Quantcast
Download
(749 Kb)
Download
Updated: 10/21/19 10:58 PM
Pictures
File Info
Compatibility:
Dragonhold (5.2.5)
Updated:10/21/19 10:58 PM
Created:09/05/14 11:54 AM
Monthly downloads:9,819
Total downloads:754,192
Favorites:552
MD5:
Categories:Bags, Bank, Inventory, Data Mods, ToolTip, Utility Mods
Inventory Insight  Popular! (More than 5000 hits)
Version: 3.30
by: manavortex, AssemblerManiac
One Inventory to rule them all!
(Items from banks, house storage, and all of the characters on your account! All in one place.)

What does it do?
  • tracks everything in your characters' Bags, Bank, Guild Banks, CraftBag and Storage Chests
  • tracks items in House(s) (configurable)
  • keeps track of the Gold / AP / Telvar Stones / Writ Vouchers for each character
  • keeps track of the space used/available for each character
  • allows filtering your inventory by item type
  • lets you search the items by name, or by set name
  • adds data to item tooltip showing you where that item is located (all popups/tooltips, or only when over the Inventory Insight window)

Recently added features:
  • FCO Item Saver integration
  • Guild banks tracking is now separate between world servers
  • Jewelry filter is now on main bar (to match rest of base UI)

Library dependencies: (all are available here at ESOUI)

Backlog:
  • Track multiple accounts: Voodoo might be possible

Where do I send massive qtys of gold or mats (or not so massive)?
We gladly accept donations:
NA: @AssemblerManiac
EU: @manavortex
3.30
- one last shot at keeping my sanity - more ordering issues taken care of

3.29
- solved fontlist=nil problem (ie: don't call stuff in the wrong order)

3.28
- thx @Baertram for fixing issues not occurring on my machine (nil font refs)

3.27
- search improvements (primarily for non-EN languages - thx @Baertram)
- new motifs added
- some basic internal var cleanup
- tooltip can now have the full font info set (face, size, effect), dropdown a pre-defined, or roll your own

3.26
- close button can now be set hidden (Inv Insight can still be toggled by key, or from settings)
- when you stop tracking a guild bank, all of it's items will be successfully removed from list
- tooltip (popup static and mouseover) now obey the "when to show IIfA data" settings
- Elsweyr style names added

3.25
- removed Jewelry from the Armor sub-tab
- now using numerics as keys in more places to improve speed
- runeboxes are now stored as an ID instead of a link to prevent embedded level info from causing phantom duplicates to show
- new min/max button to blend in better with overall theme

3.24
- worn indicator now has tooltip so you can see what it means
- when you right click an itemlink now, you can set the IIfA filter to the item name so you can quickly find it in the list. It also makes IIfA visible.

3.23
- tooltip font face now working
- tooltip size option removed - it's built into the font selection
- solved intermittent search text not finding anything (when text filter used, and changing main dropdown selection)
- works with api versions 100025 and 100026

3.22
- guild bank settings shouldn't be linked together anymore
- guild bank data delete followed by trying to change guildbank to On no longer causes script error
- housing item counts are no longer off by 1
- slight renaming of some of the main dropdown items
- add new dropdown item so you can see everything you own (everywhere except guildbanks)
- tooltips on dropdown items for clarity
- improved guild bank re-indexing speed

3.21
- removed LibMediaProvider. Fonts list now generated internally, and there are a lot more to choose from

3.20
- Jewelry filter added to main filter bar (old filter under armor still there for this version, will probably remove in next)
- Removed direct lib files, now DependsOn: LibStub LibCustomMenu LibMediaProvider-1.0 LibAsync LibAddonMenu-2.0
- Guild Bank settings now handled properly between world servers

3.17 - 3.19
- Bunch of improvements -> FCO Item Saver integration now works properly! Thanks Baertram and AssemblerManiac for making it work.
- Delete Character bug fixed
- Nil index exception removed

3.16
- Dropdown is now scrollable

3.15
- fixed the error on logout

3.14
- tooltip divider will now always match frame color (stolen or not)
- nailed down some icons

3.13d
- 'all banks' filter now includes the regular bank as well as the subscriber bank

3.13c
- Added another check against nil in IIfADataCollection.lua

3.13b
- Set Name Only button now hidden again when minimized
- added command "toggle" (/ii toggle") to show/hide the main frame like binding to a key

3.13a
- bad reference in settings adapter fixed

3.13
- line 519 error fixed
- heavy armor selected dropdown list has proper slots listed
- mouseover on equipped items shows proper counts for poisons and weapons, both mainhand and offhand
- gui layout issues fixed
- item detail dropdown filter back where it came from (more or less)
- debug info in datacollection line 104 moved to line 102 so user can debug better
- misc task removals to minimize background task occuring while user actively mousing

3.12
- Hotfixes

3.11
- Nil fixes and crash fixes
- Nailed down the dropdown for armor types

3.10
- Complete overhaul of stack tracking (thanks AssemblerManiac)
- Adjusted AddOn's code to cope with lockpicks not being lockpicks (they are sneaky like that)

3.09a +b
- Hopefully a fix for the exception

3.08, 3.09
- Tracking changes

3.07
- Shields no longer show up under weapon filter
- All (?) tracking working again
- List is refreshed after changes

3.06
- More fixes on how data is handled, also database reset
- Will now reliably not track house data if you turn it off

3.05
- Housing Storage now tracked properly and in tooltip overlay

3.04a
- More fixes on the housing storage. We'll tackle the containers next.

3.04
- Everything seems to work?

3.03+a
- More fixes!

3.02b
- Reupload and error fixes

3.02
- Fixed indexing of trait and style material. Further work in progress.

3.01
- Hopefully fixed the data collection issues
- Fixed an error when trying to unignore nothing

3.0
- supports housing storage
- supports tracking furnishings in houses - enable in the settings
- performance gain thanks to votan's libAsync

2.19
- LibCustomMenu update

2.18
- Better Ebonshadow icon

2.17
- API bump
- Fixed the occasional LUA error when opening a guild bank
- Added icons for Clockwork, Dreadhorn, Bloodforge, Apostle and Ebonshadow

2.16a
- about that startup thing - it's been tested now, and works properly

2.16
- startup code on fresh install no longer throw errors
- min/close buttons locked to top right corner instead of top label

2.15
- version # in addon is consistent again
- error in CharCurrencyTooltip.lua at line 120 should be gone
- Name changed to "Inventory Insight" - it's been outta the ashes long enough, but the directory will stay the same

2.14
- Works with Horns of the Reach
- Added AP and WV bank info and totals to Gold Info popup
- Added style info/textures/missing motifs for Telvanni, Hlaalu, and Redoran

2.13
- Changes for bank space related to ESO+ subscriber changes

2.12
- Changed the way the Missing Motifs feature works (creates link for achieve, and 2 options now)
- New right click options (filter by item name, filter by set name)
- Improved text search processing (a "-" in Twice-born star doesn't fail to find anything anymore)
- Added writ vouchers to Gold Info popup

2.11
- Right click options for Link to chat and missing motif processing (when you're trying to build a set before learning it OR already know it and are building a set for someone else)

2.9
- New setting (Search Set Names) to control how the text filter works. If on, typing in the search filter will also show items with set names (it's additive, so it works by item name OR set name).
- New item on the list GUI. Directly above the text search area, there's a checkbox "Filter on Set Name only". When checked, ONLY items from Named Sets (crafted or dropped) will appear in the list, and any text in the search box will be looked for only in set names, not the name of an item.

2.8
- Sub filters added for furnishing items (limited use until ZoS sets the item type properties correctly)
- Heavy hands now shows up again in the "All" list (Thanks Danno8)
- Several other misc items that were missing when filtered have returned

2.7a
Added a filter category for furnishing items

2.7
- existing filters fixed (they should all be working exactly as they should)
- added sub filter for Recipes - now lets you filter on Food, Blueprint, Praxis, etc.
- new icons for added motifs, updated motif text to match real names
- items are renamed at every login, and after reloadui. If you change language, the names on the items will now reflect that change, instead of only after one has been removed from everywhere and re-added

2.6
- unofficial release

2.5a
New icons for Maomer and Hollowjack

2.5:
- Nil reference in startup squashed
- When filtering by materials, style mats now show up
- When filtering by Armor, gloves now show up
- No longer an out of date AddOn
- Item counts when transferring into backpack now get updated (or out, when a count is changing and doesn't end up zero)

Still need to make it possible to track items OUT of backpack when count becomes zero. Also will be adding timed update to repaint the display if it's not hidden while bulk transfers are in progress.

2.3: Can now display currency across your characters.
New icons for Ebony and Ashlander Styles.

2.2: Code cleanup

2.1: Added subfilters

2.0a:
Included a minor bugfix where amounts wouldn't be displayed correctly at the crafting station

1.9:
Fixed the style textures again - also, style of worn items will now be displayed correctly! Yay!
Included LibCustomTitles.
Optional Files (0)


Archived Files (82)
File Name
Version
Size
Uploader
Date
3.29
750kB
AssemblerManiac
10/21/19 09:24 AM
3.28
750kB
AssemblerManiac
10/18/19 10:24 PM
3.27
750kB
AssemblerManiac
10/18/19 11:52 AM
3.26
742kB
AssemblerManiac
05/17/19 07:23 AM
3.25
741kB
AssemblerManiac
04/09/19 11:45 AM
3.24
733kB
AssemblerManiac
02/25/19 11:16 AM
3.23
738kB
AssemblerManiac
02/13/19 09:21 AM
3.22
730kB
AssemblerManiac
11/09/18 08:38 AM
3.21
727kB
AssemblerManiac
10/14/18 12:12 AM
3.20
727kB
AssemblerManiac
10/13/18 09:49 AM
3.19a
734kB
manavortex
09/02/18 08:28 AM
3.19
720kB
manavortex
08/31/18 01:33 PM
3.19
720kB
manavortex
08/31/18 01:33 PM
3.16
720kB
manavortex
04/14/18 01:07 PM
3.14
743kB
manavortex
03/25/18 08:01 AM
3.13d
716kB
manavortex
03/09/18 01:22 AM
3.13c
712kB
manavortex
03/08/18 08:47 AM
3.13c
712kB
manavortex
03/08/18 01:30 AM
3.13b
712kB
manavortex
03/07/18 12:55 AM
3.13a
712kB
AssemblerManiac
03/06/18 10:52 AM
3.13
712kB
manavortex
03/06/18 02:04 AM
3.11
743kB
manavortex
02/28/18 11:35 AM
3.10
743kB
manavortex
02/27/18 03:15 PM
3.09b
716kB
manavortex
02/27/18 01:09 AM
3.09a
716kB
manavortex
02/26/18 05:45 AM
3.09
716kB
manavortex
02/25/18 11:16 AM
3.07
715kB
manavortex
02/23/18 01:57 AM
3.06
715kB
manavortex
02/21/18 10:44 AM
3.05
715kB
manavortex
02/19/18 12:41 PM
3.04a
715kB
manavortex
02/18/18 10:22 AM
3.04
715kB
manavortex
02/17/18 07:25 AM
3.03a
714kB
manavortex
02/15/18 02:19 PM
3.03
714kB
manavortex
02/14/18 11:22 AM
3.02b
714kB
manavortex
02/14/18 08:12 AM
3.02a
714kB
manavortex
02/14/18 06:32 AM
3.02
707kB
manavortex
02/14/18 04:07 AM
3.01
707kB
manavortex
02/13/18 12:35 PM
3.0
707kB
manavortex
02/12/18 10:52 AM
2.19
696kB
manavortex
12/09/17 11:30 AM
2.18
695kB
manavortex
11/18/17 08:52 AM
2.18
696kB
manavortex
11/18/17 08:42 AM
2.17
707kB
manavortex
11/05/17 08:29 AM
2.16a
632kB
AssemblerManiac
08/18/17 01:23 PM
2.16
632kB
AssemblerManiac
08/18/17 09:05 AM
2.15
632kB
AssemblerManiac
08/15/17 01:00 PM
2.14
631kB
AssemblerManiac
08/15/17 10:46 AM
2.13
625kB
manavortex
06/01/17 02:34 PM
2.12
562kB
AssemblerManiac
05/11/17 10:10 PM
2.11
530kB
AssemblerManiac
04/16/17 09:38 AM
2.9
529kB
AssemblerManiac
03/07/17 10:40 AM
2.8
528kB
AssemblerManiac
03/01/17 09:02 AM
2.7a
506kB
manavortex
02/25/17 05:17 PM
2.7
528kB
AssemblerManiac
02/12/17 12:40 PM
2.5a
536kB
manavortex
10/21/16 07:58 AM
2.5
555kB
manavortex
10/20/16 08:48 PM
2.4
576kB
manavortex
09/27/16 03:25 PM
2.3
543kB
manavortex
08/26/16 09:52 AM
2.2
497kB
manavortex
08/18/16 01:43 PM
2.1
516kB
manavortex
08/03/16 10:34 AM
2.0a
670kB
manavortex
07/05/16 12:16 PM
2.0
670kB
manavortex
07/05/16 02:15 AM
1.9a
615kB
manavortex
05/01/16 03:21 PM
1.9
476kB
manavortex
04/03/16 10:48 PM
1.8
456kB
manavortex
01/09/16 10:12 AM
1.66
933kB
manavortex
11/05/15 02:50 PM
1.65
1MB
manavortex
11/04/15 06:30 AM
1.6
463kB
manavortex
11/03/15 11:49 AM
1.5a
466kB
manavortex
10/10/15 08:51 AM
1.5
467kB
manavortex
09/20/15 02:56 AM
1.4
467kB
manavortex
09/07/15 11:07 AM
1.3a
420kB
manavortex
04/25/15 08:34 AM
1.3
417kB
manavortex
04/25/15 04:13 AM
1.2
227kB
manavortex
03/12/15 12:23 PM
1.1
214kB
manavortex
12/17/14 10:35 AM
1.0
214kB
manavortex
11/22/14 08:01 AM
0.9a
254kB
manavortex
10/22/14 12:45 PM
0.9a
254kB
manavortex
10/22/14 12:41 PM
0.9
215kB
manavortex
10/07/14 08:03 AM
0.8a
214kB
manavortex
09/17/14 03:14 AM
0.8.1
214kB
manavortex
09/06/14 06:42 AM
0.8
211kB
manavortex
09/05/14 01:27 PM
0.8
212kB
09/05/14 11:54 AM


Post A Reply Comment Options
Unread Yesterday, 01:43 AM  
HuntGod

Forum posts: 0
File comments: 9
Uploads: 0
pops up when on siege and won't go away

Weird issue, when I go to a siege engine in PVP Inv Insight pops up and I can't make it go away, I've tried clicking on the hotkey I have assigned and it doesn't go away...anyone else run into this?

I don't really need in when PVP'ing so I have it disabled at the moment, just a weird bug.
Report comment to moderator  
Reply With Quote
Unread 07/01/20, 07:23 AM  
Frank LJ

Forum posts: 0
File comments: 7
Uploads: 0
Re: various errors

Hi
I read through all comments on this addon and all related addons that might add to the problems some of us have atm, and tried all and any advice from all addon-creators from all related addons.

Nothing actually fixed the various error messages, but since I use yet another addon to redirect that bloody annoying popup-box to a system tab chat msg I don't really care much. They all still "work" though, it just requires the occasional reloadui, heh. Beginning to think its not related to any addon but a change they did from zos without informing anyone about it...

Thanks you addon makers for still working to try to correct what probably isn't even your fault atm 8)

(And the patience to keep reading comments when 70% of the posters don't even read the post below before posting the same, lol... )

I run 4 ESO+ accounts with more than 55 toons and am a horrid compulsive hoarder, I really could not have any kind of oversight of what I have stored where without this, heh. Also have 2 "private" guild banks and all the housing coffers. If I was a millionaire I'd drown you in online beer vouchers, lel.

TY !
Report comment to moderator  
Reply With Quote
Unread 06/28/20, 03:26 PM  
fearless503

Forum posts: 0
File comments: 5
Uploads: 0
Anyway to have this portion of inventory insight be able to toggle on or off?
Or remove it all together? (as in edit something) add a menu settings?
As it messes with my ui when i get down the list.
ESO Master Recipe List already shows this information.

Warning: Spoiler

and then.. as you can see it's all jumbled now....
Warning: Spoiler
Report comment to moderator  
Reply With Quote
Unread 06/27/20, 05:57 PM  
AreiaBlood

Forum posts: 0
File comments: 1
Uploads: 0
Originally Posted by AssemblerManiac
Originally Posted by ckr
Originally Posted by Tiara Ra
Any chance to move away from LibStub?
Don't I wish. All these Libs... so not how you use library code. I know it's in fashion for the addons, but it's super annoying. A library should be used by multiple aps, not just one.
Yes, that's the whole point of libraries.

We, the developer community, are trying to get away from everyone bundling libraries with their addons. There was the potential instance where an addon dev might bundle a lib, and change the versioning on it so it was the "newest", and would cause issues with the real one not being used by the game because it didn't know it was actually newer. By forcing libs to be downloaded/installed by the player, it guarantees they come from trusted/current sources, and also cuts down on duplicate files being distributed by every addon.

If there's a need for a specific lib, and it's only used by one addon, there's no way to know that, and it could just as easily be used by most addons (like LibAddonMenu, or LibCustomMenu). We're doing the best that we can, and really are trying to improve things for everyone, not just ourselves.
LibStub's Page is telling us to tell Authors they're not supporting it anymore and to stop using it, not sure if you are aware of that or not, I couldn't see anyone else mentioning it
Report comment to moderator  
Reply With Quote
Unread 06/23/20, 10:33 PM  
Skjaldbjorn

Forum posts: 0
File comments: 1
Uploads: 0
Like some others, experiencing the II UI popping up during house editing. Turned on debugging, seeing the following;

GetSceneSettings: name=hud, hidden=true
ProcessSceneChange hud: shown -> hiding
IIfA_ScanHouse(131616, 0, 2)
Housing editor mode is now 2 - calling IIfA:ReScanHouse(5756)
ProcessSceneChange hud: hiding -> hidden
ProcessSceneChange housingEditorHud: showing -> shown
GetSceneSettings: name=housingEditorHUD, hidden=false
ProcessSceneChange housingEditorHUD: shown -> hiding
ProcessSceneChange housingEditorHUD: hiding -> hidden
ProcessSceneChange housingEditorHUD: hidden -> showing
ProcessSceneChange housingEditorHUD: showing -> shown

Looked through the LUAs and such, but couldn't identify the code to actually disable the II window during housing editor HUD. Any ideas?
Report comment to moderator  
Reply With Quote
Unread 06/23/20, 04:37 PM  
Marazota

Forum posts: 180
File comments: 1255
Uploads: 0
how to delete bad data without deleting saved variables?

for example in tooltip you can see 89 writs
and name of a guild
its guild not even on this server where screenshot was taken

Report comment to moderator  
Reply With Quote
Unread 06/21/20, 04:54 AM  
Waldar76

Forum posts: 0
File comments: 1
Uploads: 0
Re: Re: Completely Breaks Housing Editor!

Cant get to the cross top right unfortunately.

All major scene toggles are off - but this is what happens....

go into a house - press F5 to start editing - II appears full size centre screen.

Press the . key to get to cursor mode to close it - II is hidden so it can't be closed, but re-appears centre screen on leaving cursor mode.

Press the toggle control to display \ hide II nothing happens.

Display II always - but minimised out of the way - then press F5 to edit - it comes back full size centre screen.

It stays full size centre screen no matter what i do - which makes placing furniture trick to say the least.

Any other ideas?

Originally Posted by AssemblerManiac
Originally Posted by Zulera301
Longtime fan of II; as a compulsive hoarder with way more alts than I should be proud of admitting this addon has been a godsend for my disorganized A for as long as I can remember.

but I, in my infinite and reprehensible stupidity, made the grave and (literally) uncorrectable error of opening it up while in the housing editor. now I can't get rid of it and so Ive got that big box floating right in my way which makes placing objects in my houses close to impossible.

I'd hate to have to uninstall it, but I've gotta furnish the house somehow.

anyone have any solutions? windowed mode didn't work. opening the gallery didn't work. typing in chat makes it disappear but then when I finish typing in chat it pops right back up.

Tl;DR—if you're stupid like me and open it in the F5/Housing Editor menu, you cannot get rid of it. is there a fix?
There's an X to close in the upper right corner, and it will stay closed.

You could also assign a key to Inv Insight so you can pop it up/close it whenever you want. (bound key is a toggle to open/close the Inv Insight frame)
Report comment to moderator  
Reply With Quote
Unread 06/19/20, 08:21 AM  
Phinix
 
Phinix's Avatar
AddOn Author - Click to view AddOns

Forum posts: 155
File comments: 1158
Uploads: 30
Hi all, hope you are well. Love the addon! However, it appears to not currently be playing nice with AwesomeGuildStore. When you are at the guild store sell tab and click any item to add it to the sell pane, the following error is generated:

Warning: Spoiler

If you disable II the error goes away. I also tried leaving II and AGS both enabled but disabling all the other addons mentioned, however the error persists. It seems to be directly a result of these two addons loaded together. I hope this helps get it sorted!
__________________
My Addons: ESO Master Recipe List - SALTI - Dungeon Tracker - EZReport - Poison Master - Vampire's Woe - Chat Window Manager ... (more)
Also co-author for: Azurah - Srendarr - Show Motifs

PC NA @IllusoryID
Last edited by Phinix : 06/19/20 at 08:22 AM.
Report comment to moderator  
Reply With Quote
Unread 06/18/20, 03:58 AM  
Marazota

Forum posts: 180
File comments: 1255
Uploads: 0
another request feature

2) will be cool to have somewhere TOTAL numbers of items i searched i have across all character

for example here on screenshot i want to know total of Enchanting writs i have
but i need count each type of them and summarize it
will be nice to avoid this and somewhere at addon UI see TOTAL numbers

Report comment to moderator  
Reply With Quote
Unread 06/18/20, 03:29 AM  
Marazota

Forum posts: 180
File comments: 1255
Uploads: 0
its cool addon grouping writs of same type now




any way to add feature to search by tooltip of them? specifically for provisioning writs

ie if i will type "Lusty" in search field

it will show Sealed provisioning Writs that have Lusty in tooltip ie this one |H1:item:119693:5:1:0:0:0:68276:0:0:0:0:0:0:0:0:0:0:0:0:0:20000|h|h

is this possible>?


thanks in advance and keep up the good work!
Last edited by Marazota : 06/18/20 at 03:32 AM.
Report comment to moderator  
Reply With Quote
Unread 06/14/20, 12:51 AM  
Apox

Forum posts: 0
File comments: 33
Uploads: 0
inventory insight is duplicating items instead of removing items when something about them is changed

i.e: upgrading their quality at a craft station or transmuting the trait.

on a side note, is it possible to make inventory insight sort and search items by trait on the piece?
Last edited by Apox : 06/14/20 at 01:01 AM.
Report comment to moderator  
Reply With Quote
Unread 06/07/20, 11:03 PM  
AssemblerManiac
AddOn Author - Click to view AddOns

Forum posts: 51
File comments: 313
Uploads: 1
Originally Posted by ckr
Originally Posted by Tiara Ra
Any chance to move away from LibStub?
Don't I wish. All these Libs... so not how you use library code. I know it's in fashion for the addons, but it's super annoying. A library should be used by multiple aps, not just one.
Yes, that's the whole point of libraries.

We, the developer community, are trying to get away from everyone bundling libraries with their addons. There was the potential instance where an addon dev might bundle a lib, and change the versioning on it so it was the "newest", and would cause issues with the real one not being used by the game because it didn't know it was actually newer. By forcing libs to be downloaded/installed by the player, it guarantees they come from trusted/current sources, and also cuts down on duplicate files being distributed by every addon.

If there's a need for a specific lib, and it's only used by one addon, there's no way to know that, and it could just as easily be used by most addons (like LibAddonMenu, or LibCustomMenu). We're doing the best that we can, and really are trying to improve things for everyone, not just ourselves.
Report comment to moderator  
Reply With Quote
Unread 06/06/20, 12:00 PM  
ckr

Forum posts: 0
File comments: 12
Uploads: 0
Error when accessing Guild store

Every time I try and sell anything in the guild store, I get a UI error:
I do use Awesome Guildstore, but I don't think that's the problem.

user:/AddOns/IIfA/IIfATooltip.lua:477: attempt to index a nil value
stack traceback:
user:/AddOns/IIfA/IIfATooltip.lua:477: in function 'IIfA:UpdateTooltip'
(tail call): ?
EsoUI/Libraries/Utility/ZO_Hook.lua:53: in function '(anonymous)'
[C]: in function 'SetBagItem'
user:/AddOns/MasterRecipeList/MasterRecipeList.lua:3842: in function 'tt'
user:/AddOns/WritWorthy/WritWorthy.lua:361: in function 'BagItemTooltip'
user:/AddOns/TraitBuddy/TraitBuddy.lua:121: in function 'SetBagItem'
EsoUI/Ingame/Inventory/InventorySlot.lua:2042: in function '(anonymous)'
EsoUI/Ingame/Utility/ZO_SlotUtil.lua:14: in function 'RunHandlers'
EsoUI/Ingame/Inventory/InventorySlot.lua:2403: in function 'ZO_InventorySlot_OnMouseEnter'
user:/AddOns/AwesomeGuildStore/wrappers/SellTabWrapper.lua:419: in function 'INDEX_ACTION_CALLBACK'
EsoUI/Ingame/Inventory/InventorySlotActions.lua:96: in function 'ZO_InventorySlotActionsoPrimaryAction'
EsoUI/Ingame/Inventory/InventorySlot.lua:1977: in function 'ZO_InventorySlot_DoPrimaryAction'
(tail call): ?
user:/AddOns/AwesomeGuildStore/wrappers/SellTabWrapper.lua:153: in function 'hookFunction'
EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_InventorySlot_OnSlotClicked'
ZO_InventoryWalletList1Row1_MouseUp:4: in function '(main chunk)'
Report comment to moderator  
Reply With Quote
Unread 06/06/20, 11:55 AM  
ckr

Forum posts: 0
File comments: 12
Uploads: 0
Originally Posted by Tiara Ra
Any chance to move away from LibStub?
Don't I wish. All these Libs... so not how you use library code. I know it's in fashion for the addons, but it's super annoying. A library should be used by multiple aps, not just one.
Report comment to moderator  
Reply With Quote
Unread 06/06/20, 02:34 AM  
Tiara Ra

Forum posts: 0
File comments: 202
Uploads: 0
Any chance to move away from LibStub?
__________________
PC EU, co-GM "Lagacy" PvP/AD/No-CP
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.