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Wolfhunter (4.1)
Updated:08/16/18 03:51 AM
Created:05/21/14 07:38 PM
Monthly downloads:178
Total downloads:4,565
Favorites:19
MD5:
Categories:RolePlay, Graphic UI Mods, Miscellaneous
4.1
Immersive Interactions
Version: 4.1.1.2rc0
by: eventHandler [More]
New Feature: output dialog to chat - see settings to enable/disable under Chat Options. Also includes numerous minor fixes and optimizations.

Please report any bugs in the comments.

Showcase Features

Immersive Interactions is designed to allow you to have full control over what is displayed on screen during conversations with NPCs. All features are configurable in-game, and able to be toggled on/off, without the need to reloadui; many can be toggled *during* conversations using keybinds.

You have full control of when dialog and responses are shown:
  • dynamic delay timer (optional), designed to approximate the rate of speech
  • user input determined visibility, through keybinds and clickable screen elements
  • completely disable the UI during dialog, or select specific elements to hide
  • configure different rules for for different types of interactions
  • smart treatment of silent interactions (PVP Boards, Crafting Writs, etc - anything without audio)
Additionally, you can alter the way elements are displayed:
  • pick different colors for NPC names, dialog text, responses, and more
  • alter the way names are show; trim dashes or use a custom name plate
  • add numbering to responses, and pick the separator; all colors can be set individually
The default is:
1) You say you lost your pants?
2) I don't have time for you, milk drinker.
3) Goodbye.
Complete Freedom of Separation, from the default ')' to ']', or go crazy with 'YEEHAW!!!' prefixed to all response options - complete freedom on what goes in front of your responses.

The visibility settings for Bankers, Trade Houses, Shops, Cyrodiil quests, and Daily Quest Givers can all be configured separately.

To configure the addon in-game, simply open your Menu Screen (Esc key by default), click on Settings, find the Addon Settings sub-section, and select Immersive Interactions; on-screen instructions will become available. To assign keybinds, navigate to Controls and scroll the page until you find the sub-section titled Immersive Interactions. Settings can be saved per-character and/or account-wide; defaults can be loaded at any time, without the need to reloadui.

*See Updates, Plans, and Archival information here for more random information.

More Features Include
a. Assign Keybinds for the following:
  1. display text immediately
  2. hide text indefinitely, unless a keybind is pressed to show text now
b. Configure what aspects of the UI are hidden:
  1. hide only the text of the dialog
  2. hide the background while the text is hidden
  3. hide the NPC's name while the text is hidden
  4. hide the dialog response options while the text is hidden
  5. hide the entire UI while interacting with an NPC with spoken dialog available
c. Allow chat window to be minimized when entering interactions with NPCs
  1. restore chat to original state before interaction
  2. keep chat as it was when interacting with service NPCs (shops, stables, banks, etc)
  3. hide the minimized chat bar when interacting with normal NPCs
  4. hide the minimized chat bar when interacting with service NPCs
If you have opted to have names shown during NPC interactions, then clicking around the name region of the screen will immediately show dialog and responses.

I have also included several convenience keybinds: toggle auto-loot, toggle consolidate area loot, and /reloadui.
3.3.1.0 -- changed versioning to follow: ESO_Major.ESO_Minor.Addon_Major.Addon_Minor[rc(revision)]
-- added Font Selection to Settings, now configure fonts for all four categories
-- added sub-menus to Settings
-- added Enable/Disable option to Settings, turn the addon entirely on/off now without reloading
-- fixes for minor bugs, fixed position being saved for alternate title
-- added daily quest givers to no-hide list, still need to add a way to disable this in settings
-- added Cyrodiil as no-hide zone, need to add setting to disable/enable, need to add Imperial City/Sewers
-- fixed rewards showing when they shouldn't
-- fixed color for [persuade], [intimidate], [lie], etc (still needs tweaking for bribes, due to coin icon)
-- updated API to Summerset
-- added more interactions with no audio to the no-hide list
-- fixed the alternate title when displaying very long names

1.3.3rc7a -- hotfix for alternate title moving every time the conversation advances

1.3.3rc7 -- added custom alternate title back into the addon

1.3.3rc4-rc6 -- bugfixes and feature refinement

1.3.3rc3 - introduces a lot of changes to the settings, including much more control over colors.

1.3.3rc2 - code optimization, setting refinement

1.3.3rc1 - fixed vertical divider being visible

1.3.3rc0 - updated API

1.0.0rc2 - fixed bug with saved variables from changing addon name, fixed delayed text displaying after conversation closed

1.0.0rc1 - changed addon name from Delay Subtitles to Immersive Interactions, added many features and bug fixes

0.9.2 - Added two keybind options for keeping text hidden via toggle and for showing text immediately. Improved support for silent interactions, such as bounty boards and crafting writs. Hopefully increased reliability when skipping ahead in dialogue. And I improved reliability greatly when replaying audio (with UX Dialogue v1.1.1 which is uploading next). Other general optimizing and reliability adjustments. DelaySubs is now almost ready to be version 1.0.0, after testing for a week or two and checking for feedback.

0.9.1 - Patched to work with update six and uses libAddonMenu-2.0 now.

0.9.0 - Added option to change delay amount in-game on a settings page. Added checks to prevent the wrong dialog being shown when clicking through parts.

0.8.1 - Fixed bug where the wrong parts of the conversation could display if you clicked through options faster than the delay.
Optional Files (0)


Archived Files (20)
File Name
Version
Size
Author
Date
4.0.1.1rc0
74kB
eventHandler
05/31/18 03:44 AM
3.3.1.0rc1
73kB
eventHandler
04/28/18 06:36 PM
3.3.1.0
73kB
eventHandler
04/28/18 03:24 PM
1.3.3rc7a
64kB
eventHandler
04/13/18 11:04 AM
1.3.3rc6
62kB
eventHandler
04/13/18 07:04 AM
1.3.3rc5
62kB
eventHandler
04/11/18 11:25 PM
1.3.3rc4
57kB
eventHandler
04/09/18 10:10 AM
1.3.3rc3
55kB
eventHandler
04/08/18 06:07 PM
1.3.3rc2
55kB
eventHandler
04/08/18 04:00 PM
1.3.3rc0
41kB
eventHandler
04/10/15 05:08 PM
1.0.0rc1
40kB
eventHandler
04/08/15 05:52 PM
0.9.9d
34kB
eventHandler
04/05/15 07:46 PM
0.9.9c
34kB
eventHandler
04/05/15 09:19 AM
0.9.9b-fixed
34kB
eventHandler
04/05/15 08:08 AM
0.9.9a
34kB
eventHandler
04/05/15 07:20 AM
0.9.9
34kB
eventHandler
04/05/15 12:07 AM
0.9.8
33kB
eventHandler
04/04/15 11:21 AM
0.9.2
31kB
eventHandler
03/25/15 07:26 AM
0.9.1
30kB
eventHandler
03/23/15 11:13 PM
0.9.0
7kB
eventHandler
06/12/14 09:13 PM


Post A Reply Comment Options
Unread 10/06/18, 08:58 PM  
Arch-kain

Forum posts: 0
File comments: 4
Uploads: 0
Hi! o/
. Can you prevent the chat hiding when we talk to a shop NPC, like for a bank NPC ? It would be really useful to me

. Also, when "Output dialog to chat" is enable (awesome feature btw, the lack of dialog log in chat is sad), there are too many dialog responses in the chat ; eg. With normally 3, it shows (always?) 10 ; and the extras are empty lines but with number prefix

(I disabled all my mods; except libs & immersive interactions oc )

. Oh! And can you add an option to allow us to choose in which tab of the chat the output dialog will display ?

(Thanks for your mod! )
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Unread 06/02/18, 07:01 AM  
xTG
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 2
Uploads: 1
Hi there,
i have a problem with this addon, i can't hide anything...
My goal is to hide the text and just have options but it doesn't work.

I deactivated all my others addon but i got this error :
Code:
user:/AddOns/ImmersiveInteractions/libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:845: function expected instead of nil
stack traceback:
	user:/AddOns/ImmersiveInteractions/libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:845: in function 'lam:RegisterAddonPanel'
	user:/AddOns/ImmersiveInteractions/gui.lua:468: in function 'ImmersiveFunctions.SetupControl'
	user:/AddOns/ImmersiveInteractions/ImmersiveInteractions.lua:52: in function 'init'
Then i activated the addon Photographer to get one addon panel and Immersive Interactions started.

But with this config :

It show everything :


I tried with some keybinds and get some errors, but the only keybind that seems to work is to replay the audio.

The installation was made with Minion.

Edit : just found in editing the .lua that some exclusion was made for shop and bank...
So no problem with configuration. Just the first one then.
Last edited by xTG : 06/02/18 at 07:58 AM.
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Unread 05/02/18, 07:00 AM  
Yueh72

Forum posts: 0
File comments: 15
Uploads: 0
Strangely, it works now, and i did nothing.
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Unread 04/29/18, 09:15 PM  
eventHandler
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 40
Uploads: 4
Re: Re: Re: Re: Chatbox Popping Up

Originally Posted by Yueh72
Originally Posted by eventHandler
Originally Posted by Yueh72
Originally Posted by Morazen
After talking to an NPC the chatbox reappears, is it possible to fix or prevent this?
in defines.lua , line 69 put " -- " before " ["trading"] = CHATTER_START_TRADINGHOUSE, "

it will fix this for a while.

If you get the addon :Awesome Guild Store , it will auto open the guilds trading houses at vendors. So you'll see no diffrence ;-)
That variable is only used when modifying the response options at "service type" interactions. It shouldn't be impacting chat's visibility at all.

Are you experiencing the same issue as the other poster? I'm not able to reproduce it.
Yep. Everytime i go at the bank in the new version, it keep the unhide for all dialogs after.
Okay, I think I've fixed it for the next update I post. I want to test some more things before I upload, but it will be sometime over the next day or two at the latest. I've cleaned up exactly when chat hides and restores, explicitly (along with other similar things); I had been taking a minimalist approach, trying to let things lead to the next in ways as generic/reusable as possible and it led to some code being called more often than intended, and some code being called at the wrong times.

I've also made a lot of changes that were not tested using different settings with them, so I'm testing different configurations at different types of interactions.
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Unread 04/29/18, 01:12 AM  
Yueh72

Forum posts: 0
File comments: 15
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Re: Re: Re: Chatbox Popping Up

Originally Posted by eventHandler
Originally Posted by Yueh72
Originally Posted by Morazen
After talking to an NPC the chatbox reappears, is it possible to fix or prevent this?
in defines.lua , line 69 put " -- " before " ["trading"] = CHATTER_START_TRADINGHOUSE, "

it will fix this for a while.

If you get the addon :Awesome Guild Store , it will auto open the guilds trading houses at vendors. So you'll see no diffrence ;-)
That variable is only used when modifying the response options at "service type" interactions. It shouldn't be impacting chat's visibility at all.

Are you experiencing the same issue as the other poster? I'm not able to reproduce it.
Yep. Everytime i go at the bank in the new version, it keep the unhide for all dialogs after.
Last edited by Yueh72 : 04/29/18 at 02:03 AM.
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Unread 04/28/18, 03:44 PM  
eventHandler
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 40
Uploads: 4
Re: Re: Chatbox Popping Up

Originally Posted by Yueh72
Originally Posted by Morazen
After talking to an NPC the chatbox reappears, is it possible to fix or prevent this?
in defines.lua , line 69 put " -- " before " ["trading"] = CHATTER_START_TRADINGHOUSE, "

it will fix this for a while.

If you get the addon :Awesome Guild Store , it will auto open the guilds trading houses at vendors. So you'll see no diffrence ;-)
That variable is only used when modifying the response options at "service type" interactions. It shouldn't be impacting chat's visibility at all.

Are you experiencing the same issue as the other poster? I'm not able to reproduce it.
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Unread 04/27/18, 10:42 AM  
Yueh72

Forum posts: 0
File comments: 15
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Re: Chatbox Popping Up

Originally Posted by Morazen
After talking to an NPC the chatbox reappears, is it possible to fix or prevent this?
in defines.lua , line 69 put " -- " before " ["trading"] = CHATTER_START_TRADINGHOUSE, "

it will fix this for a while.

If you get the addon :Awesome Guild Store , it will auto open the guilds trading houses at vendors. So you'll see no diffrence ;-)
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Unread 11/13/16, 09:50 PM  
Morazen

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Chatbox Popping Up

After talking to an NPC the chatbox reappears, is it possible to fix or prevent this?
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Unread 12/23/15, 03:44 PM  
Jhenox
 
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Forum posts: 38
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Center camera on speaker?

Is there any ability in the API to adjust the camera location when in conversation? Something that's always bothered me especially when trying to "immerse" myself in the game is that the npc you are speaking to is off to the side. Thank you.

Another idea would be to be able to free the camera while in dialog so you could look to the sides. I believe Skyrim allowed you to push the camera to the sides while speaking with someone.
Last edited by Jhenox : 12/23/15 at 03:46 PM.
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Unread 05/28/15, 08:09 PM  
aco5712

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Is there a ETA on fixing that line thats visible when you hide the background? i know its only a small thing but im OCD and its frustrating haha. Thanks for the awesome addon!
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Unread 05/12/15, 08:32 PM  
Vesper

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Originally Posted by RevenantSP1
A really great addon. Maybe there is a way to stop the dialogue camera change (much like the addon "No Spin"). To have it more like Skyrim's camera during conversations. Would love that. Would be the cherry on top.
That's a great idea. That definitely sounds possible, I too would love that.
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Unread 05/08/15, 10:53 AM  
RevenantSP1
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A really great addon. Maybe there is a way to stop the dialogue camera change (much like the addon "No Spin"). To have it more like Skyrim's camera during conversations. Would love that. Would be the cherry on top.
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Unread 04/30/15, 09:17 PM  
Vagrant Zero

Forum posts: 1
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Originally Posted by eventHandler
Originally Posted by Vesper
Wow! You're truly amazing! I can't believe I can actually play like this! Thank you so much for responding to my requests Hands down best addon I've downloaded so far, and I have a lot. Now if there was only a way to center the NPC on camera
I haven't thought about trying to play with the camera itself. I'll take a peek at if that looks possible at let you know.
Hello! In the first screenshot of this addon it displays the voice recording playback button however I can't find an option to enable that in-game? Bug or am I missing something?

Edit: Nevermind downloading UX brought the feature in.
Last edited by Vagrant Zero : 05/01/15 at 10:32 PM.
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Unread 04/08/15, 10:30 PM  
eventHandler
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 40
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Originally Posted by Vesper
Wow! You're truly amazing! I can't believe I can actually play like this! Thank you so much for responding to my requests Hands down best addon I've downloaded so far, and I have a lot. Now if there was only a way to center the NPC on camera
I haven't thought about trying to play with the camera itself. I'll take a peek at if that looks possible at let you know.
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Unread 04/08/15, 08:07 PM  
Vesper

Forum posts: 0
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Wow! You're truly amazing! I can't believe I can actually play like this! Thank you so much for responding to my requests Hands down best addon I've downloaded so far, and I have a lot. Now if there was only a way to center the NPC on camera
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