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Updated: 11/11/15 04:39 PM
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Orsinium (2.2.4)
Updated:11/11/15 04:39 PM
Created:09/19/14 02:12 AM
Monthly downloads:285
Total downloads:180,457
Favorites:304
MD5:
PublicDungeonChampions  Popular! (More than 5000 hits)
Version: 1.2.4
by: MerlinGer, Garkin
This addon shows bosses and group challenges in Public Dungeons.

In the settings you can enable showing both killed and not yet killed bosses. With the default setting all already killed bosses have a green icon, bosses you haven't killed yet have a red icon.

Icons are shown only inside of public dungeons and Cyrodiil delves.

Current version has english, german and russian translations, if you are interested to do french or spanish translation, please add a comment or send us a PM.

If you find a bug, please send me a report here: http://www.esoui.com/portal.php?&uid=3027


Slash command /pdcmypos prints coordinates of your current location to the chat.

This Addon was developed on the base of Garkin's SkyShards addon.


This addon uses the following libraries:
  • Shinni's "CustomCompassPins"
  • Seerah's "LibStub"
  • Seerah's "LibAddonMenu-2.0"
  • Garkin's "LibMapPins-1.0"
v1.2.4 Updated for ESO Orsinium / New Bosses (Thanks To Comcoder)
v1.2.3 Updated for ESO Update 7
Updated libraries - LibAddonMenu-2.0 r18, LibMapPins-1.0 r11, LibStub r4
v1.2.2 Updated library - LibMapPins-1.0 r8
v1.2.1 Updated for ESO Update 6
Updated libraries - LibAddonMenu-2.0 r17, LibMapPins-1.0 r7
v1.2.0 Fixed typo in Vahtacen Explorer achievement ID.
v1.1.9 Added Cyrodiil delves (data are copied from abandoned APB - All Public Bosses addon)
v1.1.8 Updated libraries: LibAddonMenu-2.0 r16, LibMapPins-1.0 r6
v1.1.7 Updated for ESO Update 5
v1.1.6 Updated Data and Verified 16/16 Razak's Wheel
v1.1.5 Updated Data and Verified 15/16 Lost City of the Na-Totambu
v1.1.4 Updated Data and Verified 14/16 Obsidian Scar
v1.1.3 Updated Data and Verified 13/16 Bonesnap Ruins
v1.1.2 Updated Data and Verified 12/16 Bad Man's Hallows
Updated Data and Verified 11/16 Hall of the Dead
v1.1.1 Added russian localization (RuESO support) ~thanks to KiriX
v1.1.0 Updated Data and Verified 10/16
Thanks for run Auchmon and Ekador Lynwood
v1.0.9 Updated Data and Verified 09/16 Crow's Wood's
v1.0.8a Code cleanup
v1.0.8 Updated Data and Verified 08/16 Lion's Den
v1.0.7 Updated Data and Verified 07/16 Forgotten Crypts
Bugfix Compass disable/enable without reload ui
v1.0.6 Updated Data and Verified 06/16 Root Sunder
Added Selector for known compass pins
Added Headers in options
Fix Colorbug
v1.0.5 Updated Data and Verified 05/16 Rulanyil's Fall
v1.0.4 Updated Data and Verified 04/16 Toothmaul Gully
Added Color Picker and 2. Iconset
v1.0.3 Updated Data and Verified 03/16 Sanguine's Demesne
v1.0.1 Updated Data and Verified 02/16 The Vile Manse
v1.0.1 Updated Data and Verified 01/16 Crimson Cove
v1.0.0 Initial Release
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Uploader
Date
1.2.3
64kB
Garkin
09/15/15 04:20 PM


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Unread 06/19/16, 03:04 AM  
l3x0r

Forum posts: 13
File comments: 155
Uploads: 0
Originally Posted by Dark Wizard
Not working, please update for DB addon!
author not playing anymore i guess + this addon got added to "Destinations" addon. so no need for an update
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Unread 06/19/16, 01:38 AM  
Dark Wizard

Forum posts: 0
File comments: 33
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Not working, please update for DB addon!
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Unread 05/09/16, 03:33 AM  
l3x0r

Forum posts: 13
File comments: 155
Uploads: 0
all public those bosses in this addon are also available in "Destinations" which is still under active development
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Unread 05/09/16, 02:26 AM  
QuadroTony
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AddOn Author - Click to view AddOns

Forum posts: 828
File comments: 3939
Uploads: 3
and old bugs not fixed =((

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Unread 03/09/16, 02:55 PM  
Snakefish

Forum posts: 0
File comments: 114
Uploads: 0
Mod needs an Update. It's out of date.
New Bosses in Thieves Guild
Last edited by Snakefish : 03/16/16 at 10:56 AM.
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Unread 03/05/16, 08:31 AM  
Childeric

Forum posts: 0
File comments: 40
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French translation

Hello there,

I had a little spare time so I translated the add-on options file.

Here it is : click

Good day
Last edited by Childeric : 03/05/16 at 09:43 AM.
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Unread 02/07/16, 10:45 PM  
AkeGamer

Forum posts: 1
File comments: 59
Uploads: 0
Got this in Vault of Haman Forgefire in Coldharbour.

user:/AddOns/PublicDungeonChampions/Libs/CustomCompassPins/CustomCompassPins.lua:245: operator - is not supported for number - string
stack traceback:
user:/AddOns/PublicDungeonChampions/Libs/CustomCompassPins/CustomCompassPins.lua:245: in function 'CompassPinManager:Update'
user:/AddOns/PublicDungeonChampions/Libs/CustomCompassPins/CustomCompassPins.lua:158: in function 'COMPASS_PINS:Update'
user:/AddOns/PublicDungeonChampions/Libs/CustomCompassPins/CustomCompassPins.lua:41: in function '(anonymous)'
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Unread 02/07/16, 09:31 AM  
Martan

Forum posts: 4
File comments: 77
Uploads: 0
Re: Not working - needs an update

Originally Posted by Khedrak
This add-on no longer works. Not even a tib bit. Does absolutely nothing.
Works fine for me
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Unread 01/23/16, 02:56 PM  
Khedrak

Forum posts: 0
File comments: 32
Uploads: 0
Not working - needs an update

This add-on no longer works. Not even a tib bit. Does absolutely nothing.
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Unread 01/14/16, 02:58 PM  
Daeymon

Forum posts: 0
File comments: 141
Uploads: 0
I'm one of the few who is a fan of playing with a Gamepad, the below is needed for your mod to add Gamepad UI support. This is all thanks to Ayantir's code in Skyshard and LoreBooks. Please add it so others who use the Gamepad UI can enjoy your mod.

Add to local variables:
Lua Code:
  1. local INFORMATION_TOOLTIP

Add to local functions:
Lua Code:
  1. -- Gamepad Switch -------------------------------------------------------------
  2. local function OnGamepadPreferredModeChanged()
  3.     if IsInGamepadPreferredMode() then
  4.         INFORMATION_TOOLTIP = ZO_MapLocationTooltip_Gamepad
  5.     else
  6.         INFORMATION_TOOLTIP = InformationTooltip
  7.     end
  8. end

Add to OnLoad:
Lua Code:
  1. -- Set which tooltip must be used
  2. OnGamepadPreferredModeChanged()
  3. EVENT_MANAGER:RegisterForEvent("PublicDungeonChampions", EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, OnGamepadPreferredModeChanged)

Replace pinTooltipCreator.creator with:
Lua Code:
  1. pinTooltipCreator.creator = function(pin)
  2.    local _, pinTag = pin:GetPinTypeAndTag()
  3.    local name = GetAchievementInfo(pinTag[3])
  4.    local description, numCompleted = GetAchievementCriterion(pinTag[3], pinTag[4])
  5.    local info = {}
  6.  
  7.    if pinTag[5] ~= nil then
  8.       table.insert(info, "[" .. GetString("PDCS_MOREINFO", pinTag[5]) .. "]")
  9.    end
  10.    if numCompleted == 1 then
  11.       table.insert(info, "[" .. GetString(PDCS_KNOWN) .. "]")
  12.    end
  13.  
  14.    if IsInGamepadPreferredMode() then
  15.       INFORMATION_TOOLTIP:LayoutIconStringLine(INFORMATION_TOOLTIP.tooltip, nil, zo_strformat(name), INFORMATION_TOOLTIP.tooltip:GetStyle("mapTitle"))
  16.       INFORMATION_TOOLTIP:LayoutIconStringLine(INFORMATION_TOOLTIP.tooltip, pinTextures.unknown[1], zo_strformat("(<<1>>) <<2>>", pinTag[4], description), {fontSize = 27, fontColorField = GAMEPAD_TOOLTIP_COLOR_GENERAL_COLOR_3})
  17.       if info[1] then
  18.          INFORMATION_TOOLTIP:LayoutIconStringLine(INFORMATION_TOOLTIP.tooltip, nil, table.concat(info, " / "), INFORMATION_TOOLTIP.tooltip:GetStyle("worldMapTooltip"))
  19.       end
  20.    else
  21.       INFORMATION_TOOLTIP:AddLine(zo_strformat("<<1>>", name), "ZoFontGameOutline", ZO_SELECTED_TEXT:UnpackRGB())
  22.       ZO_Tooltip_AddDivider(INFORMATION_TOOLTIP)
  23.       INFORMATION_TOOLTIP:AddLine(zo_strformat("(<<1>>) <<2>>", pinTag[4], description), "", ZO_HIGHLIGHT_TEXT:UnpackRGB())
  24.       if info[1] then
  25.          INFORMATION_TOOLTIP:AddLine(table.concat(info, " / "), "", ZO_TOOLTIP_DEFAULT_COLOR:UnpackRGB())
  26.       end
  27.    end
  28. end
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Unread 11/23/15, 11:04 AM  
Griffin

Forum posts: 0
File comments: 3
Uploads: 0
Hi,

I cannot get this to work. I have deactivated every mod I have to see if there is a conflict but it still won't work. I typically use Skyshards and Lorebooks without issue. Can someone help me?
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Unread 11/12/15, 03:40 AM  
NOTHAN
 
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Forum posts: 0
File comments: 69
Uploads: 0
Merci beaucoup (thank a lot)
Super addon (wonderfull addon)
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Unread 11/11/15, 04:50 PM  
MerlinGer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 7
Uploads: 2
Originally Posted by Tarty
fingers crossed for an update
Updated with new Dungeons!
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Unread 11/07/15, 02:53 PM  
Tarty

Forum posts: 0
File comments: 18
Uploads: 0
fingers crossed for an update
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Unread 11/07/15, 05:00 AM  
SteveCampsOut
 
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Forum posts: 28
File comments: 322
Uploads: 0
Re: Update

Originally Posted by Snakefish
Like the Mod.
Will there be an update for Patch ?
Would be nice to see it updated for Orsinium and Imperial City, but I'm not holding my breath.
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