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Updated: 11/09/18 08:38 AM
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Compatibility:
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Updated:11/09/18 08:38 AM
Created:09/05/14 11:54 AM
Monthly downloads:28,208
Total downloads:393,071
Favorites:332
MD5:
Categories:Bags, Bank, Inventory, Data Mods, ToolTip, Utility Mods
4.2
Inventory Insight  Popular! (More than 5000 hits)
Version: 3.22
by: manavortex, AssemblerManiac
One Inventory for all of the characters on your account!

What does it do?
  • tracks everything in your characters' Bags, Bank, Guild Banks, CraftBag and Storage Chests
  • tracks items in House(s) (configurable)
  • keeps track of the Gold / AP / Telvar Stones / Writ Vouchers for each character
  • keeps track of the space used/available for each character
  • allows filtering your inventory by item type
  • lets you search the items by name, or by set name
  • adds data to item tooltip showing you where that item is located (all popups/tooltips, or only when over the Inventory Insight window)

Recently added features:
  • FCO Item Saver integration
  • Guild banks tracking is now separate between world servers
  • Jewelry filter is now on main bar (to match rest of base UI)

Library dependencies: (all are available here at ESOUI)

Backlog:
  • Track multiple accounts: Voodoo might be possible

Where do I send massive qtys of gold or mats (or not so massive)?
We gladly accept donations:
NA: @AssemblerManiac
EU: @manavortex
3.22
- guild bank settings shouldn't be linked together anymore
- guild bank data delete followed by trying to change guildbank to On no longer causes script error
- housing item counts are no longer off by 1
- slight renaming of some of the main dropdown items
- add new dropdown item so you can see everything you own (everywhere except guildbanks)
- tooltips on dropdown items for clarity
- improved guild bank re-indexing speed

3.21
- removed LibMediaProvider. Fonts list now generated internally, and there are a lot more to choose from

3.20
- Jewelry filter added to main filter bar (old filter under armor still there for this version, will probably remove in next)
- Removed direct lib files, now DependsOn: LibStub LibCustomMenu LibMediaProvider-1.0 LibAsync LibAddonMenu-2.0
- Guild Bank settings now handled properly between world servers

3.17 - 3.19
- Bunch of improvements -> FCO Item Saver integration now works properly! Thanks Baertram and AssemblerManiac for making it work.
- Delete Character bug fixed
- Nil index exception removed

3.16
- Dropdown is now scrollable

3.15
- fixed the error on logout

3.14
- tooltip divider will now always match frame color (stolen or not)
- nailed down some icons

3.13d
- 'all banks' filter now includes the regular bank as well as the subscriber bank

3.13c
- Added another check against nil in IIfADataCollection.lua

3.13b
- Set Name Only button now hidden again when minimized
- added command "toggle" (/ii toggle") to show/hide the main frame like binding to a key

3.13a
- bad reference in settings adapter fixed

3.13
- line 519 error fixed
- heavy armor selected dropdown list has proper slots listed
- mouseover on equipped items shows proper counts for poisons and weapons, both mainhand and offhand
- gui layout issues fixed
- item detail dropdown filter back where it came from (more or less)
- debug info in datacollection line 104 moved to line 102 so user can debug better
- misc task removals to minimize background task occuring while user actively mousing

3.12
- Hotfixes

3.11
- Nil fixes and crash fixes
- Nailed down the dropdown for armor types

3.10
- Complete overhaul of stack tracking (thanks AssemblerManiac)
- Adjusted AddOn's code to cope with lockpicks not being lockpicks (they are sneaky like that)

3.09a +b
- Hopefully a fix for the exception

3.08, 3.09
- Tracking changes

3.07
- Shields no longer show up under weapon filter
- All (?) tracking working again
- List is refreshed after changes

3.06
- More fixes on how data is handled, also database reset
- Will now reliably not track house data if you turn it off

3.05
- Housing Storage now tracked properly and in tooltip overlay

3.04a
- More fixes on the housing storage. We'll tackle the containers next.

3.04
- Everything seems to work?

3.03+a
- More fixes!

3.02b
- Reupload and error fixes

3.02
- Fixed indexing of trait and style material. Further work in progress.

3.01
- Hopefully fixed the data collection issues
- Fixed an error when trying to unignore nothing

3.0
- supports housing storage
- supports tracking furnishings in houses - enable in the settings
- performance gain thanks to votan's libAsync

2.19
- LibCustomMenu update

2.18
- Better Ebonshadow icon

2.17
- API bump
- Fixed the occasional LUA error when opening a guild bank
- Added icons for Clockwork, Dreadhorn, Bloodforge, Apostle and Ebonshadow

2.16a
- about that startup thing - it's been tested now, and works properly

2.16
- startup code on fresh install no longer throw errors
- min/close buttons locked to top right corner instead of top label

2.15
- version # in addon is consistent again
- error in CharCurrencyTooltip.lua at line 120 should be gone
- Name changed to "Inventory Insight" - it's been outta the ashes long enough, but the directory will stay the same

2.14
- Works with Horns of the Reach
- Added AP and WV bank info and totals to Gold Info popup
- Added style info/textures/missing motifs for Telvanni, Hlaalu, and Redoran

2.13
- Changes for bank space related to ESO+ subscriber changes

2.12
- Changed the way the Missing Motifs feature works (creates link for achieve, and 2 options now)
- New right click options (filter by item name, filter by set name)
- Improved text search processing (a "-" in Twice-born star doesn't fail to find anything anymore)
- Added writ vouchers to Gold Info popup

2.11
- Right click options for Link to chat and missing motif processing (when you're trying to build a set before learning it OR already know it and are building a set for someone else)

2.9
- New setting (Search Set Names) to control how the text filter works. If on, typing in the search filter will also show items with set names (it's additive, so it works by item name OR set name).
- New item on the list GUI. Directly above the text search area, there's a checkbox "Filter on Set Name only". When checked, ONLY items from Named Sets (crafted or dropped) will appear in the list, and any text in the search box will be looked for only in set names, not the name of an item.

2.8
- Sub filters added for furnishing items (limited use until ZoS sets the item type properties correctly)
- Heavy hands now shows up again in the "All" list (Thanks Danno8)
- Several other misc items that were missing when filtered have returned

2.7a
Added a filter category for furnishing items

2.7
- existing filters fixed (they should all be working exactly as they should)
- added sub filter for Recipes - now lets you filter on Food, Blueprint, Praxis, etc.
- new icons for added motifs, updated motif text to match real names
- items are renamed at every login, and after reloadui. If you change language, the names on the items will now reflect that change, instead of only after one has been removed from everywhere and re-added

2.6
- unofficial release

2.5a
New icons for Maomer and Hollowjack

2.5:
- Nil reference in startup squashed
- When filtering by materials, style mats now show up
- When filtering by Armor, gloves now show up
- No longer an out of date AddOn
- Item counts when transferring into backpack now get updated (or out, when a count is changing and doesn't end up zero)

Still need to make it possible to track items OUT of backpack when count becomes zero. Also will be adding timed update to repaint the display if it's not hidden while bulk transfers are in progress.

2.3: Can now display currency across your characters.
New icons for Ebony and Ashlander Styles.

2.2: Code cleanup

2.1: Added subfilters

2.0a:
Included a minor bugfix where amounts wouldn't be displayed correctly at the crafting station

1.9:
Fixed the style textures again - also, style of worn items will now be displayed correctly! Yay!
Included LibCustomTitles.
Optional Files (0)


Archived Files (74)
File Name
Version
Size
Author
Date
3.21
727kB
manavortex
10/14/18 12:12 AM
3.20
727kB
manavortex
10/13/18 09:49 AM
3.19a
734kB
manavortex
09/02/18 08:28 AM
3.19
720kB
manavortex
08/31/18 01:33 PM
3.19
720kB
manavortex
08/31/18 01:33 PM
3.16
720kB
manavortex
04/14/18 01:07 PM
3.14
743kB
manavortex
03/25/18 08:01 AM
3.13d
716kB
manavortex
03/09/18 01:22 AM
3.13c
712kB
manavortex
03/08/18 08:47 AM
3.13c
712kB
manavortex
03/08/18 01:30 AM
3.13b
712kB
manavortex
03/07/18 12:55 AM
3.13a
712kB
manavortex
03/06/18 10:52 AM
3.13
712kB
manavortex
03/06/18 02:04 AM
3.11
743kB
manavortex
02/28/18 11:35 AM
3.10
743kB
manavortex
02/27/18 03:15 PM
3.09b
716kB
manavortex
02/27/18 01:09 AM
3.09a
716kB
manavortex
02/26/18 05:45 AM
3.09
716kB
manavortex
02/25/18 11:16 AM
3.07
715kB
manavortex
02/23/18 01:57 AM
3.06
715kB
manavortex
02/21/18 10:44 AM
3.05
715kB
manavortex
02/19/18 12:41 PM
3.04a
715kB
manavortex
02/18/18 10:22 AM
3.04
715kB
manavortex
02/17/18 07:25 AM
3.03a
714kB
manavortex
02/15/18 02:19 PM
3.03
714kB
manavortex
02/14/18 11:22 AM
3.02b
714kB
manavortex
02/14/18 08:12 AM
3.02a
714kB
manavortex
02/14/18 06:32 AM
3.02
707kB
manavortex
02/14/18 04:07 AM
3.01
707kB
manavortex
02/13/18 12:35 PM
3.0
707kB
manavortex
02/12/18 10:52 AM
2.19
696kB
manavortex
12/09/17 11:30 AM
2.18
695kB
manavortex
11/18/17 08:52 AM
2.18
696kB
manavortex
11/18/17 08:42 AM
2.17
707kB
manavortex
11/05/17 08:29 AM
2.16a
632kB
manavortex
08/18/17 01:23 PM
2.16
632kB
manavortex
08/18/17 09:05 AM
2.15
632kB
manavortex
08/15/17 01:00 PM
2.14
631kB
manavortex
08/15/17 10:46 AM
2.13
625kB
manavortex
06/01/17 02:34 PM
2.12
562kB
manavortex
05/11/17 10:10 PM
2.11
530kB
manavortex
04/16/17 09:38 AM
2.9
529kB
manavortex
03/07/17 10:40 AM
2.8
528kB
manavortex
03/01/17 09:02 AM
2.7a
506kB
manavortex
02/25/17 05:17 PM
2.7
528kB
manavortex
02/12/17 12:40 PM
2.5a
536kB
manavortex
10/21/16 07:58 AM
2.5
555kB
manavortex
10/20/16 08:48 PM
2.4
576kB
manavortex
09/27/16 03:25 PM
2.3
543kB
manavortex
08/26/16 09:52 AM
2.2
497kB
manavortex
08/18/16 01:43 PM
2.1
516kB
manavortex
08/03/16 10:34 AM
2.0a
670kB
manavortex
07/05/16 12:16 PM
2.0
670kB
manavortex
07/05/16 02:15 AM
1.9a
615kB
manavortex
05/01/16 03:21 PM
1.9
476kB
manavortex
04/03/16 10:48 PM
1.8
456kB
manavortex
01/09/16 10:12 AM
1.66
933kB
manavortex
11/05/15 02:50 PM
1.65
1MB
manavortex
11/04/15 06:30 AM
1.6
463kB
manavortex
11/03/15 11:49 AM
1.5a
466kB
manavortex
10/10/15 08:51 AM
1.5
467kB
manavortex
09/20/15 02:56 AM
1.4
467kB
manavortex
09/07/15 11:07 AM
1.3a
420kB
manavortex
04/25/15 08:34 AM
1.3
417kB
manavortex
04/25/15 04:13 AM
1.2
227kB
manavortex
03/12/15 12:23 PM
1.1
214kB
manavortex
12/17/14 10:35 AM
1.0
214kB
manavortex
11/22/14 08:01 AM
0.9a
254kB
manavortex
10/22/14 12:45 PM
0.9a
254kB
manavortex
10/22/14 12:41 PM
0.9
215kB
manavortex
10/07/14 08:03 AM
0.8a
214kB
manavortex
09/17/14 03:14 AM
0.8.1
214kB
manavortex
09/06/14 06:42 AM
0.8
211kB
manavortex
09/05/14 01:27 PM
0.8
212kB
manavortex
09/05/14 11:54 AM


Post A Reply Comment Options
Unread 11/13/18, 12:31 PM  
tomtomhotep
 
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Forum posts: 21
File comments: 166
Uploads: 6
Re: Re: FCOIS Markers

Originally Posted by AssemblerManiac
We don't provide the actual markers, FCOIS functions are called for that.

Home storage bags (chests/coffers) do not have their data available at all times, they only exist while you're in the house. My guess is that FCOIS can't go look at the actual bag references to figure out how to process the markers.
Well, I was in my house when I took the screenshot. Maybe when IIfA scans the House Banks (which I assume it does every time the player enters their house), it can call the FCOIS function at that time, and store a table of FCOIS iconID's for each of those items in your savedVariables (so the icons can be displayed later after the player leaves the house), until the next time the player enters their house and IIfA scans the House Banks again.


Originally Posted by AssemblerManiac
Will bring it up with Baertram and see what he says.
Thanks!


Originally Posted by AssemblerManiac
(did you also bring this up in the FCOIS comments?)
No, but Baertram already re-posted it on his comments tab.
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Unread 11/12/18, 09:41 AM  
AssemblerManiac
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Forum posts: 47
File comments: 183
Uploads: 1
Originally Posted by Marazota
i need specific filter-search
ie if i type Orzorga i want to see all Provisioning master writs on my account that need any of 3 Orzorga recipes to craft(tooltip text search, similar to Votan's Search box)
and see the number how many such writs i have in total
is this possible with this addon? if not, may i request such usefull feature pls?
This is beyond what Inventory Insight is meant for. You're asking for deep parsing of info contained within the writ items (which means doing queries for what meets the quest conditions, then looking up that item to try and match the name (might be language dependent), which is way deeper than what an INVENTORY tracking addon should do.
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Unread 11/12/18, 08:49 AM  
AssemblerManiac
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Forum posts: 47
File comments: 183
Uploads: 1
Arrow Re: FCOIS Markers

Originally Posted by tomtomhotep
FCOIS markers are not showing in the main IIfA window for items that only currently exist in Home Storage Bags.

Also, for these particular items, the right-click context menu (from the main IIfA window) has the old non-functional FCOIS submenu that has only 3 choices on it.

https://www.screencast.com/t/UFihi3yN

I am using the latest release version, 3.22. I also did a clean install by deleting the IIfA folder from live/Addons before unzipping the new download.
We don't provide the actual markers, FCOIS functions are called for that.

Home storage bags (chests/coffers) do not have their data available at all times, they only exist while you're in the house. My guess is that FCOIS can't go look at the actual bag references to figure out how to process the markers. Will bring it up with Baertram and see what he says. (did you also bring this up in the FCOIS comments?)
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Unread 11/12/18, 06:07 AM  
Marazota

Forum posts: 88
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i need specific filter-search
ie if i type Orzorga i want to see all Provisioning master writs on my account that need any of 3 Orzorga recipes to craft(tooltip text search, similar to Votan's Search box)
and see the number how many such writs i have in total
is this possible with this addon? if not, may i request such usefull feature pls?
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Unread 11/11/18, 01:10 PM  
tomtomhotep
 
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Forum posts: 21
File comments: 166
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Exclamation FCOIS Markers

FCOIS markers are not showing in the main IIfA window for items that only currently exist in Home Storage Bags.

Also, for these particular items, the right-click context menu (from the main IIfA window) has the old non-functional FCOIS submenu that has only 3 choices on it.

https://www.screencast.com/t/UFihi3yN

I am using the latest release version, 3.22. I also did a clean install by deleting the IIfA folder from live/Addons before unzipping the new download.
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Unread 11/08/18, 02:31 PM  
Tiara Ra

Forum posts: 0
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Originally Posted by AssemblerManiac
AFTER you delete the guild bank data, attempting to turn on that guild bank again will throw the error. For now, /reloadui first, then turn it on again. I'll make adjustments to stop the error.
Yep, it was after delete all info coz strange data was in (for example double items which i have only one and etc).
__________________
PC EU, GM "Pride Inc" PvP/AD/Sotha
Recruting now
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Unread 11/08/18, 09:51 AM  
AssemblerManiac
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Forum posts: 47
File comments: 183
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Guild bank tracking

New version coming RSN (real soon now )

Changes:
- guild bank tracking should be fully functional
- deleting data from a guild bank will set it non-tracked
- default for individual guild banks is non-tracked
- no more errors if you delete guild bank data, and then try to re-enable it shortly thereafter
- hopefully no more "linked" settings (where changing one changes all)
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Unread 11/08/18, 08:01 AM  
AssemblerManiac
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Forum posts: 47
File comments: 183
Uploads: 1
Originally Posted by Tiara Ra
Code:
user:/AddOns/IIfA/IIfAMenu.lua:55: attempt to index a nil value
stack traceback:
user:/AddOns/IIfA/IIfAMenu.lua:55: in function 'setGuildBankKeepDataSetting'
|caaaaaa<Locals> guildNum = 1, newSetting = true </Locals>|r
user:/AddOns/IIfA/IIfAMenu.lua:634: in function 'setFunc'
|caaaaaa<Locals> value = true </Locals>|r
user:/AddOns/RareFishTracker/libs/LibAddonMenu-2.0/controls/checkbox.lua:63: in function 'UpdateValue'
|caaaaaa<Locals> control = ud, forceDefault = false, value = true </Locals>|r
user:/AddOns/RareFishTracker/libs/LibAddonMenu-2.0/controls/checkbox.lua:111: in function '(anonymous)'
|caaaaaa<Locals> control = ud </Locals>|r
if i try put On for specific Guild bank in setting
What's the name of the guild you're trying to turn it on for?
What's the result of the following?
/script d(IIfA.guildBanks)

If result of above is nil, what's result of this?
/script d(IIfA.data["NA-guildBanks"])
or if you're on EU server
/script d(IIfA.data["EU-guildBanks"])

The error you're seeing is because guildBank setup in IIfA failed somehow. It shouldn't be able to happen.

IF you get NIL on all the results above, this *should* solve it:
/script IIfA.data["NA-guildBanks"] = nil IIfA.data["EU-guildBanks"] = nil
/script IIfA:SetupGuildBanks("NA") -- (change the NA to EU if that's the right server (in both places))

This will force the GuildBank data to exist, so it should be able to work afterwards.

Let me know how it goes.

-------------- Edit
AFTER you delete the guild bank data, attempting to turn on that guild bank again will throw the error. For now, /reloadui first, then turn it on again. I'll make adjustments to stop the error.


To whomever was having GuildBank problems where you couldn't turn on/off specific guild banks, please try the two script lines up above.
Last edited by AssemblerManiac : 11/08/18 at 08:18 AM.
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Unread 11/08/18, 03:58 AM  
Tiara Ra

Forum posts: 0
File comments: 149
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Code:
user:/AddOns/IIfA/IIfAMenu.lua:55: attempt to index a nil value
stack traceback:
user:/AddOns/IIfA/IIfAMenu.lua:55: in function 'setGuildBankKeepDataSetting'
|caaaaaa<Locals> guildNum = 1, newSetting = true </Locals>|r
user:/AddOns/IIfA/IIfAMenu.lua:634: in function 'setFunc'
|caaaaaa<Locals> value = true </Locals>|r
user:/AddOns/RareFishTracker/libs/LibAddonMenu-2.0/controls/checkbox.lua:63: in function 'UpdateValue'
|caaaaaa<Locals> control = ud, forceDefault = false, value = true </Locals>|r
user:/AddOns/RareFishTracker/libs/LibAddonMenu-2.0/controls/checkbox.lua:111: in function '(anonymous)'
|caaaaaa<Locals> control = ud </Locals>|r
if i try put On for specific Guild bank in setting
__________________
PC EU, GM "Pride Inc" PvP/AD/Sotha
Recruting now
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Unread 11/07/18, 02:06 AM  
manavortex
 
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Forum posts: 137
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Uploads: 46
Hey Ekoe and SlippyCheese,
I've filed github issues for both of these points, so that we'll get to them.
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Unread 11/06/18, 05:13 PM  
Ekoe

Forum posts: 0
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I have found all the options for untracking guilds you don't wish to see, and deleted the data from specific guilds. Unfortunately, no matter how many time I tick to ONLY track on guild bank, and delete the collected datat from the other two, that I don't wish tracked.... This add on resets all on it's own, and the date collection on the other guild banks gets turned back to "ON" mode,

Any way of stopping it from resetting to the ON position?
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Unread 11/06/18, 03:26 PM  
SlippyCheeze
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Forum posts: 52
File comments: 232
Uploads: 1
Hey. I've been very happy with II. Today I wanted to see what was in one of my guilds banks from it, and I couldn't actually find any mechanism to limit it to "one specific guild bank".

If I missed it, please, point it out; if not, consider this my wishlist item.

edit to add: turns out I'm an idiot, and it is there, under the name of the guild.
Last edited by SlippyCheeze : 11/06/18 at 03:32 PM.
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Unread 11/03/18, 11:15 AM  
ur-Shulgi

Forum posts: 1
File comments: 2
Uploads: 0
Re: Re: Strange Error

Originally Posted by manavortex
Originally Posted by ur-Shulgi
Hi - long time lover of this add-on, but Murk seemed to break.

Any thoughts on this error?

Yes, you need to install LibAsync.
Thank you!! Sorry, a bit of a newb!
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Unread 11/03/18, 11:03 AM  
manavortex
 
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Forum posts: 137
File comments: 412
Uploads: 46
Re: Strange Error

Originally Posted by ur-Shulgi
Hi - long time lover of this add-on, but Murk seemed to break.

Any thoughts on this error?

Yes, you need to install LibAsync.
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Unread 11/03/18, 10:47 AM  
ur-Shulgi

Forum posts: 1
File comments: 2
Uploads: 0
Strange Error

Hi - long time lover of this add-on, but Murk seemed to break.

Any thoughts on this error?

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