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Updated: 08/16/18 02:08 PM
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Wolfhunter (4.1)
Updated:08/16/18 02:08 PM
Created:07/13/14 03:39 PM
Monthly downloads:144
Total downloads:23,935
Favorites:69
MD5:
Categories:Graphic UI Mods, Info, Plug-in Bars, Miscellaneous
Harven's Dwemer Clock  Popular! (More than 5000 hits)
Version: 1.2k
by: Harven [More]
This is just a nice animated analog clock. The gears rotate and there is some glow effect. You can move the clock around the screen and change its scale (with mouse wheel).

You can use this addon together with Clock - Tamriel Standard Time to see in-game time instead of real world time. Install both addons, configure Tamriel Standard Time then right-click on the clock and click "Use Tamriel Standard Time Clock" option.

Thanks to Balver you can see it in motion:


Special thanks go to my lovely wife Maja who made the awesome graphics :*

Donations
If you like my work you can make me happy by sending some in-game gold/items to @theharven on EU server (but please, no lockpicks ), eventually you can help me pay my monthly subscription by donating some money.

[Edit 09.31.2015]
Since monthly subscription is no longer required to play the game I decided to transfer all future dontations to charity. There is a polish site where you can chose a person you would like to support (mostly children) https://www.siepomaga.pl/. I will be anonymously transfering your donations there, to a person of my choosing and then I will post a link in The Great Donor Hall so you will know who gets your money I would love to help this people so I hope this doesn't discourages you from donating.

Version 1.2k
- API version changed to 100024.

Version 1.2j
- API version changed to 100020.

Version 1.2i
- API version changed to 100019.

Version 1.2h
- API version changed to 100018.

Version 1.2g
- API version changed to 100017.

Version 1.2f
- API version changed to 100016.

Version 1.2e
- API version changed to 100015.

Version 1.2d
- API version changed to 100014.

Version 1.2c
- API version changed to 100013.

Version 1.2b
- API version changed to 100012.

Version 1.2a
- API version changed to 100011.

Version 1.2
- Fixed scaling issues - by Votan

Version 1.1b
- API version changed to 100010.

Version 1.1a
- API version changed to 100009.

Version 1.1
- Added support for Clock - Tamriel Standard Time by Tyx,
- API version changed to 100008.
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Uploader
Date
1.2j
823kB
Harven
08/14/17 05:22 PM
1.2i
823kB
Harven
05/23/17 01:59 PM
1.2h
823kB
Harven
02/12/17 10:20 AM
1.2g
823kB
Harven
10/05/16 03:31 PM
1.2f
823kB
Harven
08/01/16 03:31 PM
1.2e
862kB
Harven
06/02/16 02:21 PM
1.2d
823kB
Harven
03/07/16 05:05 PM
1.2c
823kB
Harven
11/02/15 10:04 AM
1.2b
823kB
Harven
08/31/15 03:46 PM
1.2a
823kB
Harven
03/04/15 02:36 PM
1.2
830kB
Harven
11/15/14 06:46 AM
1.1b
830kB
Harven
11/04/14 02:10 PM
1.1a
830kB
Harven
09/16/14 05:13 PM
1.1
830kB
Harven
08/06/14 04:49 AM
1.0
823kB
Harven
07/13/14 03:39 PM


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Unread 04/02/15, 02:22 PM  
SLy-Kyti

Forum posts: 0
File comments: 30
Uploads: 0
Scaling

Can anyone post a way to edit the settings to scale the size of the clock down?
It's huge.
Thank you.

NEVERMIND LOL

One must simply use the mouse scroll wheel.
BRILLIANT, simply genius.
Last edited by SLy-Kyti : 04/02/15 at 02:39 PM.
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Unread 02/15/15, 12:10 PM  
votan
 
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Forum posts: 499
File comments: 1239
Uploads: 33
No build-in option, but of course there is "any way" if you really want to do this.
At the end of the file HarvensDwemerClock.lua is a line calling HideInCombat.
You can comment this line. It should look like this:
Lua Code:
  1. self.base:SetHidden(false)
  2.  
  3. --EVENT_MANAGER:RegisterForEvent("HarvensDwemerClock", EVENT_PLAYER_COMBAT_STATE, function(_, incombat) HarvensClock:HideInCombat(incombat) end)

Originally Posted by Xianlung
is there any way to show the clock allway's? she going in hide when in combat
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Unread 02/13/15, 05:18 PM  
Xianlung

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File comments: 22
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is there any way to show the clock allway's? she going in hide when in combat
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Unread 02/13/15, 09:55 AM  
Xianlung

Forum posts: 0
File comments: 22
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Sure it Work i dont have know this ty

Originally Posted by votan
Originally Posted by Xianlung
i Like The Addon it Looks very cool but it need an Scale Slider =)
Yes, but this addon has no settings panel, yet.
Is mouse-wheel not working?
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Unread 02/13/15, 09:50 AM  
votan
 
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Originally Posted by Xianlung
i Like The Addon it Looks very cool but it need an Scale Slider =)
Yes, but this addon has no settings panel, yet.
Is mouse-wheel not working?
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Unread 02/13/15, 09:32 AM  
Xianlung

Forum posts: 0
File comments: 22
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i Like The Addon it Looks very cool but it need an Scale Slider =)

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Unread 01/29/15, 12:02 PM  
Philgo68
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Forum posts: 6
File comments: 319
Uploads: 2
Bug in Tamriel Standard Time

I don't know if you addon uses it, but there is a bug in Tamriel Standard Time when the year rolls over, the GetRealWeekDay is off.
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Unread 11/16/14, 05:51 AM  
Harven
 
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Forum posts: 137
File comments: 273
Uploads: 31
Hey TribeofOne,
You should see the moon phase. If you don't just enable it: /cl moon.

Originally Posted by TribeofOne
If i use this with Tamriel Standard Time does it somehow still show the moon phase?
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Unread 11/15/14, 09:39 AM  
TribeofOne

Forum posts: 41
File comments: 50
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If i use this with Tamriel Standard Time does it somehow still show the moon phase?
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Unread 11/15/14, 05:01 AM  
SteveCampsOut
 
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Re: Clock repaired

Originally Posted by votan
I finally found a way to fix it. We have this beautiful clock back.
Here is my fix.

For developers:
I tried to find an option to bring back old scaling behavior with no luck.
Conclusion:
Anchors with offset do not behave as before. (They work, but offset is handled different)
Here we need to do scaling and sizing on our own. No use of SetScale or SetResizeToFitFile, because async texture loading causes timing issues.
Well whatever you did, it down scales again just fine for me. Thanks!
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Unread 11/11/14, 01:03 AM  
votan
 
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Forum posts: 499
File comments: 1239
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Clock repaired

I finally found a way to fix it. We have this beautiful clock back.
Here is my fix.

For developers:
I tried to find an option to bring back old scaling behavior with no luck.
Conclusion:
Anchors with offset do not behave as before. (They work, but offset is handled different)
Here we need to do scaling and sizing on our own. No use of SetScale or SetResizeToFitFile, because async texture loading causes timing issues.
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Last edited by votan : 11/11/14 at 08:04 AM.
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Unread 11/07/14, 03:12 AM  
SteveCampsOut
 
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Originally Posted by votan
Yes, seems to be a scaling issue. At it's original size, it looks good, right? And if you scale it down, the gears come out.
Yeah. Looks that way. It's original size is HUGE though!
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Unread 11/06/14, 05:15 AM  
votan
 
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Yes, seems to be a scaling issue. At it's original size, it looks good, right? And if you scale it down, the gears come out.
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Unread 11/05/14, 06:49 PM  
SteveCampsOut
 
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Even with today's update, This is what my clock now looks like:

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Unread 11/03/14, 07:49 PM  
SteveCampsOut
 
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So, abandoned?
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