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Murkmire (4.2)
Wolfhunter (4.1)
Updated:10/21/18 09:35 AM
Created:01/27/15 12:42 AM
Monthly downloads:1,098
Total downloads:14,496
Favorites:71
MD5:
4.2
Votan's Cartographer (for Harven's Custom Map Pins)  Popular! (More than 5000 hits)
Version: 1.2.7
by: votan [More]
Description
This addon is an addition to Harven's Custom Map Pins (depends on it). It adds a button to the interaction menu, to allow you to add a marker for the item or NPC currently focused with a single keystroke.
The focus gets categorized. The description is generated from the category and the name in the focus.
In the settings a "predefined" from Harven's Custom Map Pins can be assigned to each category.
If no category could be found, a standard pin is generated.
Afterwards the pins can be edited or deleted as usual.

The categorization can be modified or extended by editing the lang\strings.lua file.

Before it can be used, a key must be assigned (per character). To do this go to options-menu->CONTROLS->Keybindings->Interaction->Add Pin
Right below "Interact with Player".

NPCs (version 1.0.0+)
NPC can be categorized to Merchant, Banker and Guild Merchant. But this requires the reticle to focus the NPC. The interaction menu and the reticle have different focus priorities. Thus a NPC may first get categorized as NPC and afterwards it changes to a more precise category. This un-nice limitation was the reason why I did not implement it ealier. But it was requested. So here we are.

Beschreibung
Dieses Addon ist eine Ergänzung zu Harven's Custom Map Pins (ist erforderlich). Es fügt dem Interaktionsmenü eine Schaltfläche hinzu, mit der für den fokusierten Gegenstand oder NPC per Tastendruck ein Marker gesetzt werden kann.
Der Fokus wird automatisch kategorisiert. Die Beschreibung wird aus der Kategorie und dem angezeigten Namen generiert. Jeder Kategorie kann in den Einstellungen ein "Predefined" aus Harven's Custom Map Pins zugewiesen werden.
Für alles, für das keine Kategorie gefunden wurde, wird ein Standard Pin angelegt.
Danach sind die Pins wie gewohnt bearbeitbar oder zu löschen.

Wer möchte, kann die Kategorisierung bearbeiten oder erweitern indem die lang\strings.lua angepasst wird.

Bevor die Funktion genutzt werden kann, muss eine Taste zugewiesen werden (Pro Charakter). Geht dazu in das Optionenmenü->STEUERUNG->Tastenbelegung->Interaktion->Pin hinzufügen.
Direkt unter "Mit Spieler interagieren".

Neu - NPC
NPC können jetzt in die Kategorien Händler, Banker und Gildenhändler eingeteilt werden. Dazu muss der NPC mit dem Fadenkreuz fokusiert sein. Das Interaktionsmenü und das Fadenkreuz haben unterschiedliche Prioritäten beim Fokus. Daher kann es sein, dass ein NPC erstmal der Kategorie NPC zugeteilt wird und später auf eine genauere Kategorie umspringt. Diese unschöne Einschränkung war der Grund, warum ich das nicht schon implementiert hatte. Aber es wurde gewünscht. Also ist das halt so.

To Do
- Continue with categories
version 1.2.7:
- API bump 100025 "Murkmire".
- Moved key-bind in it's own category. As requested.

version 1.2.6:
- Update to API 100024 "Wolfhunter".
- New library load structure.

version 1.2.5:
- API bump for "Dragon Bones".

version 1.2.4:
- API bump for Horns of the Reach.

version 1.2.3:
- API bump for Morrowind.

version 1.2.2:
- Update "Homestead" ready.
- Support of Gamepad style.

version 1.2.1:
- API 100017: ESO 2.6 'One Tamriel' ready.
- Added Moneylender to category banker.
- Added category Housing.
- "Dual * Rune" => "Protean Runestone"
- Added addon homepage for manual updating

version 1.2.0:
- Fixed Rune text for ZOS has changed to single type.
- Added Nightshade.
- ESO 2.5 API 100016

version 1.1.5:
- Fix changed german translation "SchlammanhÃÃâ€*’¤ufung" -> "Erdhaufen"
- ESO 2.4 API 100015

version 1.1.4:
- ESO 2.3 API 100014

version 1.1.3:
- No need to refresh all pins, if pin is added
- Wrothgar Surveys
- German: Fixed issue with "KÃÃâ€*’¶che"

version 1.1.2:
- Clothing Survey, Woodworker Survey
- API update to 100013

version 1.1.1:
- Fixed "Add Pin" does not work for fresh new maps.
* Working with Harven's Custom Map Pins starting with version 2.7

version 1.1.0:
- Updated APIVersion to 100012
- Working with Harven's Custom Map Pins starting with version 2.6
- Enchanter Survey, Blacksmith Survey, Alchemist Survey

version 1.0.2:
- category update (to be continued)

version 1.0.1:
- category update (to be continued)

version 1.0.0:
- New categories for NPCs: Merchant, Banker, Guild Merchant
- Added "Netch" to "Leather"
- New options:
* Hide unassigned categories
* Hide default category

version 0.9.3:
- Better integration to Harven's Custom Pins (New API from Harven)
- Added new category "Trepass" (Thanks to Pedrolificus)

version 0.9.2:
- fixed action for "Heavy Bag"
- update API version 10011

version 0.9.1:
- New category "Leather"

version 0.9.0:
- localization of "Already exists"
- german: Echse -> Eidechse
- fixed issue coming up with WaypointIt. Thanks to circonian for helping out.

version 0.8.0
- Add Scrib and Centipede for bait.
- Depending on the key used, a pin sometimes gets added unexpectedly
- "Already exists" message moved from chat to upper right corner

version 0.7.0
- initial version
Archived Files (22)
File Name
Version
Size
Author
Date
1.2.6
17kB
votan
08/13/18 11:18 AM
1.2.5
11kB
votan
01/21/18 06:01 AM
1.2.4
11kB
votan
08/09/17 10:41 AM
1.2.3
11kB
votan
05/26/17 01:20 PM
1.2.2
11kB
votan
02/12/17 09:33 AM
1.2.1
11kB
votan
10/03/16 03:07 AM
1.2.0
11kB
votan
08/04/16 10:45 AM
1.1.5
11kB
votan
06/05/16 11:17 AM
1.1.4
11kB
votan
03/08/16 12:15 PM
1.1.3
11kB
votan
12/30/15 06:31 AM
1.1.2
11kB
votan
11/02/15 01:59 PM
1.1.1
10kB
votan
09/07/15 11:19 PM
1.1.0
10kB
votan
09/06/15 11:12 AM
1.0.2
10kB
votan
05/28/15 11:10 AM
1.0.1
10kB
votan
05/10/15 09:55 AM
1.0.0
9kB
votan
04/01/15 12:50 PM
0.9.3
8kB
votan
03/27/15 11:51 AM
0.9.2
13kB
votan
03/03/15 01:02 PM
0.9.1
13kB
votan
03/02/15 12:18 AM
0.9.0
13kB
votan
02/22/15 12:36 PM
0.8.0
13kB
votan
02/10/15 12:02 AM
0.7.0
13kB
votan
01/27/15 12:42 AM


Post A Reply Comment Options
Unread 10/07/18, 01:00 PM  
Atarla

Forum posts: 0
File comments: 2
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Originally Posted by votan
Thank You.
This addon is just an extension to Harven's Custom Map Pins. So, this addon does not store anything.
But Harven's addon has a share function via chat. For one pin only I did not test, if it still works.
But, if you want something like HarvestMap, why not using HarvestMap?
Thanks for your quick answer. ^^

I am sorry, maybe I have expressed me incorrectly or misleading.
I do use HarvestMap but it doesn't track the data of leather or baits. For this I use your addon now. I wanted to share the data for leather and baits from your addon with my friends. But telling me the addon does not store anything clarifies my question.

So it's also probably not possible to hide pins created by your extension? Even if this is the case its still a great work!

Thank you again and have a nice day.
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Unread 10/05/18, 11:19 AM  
votan
 
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Originally Posted by Atarla
First Thank you very much for this great mod!

Is it possible to hide your pins created by your mod?
And is there a place where you can upload your pin locations for example for baits or leather for others? (And maybe synchronized just like in "HarvestMap"?)
I'm just curious. :3
Thank You.
This addon is just an extension to Harven's Custom Map Pins. So, this addon does not store anything.
But Harven's addon has a share function via chat. For one pin only I did not test, if it still works.
But, if you want something like HarvestMap, why not using HarvestMap?
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Unread 10/04/18, 05:09 PM  
Atarla

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First Thank you very much for this great mod!

Is it possible to hide your pins created by your mod?
And is there a place where you can upload your pin locations for example for baits or leather for others? (And maybe synchronized just like in "HarvestMap"?)
I'm just curious. :3
Last edited by Atarla : 10/04/18 at 06:19 PM.
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Unread 10/01/18, 03:45 AM  
Marazota

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hey Votan
please specify your addon at Addon's Keybinds menu
right now its called Interaction

its not this addon name and people will confuse like me xD
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Unread 01/04/17, 05:28 AM  
Kihraforst
 
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Re: Re: more Icons ?

Originally Posted by votan
Originally Posted by Kihraforst
Can there be more icons to pick from

i was looking for a Soul Gem Icon but i found something that works

was more looking for an Icon for the Footpad

just thought i'd ask and see how it gose

but its a grate addon i use it alot
Thank You.

Well, yes with a big but:
Harven's Custom Pins allows it to add more icons to his icon collection. One could create an icon collection addon which depends on HCP, but:
  • One has to find a person drawing them for free.
  • If there is more than one icon collection addon, the icon index could shift and mess up the pins.
well i don't know anything about making addons so i just put it out there and thought icons can just be added to the list that was there but now that i know its not something easy to do ill make do with whats there till something changes

and ty for the info and grate addon
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Unread 01/04/17, 02:02 AM  
votan
 
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Re: more Icons ?

Originally Posted by Kihraforst
Can there be more icons to pick from

i was looking for a Soul Gem Icon but i found something that works

was more looking for an Icon for the Footpad

just thought i'd ask and see how it gose

but its a grate addon i use it alot
Thank You.

Well, yes with a big but:
Harven's Custom Pins allows it to add more icons to his icon collection. One could create an icon collection addon which depends on HCP, but:
  • One has to find a person drawing them for free.
  • If there is more than one icon collection addon, the icon index could shift and mess up the pins.
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Unread 01/04/17, 12:40 AM  
Kihraforst
 
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more Icons ?

Can there be more icons to pick from

i was looking for a Soul Gem Icon but i found something that works

was more looking for an Icon for the Footpad

just thought i'd ask and see how it gose

but its a grate addon i use it alot
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Unread 10/25/16, 04:51 AM  
Mitsarugi
 
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Originally Posted by votan
Originally Posted by Mitsarugi
Originally Posted by votan
Originally Posted by Mitsarugi
Doesnt seem to diplay any icons for me to select in the menu :/
You have assigned a key to "Add Pin"?
Can you show me a screenshot?
Yup I did, in the addon settings the icon list remains empty, ill get a screenie once I get home

EDIT:
http://imgur.com/a/I1gAS
Important question: Did you assign a "Predefined" to one of the Harven's Custom Pins?
Oh that's how they work ok i'll try that, Thanks!
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Unread 10/21/16, 01:10 PM  
votan
 
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Originally Posted by Mitsarugi
Originally Posted by votan
Originally Posted by Mitsarugi
Doesnt seem to diplay any icons for me to select in the menu :/
You have assigned a key to "Add Pin"?
Can you show me a screenshot?
Yup I did, in the addon settings the icon list remains empty, ill get a screenie once I get home

EDIT:
http://imgur.com/a/I1gAS
Important question: Did you assign a "Predefined" to one of the Harven's Custom Pins?
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Unread 10/21/16, 06:38 AM  
Mitsarugi
 
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Originally Posted by votan
Originally Posted by Mitsarugi
Doesnt seem to diplay any icons for me to select in the menu :/
You have assigned a key to "Add Pin"?
Can you show me a screenshot?
Yup I did, in the addon settings the icon list remains empty, ill get a screenie once I get home

EDIT:
http://imgur.com/a/I1gAS
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Last edited by Mitsarugi : 10/21/16 at 12:43 PM.
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Unread 10/08/16, 01:53 AM  
votan
 
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Originally Posted by Mitsarugi
Doesnt seem to diplay any icons for me to select in the menu :/
You have assigned a key to "Add Pin"?
Can you show me a screenshot?
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Unread 10/07/16, 04:54 PM  
Mitsarugi
 
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Doesnt seem to diplay any icons for me to select in the menu :/
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Unread 12/19/15, 06:28 AM  
votan
 
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Re: Independent Pins

Originally Posted by R_jester
Hey!

So I've been using Harven's pins with a little modification and Destinations for RP territories(using an aura) and replaced location names. I want to be able to free up destinations because I constantly have to write a new array of locations, functions to support them, and menu stuff every time there is an update. (Well, more like I have to keep integrating it.)

I was wondering if I would be able to have two categories of pins, one for territories and one for location pins, and be able to control their scale and level independently from one another. That way I can keep the location pins one size while being able to resize territory auras, because RPers love disputing that stuff. I'm not an expert, but I think I can get by with some advice on implementation.
Hi R_jester,

yeah, Destination is denitively not the right addon for that
Modifying Harven's Custom Pins is the better direction, because the saved variables do not get overwritten on updates.

Well, to get an area/aura pin, the pin "just" needs a radius. All you have to do is adding this information to the pins stored and the dialog to edit them:

Code:
function HarvensCustomMapPins:CreatePin(cpin, key)
	if not self.pinManager then return end
	local pin = self.pinManager:CreatePin(self.pinTypeId, key, cpin.x, cpin.y, cpin.radius)
	if self.GetMapPinForControl == nil then
		self.GetMapPinForControl = pin.GetMapPinForControl
	end
end
Of course you could add this info manually to the saved variable:
Code:
...
                            [61775872] = 
                            {
                                ["x"] = 0.6177337160,
                                ["icon"] = 53,
                                ["y"] = 0.5872921731,
                                ["description"] = "Schatz: Truhe",
                                ["map"] = "Kalthafen^N,in",
                                ["color"] = 
                                {
                                    [4] = 0.9960784912,
                                    [1] = 1,
                                    [2] = 0.6666666865,
                                    [3] = 0.1215686351,
                                },
                                ["radius"] = 0.1,
                            },
...
May this helps already.
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Unread 12/18/15, 08:15 PM  
R_jester

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Independent Pins

Hey!

So I've been using Harven's pins with a little modification and Destinations for RP territories(using an aura) and replaced location names. I want to be able to free up destinations because I constantly have to write a new array of locations, functions to support them, and menu stuff every time there is an update. (Well, more like I have to keep integrating it.)

I was wondering if I would be able to have two categories of pins, one for territories and one for location pins, and be able to control their scale and level independently from one another. That way I can keep the location pins one size while being able to resize territory auras, because RPers love disputing that stuff. I'm not an expert, but I think I can get by with some advice on implementation.
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Unread 09/07/15, 04:12 PM  
mistik911

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Thanks for the help, i got it working with your info on the predefines.
Last edited by mistik911 : 09/07/15 at 04:12 PM.
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