in the near future. The guild bank is much more complex than the player bank, especially with the features that are currently implemented in PA.

Originally Posted by ExoY
Number two: a friend of mine does not have eso plus and is therefore playing without a crafting bag.
Hence it would be really handy to include options for the different crafting- stil- trait- materials to set rules for. Because it is quite tedious to make manuel banking rules for each one of them.
This option already exists in PABanking?
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Unread Today, 03:41 AM  
ExoY

Forum posts: 0
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Guildbank and CraftingBag

Hello,
first of all I love your addon. It is one of my most favourite once and makes live just so much more comfortable.

I do have two suggestions, which would make it even more awesome.

Number one: is it possible to also have rules for your different guild banks, since you usually do not change guilds every other day this could be a very powerful and nice feature.


Number two: a friend of mine does not have eso plus and is therefore playing without a crafting bag.
Hence it would be really handy to include options for the different crafting- stil- trait- materials to set rules for. Because it is quite tedious to make manuel banking rules for each one of them.


A combination of both suggestions would be amaizing.

Regards,
ExoY
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Unread Yesterday, 02:52 PM  
Maelynn

Forum posts: 12
File comments: 29
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Re: Re: Storage Chests

Originally Posted by Klingo
Originally Posted by Maelynn
1) why the limit of 8 profiles?
I might implement a quick solution for this.
I would appreciate that very, very much. Even as few as just 1 more would really make a difference.

Originally Posted by Klingo
Originally Posted by Maelynn
2) the addon doesn't recognise Daedra Husk, Carapace, or Foul Hide as junk, despite them clearly being marked as such.
Can it be that under the "Quest Protection" settings you have the Clockwork City Quests enabled? Because these items are used for daily quests there and if this option is turned on PAJunk will not mark them as junk (i.e. saves them for you for the daily quest)
Oho, I wasn't aware of that. I did have those particular settings turned on, indeed, just in case I'd ever get a free trial again.

Although just yesterday I bought 1 month of plus to get access to the Murkmire event, so I guess I'm going to dredge up these pieces of trash from the buyback tab to save them for those quests. After all, Clockwork City is on my list of DLCs I want to get into this month. :3

Thanks for the quick replies!
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Unread Yesterday, 12:15 PM  
macdesktops
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Re: potions

Originally Posted by macdesktops
I have noticed that when I created a rule for crafted tri-pots (Essence of Health with health, stamina, and magicka restores), it applies to every "of Health" crafted potion, e.g. a simple Dram of Health.

Feature Request: Is it possible to differentiate between crafted potions by level and/or by traits?
Originally Posted by Kilngo
The rule is created based on the itemId of the item... which apparently is the same for all "of Health" potions, mhh. I might need to change this to the ItemUniqueId then, but this would make all existing rules not work anymore afterwards
D'oh! I was afraid it was something like that. Oh well.
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Unread 02/20/20, 03:15 PM  
Klingo
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Forum posts: 14
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Re: Storage Chests

Originally Posted by hagermanj
Would it be possible to add rules for Storage Chests.
It would be possible, but I don't own a storage chest so I have no way to verify if whatever I'm trying to implement actually works

Originally Posted by Stavros2014
Can you give a better explanation or any actually.. on the function of the >=,==,<= statements?
macdesktops' answer is the perfect explanation. But I see that this causes again and again confusion, so I might need to consider replacing it with a more "textual" version.

Originally Posted by dorrson
Is there a way, for us non-ESO+ types, to get a function that would be similar to...

"CraftBag and Bank" == 200

Essentially, taking the sum from the craftbag and bank for an item, and then adding / removing anything below / above that total from the Bank?
Technically possible, but would make it a whole lot more complicated :-/

Originally Posted by macdesktops
I have noticed that when I created a rule for crafted tri-pots (Essence of Health with health, stamina, and magicka restores), it applies to every "of Health" crafted potion, e.g. a simple Dram of Health.

Feature Request: Is it possible to differentiate between crafted potions by level and/or by traits?
The rule is created based on the itemId of the item... which apparently is the same for all "of Health" potions, mhh. I might need to change this to the ItemUniqueId then, but this would make all existing rules not work anymore afterwards

Originally Posted by Maelynn
1) why the limit of 8 profiles?
Inefficient resource utilization for the current profile storage logic
It does not matter if you use only 1 profile or all 8, it always uses up the resources to store 8 profiles. So if I extend it to e.g. 20, then every player with this addon has the 20 profiles loaded in memory. Therefore I wanted to keep the number small until the Profile stuff is getting re-factored. But considering I can't even find the time to bring the PABanking stuff to the next level, I might implement a quick solution for this.

Originally Posted by Maelynn
2) the addon doesn't recognise Daedra Husk, Carapace, or Foul Hide as junk, despite them clearly being marked as such.
Can it be that under the "Quest Protection" settings you have the Clockwork City Quests enabled? Because these items are used for daily quests there and if this option is turned on PAJunk will not mark them as junk (i.e. saves them for you for the daily quest)
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Unread 02/20/20, 09:48 AM  
Maelynn

Forum posts: 12
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As a non-plus player, this addon seems a godsend. There are 2 points: one bug and one request.

1) why the limit of 8 profiles? I have 9 characters (base game + Elsweyr is already 9 free slots, not to mention those you can buy in the store), who each need their own profile because they store different crafting mats. I can't simply decide to skip my 9th character either, because then I get spammed on login by that annoying "pick a profile" message that I can't switch off. Please consider increasing the limit, at the very least up to 9 - since every player who owns Elsweyr will have 9 available slots.

2) the addon doesn't recognise Daedra Husk, Carapace, or Foul Hide as junk, despite them clearly being marked as such. I have both "mark trash as junk" and "mark 'sell to merchant' as junk" enabled, yet it refuses to move these items. It does recognise Spoiled Food and Ash, so it's not that it doesn't function at all - it's just erratic.
I know I can add them manually by right-click 'add rule', but I don't want to have to do this for all the not-recognised trash on all my characters when it's something the addon is supposed to be doing on its own.
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Last edited by Maelynn : 02/20/20 at 09:49 AM.
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Unread 02/19/20, 01:23 PM  
macdesktops
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Dram vs Essence?

I have noticed that when I created a rule for crafted tri-pots (Essence of Health with health, stamina, and magicka restores), it applies to every "of Health" crafted potion, e.g. a simple Dram of Health.

Feature Request: Is it possible to differentiate between crafted potions by level and/or by traits?
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Unread 02/19/20, 01:19 PM  
macdesktops
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Re: Re: Too old for the new math

Originally Posted by dorrson
Originally Posted by Stavros2014
Can you give a better explanation or any actually.. on the function of the >=,==,<= statements? The only thing I've been able to make work is ==.. move amount x one direction or the other.

I thought I had it..

What I'm looking to do is this.. when X is greater then or equal to (">=?") say 200 in the bank, then move it to the backpack..
If you set the Bank = 200, anything over 200 will be moved into your backpack. At least that is what happens from my experience.

I'm also a little confused on the >= and <= setup myself.
Backpack == 200 means I always want exactly 200 of this thing in my backpack after interacting with the bank. If I have 199, withdraw 1. If I have 201, deposit 1.
Backpack <= 200 means I never want to have more than 200 of this thing in my backpack. If I have 1 or none, do nothing. If I have 201, deposit 1.
Backpack >= 100 means that I never want to have fewer than 100 of this thing in my backpack. If I have 300, do nothing. If I have 99, withdraw 1.
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Unread 02/11/20, 03:36 PM  
dorrson

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Is there a way, for us non-ESO+ types, to get a function that would be similar to...

"CraftBag and Bank" == 200

Essentially, taking the sum from the craftbag and bank for an item, and then adding / removing anything below / above that total from the Bank?
Last edited by dorrson : 02/11/20 at 03:38 PM.
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Unread 02/11/20, 03:31 PM  
dorrson

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Re: Too old for the new math

Originally Posted by Stavros2014
Can you give a better explanation or any actually.. on the function of the >=,==,<= statements? The only thing I've been able to make work is ==.. move amount x one direction or the other.

I thought I had it..

What I'm looking to do is this.. when X is greater then or equal to (">=?") say 200 in the bank, then move it to the backpack..
If you set the Bank = 200, anything over 200 will be moved into your backpack. At least that is what happens from my experience.

I'm also a little confused on the >= and <= setup myself.
Last edited by dorrson : 02/12/20 at 10:23 AM.
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Unread 02/05/20, 03:09 PM  
Stavros2014

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Red face Too old for the new math

Can you give a better explanation or any actually.. on the function of the >=,==,<= statements? The only thing I've been able to make work is ==.. move amount x one direction or the other.

I thought I had it..

What I'm looking to do is this.. when X is greater then or equal to (">=?") say 200 in the bank, then move it to the backpack..
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Unread 01/30/20, 03:10 AM  
hagermanj

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Storage Chests

Would it be possible to add rules for Storage Chests.
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Unread 01/25/20, 11:45 PM  
Onigar
 
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Request

One aspect of Personal Assistant where I believe there could be an improvement is with the way the current profiles are implemented.

For instance when you create multiple profiles you need to define everything each time including the rules and I can see from the settings I make only 4 or 5 things are different between each of my profiles.

It would be nice if there could be the option to use 2 profiles based on the order top to bottom shown on the settings page.
The first as a primary profile and the second as a support profile.

For instance some profiles could be set up as,

Common
Mag Healer
Mag DPS
Stam Tank
...
Writ Crafter
... etc

This is more for me about managing the profiles than the initial setting up. With 2 accounts and 36 characters I lose track of what I have set. Maybe I am making something out of nothing. Anyway it is just an idea.
Last edited by Onigar : 01/25/20 at 11:45 PM.
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Unread 01/05/20, 02:36 PM  
Lady_Guinevere

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Re: Re: Suggestion/Request

Originally Posted by PhnxZ
Originally Posted by Lady_Guinevere
Btw, I love love love this addon but wish it had a couple more banking options.

I have 14 toons that do daily writs each day, I love how it will deposit the master writs, surveys, and intricate items from each toon so that I can complete them or deconstruct on my main, but I wish it had the option to deposit/keep soul gems (empty and filled) and repair kits that I seem to get every day doing writs. I currently have 5,067 Grand Repair Kits, 12,300 filled Soul Gems, and 1,344 empty Soul Gems (that I fill using only one toon). I would love to be able to have each toon deposit all but 200 of the repair kits and soul gems and all empty soul gems into the bank. Is there a way to set that up?

Thanks!
You can use the custom rules:

Right click on item (soul gem, etc) -> PA Banking -> Add new rule -> BACKPACK == 200 (or whatever)
Thanks so much!! Works great!!
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Unread 01/05/20, 02:21 PM  
PhnxZ

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Re: Suggestion/Request

Originally Posted by Lady_Guinevere
Btw, I love love love this addon but wish it had a couple more banking options.

I have 14 toons that do daily writs each day, I love how it will deposit the master writs, surveys, and intricate items from each toon so that I can complete them or deconstruct on my main, but I wish it had the option to deposit/keep soul gems (empty and filled) and repair kits that I seem to get every day doing writs. I currently have 5,067 Grand Repair Kits, 12,300 filled Soul Gems, and 1,344 empty Soul Gems (that I fill using only one toon). I would love to be able to have each toon deposit all but 200 of the repair kits and soul gems and all empty soul gems into the bank. Is there a way to set that up?

Thanks!
You can use the custom rules:

Right click on item (soul gem, etc) -> PA Banking -> Add new rule -> BACKPACK == 200 (or whatever)
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