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Updated: 10/31/21 10:30 AM
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Compatibility:
Waking Flame (7.1.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:10/31/21 10:30 AM
Created:09/05/14 11:54 AM
Monthly downloads:12,110
Total downloads:1,138,745
Favorites:755
MD5:
Categories:Bags, Bank, Inventory, Data Mods, ToolTip, Utility Mods
Inventory Insight  Popular! (More than 5000 hits)
Version: 3.47b
by: manavortex, AssemblerManiac
One Inventory to rule them all!
(Items from banks, house storage, and all of the characters on your account! All in one place.)

What does it do?
  • tracks everything in your characters' Bags, Bank, Guild Banks, CraftBag and Storage Chests
  • tracks items in House(s) (configurable)
  • keeps track of the Gold / AP / Telvar Stones / Writ Vouchers for each character
  • keeps track of the space used/available for each character
  • allows filtering your inventory by item type
  • lets you search the items by name, or by set name
  • adds data to item tooltip showing you where that item is located (all popups/tooltips, or only when over the Inventory Insight window)

Recently added features:
  • FCO Item Saver integration
  • Guild banks tracking is now separate between world servers
  • Jewelry filter is now on main bar (to match rest of base UI)

Library dependencies: (all are available here at ESOUI)

Backlog:
  • Track multiple accounts: Voodoo might be possible

Where do I send massive qtys of gold or mats (or not so massive)?
We gladly accept donations:
NA: @AssemblerManiac
EU: @manavortex
3.47
- Baertram added some FCIS integration and fixed tooltips + API version

3.46
- Scootwork added Mythic quality. thank you! \o/

3.45
- various fixes, stability improvements, removed libstub, upgraded LibAsync dependency

3.30
- one last shot at keeping my sanity - more ordering issues taken care of

3.29
- solved fontlist=nil problem (ie: don't call stuff in the wrong order)

3.28
- thx @Baertram for fixing issues not occurring on my machine (nil font refs)

3.27
- search improvements (primarily for non-EN languages - thx @Baertram)
- new motifs added
- some basic internal var cleanup
- tooltip can now have the full font info set (face, size, effect), dropdown a pre-defined, or roll your own

3.26
- close button can now be set hidden (Inv Insight can still be toggled by key, or from settings)
- when you stop tracking a guild bank, all of it's items will be successfully removed from list
- tooltip (popup static and mouseover) now obey the "when to show IIfA data" settings
- Elsweyr style names added

3.25
- removed Jewelry from the Armor sub-tab
- now using numerics as keys in more places to improve speed
- runeboxes are now stored as an ID instead of a link to prevent embedded level info from causing phantom duplicates to show
- new min/max button to blend in better with overall theme

3.24
- worn indicator now has tooltip so you can see what it means
- when you right click an itemlink now, you can set the IIfA filter to the item name so you can quickly find it in the list. It also makes IIfA visible.

3.23
- tooltip font face now working
- tooltip size option removed - it's built into the font selection
- solved intermittent search text not finding anything (when text filter used, and changing main dropdown selection)
- works with api versions 100025 and 100026

3.22
- guild bank settings shouldn't be linked together anymore
- guild bank data delete followed by trying to change guildbank to On no longer causes script error
- housing item counts are no longer off by 1
- slight renaming of some of the main dropdown items
- add new dropdown item so you can see everything you own (everywhere except guildbanks)
- tooltips on dropdown items for clarity
- improved guild bank re-indexing speed

3.21
- removed LibMediaProvider. Fonts list now generated internally, and there are a lot more to choose from

3.20
- Jewelry filter added to main filter bar (old filter under armor still there for this version, will probably remove in next)
- Removed direct lib files, now DependsOn: LibStub LibCustomMenu LibMediaProvider-1.0 LibAsync LibAddonMenu-2.0
- Guild Bank settings now handled properly between world servers

3.17 - 3.19
- Bunch of improvements -> FCO Item Saver integration now works properly! Thanks Baertram and AssemblerManiac for making it work.
- Delete Character bug fixed
- Nil index exception removed

3.16
- Dropdown is now scrollable

3.15
- fixed the error on logout

3.14
- tooltip divider will now always match frame color (stolen or not)
- nailed down some icons

3.13d
- 'all banks' filter now includes the regular bank as well as the subscriber bank

3.13c
- Added another check against nil in IIfADataCollection.lua

3.13b
- Set Name Only button now hidden again when minimized
- added command "toggle" (/ii toggle") to show/hide the main frame like binding to a key

3.13a
- bad reference in settings adapter fixed

3.13
- line 519 error fixed
- heavy armor selected dropdown list has proper slots listed
- mouseover on equipped items shows proper counts for poisons and weapons, both mainhand and offhand
- gui layout issues fixed
- item detail dropdown filter back where it came from (more or less)
- debug info in datacollection line 104 moved to line 102 so user can debug better
- misc task removals to minimize background task occuring while user actively mousing

3.12
- Hotfixes

3.11
- Nil fixes and crash fixes
- Nailed down the dropdown for armor types

3.10
- Complete overhaul of stack tracking (thanks AssemblerManiac)
- Adjusted AddOn's code to cope with lockpicks not being lockpicks (they are sneaky like that)

3.09a +b
- Hopefully a fix for the exception

3.08, 3.09
- Tracking changes

3.07
- Shields no longer show up under weapon filter
- All (?) tracking working again
- List is refreshed after changes

3.06
- More fixes on how data is handled, also database reset
- Will now reliably not track house data if you turn it off

3.05
- Housing Storage now tracked properly and in tooltip overlay

3.04a
- More fixes on the housing storage. We'll tackle the containers next.

3.04
- Everything seems to work?

3.03+a
- More fixes!

3.02b
- Reupload and error fixes

3.02
- Fixed indexing of trait and style material. Further work in progress.

3.01
- Hopefully fixed the data collection issues
- Fixed an error when trying to unignore nothing

3.0
- supports housing storage
- supports tracking furnishings in houses - enable in the settings
- performance gain thanks to votan's libAsync

2.19
- LibCustomMenu update

2.18
- Better Ebonshadow icon

2.17
- API bump
- Fixed the occasional LUA error when opening a guild bank
- Added icons for Clockwork, Dreadhorn, Bloodforge, Apostle and Ebonshadow

2.16a
- about that startup thing - it's been tested now, and works properly

2.16
- startup code on fresh install no longer throw errors
- min/close buttons locked to top right corner instead of top label

2.15
- version # in addon is consistent again
- error in CharCurrencyTooltip.lua at line 120 should be gone
- Name changed to "Inventory Insight" - it's been outta the ashes long enough, but the directory will stay the same

2.14
- Works with Horns of the Reach
- Added AP and WV bank info and totals to Gold Info popup
- Added style info/textures/missing motifs for Telvanni, Hlaalu, and Redoran

2.13
- Changes for bank space related to ESO+ subscriber changes

2.12
- Changed the way the Missing Motifs feature works (creates link for achieve, and 2 options now)
- New right click options (filter by item name, filter by set name)
- Improved text search processing (a "-" in Twice-born star doesn't fail to find anything anymore)
- Added writ vouchers to Gold Info popup

2.11
- Right click options for Link to chat and missing motif processing (when you're trying to build a set before learning it OR already know it and are building a set for someone else)

2.9
- New setting (Search Set Names) to control how the text filter works. If on, typing in the search filter will also show items with set names (it's additive, so it works by item name OR set name).
- New item on the list GUI. Directly above the text search area, there's a checkbox "Filter on Set Name only". When checked, ONLY items from Named Sets (crafted or dropped) will appear in the list, and any text in the search box will be looked for only in set names, not the name of an item.

2.8
- Sub filters added for furnishing items (limited use until ZoS sets the item type properties correctly)
- Heavy hands now shows up again in the "All" list (Thanks Danno8)
- Several other misc items that were missing when filtered have returned

2.7a
Added a filter category for furnishing items

2.7
- existing filters fixed (they should all be working exactly as they should)
- added sub filter for Recipes - now lets you filter on Food, Blueprint, Praxis, etc.
- new icons for added motifs, updated motif text to match real names
- items are renamed at every login, and after reloadui. If you change language, the names on the items will now reflect that change, instead of only after one has been removed from everywhere and re-added

2.6
- unofficial release

2.5a
New icons for Maomer and Hollowjack

2.5:
- Nil reference in startup squashed
- When filtering by materials, style mats now show up
- When filtering by Armor, gloves now show up
- No longer an out of date AddOn
- Item counts when transferring into backpack now get updated (or out, when a count is changing and doesn't end up zero)

Still need to make it possible to track items OUT of backpack when count becomes zero. Also will be adding timed update to repaint the display if it's not hidden while bulk transfers are in progress.

2.3: Can now display currency across your characters.
New icons for Ebony and Ashlander Styles.

2.2: Code cleanup

2.1: Added subfilters

2.0a:
Included a minor bugfix where amounts wouldn't be displayed correctly at the crafting station

1.9:
Fixed the style textures again - also, style of worn items will now be displayed correctly! Yay!
Included LibCustomTitles.
Optional Files (0)


Archived Files (87)
File Name
Version
Size
Uploader
Date
3.47a
722kB
manavortex
10/31/21 10:22 AM
3.47
734kB
manavortex
10/31/21 08:09 AM
3.46
722kB
manavortex
12/26/20 05:44 PM
3.45
722kB
manavortex
08/01/20 05:29 AM
3.30
749kB
AssemblerManiac
10/21/19 10:58 PM
3.29
750kB
AssemblerManiac
10/21/19 09:24 AM
3.28
750kB
AssemblerManiac
10/18/19 10:24 PM
3.27
750kB
AssemblerManiac
10/18/19 11:52 AM
3.26
742kB
AssemblerManiac
05/17/19 07:23 AM
3.25
741kB
AssemblerManiac
04/09/19 11:45 AM
3.24
733kB
AssemblerManiac
02/25/19 11:16 AM
3.23
738kB
AssemblerManiac
02/13/19 09:21 AM
3.22
730kB
AssemblerManiac
11/09/18 08:38 AM
3.21
727kB
AssemblerManiac
10/14/18 12:12 AM
3.20
727kB
AssemblerManiac
10/13/18 09:49 AM
3.19a
734kB
manavortex
09/02/18 08:28 AM
3.19
720kB
manavortex
08/31/18 01:33 PM
3.19
720kB
manavortex
08/31/18 01:33 PM
3.16
720kB
manavortex
04/14/18 01:07 PM
3.14
743kB
manavortex
03/25/18 08:01 AM
3.13d
716kB
manavortex
03/09/18 01:22 AM
3.13c
712kB
manavortex
03/08/18 08:47 AM
3.13c
712kB
manavortex
03/08/18 01:30 AM
3.13b
712kB
manavortex
03/07/18 12:55 AM
3.13a
712kB
AssemblerManiac
03/06/18 10:52 AM
3.13
712kB
manavortex
03/06/18 02:04 AM
3.11
743kB
manavortex
02/28/18 11:35 AM
3.10
743kB
manavortex
02/27/18 03:15 PM
3.09b
716kB
manavortex
02/27/18 01:09 AM
3.09a
716kB
manavortex
02/26/18 05:45 AM
3.09
716kB
manavortex
02/25/18 11:16 AM
3.07
715kB
manavortex
02/23/18 01:57 AM
3.06
715kB
manavortex
02/21/18 10:44 AM
3.05
715kB
manavortex
02/19/18 12:41 PM
3.04a
715kB
manavortex
02/18/18 10:22 AM
3.04
715kB
manavortex
02/17/18 07:25 AM
3.03a
714kB
manavortex
02/15/18 02:19 PM
3.03
714kB
manavortex
02/14/18 11:22 AM
3.02b
714kB
manavortex
02/14/18 08:12 AM
3.02a
714kB
manavortex
02/14/18 06:32 AM
3.02
707kB
manavortex
02/14/18 04:07 AM
3.01
707kB
manavortex
02/13/18 12:35 PM
3.0
707kB
manavortex
02/12/18 10:52 AM
2.19
696kB
manavortex
12/09/17 11:30 AM
2.18
695kB
manavortex
11/18/17 08:52 AM
2.18
696kB
manavortex
11/18/17 08:42 AM
2.17
707kB
manavortex
11/05/17 08:29 AM
2.16a
632kB
AssemblerManiac
08/18/17 01:23 PM
2.16
632kB
AssemblerManiac
08/18/17 09:05 AM
2.15
632kB
AssemblerManiac
08/15/17 01:00 PM
2.14
631kB
AssemblerManiac
08/15/17 10:46 AM
2.13
625kB
manavortex
06/01/17 02:34 PM
2.12
562kB
AssemblerManiac
05/11/17 10:10 PM
2.11
530kB
AssemblerManiac
04/16/17 09:38 AM
2.9
529kB
AssemblerManiac
03/07/17 10:40 AM
2.8
528kB
AssemblerManiac
03/01/17 09:02 AM
2.7a
506kB
manavortex
02/25/17 05:17 PM
2.7
528kB
AssemblerManiac
02/12/17 12:40 PM
2.5a
536kB
manavortex
10/21/16 07:58 AM
2.5
555kB
manavortex
10/20/16 08:48 PM
2.4
576kB
manavortex
09/27/16 03:25 PM
2.3
543kB
manavortex
08/26/16 09:52 AM
2.2
497kB
manavortex
08/18/16 01:43 PM
2.1
516kB
manavortex
08/03/16 10:34 AM
2.0a
670kB
manavortex
07/05/16 12:16 PM
2.0
670kB
manavortex
07/05/16 02:15 AM
1.9a
615kB
manavortex
05/01/16 03:21 PM
1.9
476kB
manavortex
04/03/16 10:48 PM
1.8
456kB
manavortex
01/09/16 10:12 AM
1.66
933kB
manavortex
11/05/15 02:50 PM
1.65
1MB
manavortex
11/04/15 06:30 AM
1.6
463kB
manavortex
11/03/15 11:49 AM
1.5a
466kB
manavortex
10/10/15 08:51 AM
1.5
467kB
manavortex
09/20/15 02:56 AM
1.4
467kB
manavortex
09/07/15 11:07 AM
1.3a
420kB
manavortex
04/25/15 08:34 AM
1.3
417kB
manavortex
04/25/15 04:13 AM
1.2
227kB
manavortex
03/12/15 12:23 PM
1.1
214kB
manavortex
12/17/14 10:35 AM
1.0
214kB
manavortex
11/22/14 08:01 AM
0.9a
254kB
manavortex
10/22/14 12:45 PM
0.9a
254kB
manavortex
10/22/14 12:41 PM
0.9
215kB
manavortex
10/07/14 08:03 AM
0.8a
214kB
manavortex
09/17/14 03:14 AM
0.8.1
214kB
manavortex
09/06/14 06:42 AM
0.8
211kB
manavortex
09/05/14 01:27 PM
0.8
212kB
09/05/14 11:54 AM


Post A Reply Comment Options
Unread 05/06/22, 01:57 AM  
Marazota
AddOn Author - Click to view AddOns

Forum posts: 243
File comments: 1437
Uploads: 2
Re: PTS (update 34 - High Isle)

Originally Posted by Neverlands
On PTS (update 34 - High Isle) I get this error:
Lua Code:
  1. user:/AddOns/IIfA/IIfASceneFuncs.lua:55: attempt to index a nil value
  2. stack traceback:
  3. user:/AddOns/IIfA/IIfASceneFuncs.lua:55: in function 'IIfA:RegisterForSceneChanges'
  4. <Locals> self = [table:1]{currentCharacterId = "8796093060074691", author = "AssemblerManiac & manavortex", bFilterOnSetName = F, InventoryFilter = "All", InventoryListFilterQuality = 99, InventoryListFilter = "All", minWidth = 410, filterGroup = "All", EMPTY_STRING = "", name = "Inventory Insight", currentAccount = "@Lyhtande", HeaderHeight = 0, bSortQuality = F, clientLanguageUsesGenderString = F, clientLanguage = "en", isGuildBankReady = F, SearchHeight = 30, ActiveFilter = 0, searchFilter = "", ScrollSortUp = T, version = "3.47", ActiveSubFilter = 0, CurrSceneName = "hud"}, scenes = [table:2]{} </Locals>
  5. user:/AddOns/IIfA/IIfA.lua:487: in function 'IIfA_onLoad'
  6. <Locals> eventCode = 65536, addOnName = "IIfA", valDocked = T, valLocked = F, valMinimized = F, valLastX = 400, valLastY = 300, valHeight = 798, valWidth = 380, lang = "en", defaultGlobal = [table:3]{bDebug = F, b_collectHouses = F, saveSettingsGlobally = T, in2AgedGuildBankDataWarning = T, in2DefaultInventoryFrameView = "All", in2TooltipsFontSize = 16, showItemCountOnRight = T, showItemStats = F, bCollectGuildBankData = F, bAddContextMenuEntrySearchInIIfA = T, dontFocusSearch = F, ShowToolTipWhen = "Always", in2TooltipsFont = "ZoFontGame"}, default = [table:4]{bCollectGuildBankData = F, in2TooltipsFont = "ZoFontGame", in2DefaultInventoryFrameView = "All", in2TooltipsFontSize = 16, showItemCountOnRight = T, bAddContextMenuEntrySearchInIIfA = T, showItemStats = F, in2AgedGuildBankDataWarning = T}, ObjSettings = [table:5]{}, worldName = "PTS" </Locals>


Update: I replaced all QUICKSLOT_FRAGMENT with KEYBOARD_QUICKSLOT_FRAGMENT in IIfASceneFuncs.lua (3x) and the error is gone.
i did your fix but when opening inventory getting this error on PTS

Code:
user:/AddOns/IIfA/IIfASceneFuncs.lua:17: attempt to index a nil value
stack traceback:
user:/AddOns/IIfA/IIfASceneFuncs.lua:17: in function 'IIfA:GetCurrentSceneName'
|caaaaaa<Locals> self = [table:1]{ActiveFilter = 0, bSortQuality = F, author = "AssemblerManiac & manavortex", SearchHeight = 30, CurrSceneName = "hud", InventoryListFilter = "All", currentCharacterId = "8798292085085926", InventoryFilter = "All", name = "Inventory Insight", InventoryListFilterQuality = 99, clientLanguageUsesGenderString = F, ActiveSubFilter = 0, isGuildBankReady = F, filterGroup = "All", currentAccount = "@keroshie", HeaderHeight = 0, minWidth = 410, clientLanguage = "en", EMPTY_STRING = "", searchFilter = "", bFilterOnSetName = F, ScrollSortUp = T, version = "3.47"}, ret = "inventory" </Locals>|r
user:/AddOns/IIfA/IIfASceneFuncs.lua:109: in function 'IIfA:ProcessInventoryTabChange'
|caaaaaa<Locals> self = [table:1], tabName = "", oldState = "hidden", newState = "showing" </Locals>|r
user:/AddOns/IIfA/IIfASceneFuncs.lua:47: in function 'callback'
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:2]{_name = "INVENTORY_FRAGMENT", state = "showing", animationTemplate = "FadeSceneAnimation", duration = 200, fireCallbackDepth = 1, allowShowHideTimeUpdates = F}, eventName = "StateChange", registry = [table:3]{}, callbackInfoIndex = 2, callbackInfo = [table:4]{4 = F}, callback = user:/AddOns/IIfA/IIfASceneFuncs.lua:46, deleted = F </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:2], newState = "showing", oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:2] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:2], oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:108: in function 'ZO_Scene:AddFragment'
|caaaaaa<Locals> self = [table:5]{name = "inventory", state = "showing", wasShownInGamepadPreferredMode = F, restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F, disallowEvaluateTransitionCompleteCount = 1, wasRequestedToShowInGamepadPreferredMode = F, fireCallbackDepth = 0}, fragment = [table:2] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:145: in function 'ZO_Scene:AddTemporaryFragment'
|caaaaaa<Locals> self = [table:5], fragment = [table:2] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:119: in function 'ZO_SceneManager_Base:AddFragment'
|caaaaaa<Locals> self = [table:6]{numTopLevelShown = 0, remoteSceneSequenceNumber = 11, initialized = F, hudUISceneName = "hudui", exitUIModeOnChatFocusLost = F, hudUISceneHidesAutomatically = T, numRemoteTopLevelShown = 0, hudSceneName = "hud", fireCallbackDepth = 0}, fragment = [table:2], state = "showing" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:148: in function 'ZO_SceneManager_Base:AddFragmentGroup'
|caaaaaa<Locals> self = [table:6], fragmentGroup = [table:7]{}, i = 1, fragment = [table:2] </Locals>|r
(tail call): ?
/EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:89: in function 'callback'
/EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:286: in function 'MenuBarButton:Release'
|caaaaaa<Locals> self = [table:8]{m_state = 1, m_locked = T, m_highlightHidden = T}, upInside = T, skipAnimation = T, playerDriven = F, buttonData = [table:9]{categoryName = 4704, highlight = "EsoUI/Art/Inventory/inventory_...", clickSound = "Quickslot_Close", normal = "EsoUI/Art/Inventory/inventory_...", pressed = "EsoUI/Art/Inventory/inventory_...", descriptor = 4704} </Locals>|r
/EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:604: in function 'MenuBar:SelectDescriptor'
|caaaaaa<Locals> self = [table:10]{m_animationDuration = 200, m_clickSound = "Click_MenuBar", m_downSize = 64, m_relativePoint = 8, m_normalSize = 51, m_buttonPadding = 20, m_point = 2}, descriptor = 4704, skipAnimation = T, buttonObject = [table:8] </Locals>|r
(tail call): ?
/EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:17: in function 'ZO_SceneFragmentBar:SelectFragment'
|caaaaaa<Locals> self = [table:11]{lastFragmentName = 4704}, name = 4704, SKIP_ANIMATIONS = T </Locals>|r
/EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment'
|caaaaaa<Locals> self = [table:11] </Locals>|r
/EsoUI/Ingame/Inventory/InventoryMenuBar.lua:177: in function 'ZO_InventoryMenuBar:OnFragmentShowing'
|caaaaaa<Locals> self = [table:12]{quickslotToggleFragment = 4704} </Locals>|r
/EsoUI/Ingame/Inventory/InventoryMenuBar.lua:35: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:13]{state = "showing", animationTemplate = "FadeSceneAnimation", duration = 200, allowShowHideTimeUpdates = F, fireCallbackDepth = 1}, eventName = "StateChange", registry = [table:14]{}, callbackInfoIndex = 1, callbackInfo = [table:15]{4 = F}, callback = /EsoUI/Ingame/Inventory/InventoryMenuBar.lua:33, deleted = F </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:13], newState = "showing", oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:13] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:13], asAResultOfSceneStateChange = T, refreshedForScene = [table:5], oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:331: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = [table:5], asAResultOfSceneStateChange = T, i = 20, fragment = [table:13] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:339: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:5], asAResultOfSceneStateChange = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:294: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:5], newState = "showing", oldState = "hidden", name = "inventory", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:6], scene = [table:5], sequenceNumber = 11 </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:291: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = [table:6], scene = [table:5] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:374: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = [table:6], scene = [table:16]{name = "hud", state = "hidden", wasShownInGamepadPreferredMode = F, restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F, disallowEvaluateTransitionCompleteCount = 1, wasRequestedToShowInGamepadPreferredMode = F, fireCallbackDepth = 0}, currentNextScene = [table:5] </Locals>|r
Last edited by Marazota : 05/06/22 at 01:58 AM.
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Unread 05/05/22, 09:13 AM  
M-ree

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How do you force refresh data? I regularly get a LOT of entries kinda "stuck" showing I have some items in several inventories after moving them. Usually, for characters, opening II removes them, but if II shows items as being in bank when they are no longer there, accessing the bank doesn't fix it, whether the II is open or not.
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Unread 05/01/22, 02:59 AM  
Neverlands
 
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PTS (update 34 - High Isle)

On PTS (update 34 - High Isle) I get this error:
Lua Code:
  1. user:/AddOns/IIfA/IIfASceneFuncs.lua:55: attempt to index a nil value
  2. stack traceback:
  3. user:/AddOns/IIfA/IIfASceneFuncs.lua:55: in function 'IIfA:RegisterForSceneChanges'
  4. <Locals> self = [table:1]{currentCharacterId = "8796093060074691", author = "AssemblerManiac & manavortex", bFilterOnSetName = F, InventoryFilter = "All", InventoryListFilterQuality = 99, InventoryListFilter = "All", minWidth = 410, filterGroup = "All", EMPTY_STRING = "", name = "Inventory Insight", currentAccount = "@Lyhtande", HeaderHeight = 0, bSortQuality = F, clientLanguageUsesGenderString = F, clientLanguage = "en", isGuildBankReady = F, SearchHeight = 30, ActiveFilter = 0, searchFilter = "", ScrollSortUp = T, version = "3.47", ActiveSubFilter = 0, CurrSceneName = "hud"}, scenes = [table:2]{} </Locals>
  5. user:/AddOns/IIfA/IIfA.lua:487: in function 'IIfA_onLoad'
  6. <Locals> eventCode = 65536, addOnName = "IIfA", valDocked = T, valLocked = F, valMinimized = F, valLastX = 400, valLastY = 300, valHeight = 798, valWidth = 380, lang = "en", defaultGlobal = [table:3]{bDebug = F, b_collectHouses = F, saveSettingsGlobally = T, in2AgedGuildBankDataWarning = T, in2DefaultInventoryFrameView = "All", in2TooltipsFontSize = 16, showItemCountOnRight = T, showItemStats = F, bCollectGuildBankData = F, bAddContextMenuEntrySearchInIIfA = T, dontFocusSearch = F, ShowToolTipWhen = "Always", in2TooltipsFont = "ZoFontGame"}, default = [table:4]{bCollectGuildBankData = F, in2TooltipsFont = "ZoFontGame", in2DefaultInventoryFrameView = "All", in2TooltipsFontSize = 16, showItemCountOnRight = T, bAddContextMenuEntrySearchInIIfA = T, showItemStats = F, in2AgedGuildBankDataWarning = T}, ObjSettings = [table:5]{}, worldName = "PTS" </Locals>


Update: I replaced all QUICKSLOT_FRAGMENT with KEYBOARD_QUICKSLOT_FRAGMENT in IIfASceneFuncs.lua (3x) and the error is gone.
Last edited by Neverlands : 05/01/22 at 03:07 AM.
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Unread 04/15/22, 03:46 AM  
dragontweaky
 
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Invisible interface elements

Heyo! This is one of my favourite addons, so helpful.

Something happened in the last day or two where parts of my interface go invisible after using menus or trying to open containers. While trying to loot the Anniversary boxes, for ex., the contents of the container were not visible, nor - after trying to loot - were the menus on the left (Resume, Settings, etc.) Couldn't exit the bank interface, either.

I disabled all my addons (though not the libraries) and narrowed it down to Inventory Insight. Do you know of any clashes that might cause this? Or a library that might need manual updates?

Thanks very much!

Edit: Did what Decallom tried and it seems to have worked. Have to re-index houses again.
Last edited by dragontweaky : 04/16/22 at 04:48 AM.
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Unread 04/02/22, 03:02 AM  
Decallom

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Re: Error Messages 03/02/2022

Originally Posted by shadow79
I've gotten two error messages for IIfA today. They don't show up until I go into my inventory after that I lose all control of ESO and have to CTRL+ALT+DEL to get out of it. I've tried to reinstall it but the problem persists. Has anyone else gotten these or know a fix for them? TIA

------------------------------------------------------------------------------------------------------------------------
user:/AddOns/IIfA/IIfABackpack.lua:368: operator + is not supported for number + string
stack traceback:
user:/AddOns/IIfA/IIfABackpack.lua:368: in function 'itemSum'
user:/AddOns/IIfA/IIfABackpack.lua:424: in function 'IIfA:UpdateScrollDataLinesData'
user:/AddOns/IIfA/IIfABackpack.lua:541: in function 'IIfA:RefreshInventoryScroll'
user:/AddOns/IIfA/IIfA_xml_adapter.lua:657: in function 'IIfA:RePositionFrame'
user:/AddOns/IIfA/IIfASceneFuncs.lua:115: in function 'IIfA:ProcessInventoryTabChange'
user:/AddOns/IIfA/IIfASceneFuncs.lua:47: in function 'callback'
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:152: in function 'ZO_SceneFragment:OnShown'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
------------------------------------------------------------------------------------------------------------------------
user:/AddOns/IIfA/IIfABackpack.lua:368: operator + is not supported for number + string
stack traceback:
user:/AddOns/IIfA/IIfABackpack.lua:368: in function 'itemSum'
user:/AddOns/IIfA/IIfABackpack.lua:424: in function 'IIfA:UpdateScrollDataLinesData'
user:/AddOns/IIfA/IIfABackpack.lua:541: in function 'IIfA:RefreshInventoryScroll'
user:/AddOns/IIfA/IIfA_xml_adapter.lua:657: in function 'IIfA:RePositionFrame'
user:/AddOns/IIfA/IIfASceneFuncs.lua:99: in function 'IIfA:ProcessSceneChange'
user:/AddOns/IIfA/IIfASceneFuncs.lua:33: in function 'callback'
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:434: in function 'ZO_Scene:OnTransitionComplete'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:429: in function 'ZO_Scene: DetermineIfTransitionIsComplete'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:351: in function 'ZO_Scene:OnSceneFragmentStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:152: in function 'ZO_SceneFragment:OnShown'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
------------------------------------------------------------------------------------------------------------------------
I'm getting the same errors, but weirdly enough only on the NA side and only on one of my accounts (both accounts run the same addons, and on both servers).

EDIT: Deleting saved variables apparently fixed it, so whatever it was, it was some kind of error there.
Last edited by Decallom : 04/02/22 at 10:39 AM.
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Unread 03/28/22, 02:05 AM  
remosito
AddOn Author - Click to view AddOns

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Howdie,

thanks so much for this great add-on.

Sometimes I was wishing the tooltip would as well give me a total in addition to how many items X I have on which bank/char. So I went ahead and added it.

Maybe I am not the only one and somebody else will find this useful :-)



Code:
		if(queryResults) then
			if #queryResults.locations > 0 then
				IIfA:DebugOut(queryResults)
				if itemStyleTexArray.styleName ~= IIfA.EMPTY_STRING then
					IIfA:Tooltip_AddDivider(tooltip)
				end
				local total = 0
				for _, location in pairs(queryResults.locations) do
					local textOut
					if location.name == nil or location.itemsFound == nil then
						textOut = 'Error occurred'
					else
						textOut = zo_strformat("<<1>> x <<2>>", location.name, location.itemsFound)
						total = total + location.itemsFound
					end
  					if location.worn then
						textOut = string.format("%s *", textOut)
					end
					if location.bagLoc == BAG_BACKPACK then		-- all of the bagLocs are distilled down to single locations (bag_worn or bag_backpack are all bag_backpack for this table element)
						textOut = IIfA.colorHandlerToon:Colorize(textOut)
					elseif location.bagLoc == BAG_BANK then
						textOut = IIfA.colorHandlerBank:Colorize(textOut)
					elseif location.bagLoc == BAG_GUILDBANK then
						textOut = IIfA.colorHandlerGBank:Colorize(textOut)
					elseif location.bagLoc == BAG_HOUSE_BANK_ONE then
						textOut = IIfA.colorHandlerHouseChest:Colorize(textOut)
					elseif location.bagLoc == 99 then
						textOut = IIfA.colorHandlerHouse:Colorize(textOut)
					elseif location.bagLoc == BAG_VIRTUAL then
						textOut = IIfA.colorHandlerCraftBag:Colorize(textOut)
					end
					tooltip:AddLine(textOut)
				end
				local textOut
				textOut = zo_strformat("Total  x <<1>>", total)
				textOut = IIfA.colorHandlerCraftBag:Colorize(textOut)
				tooltip:AddLine(textOut)
			end
		end
new lines are:

local total = 0
total = total + location.itemsFound
local textOut
textOut = zo_strformat("Total x <<1>>", total)
textOut = IIfA.colorHandlerCraftBag:Colorize(textOut)
tooltip:AddLine(textOut)
Last edited by remosito : 03/28/22 at 02:07 AM.
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Unread 03/19/22, 06:20 PM  
HSBS_User
 
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No bugs afaik. Great job on that

Any possibility of you getting together with the folks from perfectpixel to hook their aesthetic for this addon? Its a staple in my book! thanks for the work!
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Unread 03/16/22, 08:28 PM  
shadow79
 
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Same error messages

So I had deleted Inv Ins, I have just reinstalled after this last patch, and I am still getting the same error messages that I had been getting before. It only seems to happens whenever I open my inventory. As long as I don't do that the game is fine. I have no idea what could be causing it. I'm going to try the process of elimination with the other addons that I'm running. Again if anyone has any suggestions it would be appreciated. Here's the error I'm getting I expanded it with the "more info." Hopefully someone can figure out what my problem is. TIA

---------------------------------------------------------------------------------------------------------------------------------------
user:/AddOns/IIfA/IIfABackpack.lua:368: operator + is not supported for number + string
stack traceback:
user:/AddOns/IIfA/IIfABackpack.lua:368: in function 'itemSum'
|caaaaaa<Locals> location = [table:1]{bagID = 0}, totQty = 0, bagSlot = 1, itemCount = "|cE8DFAF|t16:16:CraftStoreFixe..." </Locals>|r
user:/AddOns/IIfA/IIfABackpack.lua:424: in function 'IIfA:UpdateScrollDataLinesData'
|caaaaaa<Locals> self = [table:2]{bFilterOnSetName = F, minWidth = 410, version = "3.47", InventoryFilter = "All", SearchHeight = 30, clientLanguageUsesGenderString = F, isGuildBankReady = F, EMPTY_STRING = "", filterGroup = "All", currentAccount = "@Shadow379", currentCharacterId = "8796093030328863", clientLanguage = "en", HeaderHeight = 0, bSortQuality = F, CurrSceneName = "hud", ActiveSubFilter = 0, ActiveFilter = 0, InventoryListFilter = "All", searchFilter = "", InventoryListFilterQuality = 99, author = "AssemblerManiac & manavortex", name = "Inventory Insight", ScrollSortUp = T}, dataLines = [table:3]{}, DBv3 = [table:4]{}, itemLink = "|H1:item:45182:22:12:26588:20:...", tempDataLine = [table:5]{link = "|H1:item:126077:9:17:0:0:0:0:0...", name = "The Scarlet Necklace", qty = 1, worn = F, filter = 25, quality = 2, icon = "/esoui/art/icons/gear_breton_n..."}, itemTypeFilter = 2, itemCount = 0, match = F, bWorn = F, totItems = 71088, itemKey = "|H1:item:45182:22:12:26588:20:...", dbItem = [table:6]{itemQuality = 3, filterType = 2, itemName = "rawhide boots of Stamina^p"}, itemIcon = "/esoui/art/icons/gear_nord_med...", itemCount = 0, locationName = 8796093067540127, locData = [table:1] </Locals>|r
user:/AddOns/IIfA/IIfABackpack.lua:541: in function 'IIfA:RefreshInventoryScroll'
|caaaaaa<Locals> self = [table:2] </Locals>|r
user:/AddOns/IIfA/IIfA_xml_adapter.lua:657: in function 'IIfA:RePositionFrame'
|caaaaaa<Locals> self = [table:2], settings = [table:7]{locked = T, docked = F, hidden = F, lastY = 165.2961425781, lastX = 1058.498046875, height = 823, minimized = F, width = 410}, sceneName = "inventory", bIsHud = F, bMinimize = F </Locals>|r
user:/AddOns/IIfA/IIfASceneFuncs.lua:115: in function 'IIfA:ProcessInventoryTabChange'
|caaaaaa<Locals> self = [table:2], tabName = "", oldState = "showing", newState = "shown", sceneName = "inventory", settings = [table:7] </Locals>|r
user:/AddOns/IIfA/IIfASceneFuncs.lua:47: in function 'callback'
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:8]{duration = 200, fireCallbackDepth = 1, state = "shown", allowShowHideTimeUpdates = F, animationTemplate = "FadeSceneAnimation"}, eventName = "StateChange", registry = [table:9]{}, callbackInfoIndex = 2, callbackInfo = [table:10]{3 = F}, callback = user:/AddOns/IIfA/IIfASceneFuncs.lua:46, deleted = F </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:8], newState = "shown", oldState = "showing" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:152: in function 'ZO_SceneFragment:OnShown'
|caaaaaa<Locals> self = [table:8] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
---------------------------------------------------------------------------------------------------------------------------------------
Last edited by shadow79 : 03/16/22 at 08:29 PM.
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Unread 03/04/22, 11:36 AM  
Papre

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Re: Error Messages 03/02/2022

I've logged in recently and have not gotten this error message. I'm not sure all these assets are required for inventory insight. Perhaps it's from another add in you are running?


Originally Posted by shadow79
I've gotten two error messages for IIfA today. They don't show up until I go into my inventory after that I lose all control of ESO and have to CTRL+ALT+DEL to get out of it. I've tried to reinstall it but the problem persists. Has anyone else gotten these or know a fix for them? TIA

------------------------------------------------------------------------------------------------------------------------
user:/AddOns/IIfA/IIfABackpack.lua:368: operator + is not supported for number + string
stack traceback:
user:/AddOns/IIfA/IIfABackpack.lua:368: in function 'itemSum'
user:/AddOns/IIfA/IIfABackpack.lua:424: in function 'IIfA:UpdateScrollDataLinesData'
user:/AddOns/IIfA/IIfABackpack.lua:541: in function 'IIfA:RefreshInventoryScroll'
user:/AddOns/IIfA/IIfA_xml_adapter.lua:657: in function 'IIfA:RePositionFrame'
user:/AddOns/IIfA/IIfASceneFuncs.lua:115: in function 'IIfA:ProcessInventoryTabChange'
user:/AddOns/IIfA/IIfASceneFuncs.lua:47: in function 'callback'
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:152: in function 'ZO_SceneFragment:OnShown'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
------------------------------------------------------------------------------------------------------------------------
user:/AddOns/IIfA/IIfABackpack.lua:368: operator + is not supported for number + string
stack traceback:
user:/AddOns/IIfA/IIfABackpack.lua:368: in function 'itemSum'
user:/AddOns/IIfA/IIfABackpack.lua:424: in function 'IIfA:UpdateScrollDataLinesData'
user:/AddOns/IIfA/IIfABackpack.lua:541: in function 'IIfA:RefreshInventoryScroll'
user:/AddOns/IIfA/IIfA_xml_adapter.lua:657: in function 'IIfA:RePositionFrame'
user:/AddOns/IIfA/IIfASceneFuncs.lua:99: in function 'IIfA:ProcessSceneChange'
user:/AddOns/IIfA/IIfASceneFuncs.lua:33: in function 'callback'
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:434: in function 'ZO_Scene:OnTransitionComplete'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:429: in function 'ZO_Scene: DetermineIfTransitionIsComplete'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:351: in function 'ZO_Scene:OnSceneFragmentStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:152: in function 'ZO_SceneFragment:OnShown'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
------------------------------------------------------------------------------------------------------------------------
Last edited by Papre : 03/04/22 at 11:36 AM.
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Unread 03/02/22, 01:32 PM  
shadow79
 
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Error Messages 03/02/2022

I've gotten two error messages for IIfA today. They don't show up until I go into my inventory after that I lose all control of ESO and have to CTRL+ALT+DEL to get out of it. I've tried to reinstall it but the problem persists. Has anyone else gotten these or know a fix for them? TIA

------------------------------------------------------------------------------------------------------------------------
user:/AddOns/IIfA/IIfABackpack.lua:368: operator + is not supported for number + string
stack traceback:
user:/AddOns/IIfA/IIfABackpack.lua:368: in function 'itemSum'
user:/AddOns/IIfA/IIfABackpack.lua:424: in function 'IIfA:UpdateScrollDataLinesData'
user:/AddOns/IIfA/IIfABackpack.lua:541: in function 'IIfA:RefreshInventoryScroll'
user:/AddOns/IIfA/IIfA_xml_adapter.lua:657: in function 'IIfA:RePositionFrame'
user:/AddOns/IIfA/IIfASceneFuncs.lua:115: in function 'IIfA:ProcessInventoryTabChange'
user:/AddOns/IIfA/IIfASceneFuncs.lua:47: in function 'callback'
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:152: in function 'ZO_SceneFragment:OnShown'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
------------------------------------------------------------------------------------------------------------------------
user:/AddOns/IIfA/IIfABackpack.lua:368: operator + is not supported for number + string
stack traceback:
user:/AddOns/IIfA/IIfABackpack.lua:368: in function 'itemSum'
user:/AddOns/IIfA/IIfABackpack.lua:424: in function 'IIfA:UpdateScrollDataLinesData'
user:/AddOns/IIfA/IIfABackpack.lua:541: in function 'IIfA:RefreshInventoryScroll'
user:/AddOns/IIfA/IIfA_xml_adapter.lua:657: in function 'IIfA:RePositionFrame'
user:/AddOns/IIfA/IIfASceneFuncs.lua:99: in function 'IIfA:ProcessSceneChange'
user:/AddOns/IIfA/IIfASceneFuncs.lua:33: in function 'callback'
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:434: in function 'ZO_Scene:OnTransitionComplete'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:429: in function 'ZO_Scene: DetermineIfTransitionIsComplete'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:351: in function 'ZO_Scene:OnSceneFragmentStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:152: in function 'ZO_SceneFragment:OnShown'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
------------------------------------------------------------------------------------------------------------------------
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Unread 02/03/22, 08:27 AM  
Damolann

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Originally Posted by sonwon
Originally Posted by Damolann
I'm not exactly sure when it happened but sometime recently I no longer have tooltips showing me how many of an item are in house storage containers unless I'm actually in a container that has items I also have in my inventory or bank. I wasn't really paying that much attention the last couple of weeks because I was doing my event dailies and just logging off.


Any tips for figuring out how to fix this issue?
Two thoughts, I think there is a setting to not track house items and storage containers (Or the addon never tracked them?).

You may need to delete (rename maybe safer) the saved variable file in the saved variable folder to rebuild all of your inventories.

Maybe someone else has better suggestions.

Thanks but I tried renaming the saved variable file method and it didn't change anything.


The house options in the Settings is rather limited in that it seems to only determine if we're tracking furniture in houses, the ability to ignore or unignore specific houses to track for furniture.


Before the most recent event, the addon used to work all the time. I'm not sure if the update during that event messed something up or what happened.
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Unread 02/03/22, 07:18 AM  
sonwon

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Originally Posted by Damolann
I'm not exactly sure when it happened but sometime recently I no longer have tooltips showing me how many of an item are in house storage containers unless I'm actually in a container that has items I also have in my inventory or bank. I wasn't really paying that much attention the last couple of weeks because I was doing my event dailies and just logging off.


Any tips for figuring out how to fix this issue?
Two thoughts, I think there is a setting to not track house items and storage containers (Or the addon never tracked them?).

You may need to delete (rename maybe safer) the saved variable file in the saved variable folder to rebuild all of your inventories.

Maybe someone else has better suggestions.
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Unread 02/03/22, 07:09 AM  
Damolann

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I'm not exactly sure when it happened but sometime recently I no longer have tooltips showing me how many of an item are in house storage containers unless I'm actually in a container that has items I also have in my inventory or bank. I wasn't really paying that much attention the last couple of weeks because I was doing my event dailies and just logging off.


Any tips for figuring out how to fix this issue?
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Unread 01/30/22, 09:33 AM  
Maybe_so

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thank you for the hard work on the add-on - pretty much indispensable if you have multiple toons.

I do not know how you have set up the filters so I do not know if it would be hard to do or not, but would it be possible to add one that is all characters except the current one?

Reason for using it would be looking for all of something that is on other toons without having to go to each toon filter.
Last edited by Maybe_so : 01/30/22 at 09:34 AM.
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Unread 01/27/22, 09:44 PM  
jpor

Forum posts: 3
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Can the Character Name order in the Bag Space list be changed?

I have re-ordered my characters in the main ESO load screen and would like the new order to match in Bag Space.

I looked in the .lua for II but did not see anything that looked like it would re-order the Bag Space list.

Thanks!
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