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Updated: 02/09/19 06:47 AM
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Compatibility:
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Updated:02/09/19 06:47 AM
Created:09/06/14 08:28 AM
Monthly downloads:16,466
Total downloads:339,321
Favorites:459
MD5:
4.2
Wykkyd Toolbar  Popular! (More than 5000 hits)
Team: Calia1120 Demiknight Lakashi
Prior/inactive team members: Ravalox Wykkyd

Follow on Twitter for updates or Catch up on Discord

*****************************************************************************


Wykkyd Toolbar is an addon originally programmed as a piece of Wykkyd's Framework. It provides an informational bar with on-screen display of useful, configurable, "tools".

Currently included tools:
  • Alliance Points
  • Gold
  • Bag Space
  • Soul Gems
  • Horse Feed Timer
  • Research Timers
  • Time (real world)
  • Level
  • Experience (xp/cp)
  • Experience Bar
  • Werewolf / Vampire experience bar
  • Character Name, Class, Race (if you want that kind of thing)
  • ...and more
  • ...much more coming soon

Advanced Setting Controls (available in all Wykkyd Addons)
  • Save To Default - This feature saves a snapshot of your logged in character's CURRENT settings as a save set named SYSTEM DEFAULT.
  • Load System Default - This loads the current SYSTEM DEFAULT as your character's settings and effectively sets your character to MIMIC the SYSTEM DEFAULT. This behaves exactly like Mimic below, with the exception that the SYSTEM DEFAULT only ever changes when you manually save to it from any character, by clicking Save To Default.
  • Mimic... - This sets the current logged in character to adopt the settings of another character until this value is changed. This causes the logged in character's saved settings to reset every time you log in or Reload UI to be like the mimic'ed character. If you set George to mimic Bob, as you save settings on Bob while playing those settings will become George's settings too whenever you log into George. As you play George and change his settings manually, those changes become temporary unless you clear the Mimic box. This affords some fairly awesome opportunities for your play sessions.
  • Wykkyd's Preferences (where available) - This will Reload UI and set your active character to the basic settings that Wykkyd uses for that addon for his characters as his STARTING point, he customizes each character from there and you are encouraged to also do so.
  • Reset All - Resets all settings inside the Advanced Setting Controls section for that addon, for that character

Use of SYSTEM DEFAULT allows you to basically create system-wide default settings. I say "system" because these settings are not filtered by account name. So if three people share your computer, they all adopt the system defaults (if they selectively choose to do so). This is a "neat trick" for people with multiple accounts as it lets you share settings across all of them.

For example, if you log into your first character and set every Wykkyd addon up the way you want. Then in each you click "Save To Default", one by one. You've now established your "baseline", if you will. You can then log into each character you have (regardless of number of accounts), including that same first character, and inside each, in each addon, click "Load System Default". Now every single character will use the same settings. In fact, because you saved defaults from character 1 and then set character 1 to use those same defaults, even that character is inheriting the SYSTEM DEFAULT every single time it loads. This means if you're on character 7 and decide to change your default for all, all you have to do is tweak your settings and click "Save To Default" and every single character you set up this way gets those settings automatically.

WARNING: System Default, and Mimic, can be dangerous. As of this time this ALSO includes saved item sets, gear sets, quest header settings, tracked achievements... IE: it includes data saved by the addons too. THIS WILL BE CHANGING IN THE FUTURE to be more intuitive and robust. But I didn't want to delay this feature until that was 100% polished. After all, this is fairly useful as is.
V3.0.3.0
• Fixed adaptive research timers to show seconds when time remaining is less than one minute.
V3.0.2.1
• I'd left a debug statement in the code.
V3.0.2.0
• Fixed zone and subzone name showing string control characters on initial load
• Added control character stripping to race and class strings
V3.0.1.0
⦁ Added keybind to toggle the bar on and off
⦁ Added a new Adaptive setting to show days when it is over 24hr remaining
V3.0.0.0
⦁ Added Spacer options
⦁ Reorganized the options into Categories to clean it up a bit
⦁ Fixed Reloading after changing research display options
⦁ Added Event Tickets
⦁ Trying to make non-standard scale settings space a bit better, post in forum or PM Lakashi on esoui.com with a screenshot of your bar and settings if there is an issue!

V2.9.1.2
* Fixed Research Timer bug

V2.9.1.1
* Fixed Logic Error in hiding riding training when maxed (Thanks Aeslief!)

v.2.9.1.0
* Added Writ Vouchers to toolbar and options.
* Added Transmute Crystals to toolbar and options.
* Added setting to change all labels to white.
* Updated Frames Per Second “Moderate Threshold” to have a maximum value or 144.
* Fixed Horse Training toolbar. Will now force control off when completed.


v2.9.0.0
* API updated for Mirkmire (100025)
* LibWykkydFactory4 updated to 4.4.0.0
* Research timer (and settings) added for jewelry crafting.
* Werewolf/Vampire experience code changed to account for GetNumSkillLines returning all skills, not just known skills.


v2.8.1.0 - Calia
* API updated for Horns Of The Reach (100020)
* Updated LAM to 2.0 r24
* changed code in toolbar.lua for better compass reliability (thanks to @Gandalf)
* Updated zone.lua for better zone detection (thanks to @Gandalf)

2.8.0.0 ~ Calia
* Updated to API 19 (Morrowind)

2.7.0.0 ~ Calia
* Updated to API 18
* Updated LAM to 2.0 R23
*Implemented a request to show text when XP Needed chosen on CP/XP. Also added this to % Needed.
* Removed the text for Veteran points from settings menu, now says XP/Champion Points.
* Changed default for bag display to Used/Total instead of Used %.

2.6.1.2
* API updated to 17

2.6.1.1
* API updated to 16
Changed spacer graphic

2.6.0.1
* API fixed, Veteran rank functions replaced with CP functions. This feature will be expanded and adjusted shortly. The current incarnation is an interim fix.

2.6.0.0
* API version updated .. incorrectly (i might add). I used a WIP version of toolbar in error when updating the addon.
Those responsible have been sacked. -- Señior Llama

2.5.4.1
* Updated to API version 14 (1.9)

2.5.4.0
* A wee modification to the latency tool code. Aye it twas but an tweak of the ranges available for each level and a minor bugger found in the code related to perfect latency (though prolly none of us would have noticed; nudge, nudge, wink, wink!)

2.5.3.2
* Updated to Support ESO v2.2.4

2.5.3.1
* Corrected Vampire/Werewolf XP

2.5.2.0 (released in v2.5.3.1)
* Corrected hide horse timer behaviour
* Updated Horse Timer description verbiage for Training vs Feeding
* Removed Wykkyd's transition code from API 1.5 to 1.65 to cover horse Feeding/Training changes

2.5.1.2
* increased VR limit in XP bar from 14 o 16

2.5.1.1
* Corrected dependency for stand alone
* Disabled "Hide maxed out horse timer" option - will still show 60/60/60 when maxed.
Will correct hide timer option in a future release.

2.5.0.2
* Support for ESOTU 2.1 (API 1.7)
* Additional compass fixes
* Timer grouping option (move horse timer to the right with the research timers)
* optional Indications when horse training has been maxed out

2.4.0.0
This update (2.4.0.0) contains:

* A long awaited bug fix for the Compass Bump feature
* The inclusion of Garkin's code for automatic change to Champion Points from XP when you hit VR14
* Updated supporting documentation to reflect the transition from Wykkyd to Ravalox and Balkoth under the name of Exodus Code Group.

Change-Log will be maintained at WykkydGaming.com in the blog section, under the Change Log category.
Archived Files (53)
File Name
Version
Size
Uploader
Date
3.0.2.1
130kB
Demiknight
02/07/19 04:57 PM
3.0.2.0
130kB
Demiknight
02/07/19 04:24 PM
3.0.1.0
120kB
Lakashi
12/17/18 03:57 AM
3.0.0.0
119kB
Lakashi
12/15/18 04:16 PM
2.9.1.2
125kB
calia1120
11/11/18 07:19 PM
2.9.1.0
123kB
calia1120
11/09/18 08:40 PM
2.9.0.0
131kB
calia1120
11/07/18 07:00 AM
2.8.2.0
140kB
calia1120
09/10/17 08:05 PM
2.8.1.0
129kB
calia1120
09/10/17 07:48 PM
2.8.0.0
127kB
calia1120
06/14/17 09:51 PM
2.7.0.0
111kB
Ravalox Darkshire
02/04/17 11:56 PM
2.6.1.2
103kB
Ravalox Darkshire
10/13/16 05:41 AM
2.6.1.1
103kB
Ravalox Darkshire
08/02/16 01:46 AM
2.6.0.1
111kB
Ravalox Darkshire
06/04/16 12:39 AM
2.6.0.1
104kB
Ravalox Darkshire
05/31/16 04:35 AM
2.5.4.1
104kB
Ravalox Darkshire
03/07/16 11:37 PM
2.5.4.0
104kB
Ravalox Darkshire
03/03/16 07:35 PM
2.5.3.2
103kB
Ravalox Darkshire
11/02/15 09:52 AM
2.5.3.1
103kB
Ravalox Darkshire
09/21/15 04:29 AM
2.5.1.3
103kB
Ravalox Darkshire
09/05/15 02:56 AM
2.5.1.2
103kB
Ravalox Darkshire
08/31/15 10:20 PM
2.5.1.1
102kB
Ravalox Darkshire
08/31/15 09:39 PM
2.5.0.2
100kB
Ravalox Darkshire
08/31/15 07:45 AM
2.4.0.0
90kB
Ravalox Darkshire
06/05/15 12:55 AM
2.3.3.1
90kB
Wykkyd
03/04/15 06:36 AM
2.2b (live+pts)
129kB
Wykkyd
01/31/15 11:38 AM
2.2 (live+pts)
129kB
Wykkyd
01/30/15 11:45 PM
2.0.0.1
89kB
Wykkyd
11/04/14 06:55 AM
2.0
89kB
Wykkyd
11/03/14 07:44 AM
1.9.27.1
89kB
Wykkyd
09/27/14 12:29 PM
1.9.24.1
88kB
Wykkyd
09/24/14 07:59 PM
1.9.23.1
88kB
Wykkyd
09/23/14 05:55 PM
1.9.18.1
84kB
Wykkyd
09/18/14 07:33 PM
1.9.17.1
83kB
Wykkyd
09/17/14 04:12 PM
1.9.16.2
83kB
Wykkyd
09/16/14 07:20 PM
1.9.16.1
82kB
Wykkyd
09/15/14 03:15 PM
1.9.15.1
82kB
Wykkyd
09/14/14 02:33 PM
1.9.13.2
82kB
Wykkyd
09/13/14 07:27 AM
1.9.13.1
82kB
Wykkyd
09/12/14 07:30 PM
1.9.12.3
82kB
Wykkyd
09/12/14 06:10 PM
1.9.12.2
82kB
Wykkyd
09/12/14 05:29 AM
1.9.12.1
82kB
Wykkyd
09/12/14 03:43 AM
1.9.11.1
81kB
Wykkyd
09/11/14 03:08 PM
1.9.7.1
80kB
Wykkyd
09/07/14 10:30 AM
1.9.6.10
77kB
Wykkyd
09/06/14 05:05 PM
1.9.6.9
77kB
Wykkyd
09/06/14 04:40 PM
1.9.6.8
77kB
Wykkyd
09/06/14 03:25 PM
1.9.6.7
77kB
Wykkyd
09/06/14 02:34 PM
1.9.6.6
77kB
Wykkyd
09/06/14 01:31 PM
1.9.6.4
77kB
Wykkyd
09/06/14 11:25 AM
1.9.6.3
77kB
Wykkyd
09/06/14 11:04 AM
1.9.6.2
77kB
Wykkyd
09/06/14 10:16 AM
1.9.6.1
77kB
Wykkyd
09/06/14 08:28 AM


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Unread 02/21/19, 02:04 PM  
Demiknight
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Forum posts: 3
File comments: 21
Uploads: 1
Originally Posted by SammiSakura
The Horse timer is causing the end of my toolbar to just go blank. not too much of an issue for me as i dont use it. However, would it be possible to implement a feature which makes the toolbar disappear when you enter dialogue or crafting stations? I have mine below my compass and cmx bar, so when i open dialogues, it is still visible
Sure, next release I post will have a "Hide Toolbar In Dialogs" setting.

As for the end of your toolbar going blank... I'm not sure. I'm guessing you have the "group timers" feature turned on and no research timers? Next update has some changes to how the horse hide is working, I think it will fix this for you. (And by think I mean hope.)
Last edited by Demiknight : 02/21/19 at 02:04 PM.
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Unread 02/21/19, 01:54 PM  
Demiknight
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Forum posts: 3
File comments: 21
Uploads: 1
Yeah, it's certainly a challenge of having an addon of significant age. I think the overall structure and use of the framework was to fill API gaps. Combine that with various tweaks and updates from different people over the years. Given more free time I'd try to overhaul things in a more significant manner. I've toyed with some ideas, but my knowledge around UI elements is a lacking.

I did take a second look at the horse code and think I've come up with a more elegant solution. I was able to move the logic around displaying the horse times from horse.lua out to toolbar.lua. Short version, I have it hiding the horse widget without having to change the addon setting. I've run a few tests on my machine and it looks good. I have some other updates I've been working on, probably post a new version sometime next week.
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Unread 02/21/19, 07:10 AM  
necropola
 
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Originally Posted by Demiknight
Anyway, I'm a total slacker and don't have horse riding max'd on any character. Could you try changing:

if (not _addon:GetOrDefault( false, _addon.Settings["horse_trainFull"] )) then
chk = (speed .."/" .. stamina .. "/" .. carry)
useIcon = _addon:GetOrDefault( true, _addon.Settings["horse_icon"] )
else
chk = ("")
useIcon = false
end
_addon.Settings["horse_setting"]="Off"

To:

if (not _addon:GetOrDefault( false, _addon.Settings["horse_trainFull"] )) then
chk = (speed .."/" .. stamina .. "/" .. carry)
useIcon = _addon:GetOrDefault( true, _addon.Settings["horse_icon"] )
else
chk = ("")
useIcon = false
_addon.Settings["horse_setting"]="Off"
end

That should at least change it so that it only disables the horse settings when the setting is turned on. (I think)
As I said, removing (commenting out) the line fixed it for me. That is, the counter either displayed nothing at all or "60/60/60" depending on whether I enabled "Hide when maxed out" or not. That's how it should be, I think.

Changing a global (when all characters reference the same) setting in the code that checks whether a counter should be suppressed for a particular character is generally just wrong. But I do not envy your job as the current maintainer. I would suggest to rewrite the Addon from scratch and as the first step get rid of (burn it, it's a great symbolic gesture) LibWykkydFactory4 (350KB !), since it's completely unclear, why it's needed, and hasn't any documentation.
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Last edited by necropola : 02/21/19 at 11:22 AM.
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Unread 02/20/19, 05:36 PM  
SammiSakura
 
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The Horse timer is causing the end of my toolbar to just go blank. not too much of an issue for me as i dont use it. However, would it be possible to implement a feature which makes the toolbar disappear when you enter dialogue or crafting stations? I have mine below my compass and cmx bar, so when i open dialogues, it is still visible
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Unread 02/20/19, 09:39 AM  
Demiknight
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Forum posts: 3
File comments: 21
Uploads: 1
That update wasn't one of mine. However, I was looking at a similar change request so understand the general issue. There have been requests to hide details, like horse training, once the skill has been fully max'd out. (Others are crafting research timers, werewolf, vampire.) The original structure of the add-on wasn't really written to support that sort of capability. So the "easy" way of implementing the request was to toggle the setting. I think ideally you might have shadow settings to really implement correctly. For example, each widget might have user_enable/auto_disable/background_enable. So you could turn things off and on independent of changing user configurations.

Anyway, I'm a total slacker and don't have horse riding max'd on any character. Could you try changing:

if (not _addon:GetOrDefault( false, _addon.Settings["horse_trainFull"] )) then
chk = (speed .."/" .. stamina .. "/" .. carry)
useIcon = _addon:GetOrDefault( true, _addon.Settings["horse_icon"] )
else
chk = ("")
useIcon = false
end
_addon.Settings["horse_setting"]="Off"

To:

if (not _addon:GetOrDefault( false, _addon.Settings["horse_trainFull"] )) then
chk = (speed .."/" .. stamina .. "/" .. carry)
useIcon = _addon:GetOrDefault( true, _addon.Settings["horse_icon"] )
else
chk = ("")
useIcon = false
_addon.Settings["horse_setting"]="Off"
end

That should at least change it so that it only disables the horse settings when the setting is turned on. (I think)
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Unread 02/14/19, 11:35 AM  
necropola
 
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Horse counter is disabled when reaching 60/60/60

I think it's supposed to show 60/60/60 instead of a cooldown, but as soon as I log a character with maxed out riding skill in all 3 categories the counter is set to disabled. Moreover, sine this character is the one I chose as the template/reference for all others, it's disabled on all my characters.

Hide Training Timer when all maxed is Off.

Found it. It's line 111 in .\code\Tools\Horse.lua

_addon.Settings["horse_setting"]="Off"

Commenting out the line fixed it and I fail to see why it was there in the first place or rather why a "check" (checkTrainingLevel) would "feel the need to modify a setting".
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Last edited by necropola : 02/20/19 at 07:15 AM.
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Unread 02/10/19, 08:34 PM  
IsharaMeradin
 
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"Adaptive with days" now shows seconds instead of nothing after the minutes are up. Thank you for fixing this.

"Adaptive" still needs the seconds to be displayed. I'll see if I can tweak that locally for now. I suspect it won't be much different than what you did for the "adaptive with days"
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Unread 02/09/19, 03:33 PM  
IsharaMeradin
 
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Originally Posted by Demiknight
Originally Posted by IsharaMeradin
The adaptive setting to show days when greater than 24 hours is a nice touch. However, when it gets below 24 hours, the seconds do not appear. Thus when under one minute the timer on the bar shows as complete when in fact there are seconds still remaining.

It is easy to wait that minute, but did take me a few times to figure out what was happening.
Good catch, I don't think I pay enough attention to my research timers. Should be fixed in the 3.0.3 build.
I updated, reloaded the UI and switched to a character with research timers about to be completed. The seconds did not appear. After the fact, I realized that character was set on "Adaptive" rather than "Adaptive with days". My next researches will not be complete for another day at least. Will report back with results when able.
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Unread 02/09/19, 06:50 AM  
Demiknight
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Originally Posted by IsharaMeradin
The adaptive setting to show days when greater than 24 hours is a nice touch. However, when it gets below 24 hours, the seconds do not appear. Thus when under one minute the timer on the bar shows as complete when in fact there are seconds still remaining.

It is easy to wait that minute, but did take me a few times to figure out what was happening.
Good catch, I don't think I pay enough attention to my research timers. Should be fixed in the 3.0.3 build.
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Unread 02/07/19, 11:26 PM  
IsharaMeradin
 
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The adaptive setting to show days when greater than 24 hours is a nice touch. However, when it gets below 24 hours, the seconds do not appear. Thus when under one minute the timer on the bar shows as complete when in fact there are seconds still remaining.

It is easy to wait that minute, but did take me a few times to figure out what was happening.
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Unread 02/07/19, 04:59 PM  
Demiknight
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File comments: 21
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Yeah, hopefully that will fix it for you. Also, I just found that the 3.0.2.0 I'd left a debug message in. So, I was getting a bunch of random zone messages in my chat. I removed the line and uploaded 3.0.2.1.
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Unread 02/07/19, 04:39 PM  
Baertram
 
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Originally Posted by Demiknight
I was able to replicate the issues of the control characters showing on zone, class and race strings.

It turned out that code that strips control characters was missing when the toolbar was initialized under one condition. I updated that, things look good on my client now.

The class file didn't have code for striping control characters at all. So I moved a copy of the fixName command over there. Updated the calls for class and race, looked good.

You should see a new 3.0.2 download "soon" that contains both fixes.
Finally Many many thanks!
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Unread 02/07/19, 04:30 PM  
Demiknight
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I was able to replicate the issues of the control characters showing on zone, class and race strings.

It turned out that code that strips control characters was missing when the toolbar was initialized under one condition. I updated that, things look good on my client now.

The class file didn't have code for striping control characters at all. So I moved a copy of the fixName command over there. Updated the calls for class and race, looked good.

You should see a new 3.0.2 download "soon" that contains both fixes.
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Unread 01/21/19, 01:18 PM  
calia1120
 
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Re: Trouble when Cmd-Tabing

Out of curiousity, are you playing in full screen, or full screen windowed? I used to have the same issue playing in full screen mode on PC myself. Switching to full screen windowed within ESO itself stopped this from happening.

Originally Posted by Zuilin
I play both on PC and Mac. The problem I'm describing below does not happen on PC, only on Mac.

On Mac, when I Cmd-Tab out to the OS (i.e. a web browser, whatever, ...) when I return to ESO, the Wykkyd Toolbar is no longer at the very top of the screen where I left it. It's usually shifted down either on top of or below the compass (depending on which computer and resolution I'm using). p.s. if you don't have a Mac, Cmd-Tab is equivalent to Alt-Tab on PC.

This happens whether the toolbar is locked or not (locked just makes it more of a pain, because I have to unlock it to put it back in place).

This is consistent across three Macs with the game installed and with any other screen positioning addons disabled (i.e. Azurah).

Also.... GREAT FRIGGIN' ADDON! Thanks!
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Unread 01/21/19, 12:47 PM  
calia1120
 
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Originally Posted by Baertram
Hi,

the zone name is still shown with gender specific stuff, but ONLY if I disable to show the character name, class and race:


If I enable the class and race the zone name looks correct all of sudden?


On both screens buggy: The title is not shown at all but I have enabled it to show in the settings.
And the settings menu entry for the "Title" is set to
Code:
width ="half"
whereas all other entries got width="full" or no width soecified. This is just a visual "bug".
Odd, and I'll take a look at that.
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