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Updated: 07/06/17 11:08 PM
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Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Updated:07/06/17 11:08 PM
Created:03/17/14 05:59 PM
Monthly downloads:465
Total downloads:50,714
Favorites:156
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Categories:Unit Mods, Combat Mods
Slightly Improved™ Attribute Bars  Popular! (More than 5000 hits)
Version: 2.2.0
by: L8Knight, haggen
Last update: 2.2.0 (Jul 7 2017)

• Added compatibility with API 100019.
• Added back an option from version 1.x to displace the Magicka, Health, and Stamina bars either further apart or closer together.
• Added new option to prevent your Health bar from fading while shield effects are active.
• Changed options to switch target's frame position to the bottom of screen to Never, Always, or Automatic (only during combat).
• Drop option to force attribute bars to always show, since it's now built into the game.

~~~

Slightly Improved™ Attribute Bars has received a major overhaul in version 2. Besides being now compatible with the latest version of the game, it leverages new built-in features, like displaying resource values over the your attribute bars, and adds new options.

★ Subtle visual enhancements to the Magicka, Health, and Stamina bars.
★ Switch target's Health bar position to the bottom of the screen, optionally only during combat.
★ Prevent the Health bar from fading while shield or damage absorption effect are active.
★ Displace Magicka, Health, and Stamina bars either further apart or closer together.

Please use the comment section and send me your feedback.

~~~

Slightly Improved™ add-ons:

Slightly Improved™ Dialogues
Slightly Improved™ Buff Tracking
Slightly Improved™ Experience Bar
Slightly Improved™ Unit Frames
Slightly Improved™ Gameplay

~~~

Slightly Improved™ add-ons were originally created by L8Knight who kindly allowed me to continue his legacy. None of this would be possible without the help and support of the ESOUI community, ZeniMax® who created this awesome game and provided us with tools to improve upon it and the thousands of players who inspire us to do better. Thank you.
2.2.0 (Jul 7 2017)

• Added compatibility with API 100019.
• Added back an option in version 1.x to displace the Magicka, Health, and Stamina bars either further apart or closer together.
• Added new option to prevent your Health bar from fading while shield effects are active.
• Changed options to switch target's frame position to the bottom of screen to Never, Always, or Automatic (only during combat).
• Drop option to force attribute bars to always show, since it's now built into the game.

2.1.0 (Feb 10 2017)

• Added compatibility with API 100018.
• Expanded absolute value to show all digits.
• When showed along the absolute value, the percentage now appears inside parenthesis.
• When the bars are set to always show interface setting changes are now seen immediately.

2.0.1 (Aug 27 2016)

• Add compatibility to API 100016.
• Update LibAddonMenu to 2.0r22.
• Change license to the MIT.

2.0.0 (Jun 2 2016)

• Version 2 overhaul.
• Add compatibility to API 100015.
• New option to prevent attribute bars from fading replaces the previous fine control of opacity.
• New option to toggle target's unit frame position between Top and Bottom replaces the slider to set it's exact offset.
• Dropped the option to show text over the attribute bars (since the game now comes with this option).
• The option to display resource text over the bars now uses a slightly bigger font.
• Added a percent sign (%) after the text when it's set to show percentage only.
Optional Files (0)


Archived Files (18)
File Name
Version
Size
Author
Date
2.1.0
46kB
L8Knight
02/10/17 09:36 PM
2.0.1
45kB
L8Knight
08/28/16 02:12 PM
2.0.0
43kB
L8Knight
06/02/16 07:35 PM
1.15
23kB
L8Knight
11/21/15 07:56 PM
1.14
36kB
L8Knight
04/06/15 04:17 PM
1.13
32kB
L8Knight
11/03/14 11:58 PM
1.12
31kB
L8Knight
09/17/14 09:26 PM
1.11
30kB
L8Knight
07/03/14 09:51 AM
1.10
30kB
L8Knight
06/23/14 08:53 AM
1.9
11kB
L8Knight
05/23/14 05:43 AM
1.8
11kB
L8Knight
04/13/14 09:57 PM
1.7
11kB
L8Knight
04/13/14 09:22 AM
1.6
9kB
L8Knight
04/12/14 02:21 PM
1.5
9kB
L8Knight
04/12/14 10:55 AM
1.4
9kB
L8Knight
04/12/14 09:15 AM
1.3
9kB
L8Knight
04/06/14 06:45 PM
1.2
9kB
L8Knight
04/04/14 07:51 PM
1.1
3kB
L8Knight
03/17/14 05:59 PM


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Unread 08/13/17, 02:42 AM  
Jerkling
 
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Forum posts: 19
File comments: 31
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i've got another idea...

in cyrodiil, when one uses siege equipment the health bar of said is shown in a smaller bar attached underneath the normal health bar (example). so how about a "pet health bar" in the same manor but instead attached on top of the normal health bar?
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Unread 07/24/17, 10:38 PM  
Augestflex

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Re: Re: Re: Stam Bar Overlaps Buffs

Originally Posted by Augestflex
Originally Posted by haggen
Originally Posted by Augestflex
Hello!

First keep up the awesome work.

So here are my bars with Slightly Improved Attribute Bars (SIAB) at 2560x1440 overlapping Srendarr buffs (custom layout to edge):

Note that from your prior posts it sounds like range as a percent (over or under 1.0) based on UI scale may be perfect and fit my needs.

Screen capture of overlap



Thanks,

Shad
Hey buddy, thanks a lot for the information, helps me a bunch!

Would you or @OSean980 be willing to beta try out this next update before I put it online? If so hit me up on Discord, my username there is haggen#7396.

Of course!
Hey ya there, are you still interested in having me test the new version of Slightly Improved Attribute Bars? I sent a message but seems it may have gone to a different haggen?
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Unread 07/09/17, 11:29 PM  
Augestflex

Forum posts: 4
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Re: Re: Stam Bar Overlaps Buffs

Originally Posted by haggen
Originally Posted by Augestflex
Hello!

First keep up the awesome work.

So here are my bars with Slightly Improved Attribute Bars (SIAB) at 2560x1440 overlapping Srendarr buffs (custom layout to edge):

Note that from your prior posts it sounds like range as a percent (over or under 1.0) based on UI scale may be perfect and fit my needs.

Screen capture of overlap



Thanks,

Shad
Hey buddy, thanks a lot for the information, helps me a bunch!

Would you or @OSean980 be willing to beta try out this next update before I put it online? If so hit me up on Discord, my username there is haggen#7396.

Of course!
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Unread 07/09/17, 09:41 AM  
haggen
 
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Re: Stam Bar Overlaps Buffs

Originally Posted by Augestflex
Hello!

First keep up the awesome work.

So here are my bars with Slightly Improved Attribute Bars (SIAB) at 2560x1440 overlapping Srendarr buffs (custom layout to edge):

Note that from your prior posts it sounds like range as a percent (over or under 1.0) based on UI scale may be perfect and fit my needs.

Screen capture of overlap



Thanks,

Shad
Hey buddy, thanks a lot for the information, helps me a bunch!

Would you or @OSean980 be willing to beta try out this next update before I put it online? If so hit me up on Discord, my username there is haggen#7396.
Last edited by haggen : 07/09/17 at 09:48 AM.
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Unread 07/09/17, 12:05 AM  
Augestflex

Forum posts: 4
File comments: 123
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Stam Bar Overlaps Buffs

Hello!

First keep up the awesome work.

So here are my bars with Slightly Improved Attribute Bars (SIAB) at 2560x1440 overlapping Srendarr buffs (custom layout to edge):

Note that from your prior posts it sounds like range as a percent (over or under 1.0) based on UI scale may be perfect and fit my needs.

Screen capture of overlap



Thanks,

Shad
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Unread 07/08/17, 02:22 PM  
OSean980

Forum posts: 15
File comments: 132
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Originally Posted by haggen
@OSean980 thank you so much for all the information, most valuable stuff! I managed to get it working a bit better. I'm still straightening some wrinkles but now I divide the shift in position by the UI scale, so when it's smaller than 1.0, like 0.8, it increases the shift both inward and outward, so the attribute bars get closer together or further apart. Also works when the scale is greater than 1.0, like 1.1, it decreases the shift. It seems to be working but I'm testing it a little further to make sure I didn't break something else. Again thanks for everything, your feedback was paramount to the success of this feature!

@Jerkling You're welcome mate! Let me know if you need anything else.
Thanks so much for taking the time to look at this for us! That solution is pretty amazing actually.
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Unread 07/08/17, 08:18 AM  
haggen
 
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@OSean980 thank you so much for all the information, most valuable stuff! I managed to get it working a bit better. I'm still straightening some wrinkles but now I divide the shift in position by the UI scale, so when it's smaller than 1.0, like 0.8, it increases the shift both inward and outward, so the attribute bars get closer together or further apart. Also works when the scale is greater than 1.0, like 1.1, it decreases the shift. It seems to be working but I'm testing it a little further to make sure I didn't break something else. Again thanks for everything, your feedback was paramount to the success of this feature!

@Jerkling You're welcome mate! Let me know if you need anything else.
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Unread 07/08/17, 12:23 AM  
Jerkling
 
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thank you so much, haggen, for adding those two features. much appreciated!
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Unread 07/07/17, 07:32 PM  
OSean980

Forum posts: 15
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Originally Posted by haggen
Hmmm this looks very interesting, specially because I think my add-on is not working for you!

That's the default spread, it doesn't like my changes are taking place, and I think it's the gamepad interface. I don't use it and so I barely test things on it. I'll take a look and get back to you. Thanks for the information and the screenshots, very helpful!
This is just the addon PadUI, which reskins the PC user interface to look like the gamepad one. I don't have gamepad mode enabled. I didn't think it would affect the addon, but I also didn't try disabling it to see.

I did test 0 versus -80 though, and the bars definitely do shift over. Even the current maximum is near the edge of the screen, as you stated. If it's something in my UI making it look different than how yours it, I'm theorizing it would probably be the interface scaling setting.

edit: Disabled resolution scaling to see if that's it. With default resolution scale, I think it's exactly how it's supposed to look.
Seems it just doesn't like smaller interface scaling. I'm just throwing out a hypothesis here, but with an interface set larger than default, the bars might overlap at -80.

Thanks for the feature, by the way. I never liked how spaced apart ESO's resource bars are, and I don't like the modifications that make them stacked either. I've used Azurah just to push them closer together, like this addon does. Glad to see the feature here so I can use it!
Last edited by OSean980 : 07/08/17 at 02:32 AM.
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Unread 07/07/17, 07:00 PM  
haggen
 
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Originally Posted by OSean980
Adding to the bigger shift range request, I took screenshots at the -80 minimum with a food buff active. At this resolution scale, the bars are still very far apart, in terms of how close I'd prefer. When I configure them with Azurah, I have them set so the edges of the bars are a few pixels apart when food buffs are active, so there's room for the armor effect on the health bar but not more.

Here are screenshots of how they look, my settings, and my resolution scale. I'm at 1920x1080 in borderless windowed.

http://imgur.com/a/ujCk9
Hmmm this looks very interesting, specially because I think my add-on is not working for you!

That's the default spread, it doesn't like my changes are taking place, and I think it's the gamepad interface. I don't use it and so I barely test things on it. I'll take a look and get back to you. Thanks for the information and the screenshots, very helpful!
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Unread 07/07/17, 06:24 PM  
OSean980

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Adding to the bigger shift range request, I took screenshots at the -80 minimum with a food buff active. At this resolution scale, the bars are still very far apart, in terms of how close I'd prefer. When I configure them with Azurah, I have them set so the edges of the bars are a few pixels apart when food buffs are active, so there's room for the armor effect on the health bar but not more.

Here are screenshots of how they look, my settings, and my resolution scale. I'm at 1920x1080 in borderless windowed.

http://imgur.com/a/ujCk9
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Unread 07/07/17, 11:05 AM  
haggen
 
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Re: Attribute Bar Shift -300 to 300 ? (or more)

Originally Posted by Augestflex
Hello and keep up the great work and updates!

First, thank you sooooo much for bringing back the attribute bar shift, greatly appreciated. I had relied on the feature to see my bars because of where I put buffs and other items in the corner. those were overlapping with the bars once the shift was taken out.


Question: Is it possible to increase the shift range from -300 to 300 or maybe even a greater range?


Thanks!
I'm glad you liked it! Not sure if it was you or someone else who mentioned the utility of this feature and I thought hell yea, how silly of me for taking it off in the first place! :P

Anyway, about the range; my reasoning is this: the minimum of -80 was because any closer than that would make the bars overlap each other, specially with food buffs and shield effects. Since the goal of the add-on is to play nice with the game and not deface it in any given circumstance I thought it was reasonable. Could you tell me why you would want them so much squeezed together? Now the farthest value was calculated based on a ultra wide screen, I compared the resolution with the one of a standard wide screen and figured how much far apart they have to be to take the extra horizontal space but still maintain the original aesthetics and weight in the overall image. The final result is they go almost to the edge of a regular wide screen. I could increase that, no problem, but it would help me best if you also told me about your use case. Preferably with screenshots, if you don't mind.
Last edited by haggen : 07/07/17 at 11:06 AM.
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Unread 07/07/17, 10:23 AM  
Augestflex

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Attribute Bar Shift -300 to 300 ? (or more)

Hello and keep up the great work and updates!

First, thank you sooooo much for bringing back the attribute bar shift, greatly appreciated. I had relied on the feature to see my bars because of where I put buffs and other items in the corner. those were overlapping with the bars once the shift was taken out.


Question: Is it possible to increase the shift range from -300 to 300 or maybe even a greater range?


Thanks!
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Unread 07/07/17, 05:52 AM  
haggen
 
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Originally Posted by OSean980
So glad to see the slightly improved suite receiving updates!
Me too!
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Unread 07/07/17, 01:19 AM  
OSean980

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So glad to see the slightly improved suite receiving updates!
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