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Updated: 06/05/22 07:50 AM
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Compatibility:
High Isle (8.0.0)
Ascending Tide (7.3.5)
Updated:06/05/22 07:50 AM
Created:01/28/15 02:15 PM
Monthly downloads:37,867
Total downloads:1,377,971
Favorites:936
MD5:
8.0.0
Votan's Fisherman  Popular! (More than 5000 hits)
Version: 1.16.0
by: votan [More]
DependenciesDescription
This addon stores the type of a fishing hole once a specific fish or bait was catched. The type and the fishes and baits already catched there, are shown in the interaction menu while focusing the fishing hole.
Pins with a corresponding color are added to the map.

Additional:
  • Inspired by the feature request from cnschu in Bait Informer, yet not implemented there: Showing bait usage in quickmenu
  • Inspired by Luminary - FishMe - Know your Bait & Fish: "Reel In" Notification.

    The idea from awesomebilly is genius. I rewrote it from scratch. Hopefully more robust against false alerts. Always remember: As it is an indirect indication only, it can be fouled.
    In order to avoid false alerts, the notification is suspended, if your are in the menus.
  • If you are using Rare Fish Tracker, this addon allows to auto-hide/show its window. Otherwise the option is disabled.

Known Limitations
There is no API to get the type or position of the fishing hole. It is an estimation. There are locations, where the fishing holes were so close to each other, that even the game itself does not know which to use, depending on your position and heading.

Beschreibung
Dieses Addon speichert den Typ eines Fischgrunds sobald ein entsprechender Fisch oder Köder gefangen wurde. Im Interaktionsmenü wird der Typ und die dort bereits gefangenen Fische und Köder angezeigt während der Fischgrund fokusiert ist.
Marker mit der entsprechenden Farbe werden auf der Karte angezeigt.

Zusätzlich:
  • Inspiriert durch den in Bait Informer nicht implementierten Feature Request von cnschu: Der Verwendungszweck der Köder wird im Quickmenü angezeigt.
  • Inspiriert durch Luminary - FishMe - Know your Bait & Fish: "Einholen" Benachrichtigung.

    Die Idee von awesomebilly ist genial. Ich hab sie neu geschrieben. Hoffentlich robuster gegen Falschalarme. Bedenkt immer: Es ist nur ein indirekter Indikator und kann daher reingelegt werden.
    Die Benachrichtigung wird unterdrückt, wenn ihr in den Menüs seit, um Falschalarme zu verringern.
Bekannte Einschränkung
Es gibt keine API um an den Typ oder die Position des Fischgrunds zu kommen. Es ist eine Abschätzung. Es gibt Stellen, wo die Fischgründe so nah zusammen sind, das selbst das Spiel, je nach Position und Blickrichtung, nicht weis welcher gerade angewählt ist. Damit müssen wir leben.
version 1.16.0:
- Update to Japanese translation. Thanks to @snorunt361.
- Using LibAsync for map pin rendering.

version 1.15.0:
- New option: Prefer better baits.
- Anchor notification hook to game screen center.

version 1.14.3:
- Update to API 100034 "Flames of Ambition".

version 1.14.2:
- Update to API 100033 "Markarth".

version 1.14.1:
- Update to API 100032 "Stonethorn".

version 1.14.0:
- Update to API 100031 "Greymoor".
- Update to LibGPS3.

version 1.13.3:
- Update to API 100030 "Harrowstorm".

version 1.13.3:
- Update to API 100030 "Harrowstorm".

version 1.13.2:
- Update to API 100029 "Dragonhold".

version 1.13.1:
- Update to API 100028 "Scalebreaker".

version 1.13.0:
- Update to API 100027 "Elsweyr".
- Another fix to get the map pin filter work with PvE and PvP zones correctly.

version 1.12.3:
- Another fix to get the map pin filter work with PvE and PvP zones correctly: "Show Pins" removed from settings. Working with map filters only.

version 1.12.2:
- Fixed stats missing the data, because of the saved variable structure change in 1.12.0.
- Fixed newly created data stored at wrong place.
- Another fix to get the map pin filter work with PvE and PvP zones correctly.
- Fixed the "map pins" export. It did allow multiple exports resulting in duplicates.

version 1.12.1:
- Fixed typo GetItemId => GetItemLinkItemId. A result of rushing.

version 1.12.0:
- New saved variable format for less whitespace in the file.
- New options: Selectable icon per fish type.
- Export command: /vfexport (zone|zones|pins)
- Import command: /vfimport

version 1.11.5:
- Update to API 100026 "Wrathstone": Bait info no longer necessary. It is built-in now.

version 1.11.4:
- Update to LibGPS2 rev. 16.
- New option: Enable/Disable map pin tooltip. As requested.
- Auto adjust maps. Better result in dungeons.
- "Murkmire" ready.

version 1.11.3:
- Updated russian translation. Thanks to KiriX.

version 1.11.2:
- Added support for multiple water type names for baits. (en, fr and de so far)

version 1.11.1:
- Fixed errors in Stats after renaming functions.

version 1.11.0:
- Update to API 100024 "Wolfhunter": Bait tooltip and water type obsolete, because ZOS added it themselve. :)
- Update LibMapPing rev. 8.
- New library load structure.
- German: Built-in typo is correct => localization file updated.

version 1.10.4:
- Update to LAM rev 26.
- New option: "Show Map Pin Contextmenu". Default on. Requested.

version 1.10.3:
- Adjusted focus ranges of additional Summerset delves.

version 1.10.2:
- Added Brazilian Portuguese translation. Thanks to @mlsevero.

version 1.10.1:
- Update to LibGPS rev 15.
- Adjust focus range for Summerset.

version 1.10.0:
- Russian translation. Thanks to @KiriX.
- Update to LibCustomMenu rev. 6.5
- Added LibQuickPin for faster pins drawing in World Map and Minimap. Thanks to @Shinni.
- API bump 100023 "Sommerset".

version 1.9.22:
- API bump for "Dragon Bones".
- Update to LibGPS rev 14 and LibMapPing rev. 6.

version 1.9.21:
- Added Brass Fortress to CwC loot list.
- Fixed using in some dungeons.
- New option: Reel-In hook size slider.

version 1.9.20:
- Support "Hissmir Fish-eye Rye" for water type.
- API bump Clockwork City.
- Update to LAM rev. 25: Clockwork City.
- Update to LibGPS rev 13: Clockwork City.
- Adjusted the focus range for "Bleakrock Isle" a little bit.

version 1.9.19:
- Update to LibCustomMenu rev.5: Fixes error clicking on a map pin.
- Update to LAM2 rev 24.

version 1.9.18:
- API bump for Horns of the Reach.

version 1.9.17:
- Localization. Thanks to @lexo1000 for french translation.

version 1.9.16:
- Showing map pins is per character, now.
- API bump for Morrowind.

version 1.9.15:
- Update to LibGPS rev 11.
- Gather data for statistics.
- Show statistics with /vf (zone|char)
* first version

version 1.9.14:
- ESO 2.7 'Homestead' ready.
- Update to LibGPS rev 10.

version 1.9.13:
- Fixed tooltip issue in gamepad mode. Thanks to @Daeymon.
- Changed detection range in Shadowfen.

version 1.9.12:
- Update to LAM2 rev 23.
- Update to LibCustomMenu rev 4.2.
- Update russian translation to real UTF-8 charset.

version 1.9.11:
- Fixed gamepad mode pin tooltips

version 1.9.10
- ESO 2.6 (One Tamriel) ready
- Update to LibGPS rev 9
- Update to LAM2 rev 22

version 1.9.9:
- ESO 2.5 (Shadow of the Hist) ready
- Super simplified in-reel bait counter. Thanks to @estera!
- Update to LibGPS2 rev 8
- Update to LAM2 rev 21
- Auto select bait. Default: off

version 1.9.8:
- Update to LibGPS 7.1
- ESO 2.4 (Dark Brotherhood) support

version 1.9.7a:
- added missing separator.dds for LAM2. (Sorry)

version 1.9.7:
- Fixed deleting pin via contextmenu.
- Update to LAM2 r20

version 1.9.6:
- Update to LibMapPing r4 to fix waypoint bug.

version 1.9.5:
- Map pin context menu. Requested by @uladz.
- Update to LibGPS r7.

version 1.9.4:
- ESO 2.3 API version bump
- Fixed pins not shown, due to new LibGPS. Reported by @uladz.

version 1.9.3.1:
- Changed manifest file for Fast API support, only

version 1.9.3:
- LibGPS2 r6
- ESO 2.3 (Thieves Guild) ready

version 1.9.2:
- Fixed bug with gamepad mode tooltip.

verson 1.9.1:
- Lightweighted the text used by WaypointIt. Old text still visible as tooltip text.
- Increased focus radius for dungeons.
* Old radius caused false new detection in "Village of the Lost"
- Improved map pin rendering: Use time left for current framerate.

version 1.9.0:
- Update to LibGPS r5.4
- Support of Fyrakin's MiniMap by explicitly working around sub-optimal time-frames.
- Improved map pin rendering: spreading load over time.
- Changed fishing hole position detection a bit, again.

version 1.8.3:
- Fixed pins not showing in some dungeons
- Fixed pin filter not always there, if traveling PvP <-> PvE
- Update to LibGPS 5.3

version 1.8.2:
- Gamepad mode support
- Map pin filter to show/hide pins while world map is shown
- Tweaked fishing hole position detection a bit again.
- Update to LibGPS 5.2

version 1.8.1:
- API update to 100013
- Removed old 100012 code

version 1.8.0:
- Orsinium ready
- No auto cleanup at startup (for faster startup) Instead a new option in the settings to manually doing it, if needed at all.
- Hopefully improved detection if fishing holes were close to each other. Still not perfect, but better.

version 1.7.5:
- Update to LibGPS r5.1: Technical improvement.

version 1.7.4:
- Update to LibGPS r5: Fix error for dungeons.

version 1.7.3:
- Tooltip code cleanup
- Added tooltip info to trade window
- Update to LibGPS r4.3: Fix error for dungeons like "The Harborage"

version 1.7.2:
- Update APIVersion to 100012

version 1.7.1:
- Update to LibGPS r4.2.

version 1.7.0:
- Update to LibStub r4.
- Update to LibGPS r4.
- Minor code cleanup with creating controls.
- New option: Auto-return to interaction menu on reel-in. Default: off
- ESO 2.1 (Update 7) ready: Once live, you can safety increase APIVersion in manifest or allow "out-dated".
* Saved data will be migrated once

version 1.6.1:
- Always trigger first map measurement, even if POI map pins are disabled.
- If required, bring map back to player location if interacting with fishing hole. Just to be sure.
- If required, bring map back to player location if quest tracker updated map pins while map was not visible. Just to be sure.
* This may caused wrong map pins, if player is in a sub-zone.
- Bait usage info: Hook ItemToolTip:SetLink, too.

version 1.6.0:
- Update to LibAddonMenu-2.0 r18 and LibStub r3.
- New fishing hole position measurement
- Debug info showing global and local coords, now. (Coords with 100% accuracy should be good enough for Destinations.)
* As a side-effect, the local coords can "jump", if you enter/leave a sub-zone. And the values can be negative or greather than 100, if you are in a sub-zone and the fishing hole is not.
- New "reel in" animation styles. Default is Pulse1.
- Add fishes and containers to list of catched items, only.

version 1.5.6:
- Fixed another add-on constellation where map pins did not appear.

version 1.5.5:
- Map pins did not appear without another add-on using LibGPS.

version 1.5.4:
- Russian language file. Thank you, KiriX!

version 1.5.3:
- Fixed issue with map pins refreshed before player activated. (reported by BornDownUnder)

version 1.5.2:
- New option: Show usual loot, if type is identified (requested) default: off
- Show pins in Fyrakin's Mini Map without need to open world map first.

version 1.5.1:
- Fixed timing issue with LibGPS
- Unspecified fishing holes no longer get erased automatically. Now, you just need to approach to keep the location.

version 1.5.0:
- Disabling pins until map is visible does not work with Fyrakin's MiniMap (reverted)
- updated to LibGPS2 r3

version 1.4.0:
- New option: Auto Show/Hide Rare Fish Tracker
* You can still make it visible again by using the key-bind.
- Disable pins until map is visible to avoid coordinate transformations

version 1.3.0:
- "Reel In" notification sound. (Requested) Default: no sound

version 1.2.1:
- Fixed wrong pins after fast travel to town

version 1.2:
- update API version 100011
- item-links for catched
- Settings: Allow reset data

version 1.1.1:
- Loot of other players was counted. I misunderstood parameter as source, not as destination.
Thanks circonian for the hint.

version 1.1.0:
circonian and me did:
- Fix an issue with fishing and looking around (have turned the camera away from the fishing hole while reel in the fish).
- Added support for WaypointIt of circonian
Thanks circonian

- Updated to LAM2 r17

version 1.0.0
- Switched settings to LAM2.
- Fixed showing POIs could not be disabled
- Refresh pin color upon first catch.
- POI background color was not resetted
- Cleanup double detected holes at startup
- Changed formatting in debug output.

version 0.9.0
- "Reel In" notification can be turned off

version 0.8.0
- initial version
Archived Files (77)
File Name
Version
Size
Uploader
Date
1.15.0
43kB
votan
01/01/22 07:03 AM
1.14.3
43kB
votan
02/20/21 09:33 AM
1.14.2
43kB
votan
11/02/20 04:41 AM
1.14.1
43kB
votan
08/22/20 04:55 AM
1.14.0
43kB
votan
05/07/20 11:50 PM
1.13.3a
44kB
votan
05/02/20 01:36 AM
1.13.3
119kB
votan
02/15/20 11:45 AM
1.13.2
119kB
votan
10/19/19 08:26 AM
1.13.1
119kB
votan
08/12/19 11:12 AM
1.13.0
118kB
votan
05/17/19 12:58 PM
1.12.3
120kB
votan
03/30/19 09:48 AM
1.12.2
120kB
votan
03/22/19 02:23 PM
1.12.1
120kB
votan
03/16/19 05:37 PM
1.11.5
122kB
votan
02/23/19 10:15 AM
1.11.4
123kB
votan
10/13/18 09:20 AM
1.11.3
119kB
votan
09/12/18 12:49 PM
1.11.2
118kB
votan
09/02/18 05:06 AM
1.11.1
118kB
votan
08/29/18 11:02 AM
1.11.0
118kB
votan
08/13/18 11:18 AM
1.10.4
109kB
votan
06/24/18 10:08 AM
1.10.3
109kB
votan
06/07/18 02:31 PM
1.10.2
109kB
votan
05/27/18 11:40 AM
1.10.1
109kB
votan
05/24/18 11:50 AM
1.10.0
108kB
votan
04/26/18 12:09 PM
1.9.22
107kB
votan
01/21/18 06:05 AM
1.9.21
106kB
votan
11/04/17 07:37 AM
1.9.20
106kB
votan
10/11/17 01:48 PM
1.9.19
105kB
votan
08/15/17 12:57 PM
1.9.18
105kB
votan
08/07/17 12:31 PM
1.9.17
103kB
votan
06/15/17 06:19 AM
1.9.16
101kB
votan
06/03/17 07:56 AM
1.9.15
101kB
votan
02/25/17 09:54 AM
1.9.14
98kB
votan
02/05/17 05:38 AM
1.9.13
98kB
votan
12/20/16 11:43 AM
1.9.12
98kB
votan
11/16/16 01:51 PM
1.9.11
94kB
votan
10/11/16 10:46 AM
1.9.10
94kB
votan
09/30/16 11:52 AM
1.9.9
94kB
votan
07/18/16 11:56 AM
1.9.8
108kB
votan
05/28/16 10:33 AM
1.9.7a
93kB
votan
05/06/16 11:52 AM
1.9.7a
93kB
votan
03/26/16 05:44 PM
1.9.7
91kB
votan
03/26/16 01:02 PM
1.9.6
88kB
votan
03/20/16 07:00 AM
1.9.5
88kB
votan
03/14/16 12:49 PM
1.9.4
82kB
votan
03/10/16 01:13 PM
1.9.3.1
94kB
votan
02/22/16 11:43 AM
1.9.2
73kB
votan
02/08/16 04:22 AM
1.9.1
73kB
votan
12/28/15 08:09 AM
1.9.0
73kB
votan
12/13/15 02:05 PM
1.8.3
72kB
votan
11/26/15 02:09 PM
1.8.2
71kB
votan
11/15/15 08:19 AM
1.8.1
71kB
votan
11/02/15 01:55 PM
1.8.0
81kB
votan
10/26/15 12:08 PM
1.7.5
70kB
votan
10/01/15 11:16 AM
1.7.4
70kB
votan
09/19/15 07:46 AM
1.7.3
69kB
votan
09/06/15 01:44 AM
1.7.2
70kB
votan
09/02/15 12:15 PM
1.7.1
79kB
votan
08/30/15 12:34 PM
1.7.0
98kB
votan
08/18/15 11:20 PM
1.6.1
86kB
votan
07/16/15 02:43 PM
1.6.0
86kB
votan
06/28/15 08:49 AM
1.5.6
59kB
votan
05/21/15 11:06 AM
1.5.5
79kB
votan
05/11/15 12:06 PM
1.5.4
79kB
votan
05/10/15 09:36 AM
1.5.3
78kB
votan
05/04/15 01:58 PM
1.5.2
78kB
votan
04/28/15 11:56 PM
1.5.1
58kB
votan
04/26/15 09:39 AM
1.5.0
78kB
votan
04/24/15 11:00 AM
1.4.0
55kB
votan
04/13/15 01:52 PM
1.3.0
74kB
votan
04/04/15 06:29 AM
1.2.1
70kB
votan
03/23/15 12:35 AM
1.2.0
70kB
votan
03/03/15 12:55 PM
1.1.1
69kB
votan
02/25/15 12:24 AM
1.1.0
49kB
votan
02/22/15 12:38 PM
1.0.0
49kB
votan
02/10/15 12:00 AM
0.9.0
30kB
votan
02/01/15 02:54 AM
0.8.0
30kB
votan
01/28/15 02:15 PM


Post A Reply Comment Options
Unread 06/17/22, 08:39 AM  
MadSharkey

Forum posts: 0
File comments: 1
Uploads: 0
Not working

Hi, this addon hasnt been working for me since the new dlc came out and i havent seen anyone else mention this. Wasnt sure if its just me. I receive this error when i login. The addon also no longer shows on my addon menu.

user:/AddOns/VotansFisherman/VotansFisherman100015.lua:2269: attempt to index a nil value
stack traceback:
user:/AddOns/VotansFisherman/VotansFisherman100015.lua:2269: in function '(main chunk)'
<Locals> data = [table:1]{layout = 0, reelInColor = T, pinTypeId = 0, title = "Fisherman", reelInTimeout = "FishermanReelInTimeout", fishing = F, DrawPinIdentifier2 = "VOTANFISHERMAN_DRAWPIN2", pinType = "VotansFishermanPinType", DrawPinIdentifier1 = "VOTANFISHERMAN_DRAWPIN1", inDialog = F, reelInColorDefault = T, name = "VotansFisherman"}, em = ud, math = [table:2]{huge = inf, pi = 3.1415926535898}, table = [table:3]{}, lastAction = "", interactionReady = F, measureReady = F, focusRadius = 0.00105, measureCount = 3, lureToPin = [table:4]{}, GetZone = user:/AddOns/VotansFisherman/VotansFisherman100015.lua:1131, disabledColor = [table:5]{a = 1, b = 0.40000003576279, g = 0.40000003576279, r = 0.40000003576279}, CountCurrentBait = user:/AddOns/VotansFisherman/VotansFisherman100015.lua:1148, StopReelIn = user:/AddOns/VotansFisherman/VotansFisherman100015.lua:1156, AddStats = user:/AddOns/VotansFisherman/VotansFisherman100015.lua:1253, OnLootReceived = user:/AddOns/VotansFisherman/VotansFisherman100015.lua:1166, Notify = user:/AddOns/VotansFisherman/VotansFisherman100015.lua:1197, SlotUpdate = user:/AddOns/VotansFisherman/VotansFisherman100015.lua:1209, ActionLayerChanged = user:/AddOns/VotansFisherman/VotansFisherman100015.lua:1239, CleanUp = user:/AddOns/VotansFisherman/VotansFisherman100015.lua:1243 </Locals>
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Unread 05/31/22, 12:00 AM  
rowley

Forum posts: 0
File comments: 1
Uploads: 0
Error when looking at a fishing spot

Hi,

I just installed this mod and im getting an error wheneven i look at a fishing spot.

Code:
user:/AddOns/LibGPS/MapAdapter.lua:196: attempt to index a nil value
stack traceback:
user:/AddOns/LibGPS/MapAdapter.lua:196: in function 'MapAdapter:GetWorldSize'
<Locals> self = [table:1]{}, sizeId = 101101349, size = [table:2]{height = 2500000, id = 0, zoneId = 0, width = 2500000} </Locals>
user:/AddOns/LibGPS/TamrielOMeter.lua:251: in function 'TamrielOMeter:GetCurrentWorldSize'
<Locals> self = [table:3]{measuring = F}, adapter = [table:1], mapId = 1349, mapSizeId = 101101349 </Locals>
user:/AddOns/LibGPS/TamrielOMeter.lua:287: in function 'TamrielOMeter:GetWorldGlobalRatio'
<Locals> self = [table:3], adapter = [table:1], mapId = 1349, mapSizeId = 101101349, zoneId = 1011 </Locals>
user:/AddOns/LibGPS/TamrielOMeter.lua:312: in function 'TamrielOMeter:GetGlobalWorldRatio'
<Locals> self = [table:3] </Locals>
(tail call): ?
user:/AddOns/VotansFisherman/VotansFisherman100015.lua:1304: in function 'GetFocusRange'
<Locals> zone = 1011 </Locals>
user:/AddOns/VotansFisherman/VotansFisherman100015.lua:1694: in function 'FishingNode'
<Locals> map = [table:4]{}, playerX = 0.065028805910791, playerY = 0.72307400594072, heading = 3.0327315330505 </Locals>
user:/AddOns/VotansFisherman/VotansFisherman100015.lua:1948: in function 'NewInteraction'
<Locals> action = "Fish", interactableName = "Saltwater Fishing Hole", _ = T, _ = F, additionalInfo = 3 </Locals>
[C]: in function 'SetHidden'
/EsoUI/Ingame/Reticle/Reticle.lua:313: in function 'ZO_Reticle:UpdateInteractText'
<Locals> self = [table:5]{interactionBlocked = T, reticleHiddenExternalRequest = F}, currentFrameTimeSeconds = 392.13400268555, interactionType = 0, interactionExists = T, interactionAvailableNow = T, questInteraction = F, questTargetBased = F, questJournalIndex = 1, questToolIndex = 1, questToolOnCooldown = F </Locals>
/EsoUI/Ingame/Reticle/Reticle.lua:335: in function 'ZO_Reticle:OnUpdate'
<Locals> self = [table:5], currentFrameTimeSeconds = 392.13400268555, interactionPossible = F </Locals>
/EsoUI/Ingame/Reticle/Reticle.lua:59: in function '(anonymous)'
<Locals> control = ud, currentFrameTimeSeconds = 392.13400268555 </Locals>
Edit: And after dismissing that error and still fishing, after a fish is caught i get this one:
Code:
user:/AddOns/VotansFisherman/VotansFisherman100015.lua:1177: attempt to index a nil value
stack traceback:
user:/AddOns/VotansFisherman/VotansFisherman100015.lua:1177: in function 'OnLootReceived'
<Locals> eventCode = 131193, receivedBy = "Firecracker^Mx", itemLink = "|H0:item:42868:25:1:0:0:0:0:0:...", itemType = 54, itemId = 42868, lootType = [table:1]{id = 4} </Locals>
Last edited by rowley : 05/31/22 at 12:05 AM.
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Unread 05/29/22, 02:37 AM  
Schrappe
 
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Forum posts: 6
File comments: 255
Uploads: 0
Re: Multiple Map Pins

This is not an error, it is due to the position in the game where the spot is available and how your character approaches it. There are many locations in the game. That's why there is an option at Votan's Fisherman "Merge Fishing Holes".

Originally Posted by Bizkit
I've encountered a river fishing hole south-west of Silsailen in Auridon that adds 3 map pins.
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Unread 05/28/22, 06:07 PM  
Bizkit

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Multiple Map Pins

I've encountered a river fishing hole south-west of Silsailen in Auridon that adds 3 map pins.
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Unread 05/19/22, 07:32 AM  
Askedal

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Originally Posted by M-ree
Originally Posted by Schrappe
Originally Posted by M-ree
Originally Posted by Schrappe
Originally Posted by M-ree
Votan, can you explain what exactly is the "better bait"?

Does using the "second hand" bait (e.g., fish roe, or minnows) offer any advantage or difference compared to "normal" bait? When I have tested that, I didn't notice any real difference, at least in terms of trophy fish to normal fish ratio. I have to admit my data set is not large enough, just a tad short of 5k of "secondary" bait used and ~120k of "normal" -- and I had fluctuations just using "normal" bait noticeably exceeding the difference between the averaged normal and averaged secondary.
The proposal of @Askedal which Votan has implemented, is a selectable option for all players who have accumulated a lot of caught fishing baits over the years to consume them first. There are no good or bad baits, only suitable and unsuitable baits. ( I have been fishing in Tamriel since 2014 )
Yah, same. My experience is they are kinda identical in effect, so why CALL them "better"?

I mean. It's just perpetuating/giving credence to something that's no more than the urban legend. Which IS in itself a BAD thing.
The name of the option does not matter if the function is fulfilled. And this works very well in this case and is very useful!
Here, I disagree. Would you also say it doesn't matter if it was saying, "Use the bait that gives 3x chance of catching trophy fish by default"?
I only proposed it, because as a non-ESO Plus gamer you have to deal with every inventory slot, so getting rid of the "better" bait helps to free some urgently needed inventory slots without losing useful bait.
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Unread 01/05/22, 11:34 AM  
M-ree

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Originally Posted by Schrappe
Originally Posted by M-ree
Originally Posted by Schrappe
Originally Posted by M-ree
Votan, can you explain what exactly is the "better bait"?

Does using the "second hand" bait (e.g., fish roe, or minnows) offer any advantage or difference compared to "normal" bait? When I have tested that, I didn't notice any real difference, at least in terms of trophy fish to normal fish ratio. I have to admit my data set is not large enough, just a tad short of 5k of "secondary" bait used and ~120k of "normal" -- and I had fluctuations just using "normal" bait noticeably exceeding the difference between the averaged normal and averaged secondary.
The proposal of @Askedal which Votan has implemented, is a selectable option for all players who have accumulated a lot of caught fishing baits over the years to consume them first. There are no good or bad baits, only suitable and unsuitable baits. ( I have been fishing in Tamriel since 2014 )
Yah, same. My experience is they are kinda identical in effect, so why CALL them "better"?

I mean. It's just perpetuating/giving credence to something that's no more than the urban legend. Which IS in itself a BAD thing.
The name of the option does not matter if the function is fulfilled. And this works very well in this case and is very useful!
Here, I disagree. Would you also say it doesn't matter if it was saying, "Use the bait that gives 3x chance of catching trophy fish by default"?
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Unread 01/05/22, 10:09 AM  
Schrappe
 
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Originally Posted by M-ree
Originally Posted by Schrappe
Originally Posted by M-ree
Votan, can you explain what exactly is the "better bait"?

Does using the "second hand" bait (e.g., fish roe, or minnows) offer any advantage or difference compared to "normal" bait? When I have tested that, I didn't notice any real difference, at least in terms of trophy fish to normal fish ratio. I have to admit my data set is not large enough, just a tad short of 5k of "secondary" bait used and ~120k of "normal" -- and I had fluctuations just using "normal" bait noticeably exceeding the difference between the averaged normal and averaged secondary.
The proposal of @Askedal which Votan has implemented, is a selectable option for all players who have accumulated a lot of caught fishing baits over the years to consume them first. There are no good or bad baits, only suitable and unsuitable baits. ( I have been fishing in Tamriel since 2014 )
Yah, same. My experience is they are kinda identical in effect, so why CALL them "better"?

I mean. It's just perpetuating/giving credence to something that's no more than the urban legend. Which IS in itself a BAD thing.
The name of the option does not matter if the function is fulfilled. And this works very well in this case and is very useful!
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Unread 01/05/22, 08:09 AM  
M-ree

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Originally Posted by Schrappe
Originally Posted by M-ree
Votan, can you explain what exactly is the "better bait"?

Does using the "second hand" bait (e.g., fish roe, or minnows) offer any advantage or difference compared to "normal" bait? When I have tested that, I didn't notice any real difference, at least in terms of trophy fish to normal fish ratio. I have to admit my data set is not large enough, just a tad short of 5k of "secondary" bait used and ~120k of "normal" -- and I had fluctuations just using "normal" bait noticeably exceeding the difference between the averaged normal and averaged secondary.
The proposal of @Askedal which Votan has implemented, is a selectable option for all players who have accumulated a lot of caught fishing baits over the years to consume them first. There are no good or bad baits, only suitable and unsuitable baits. ( I have been fishing in Tamriel since 2014 )
Yah, same. My experience is they are kinda identical in effect, so why CALL them "better"?

I mean. It's just perpetuating/giving credence to something that's no more than the urban legend. Which IS in itself a BAD thing.
Last edited by M-ree : 01/05/22 at 08:09 AM.
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Unread 01/04/22, 09:39 PM  
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Originally Posted by M-ree
Votan, can you explain what exactly is the "better bait"?

Does using the "second hand" bait (e.g., fish roe, or minnows) offer any advantage or difference compared to "normal" bait? When I have tested that, I didn't notice any real difference, at least in terms of trophy fish to normal fish ratio. I have to admit my data set is not large enough, just a tad short of 5k of "secondary" bait used and ~120k of "normal" -- and I had fluctuations just using "normal" bait noticeably exceeding the difference between the averaged normal and averaged secondary.
The proposal of @Askedal which Votan has implemented, is a selectable option for all players who have accumulated a lot of caught fishing baits over the years to consume them first. There are no good or bad baits, only suitable and unsuitable baits. ( I have been fishing in Tamriel since 2014 )
Last edited by Schrappe : 01/05/22 at 06:16 AM.
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Unread 01/04/22, 03:35 PM  
M-ree

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Votan, can you explain what exactly is the "better bait"?

Does using the "second hand" bait (e.g., fish roe, or minnows) offer any advantage or difference compared to "normal" bait? When I have tested that, I didn't notice any real difference, at least in terms of trophy fish to normal fish ratio. I have to admit my data set is not large enough, just a tad short of 5k of "secondary" bait used and ~120k of "normal" -- and I had fluctuations just using "normal" bait noticeably exceeding the difference between the averaged normal and averaged secondary.
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Unread 01/04/22, 04:42 AM  
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Inquiry/Suggestion

Hi Votan. Thanks for the update on the use of fished bait.

Is it possible to set up a function for a chat command that displays the sum of all dismountable fish in the inventory as a chat message? I still use the old addon "AHB182's Simple Fish Counter" which calculates wrong when stacks are full of 200 fish and I find no solution to fix it myself.
If you have any questions, please also contact german PM. Greetings...
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Unread 12/31/21, 01:08 PM  
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Re: Re: window focus

Originally Posted by votan
Originally Posted by True_Bach
Hello. Tell me please. I have 3 monitors, but when I watch a movie in the browser, I don't see the fishhook indicator. After changing the focus of the window, the hook is visible again. How can this problem be solved?
I assume you switch out from ESO with ALT-Tab. Try to use the Windows-Key instead.
Unfortunately did not help (

This problem appeared after the last patches of the game =\
Last edited by True_Bach : 12/31/21 at 01:08 PM.
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Unread 12/31/21, 04:49 AM  
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Re: window focus

Originally Posted by True_Bach
Hello. Tell me please. I have 3 monitors, but when I watch a movie in the browser, I don't see the fishhook indicator. After changing the focus of the window, the hook is visible again. How can this problem be solved?
I assume you switch out from ESO with ALT-Tab. Try to use the Windows-Key instead.
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Unread 12/31/21, 03:50 AM  
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Hi, everybody. Lots of feedback. I try my best.
Originally Posted by Askedal
Es wäre auch super wenn es eine Option gäbe immer zuerst die zusätzlichen Köder zu verwenden anstatt den Standard Köder.
Kurzfristig könntest Du in Zeile 39-42 in TypeToSlot die Spalten 1 und 2 tauschen.
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Unread 12/28/21, 08:19 AM  
True_Bach

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window focus

Hello. Tell me please. I have 3 monitors, but when I watch a movie in the browser, I don't see the fishhook indicator. After changing the focus of the window, the hook is visible again. How can this problem be solved?
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