Results: 817Comments by: Octopuss |
File: Votan's Fisherman10/02/17 |
![]() Posted By: Octopuss
I am sorry, I don't understand your posts at all. English barried I guess, or Google translate.
When I install the addon, I get extra map pins option called "fisherman". When I enable those, I get TONS of fishing spots, most of which are completely wrong and nonexistant. I am asking where are these coming from. The fishing spots a...
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File: Votan's Fisherman10/02/17 |
![]() Posted By: Octopuss
I don't understand. Where did you get the position of those spots that obviously don't exist?
Could you add an option to hide the hardcoded spots from the addon and only show those I discover myself? When I enable the map pins, 90% of them don't exist at all, and clutter my map.
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File: Votan's Fisherman10/01/17 |
![]() Posted By: Octopuss
Where does the addon get the fishing spots info? Lots of them are in completely nonsense places.
https://i.imgur.com/Ak7CIHl.png
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File: AwesomeGuildStore10/01/17 |
![]() Posted By: Octopuss
Unfortunately, the per unit price is only way I can interpret the prices in any meaningful way.
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File: Master Merchant10/01/17 |
![]() Posted By: Octopuss
From Awesome Guild Store's comments:
In 0.38 I started decoupling the search results from the actual display. This will allow me to implement many of the highly requested features (local sorting, showing multiple pages, etc) in the future. Unfortunately it also seems to cause issues with MM's deal percentage. Technically it's becaus...
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File: Research Assistant (Find your researchable items)09/27/17 |
![]() Posted By: Octopuss
I haven't observed any such FPS drops (doesn't necessarily mean it doesn't happen).
Either way, is anyone working on any update by chance?
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File: Dryzler's Fisherman (discontinued)09/27/17 |
![]() Posted By: Octopuss
I have no idea, I only started fishing yesterday :) But large amounts of the points just aren't there for me.
Also, I've just gotten this error in the middle of a fight in a dungeon:
DryzlerElderGeekNetFisherman>error: user:/AddOns/DryzlerElderGeekNetFisherman/Fisherman.lua:271: attempt to index a number value
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File: Dryzler's Fisherman (discontinued)09/27/17 |
![]() Posted By: Octopuss
Could you possibly implement something similar to Harvest Map's outdated settings? I downloaded all the user data and 90% of the fishing holes don't exist at all, so I presume it's long dead outdated data.
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File: Votan's Fisherman09/26/17 |
![]() Posted By: Octopuss
Pin level (I understand the size, but what is this?), Show loot on...
Well, that's it. Most of the settings are self-explanatory, but these I can't figure out.
Also (and I am nitpicking here), could you make the icons a little higher resolution? They appear fairly washed out and blurry.
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File: Votan's Fisherman09/26/17 |
![]() Posted By: Octopuss
Could you add tooltips explaining what some of the addon's settings do please?
Oh and small tip: past tense of "catch" is "caught" :)
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File: Votan's Achievements Overview09/26/17 |
![]() Posted By: Octopuss
I have some ideas for new features/improvements.
1) Ability to sort the window contents by, let's say, finished state (I know you can filter that, but maybe someone might want to keep everything in the window), reward (I'd like to see achievements that give a dye first for example), and name (so related achievements are grouped to...
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File: Master Merchant09/26/17 |
![]() Posted By: Octopuss
Ok.
How about the percentages I see in store? What do they mean, and how do I interpret them? I understand the deal colours, but that's all.
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File: AwesomeGuildStore09/25/17 |
![]() Posted By: Octopuss
Could you add sorting by unit price please? Right now it seems like you can only sort the price by the total cost of each sale.
Also, could anyone explain how the deal slider actually works, AND what are the percentages shown in the search results? I don't know how to interpret that.
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File: Dolgubon's Lazy Writ Crafter09/25/17 |
![]() Posted By: Octopuss
Could you try to do something about the known bugs, specifically the one where after handing a writ in, you're stuck in the cursor mode?
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File: CraftStore Gold Road09/23/17 |
![]() Posted By: Octopuss
I can happily report that after last update and manual purge it's FIXED!
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File: Advanced Filters09/23/17 |
![]() Posted By: Octopuss
I have a repeated problem where after a while of playing and not relogging or reloading the UI, the extra inventory sorting icons get their acivation points moved. At some point I thought an addon stopped working, but then I accidentally realized I needed to move the mouse underneath to get the name popup.
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File: CraftStore Gold Road09/23/17 |
![]() Posted By: Octopuss
I was getting afraid I was the only one having that problem.
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File: Master Merchant09/23/17 |
![]() Posted By: Octopuss
I have a question: the price statistics MM shows in tooltips are only related to the guilds I am in, or where does the data come from? I have both MM and TTC installed and am a bit confused.
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File: CraftStore Gold Road09/23/17 |
![]() Posted By: Octopuss
Going with the assumption it's just old data, I've added /cspurge. It will clear out all storage information without affecting anything else and then it initiates a reload to solidify it.
That didn't help, unfortunately.
The only thing I am certain of it is somehow related to bank.
Done.
Thanks!!!
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File: CraftStore Gold Road09/22/17 |
![]() Posted By: Octopuss
As for refining, there are 4 ways at this point:
Left click the Refine All button (refines all glyphs that aren't crafted).
Right click the Refine All button (refines all glyphs).
Left click a glyph (refines one).
Right click a glyph (refines all of that glyph).
I don't have the best memory, that's for sure.
Feature reque...
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File: CraftStore Gold Road09/22/17 |
![]() Posted By: Octopuss
Haha, I had no idea you could right click on a stack of glyphs to deconstruct it entirely! Just found out by accident.
Could you add this into the description? Actually, could you maybe partially copy the original addon's description page? See if I wanted to learn about the features, I have to search for Craftstore, and figure out w...
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File: FCO ItemSaver09/20/17 |
![]() Posted By: Octopuss
I've just noticed that if you use the default game's lock feature, such items don't appear in the deconstruction screen at all. Doe ItemSaver have the same functionality with its own locking?
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File: Advanced Filters09/20/17 |
![]() Posted By: Octopuss
Could you add more filters to the miscellaneous category? Specifically, treasure maps and crafting surveys.
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File: Bank Manager Revived09/20/17 |
![]() Posted By: Octopuss
Could you reword the tooltip for currencies-keep currency? The sentence doesn't make much sense.
I set it to 2000, and set fill-up to to 1000. The idea is to always keep 2000 gold on me, but in case I go too low, up to 1000 is automatically deducted from the bank.
Well, that doesn't happen. Everytime I visit the bank, I see seeming...
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File: AwesomeGuildStore09/19/17 |
![]() Posted By: Octopuss
I have no idea what do you mean by white and blue results.
This is what I see when I search for unknown motifs on this particular trader:
https://i.imgur.com/CTlUxKF.png
This is what I see when I click "show more results":
https://i.imgur.com/kWZFTfB.png
I don't understand at all. At all.
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