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Waking Flame (7.1.5)
Updated:08/23/21 07:53 AM
Created:05/01/14 09:05 AM
Monthly downloads:5,116
Total downloads:403,605
Favorites:393
MD5:
7.1.5
Roomba - Guildbank Stacker  Popular! (More than 5000 hits)
Version: 17.0.8
by: silvereyes, Ayantir, CrazyDutchGuy, Wobin
Roomba

Your Guild Bank restacker

Basic operation:

Open your Guild Bank. When things are all loaded up, you'll get a button on the bottom left.

Rescan or Roomba

If there's nothing to stack, you'll only get Rescan (which you can use to recheck the bank for new things to stack). If you get Roomba, just click on it and Restack will start.

Roomba ignores existing items in your inventory, and only restacks guild bank items.
If you exit out of the guild bank before the stacking is complete you will retain the current stack of item you were in the process of stacking.

Action can also be keybound and more options are available in Addons Settings.


Dependencies

You must install the following libraries separately from this addon in order for it to work. I highly recommend using the Minion addon manager to simplify this process.

Developers

Developers, few things for you :

How to detect if Roomba is running - this function is useful if you listen to EVENT_SINGLE_SLOT_UPDATE (item junkers, looters, etc) :
Lua Code:
  1. -- Roomba.WorkInProgress() returns true if Roomba is restacking
  2. if Roomba and Roomba.WorkInProgress and Roomba.WorkInProgress() then

How to start a Restack - this function is useful if you do some Guild Bank Management :
Lua Code:
  1. -- Roomba.BeginStackingProcess() scan bag and do a restack if needed
  2. if Roomba and Roomba.BeginStackingProcess then Roomba.BeginStackingProcess() end
Version 17.0.8
- Update 31 Waking Flame compatibility
- Bugfix: Fix for rare edge case where Roomba could get stuck

Version 17.0.7
- Update 30 Blackwood compatibility
- This version is compatible with both live (Flames of Ambition) and PTS (Blackwood)

Version 17.0.6
- Update 29 Flames of Ambition compatibility
- This version is compatible with both live (Markarth) and PTS (Flames of Ambition)

Version 17.0.5
- Update 28 Markarth compatibility

Version 17.0.4
- Update 27 Stonethorn compatibility
- This version is compatible with both live (Greymoor) and PTS (Stonethorn)

Version 17.0.3
- Update 26 Greymoor compatibility
- This version is compatible with both PTS (Greymoor) and live (Harrowstorm)
- Add support for upcoming LibSavedVars defaults trimming
- LibSavedVars >= 5.0.0 is now required. Please update your libraries.

Version 17.0.2
- Update 25 Harrowstorm compatibility
- This version is compatible with both PTS (Harrowstorm) and live (Dragonhold)

Version 17.0.1
- Update 23 Scalebreaker API bump
- Switch to semantic versioning. If you don't know what this is, don't worry about it.

Version 17.0
- Update 22 Elsweyr compatibility
- This version is compatible with both live (Murkmire) and PTS (Elsweyr)
- Removed bundled libraries. You now need to install the following addons separately:
+ LibSavedVars
+ LibAddonMenu

Version 16.1
- Fixed lua error
- Updated LibSavedVars to v4.0.1

Version 16
- Update 21 Wrathstone compatibility. This version is compatible with both Wrathstone PTS and Murkmire live.
- Upgrade LibSavedVars to v4.0.0

Version 15
- Update 20 Murkmire compatibility. This version is compatible with both Murkmire PTS and Wolfhunter live.
- Support for account-wide and server/world-specific settings.
- Upgrade LibAddonMenu-2.0 to r26

Version 14
- API bump for Update 17 Dragon Bones

Version 13
- Update 16 Clockwork City API bump
- Update LibAddonMenu to r23

Version 12
- Update 15 Horns of the Reach compatibility (This version is both compatible to Live & PTS)

Version 11
- Update 14 Morrowind compatibility

Version 10
- Update 13 Homestead compatibility
- Update LibAddonMenu to r23
- Removed unused LibAddonMenu controls to reduce space

Version 9
- Update 12 One Tamriel compatibility
- Update LibAddonMenu to r22
- Tiny performance improvements

Version 8
- Update 11 Shadows of the Hist compatibility
Version 7
- API Bump
- Changes to the code due to new crafting bag
- Code clean
- Updated LibAddonMenu library

Version 6
- API Bump
- Updated LibAddonMenu library

Version 5.1
- Added Gamepad Support :
- Gamepad users must define the Roomba keybind position to "Center" or "Right Side" in order to work, because "Left Side" is already full of bindings in Gamepad Mode. If you switch between Keyboard and Gamepad often, You should use "Right Side" as it's compatible between both modes.
- For new Roomba users in Gamepad mode, keybind is set to center.
- As you can set multiple keybinds for a same action, you can bind Romba bindings in both keyboard and controller key if you want.
- Rescan Bank & Run Roomba have been renamed into "Rescan" & "Roomba" to fit Gamepad UI
- Tiny adjustment of position of the progress value

Version 5
- API Bump
- Changed a check that was causing the keybind to do not appear sometimes

Version 4
- API Bump
- Removed Roomba features in bag/bank because restacking is now integrated in core UI here
- Added a rescan before each restaack to avoid having restacking iif new duplicates were added between scan and stack.
- Fixed the hidden % when stacking was at 100%
- Tiny fixes

Version 3
- Roomba is no more tab dependant. It will always scan and restack your WHOLE bag/bank/GBank.
- Added option panel & its librairies. You can now choose if Roomba will be enabled or not at Guild Bank, Bank and in your bag freely.
- Added an option to set the Keybind on the right side of your screen instead of the left one
- Roomba buttons has been merged. If you got something to restack, Button will just display "Run Roomba" instead of "Rescan bank/bag". Once its finished, Run Roomba transforms back into "Rescan bank/bag"
- Added licence : Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)

Version 2.2
- Fixed two tiny random bugs that may pop an UI error randomly.

Version 2.1
- Fixed Keybindings if you use another addon which add its keybinds.
- Roomba will try to retry (10 times) if your restack is awaiting another pending action from guildbank.

Version 2.a
- Roomba was disabled if your 1st Guild doesn't get its Bank. It will now be correctly disabled if you doesn't get privileges to Withdraw/Deposit on the actual bank you're looking at and enabled if you got permission.

Version 2
- Roomba can now restack your bag and your personal bank
- Usage is identical as for Guild Bank but because the process is faster (less than a second), Roomba won't display anything while restacking
- Roomba will now always try to set a stack to its maxsize
+ Ex: 2 stack of 180 items will result in 1 stack of 200 and 1 of 160. If Roomba notice you a Restack and the size of your bag doesn't decrease, that because of it
- Complete rewrite of the addon, restacks should be faster and have less fails
- Fixed Keybinding for DE/FR users
- Added compatibility for users who do not use official Launcher (Mainly RU/ES).
- Little Update of the XML due to ESOUI changes
- Update to API 100011
- Developers: 3rd party addons can now use function Roomba.WorkInProgress() to know if Roomba is actually restacking to prevent Auto-Destroy of items.

Version 1.5
- Update to API 100010 & removed unnecessary libraries

Version 1.4
- Update to API 100009

Version 1.3
- Update to API 100008

Version 1.2
- Update to API 100007

Version 1.1
- Fix for when we have multiple full stacks

Version 1.0
- Blocked off keybind if not in guildbank

Version 0.9
- Increment API version

Version 0.8
- More thorough event deregistration, Forced player inventory to the 'view all' tab to prevent Roomba from endlessly headbutting the wall

Version 0.7
- Removed debug messages to get cleaner bug reports

Version 0.6
- Now has progress text

Version 0.5
- Rejigged to a different object format. Now has a progress bar

Version 0.1
- First release
Optional Files (0)


Archived Files (41)
File Name
Version
Size
Uploader
Date
17.0.8
13kB
silvereyes
05/30/21 04:33 PM
17.0.6
14kB
silvereyes
02/14/21 04:12 PM
17.0.5
13kB
silvereyes
11/02/20 08:14 AM
17.0.4
13kB
silvereyes
08/18/20 10:08 PM
17.0.3
13kB
silvereyes
05/25/20 10:50 PM
17.0.2
13kB
silvereyes
02/16/20 10:05 PM
17.0.1
13kB
silvereyes
08/12/19 05:24 PM
17.0
13kB
silvereyes
05/19/19 02:36 PM
16.1
84kB
silvereyes
01/28/19 01:15 PM
16
84kB
silvereyes
01/27/19 02:10 AM
15
69kB
silvereyes
10/21/18 11:56 PM
14
38kB
silvereyes
02/09/18 06:05 PM
13
38kB
silvereyes
10/22/17 10:40 PM
12
36kB
silvereyes
07/28/17 09:33 PM
11
36kB
silvereyes
05/21/17 10:04 PM
10
36kB
silvereyes
02/04/17 10:57 AM
9
50kB
Ayantir
09/20/16 05:52 PM
8
52kB
Ayantir
06/30/16 05:17 PM
7
52kB
Ayantir
05/02/16 12:06 PM
7
48kB
Ayantir
03/07/16 10:56 PM
5.1
48kB
Ayantir
11/05/15 01:05 PM
5
48kB
Ayantir
11/03/15 08:36 AM
4
48kB
Ayantir
09/03/15 05:18 AM
3
48kB
Ayantir
07/15/15 05:59 AM
2.2
14kB
Ayantir
06/27/15 12:11 PM
2.1
14kB
Ayantir
03/19/15 05:10 PM
2.a
14kB
Ayantir
03/07/15 03:07 AM
2
14kB
Ayantir
03/03/15 06:28 AM
v1.5
11kB
Ayantir
11/04/14 09:17 AM
v1.4
17kB
CrazyDutchGuy
09/28/14 12:34 PM
v1.3
17kB
CrazyDutchGuy
08/04/14 01:05 PM
v1.2
17kB
CrazyDutchGuy
07/03/14 07:53 AM
v1.1
16kB
Wobin
05/31/14 02:16 AM
v1.0
16kB
Wobin
05/30/14 05:08 AM
v0.9
16kB
Wobin
05/23/14 02:57 AM
v0.8
16kB
Wobin
05/16/14 04:25 AM
v0.7
20kB
Wobin
05/09/14 04:26 AM
v0.6
20kB
Wobin
05/02/14 09:50 PM
v0.5
20kB
Wobin
05/02/14 11:39 AM
v0.1
19kB
Wobin
05/01/14 09:05 AM
0B
05/01/14 09:05 AM


Post A Reply Comment Options
Unread 04/21/21, 09:32 PM  
silvereyes
 
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Forum posts: 65
File comments: 355
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Notice

Roomba is not accepting any new feature requests at this time. The original author has left the game, and I am only maintaining current functionality.

If you would like to take over new development for Roomba, please send me a private message.
Last edited by silvereyes : 04/21/21 at 09:35 PM.
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Unread 06/15/21, 11:56 PM  
Piligrimka
 
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It works fine now. Thanks for fixing Roomba
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Unread 06/08/21, 11:36 PM  
SteveCampsOut
 
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Originally Posted by TNTKokser
seems ZOS has fixed the problem. AGS and Roomba working back to normal
Thank God! And Thanks for Roomba!
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Unread 06/08/21, 05:10 PM  
TNTKokser
 
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seems ZOS has fixed the problem. AGS and Roomba working back to normal
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Unread 06/08/21, 12:21 PM  
TNTKokser
 
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Originally Posted by Redmsa
People familiar with coding know that it's *NOT* easy at all. Another difficulty is fact that the addon itself is complicated.
I am. It's just about the order of function calls. Nothing to change about the the algorithms.

instead of fetching the doubles, stacking them, dropping the stack
fetch the doubles, stack them, fetch the next doubles, stack them etc., wait 10s, drop all stacks
the only thing you need in addition is 1 global variable to remember the stacks to drop

however, I think he is not right. The delay will be in this scenario too. Regardless whether you fetch anything before or move it around your inventory. As I said earlier: AGS has the delay too when listing your sales. My articles are in my inventory for weeks. Plus: I tried. You can manually fetch some items from your guild bank and drop them back again, without any delay.

*EDIT*
sirinsidiator just posted in the comments of his AGS that it is an unintentional bug of ZOS. The reason for the delay is unclear. So: let's simply wait
Last edited by TNTKokser : 06/08/21 at 12:25 PM.
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Unread 06/08/21, 07:03 AM  
Redmsa

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Originally Posted by TNTKokser
But if you're right the workaround would be easy: First pick all regarding items from the bank and stack them, wait 10s, drop the stacks. That would result in one 10s delay instead of multiple delays.
People familiar with coding know that it's *NOT* easy at all. Another difficulty is fact that the addon itself is complicated.
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Unread 06/07/21, 12:33 PM  
TNTKokser
 
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[quote=silvereyes]
Originally Posted by vaporize
If you are manually depositing a bunch of items that have not been transferred or stacked in the last 10s, then you are not reproducing the same conditions as Roomba.
.
AwsomeGuildStore has the same cooldown problem with items to list in store. All items are in my inventory for weeks.

But if you're right the workaround would be easy: First pick all regarding items from the bank and stack them, wait 10s, drop the stacks. That would result in one 10s delay instead of multiple delays.

Thanks for your work btw
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Unread 06/06/21, 05:06 PM  
silvereyes
 
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Originally Posted by vaporize
I dont know why, but when moving items manually to the guild bank there is no 10 second delay between each requests.
There is. You are just testing different behavior than Roomba does.

The cooldown only seems to affect items that have been recently transferred or stacked. If you are manually depositing a bunch of items that have not been transferred or stacked in the last 10s, then you are not reproducing the same conditions as Roomba.

I've filed a bug report on the forums. If this bug / cooldown is really bothering you, then please go complain to ZOS about it.

https://forums.elderscrollsonline.co...ooldown-bug/p1

Unfortunately, in order to completely work around this new cooldown, I would have to fundamentally change how Roomba works, and there's a good chance that ZOS would find a way to throttle my workaround anyways.

Adding an option as others have suggested to have Roomba only retrieve and stack is possible, but I unfortunately won't have time to work on this for a long while.
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Unread 06/06/21, 04:56 AM  
TNTKokser
 
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Originally Posted by Piligrimka
Hello everyone. In recent days, the addon is very slow. Please fix it.
The same symptom as in AwesomeGuildStore when selling items.
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Unread 06/06/21, 03:41 AM  
vaporize

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I dont know why, but when moving items manually to the guild bank there is no 10 second delay between each requests.

I'd like to try what is asking Redmsa :
Just scanning, move item from the guild bank to inventory, stacking, and keep all in inventory then push them manually.

Too bad for me, I don't know how to code.
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Unread 06/06/21, 02:48 AM  
Redmsa

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Originally Posted by Piligrimka
Hello everyone. In recent days, the addon is very slow. Please fix it.
How about opening your eyes and reading the posts?

Originally Posted by silvereyes
This will essentially cause Roomba to pull some items from the bank, stack them, and then freeze with the progress bar still over your inventory. Not sure if that's what you want or not.
I'd like to have this behavior:
1. Start, performing checks. If no items to stack or no free space: break.
2. Move to inventory and restack items (just 1 stack).
3. Return to point 1.

Can you help with the code please?
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Unread 06/05/21, 01:24 PM  
Piligrimka
 
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Hello everyone. In recent days, the addon is very slow. Please fix it.
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Unread 06/04/21, 06:56 PM  
silvereyes
 
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Originally Posted by Redmsa
Is it hard to turn off TransferToGuildBank() function, so restacked items would remain in the player's bag?
If not, can you please show code here?
I would really like to do some tests.
Not sure what you are trying to test, but you can put a double minus sign in front of any line of code you want to not execute. So find/replace " TransferToGuildBank(" with "-- TransferToGuildBank(", and that will disable those calls. Note the leading space, which is important to distinguish the calls from other functions, like "PreHookTransferToGuildBank()"

This will essentially cause Roomba to pull some items from the bank, stack them, and then freeze with the progress bar still over your inventory. Not sure if that's what you want or not.
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Unread 06/04/21, 03:49 PM  
Redmsa

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Is it hard to turn off TransferToGuildBank() function, so restacked items would remain in the player's bag?
If not, can you please show code here?
I would really like to do some tests.
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Unread 06/04/21, 03:35 AM  
Redmsa

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Thanks for investigation. ZOS... zos never changes...
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