Results: 1134Comments by: sirinsidiator
File: AwesomeGuildStore02/28/19
A new development build "1.0.0.2029...
Posted By: sirinsidiator
A new development build "1.0.0.2029-dev" is ready for download. Just use the same link as yesterday and please make sure to mention which version you are testing with. Otherwise it will be hard to figure out if something has already been fixed. You can download today's dev build here, but use it at your own risk. Definitely make a...
File: AwesomeGuildStore02/28/19
@Neffykins I hope you can accept th...
Posted By: sirinsidiator
@Neffykins I hope you can accept that I won't make changes to my code for an issue that happens because you use a platform that is not supported by the game itself. That being said, I originally wrote LibDateTime because os.date wasn't available in the game. Using the old source (bundled in AwesomeGuildStore 0.43.5) you should easily...
File: Crafted Potions02/28/19
I took a look at the code and while...
Posted By: sirinsidiator
I took a look at the code and while it would be easy to fix the error, it would still cause problems for other addons due to the way it works and I'm not sure it is possible to work around that without rewriting a large part of the addon. In other words, the addon is rewriting the values returned by the API. For AwesomeGuildStore...
File: AwesomeGuildStore02/28/19
@Nova7: I'll have a look at that. T...
Posted By: sirinsidiator
@Nova7: I'll have a look at that. Thanks for the report. @zool: It could also be a different addon that overwrites the method which returns the trading house result information. Since it seems to only be a problem with potions, it could be some alchemy related addon. If you want to check which addons can potentially cause the iss...
File: AwesomeGuildStore02/27/19
A new development build "1.0.0.1997...
Posted By: sirinsidiator
A new development build "1.0.0.1997-dev" is ready for download. Just use the same link as yesterday and please make sure to mention which version you are testing with. Otherwise it will be hard to figure out if something has already been fixed. With this version, the text filter uses the new auto completion and automatically appli...
File: AwesomeGuildStore02/26/19
A new development build "1.0.0.1969...
Posted By: sirinsidiator
A new development build "1.0.0.1969-dev" is ready for download. Just use the same link as yesterday and please make sure to mention which version you are testing with. Otherwise it will be hard to figure out if something has already been fixed. You can download today's dev build here, but use it at your own risk. Definitely make a...
File: AwesomeGuildStore02/26/19
@SteveCampsOut that's strange. That...
Posted By: sirinsidiator
@SteveCampsOut that's strange. That feature has been around for a year (although disabled by default) and works fine as far as I am aware. Can you try if it still hangs when you disable other addons? Does it throw any errors? @firestorm5636 does it also happen when you don't use any addons?
File: AwesomeGuildStore02/26/19
Re: Store showing items not for sale
Posted By: sirinsidiator
So im looking at one of my stores and it is showing me selling 5 items that are no longer listed. I left the store logged out and back in and they are still there is this a game issue? Do you mean logged out of your char, or just left the store and revisited?
File: AwesomeGuildStore02/25/19
You can download today's dev build...
Posted By: sirinsidiator
You can download today's dev build here, but use it at your own risk. Definitely make a backup of your saved vars in case something goes wrong! I haven't finished writing the changelog yet, but here are a few important points: Due to the rewrite of the filter system it is not possible to bring your favorites and search history...
File: AwesomeGuildStore02/25/19
Before anybody asks. No, there won'...
Posted By: sirinsidiator
Before anybody asks. No, there won't be an update for AwesomeGuildStore today. Unfortunately I ran out of time so it's not entirely finished yet and also mostly untested. I hope to have something ready over the next few days, but in case you are the adventurous type, you can try the development version which I will link here later to...
File: LibGPS02/25/19
Re: Minion hiccup
Posted By: sirinsidiator
Upon attempting to update libgps2 within minion, the download froze and would not complete. I uninstalled and attempted a new, fresh installation, which also stuck and would not complete. Thanks for reporting that. LibGPS had a small accident recently where a new update was pushed by a rogue script, which was later rolled back. Seem...
File: LibAddonMenu-2.002/08/19
Will the next version no longer rel...
Posted By: sirinsidiator
Will the next version no longer rely on LibStub? Many addons are only requiring LibStub for LAM usage at this point. Changing LAM to no longer use LibStub would require every addon that depends on it to be changed, since it would no longer be accessed via LibStub("LibAddonMenu-2.0"). Not something I'll do on such short notice and wi...
File: LibAddonMenu-2.002/05/19
It is neither an inconsistency nor...
Posted By: sirinsidiator
It is neither an inconsistency nor a bug. This is the intended behavior. I repeat once again: The manifest file too is part of what the AddOnVersion is describing. When you change the manifest, you have to increment the version, otherwise you have two variations of the "code" with the same version number. The APIVersion directive...
File: LibAddonMenu-2.002/05/19
What you describe is not a bug in t...
Posted By: sirinsidiator
What you describe is not a bug in the game. When you have duplicate addons in your folder and change ANYTHING in ANY file that is loaded by the game, you need to increment the AddOnVersion. Otherwise you have two different versions of the addon code with the same version number. The APIVersion is not a tie breaker - it is completely...
File: AwesomeGuildStore02/01/19
Re: minion downloading zip to Addons folder but not unpacking
Posted By: sirinsidiator
minion downloading zip to Addons folder but not unpacking With the last few updates I've found that minion is downloading the zip file to the Addons folder but not unpacking the zip file into the AGS folder. A manual unzip works fine. Just a heads up in case others are having the same issue. That's strange. Could you please pm...
File: ChatLogger01/30/19
is this still functioning? when i...
Posted By: sirinsidiator
is this still functioning? when i click on the exe file in viewer folder all i get is a blank gray window that pops up, nothing in it It should still work, but you may need to use an older version of nw.js. The last version I tested it with was nw.js v0.12.0.
File: AwesomeGuildStore01/29/19
Hello, when can I expect the new...
Posted By: sirinsidiator
Hello, when can I expect the new patch please? Ty, Evs I just uploaded it.
File: AwesomeGuildStore01/27/19
this will be fixed in new patch i g...
Posted By: sirinsidiator
this will be fixed in new patch i guess:banana: Exactly.
File: sidWarTools01/27/19
I'll give it a small update once I...
Posted By: sirinsidiator
I'll give it a small update once I finished AGSv1.0.
File: sidTools01/27/19
item viewer is outdated? i cant fi...
Posted By: sirinsidiator
item viewer is outdated? i cant find any new motifs or sets i believe post-summerset Yeah, but since this is a developer tool, it doesn't have any priority. Addon developers can easily overcome the issue on their own if they need to. I suggest you use one of the many regular addons that can show items or motifs. ;)
File: AwesomeGuildStore01/23/19
@manwoodsal thanks for reporting it...
Posted By: sirinsidiator
@manwoodsal thanks for reporting it. The current version of AGS will no longer be usable once the Wrathstone update goes live due to the massive changes to the trading house. In order to avoid confusion I plan to push a small update next week, which will show a popup when visiting the store and prevent AGS from running any code that...
File: AwesomeGuildStore01/19/19
There is no need to worry. I have b...
Posted By: sirinsidiator
There is no need to worry. I have been in contact with ZOS about changes to the store API over the past year and been preparing for this moment ever since. Since the Khajiit is out of the bag, here are some highlights you can expect in AwesomeGuildStore v1.0 (you read that right, it will finally be out of beta! :D ). Result c...
File: AwesomeGuildStore01/16/19
There is no need to worry. I have b...
Posted By: sirinsidiator
There is no need to worry. I have been in contact with ZOS about changes to the store API over the past year and been preparing for this moment ever since. Since the Khajiit is out of the bag, here are some highlights you can expect in AwesomeGuildStore v1.0 (you read that right, it will finally be out of beta! :D ). Result c...
File: AwesomeGuildStore01/16/19
There is no need to worry. I have b...
Posted By: sirinsidiator
There is no need to worry. I have been in contact with ZOS about changes to the store API over the past year and been preparing for this moment ever since. Since the Khajiit is out of the bag, here are some highlights you can expect in AwesomeGuildStore v1.0 (you read that right, it will finally be out of beta! :D ). Result c...
File: LibStub11/03/18
Re: Creating a library without LibStub
Posted By: sirinsidiator
Addon Authors: LibStub is no longer needed if you plan to write a new library. This confuses me a bit. How would I do this. I just declare my own global table and hope I gave it a unique-enough name? I thought the main purpose of LibStub was to take all those table references and stuff them into one big Global table named Lib...