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Updated: 06/07/18 12:02 AM
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Compatibility:
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:06/07/18 12:02 AM
Created:07/23/14 10:49 PM
Monthly downloads:802
Total downloads:92,877
Favorites:245
MD5:
Categories:Graphic UI Mods, Combat Mods, PvP, Utility Mods
Combat Reticle  Popular! (More than 5000 hits)
Version: 2.1.1
by: Aetheron, calia1120
WHAT's NEW:

Version 2.0 adds two new reticle modes and reticle theme modules. The previous "combat mode" reticle has been split into three distinct sub-modes: 1) in combat with no target under reticle, 2) in combat with hostile target under reticle, and 3) in-combat with friendly target under reticle. You can configure the reticle to highlight enemies one way and friendly units another while in combat.

Reticle theme modules are something that have been in the works for a long time now. Basically it means that other add-on developers can create custom reticle themes (colors, modes, and even icons) and publish them separately from Combat Retilce. When installed, these theme modules are detected by Combat Reticle and are mad available in the theme selection menu. I plan on creating documentation on how this is done soon, and I will release an example custom theme module at the same time.


Important Because of how reticle themes are now handled, it was necessary to break compatibility with previous combat reticle settings. This means your old settings won't work with the new version. In fact, I recommend that you remove the old settings by deleting the "CombatReticle.lua" file from the "Documents/Elder Scrolls Online/live/SavedVariables" directory in your home directory (Windows) before installing the new version.


WHAT IT IS:
Combat Reticle is a graphical add-on that greatly enhances visibility and utility of the on-screen reticle for targeting and interacting with items, NPCs, and other players in the game world. The primary goal is to make the reticle more visible during combat to improve targeting accuracy. This is accomplished by allowing the user to customize the reticle image, color, opacity, scale, rotation, and animation mode. A customized reticle can either use a single image or include an addition overlay image with it's own independent visual settings. Considering the large number of included reticle images (73 and counting), and the fact that there are nine distinct reticle modes that can be used and configured, the result is a nearly infinite number of reticle configuration possibilities! (for the math geeks, it's over 1e300 combinations!)

Combat Reticle does not acquire or display any target data. This is partly due to performance considerations in large PvP battles, and partly due to a preference for a minimal UI. If you would like to have target data, it's possible that Combat Reticle could coexist with another reticle add-on. Compatibility with Rainbow Reticle is confirmed. I have not tested with others, though I plan to. If you use other target information reticle addons, though please report any issues you encounter to help improve this. Thanks! - Calia

FEATURES:
  • Eleven configurable reticle modes (including four stealth/disguised modes)
  • Customize reticle image, color, opacity, scale, rotation, and animation
  • Overlay mode for composite reticles
  • 73 available reticle images to choose from
  • Rotation includes plain and pendulum modes
  • Animation can modulate opacity, saturation, or scale
  • Interaction mode can indicate empty/blocked items
  • A variety of pre-made themes for easy and fast configuration
  • Ten quick slots to store and retrieve configuration sets
  • Reticle brightness control (with hot-key mapping)
  • Allows on-screen interaction and/or stealth text to be hidden or shown
  • Anti-flicker reticle mode filter
  • High-performance implementation, CPU-intensive features can be disabled
  • Comprehensive configuration panel with "live" reticle preview

RETICLE MODES
Combat Reticle supports nine specific reticle modes. Each mode can be customized, disabled, or set to game default (i.e. show standard ESO reticle). Stealth modes utilize the default ESO "stealth eye" as the base reticle, but an overlay image can be used with full customization options. The reticle modes are:
  • Interactive - An interactable item or friendly NPC/player character is targeted.
  • Target Hostile - An enemy (hostile) mob, NPC, or player character is targeted and range is close enough to activate skill bar. Like the skill bar, this does not always mean that the target is close enough to attack.
  • Target Neutral - An attackable neutral mob is targeted and range is similar to "target hostile" mode (skill bar is not shown until unit is attacked).
  • Combat - Player is engaged in combat.
  • Combat (hostile target) - Player is engaged in combat, reticle is over a hostile.
  • Combat (friendly target) - Player is engaged in combat, reticle is over a friendly.
  • Normal - Default reticle mode (i.e. none of the above modes and not stealthed or disguised).
  • Stealth Interactive - Player is hidden and an item or friendly NPC/player character is targeted and can be interacted with.
  • Stealth Target Hostile - Player is hidden and an enemy (hostile) mob, NPC, or player character is targeted.
  • Stealth Target Neutral - Player is hidden and an attackable neutral mob is targeted.
  • Stealth Combat - Player is hidden and engaged in combat.
  • Stealth Normal - Player is hidden and no other reticle modes apply.

DETAILED DOCUMENTATION
Please refer to the "readme.rtf" file located in the "docs" folder of the add-on for complete, detailed information on how to use and configure Combat Reticle.

DEPENDENCIES
LibStub by Seerah (embedded)
LibAddOnMenu 2.0 by Seerah (embedded)

KNOWN ISSUES
- When a normal reticle mode is disabled, associated stealth mode configuration options or not disabled

See the Change Log tab for Revision History[/size]
2.0.0 ~ Calia (5/19/18)
- Updated API for Summerset (100023)
- Updated LAM to 2.0 r26

2.0.0 ~ Aetheron (6/30/17)
- Updated API for Morrowind (100019)
- Two new combat reticle sub-modes
- Reticle theme module support

1.5.4 ~ Calia1120 (2/6/17)
- Updated API for Homestead (100018)
- Moved keybinds to their own category instead of being under general

1.5.3 ~ Aetheron (12/21/16)
- Fixed issue in manifest file preventing LibAddonMenu from loading correctly
- Updated LibAddonMenu to r23

1.5.2 ~ Aetheron (10/29/16)
- Fixed rare nil function error on load

1.5.1 ~ Calia1120 (10/4/16)
- Updated LAM (LibAddMenu) to version 2.0 r22
- Updated API for One Tamriel (100017)

1.5.0 ~ Calia1120 (8/7/16)
- Updated API Shadows of the Hist (100016)
To Do: Update LAM to R22 for nested submenus (still testing) and clean up settings menu (THANK YOU @sirinsidiator for making these work!)

1.4.0 ~ Calia1120 (7/23/16)
- Updated LAM (LibAddMenu) to version 2.0 r21
- Updated API for Dark Brotherhood (100015), still testing for Shadows of the Hist (100016)
- Separated readme and revision history - revision history now in changelog file for easier reading.

1.3.0
- Update for ESOUI API 100012
- Added NEW "owned" warning icon option for interactive items
- Added a new "Imperial" theme in honor of the new Imperial City DLC
- Clean-up global name space a bit

1.2.0
- Added Stealth Combat reticle mode

1.1.1
- Updated for ESOUI API 100011 (patch 6)
- Fixed a bug causing stealth text to remain hidden after reconfigured to be shown
- Updated to latest libaddon library

1.1.0
- Updated for ESOUI API 100010 (patch 5)
- Updated to latest libaddon library

1.0.0
- Added "empty/blocked" setting to interactive mode reticle
- Fixed a bug preventing brightness adjustment from affecting stealth reticles.
- Fixed a bug that allowed rotation and animation settings to apply to default ZO reticles
- Reorganized documentation (readme.txt) file

0.5.2
- Update for API version 10009

0.5.1
- Fixed a crash-level bug with anti-flicker filter

0.5.0
- Added support for stealth mode reticles

0.4.0
- Reticle rotation
* Clockwise, counter-clockwise, and "pendulum" rotation modes
- Reticle animation/modulation
* Modulation of transparency
* Modulation of saturation
* Modulation of scale
* sine wave, square wave, ramp-up, ramp-down modulations
- Full control of speed, and direction/intensity of rotation/modulations
- All rotations/modulations can be applied to base and overlay images selectively
- Ability to disable specific reticle modes
- Brightness control (via /cr +/-, or hotkeys)
- Reticle mode "debounce" filter
- Copy/paste settings between reticle modes
- Backward compatibility with saved settings
- New rotation/animation themes
- Optimizations

0.3.0
- Added live reticle preview to configuration panel
- Added theme support with five built-in themes
- Set first time settings to "Focus" theme
- Fixed a bug causing interaction text to show while stealthed when text was disabled
- Refactored code for better modularity (to support some up-coming features)
- Changed directory structure slightly (created Reticles folder) also for up-coming features

0.2.1
- Moved this file into docs folder to prevent ESO seeing it as an add-on

0.2.0
- Added ~lots~ of new reticle images (62 total)
- Split "target" mode into "target hostile" and "target neutral"
- Added reticle settings quick slots. Can save/load from settings and quick-load with /cr x, where x is the slot number (0 to 9)
- Added /crs slash command to open Combat Reticle settings directly
- Added image categories to make it easier to find images. Select category first, then image pull-down will show only images in that category.
- Added options to hide stealth/disguise/interaction text
- Fixed the zip file structure!

0.1.0
- Initial version
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Uploader
Date
2.0.0
204kB
Aetheron
06/30/17 06:34 PM
1.5.4
200kB
calia1120
02/06/17 02:34 AM
1.5.3
203kB
Aetheron
12/21/16 09:53 PM
1.5.2
200kB
Aetheron
10/29/16 08:06 AM
1.5.1
198kB
calia1120
10/05/16 12:35 AM
1.5.0
196kB
calia1120
08/07/16 09:02 PM


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Unread 07/26/19, 02:13 PM  
OmniBlade

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Red face <3

Hey when you do decide to come back could we possibly get a function like in the addon "No Interaction" outside of that your addon is amazing and I appreciate it!
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Unread 07/13/19, 04:38 PM  
Aetheron
 
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Hi All,
I haven't had time to do much modding lately, but the latest version of Combat Reticle still works fine. You can manually update the version number in CombatReticle.txt to avoid the out-of-date warning. I will eventually get back to actual maintenance mode and look into some of the new feature requests.

-A

Originally Posted by Bonnybones
I really love this addon and hope for an update, too.
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Unread 06/08/19, 11:21 PM  
Bonnybones
 
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I really love this addon and hope for an update, too.
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Unread 05/23/19, 07:35 PM  
amber1019
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Any chance of an update, please?
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Unread 05/21/19, 07:13 AM  
sonwon

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Reticle Range

It looks like 'Reticle Range' has been abandoned. Have you considered incorporating 'Reticle Range' into 'Combat Reticle'?
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Unread 02/26/19, 03:07 PM  
lexo1000
 
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Hello ! Will you release the update soon ?
thanks
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Unread 02/09/19, 08:38 AM  
Baertram
 
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Thanks for the tests.
I won't release a patch then if you want to integrate it in the official version.
I had changed quite a lot in all files to strip some globally leaking variables, add the global CombatReticle table to check for with other addons.
Feel free to use my files 1:1 if you do not want to do diff checks.

Originally Posted by calia1120
@baertram I adjusted settings to allow for patches, since I can't add you to the team, but I'll get this into the official addon.

Originally Posted by Baertram
Here is the link for my CombatReticle beta version including different reticle color settings for weapon pair main and backup:
CombatReticle beta weapon pair colors

Please test it a lot and tell me if everything works, or not. Tell me how to rebuild any bugs in detail please so I can fix them. If we got a version which is stable and performant I'll release it as a patch.

I also changed the internal stuff so there is a global table CombatReticle now, and some other errors like global variables named "ctrl" or "settings" were removed/renamed as well to fix compatibility issues with other addons.

Libraries were removed as well so please be sure to load LibStub and LibAddonMenu-2.0 as standalone libraries!
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Unread 02/08/19, 06:10 PM  
Drakanwulf
 
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I have been testing Baertram's updates to Combat Reticle also and have found no errors with it in either PTS or NA Live.
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Unread 02/04/19, 07:51 PM  
calia1120
 
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@baertram I adjusted settings to allow for patches, since I can't add you to the team, but I'll get this into the official addon.

Originally Posted by Baertram
Here is the link for my CombatReticle beta version including different reticle color settings for weapon pair main and backup:
CombatReticle beta weapon pair colors

Please test it a lot and tell me if everything works, or not. Tell me how to rebuild any bugs in detail please so I can fix them. If we got a version which is stable and performant I'll release it as a patch.

I also changed the internal stuff so there is a global table CombatReticle now, and some other errors like global variables named "ctrl" or "settings" were removed/renamed as well to fix compatibility issues with other addons.

Libraries were removed as well so please be sure to load LibStub and LibAddonMenu-2.0 as standalone libraries!
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Unread 02/04/19, 04:21 AM  
Baertram
 
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Here is the link for my CombatReticle beta version including different reticle color settings for weapon pair main and backup:
CombatReticle beta weapon pair colors

Please test it a lot and tell me if everything works, or not. Tell me how to rebuild any bugs in detail please so I can fix them. If we got a version which is stable and performant I'll release it as a patch.

I also changed the internal stuff so there is a global table CombatReticle now, and some other errors like global variables named "ctrl" or "settings" were removed/renamed as well to fix compatibility issues with other addons.

Libraries were removed as well so please be sure to load LibStub and LibAddonMenu-2.0 as standalone libraries!
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Unread 12/08/18, 06:24 PM  
Khorrhxe

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if 'show interactive text' is off in your addon in the Mines of Khuras for example, it hides the option to use an ability to find the secret area near the boss.

you may want to warn people about this explicitly.

I spent 2 hours or so debugging this issue, and isolated the issue to your addon.
Last edited by Khorrhxe : 12/08/18 at 06:27 PM.
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Unread 10/31/18, 09:12 PM  
Aetheron
 
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Originally Posted by SlippyCheeze
Does anyone know how to replicate the default settings as a custom theme?

I'd like to make some small tweaks to the default version, but I can't seem to find the textures, etc, when I hunt through the settings. :?
You can save any theme with or without tweaks to a quick slot. You can have up to ten. You can load one, make adjustments, then save back to the same, or a different quick slot.
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Unread 08/27/18, 10:11 PM  
Pat1487

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Re: update please

Originally Posted by crumb
Curious if this wonderful UI is still being updated, as it is out of date at the moment?
I installed this addon 2 days ago and its working perfectly, the author just didn't bump the API to the latest update

Originally Posted by SlippyCheeze
Does anyone know how to replicate the default settings as a custom theme?

I'd like to make some small tweaks to the default version, but I can't seem to find the textures, etc, when I hunt through the settings. :?
I tried to do this too and as far as i could tell theres no way to do it unfortunately
All I really wanted was to customize the default reticle a little bit, so I would also like to see this feature in future versions of this addon

I ended up using the "Mystic" preset and changed the purple color to a soft gold/yellow for neutral targets, as well as made some other minor color changes and it looks pretty good
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Unread 08/25/18, 10:09 AM  
crumb

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update please

Curious if this wonderful UI is still being updated, as it is out of date at the moment?
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Unread 08/12/18, 12:43 AM  
mendisabal

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distance

please add distance in meters .
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