Results: 2026Comments by: Sharlikran
File: WritWorthy08/21/23
Re: Writworthy
Posted By: Sharlikran
I am unable to complete a jewelry writ...When I try to 'use' the writ for completion, it keeps telling me I can only have one quest of that type. I have tried every way including only having one in the queue and it still refuses to complete it. Help!I can not help you because that message does not come from this mod. Because that m...
File: AwesomeGuildStore08/07/23
Re: Where is the
Posted By: Sharlikran
I'm trying to find the "LibGuildStore" add-on on this site, but it just disappeared! Does anyone have the link? The comments section for MM is closed for issues the site admins and I have not yet resolved. So posting here isn't helpful as the author has no idea what LibGuildStore is and it has nothing to do with AGS. Please make...
File: EsoKR07/29/23
중요한 정&#...
Posted By: Sharlikran
중요한 정보 EsoKR에는 ESOUI 파일 크기 제한으로 인해 번역을 돕는 사람들을 위한 특수 모드가 더 이상 포함&#...
File: LoreBooks07/28/23
@Jempa92
Posted By: Sharlikran
Read all of the sticky post from top to bottom except maybe the troubleshooting section. What you are reporting is explained in great detail and there is also a video. As the Sticky post mentions you may contribute to the project if you like, otherwise there are no issues to report as explained in great detail. If you would like t...
File: Foundry Tactical Combat (FTC) - Endless Archive07/16/23
@MrTibbs
Posted By: Sharlikran
No the language files are what the authors use to display text in other languages for the settings menu. It's not what makes the game provide support for any language. The two are not remotely the same thing. I'm going to ask you to post something like the following I play in English or Chinese 简化的 <<--...
File: AwesomeGuildStore07/16/23
@rbpaiett
Posted By: Sharlikran
https://esouimods.github.io/3-master_merchant.html#Luaerrors The comments section for MM is closed for issues the site admins and I have not yet resolved. So posting here isn't helpful as the author has no idea what that error means and it has nothing to do with AGS. The solution for you is pretty much the same as in most situa...
File: Foundry Tactical Combat (FTC) - Endless Archive07/15/23
When I leave a group, the groups fr...
Posted By: Sharlikran
When I leave a group, the groups frames still show people even though I'm not in a group anymore.Set the keybind as mentioned on the description page to refresh the unit frames.
File: Foundry Tactical Combat (FTC) - Endless Archive07/13/23
@Mr.Tibbs
Posted By: Sharlikran
Already reported. What language is it though? I work with people from several unofficial translations for the game. https://cdn.discordapp.com/attachments/834092429887143968/1117246103943909416/image.png It's something on your end. I can copy paste those chars into guild chat or whisper myself. I don't normally troubleshoot thi...
File: Foundry Tactical Combat (FTC) - Endless Archive07/11/23
@bigfire711
Posted By: Sharlikran
I'm glad it's working. When I was trying to figure out which version you had the only version that tried to join strings on line 105 was 1.23.
File: Foundry Tactical Combat (FTC) - Endless Archive07/10/23
@notyuu
Posted By: Sharlikran
There are about three things I fixed in that after digging around. When I mentioned not to get back to me at a specific time I wasn't thinking in the next five minutes. However, if you can get back to me this evening or tomorrow that would be nice.
File: Foundry Tactical Combat (FTC) - Endless Archive07/10/23
https://sir.insidi.at/or/logviewer/...
Posted By: Sharlikran
https://sir.insidi.at/or/logviewer/8uPR8y which popped up after getting hit with user:/AddOns/FoundryTacticalCombat/frames/functions.lua:621: attempt to index a nil value stack traceback: user:/AddOns/FoundryTacticalCombat/frames/functions.lua:621: in function 'FTC.Frames:Attribute' user:/AddOns/FoundryTacticalCombat/charac...
File: Foundry Tactical Combat (FTC) - Endless Archive07/10/23
Re: Re: Re: FTC error text
Posted By: Sharlikran
So, I do have the current version, downloaded it JUST before replying, and am still getting the same error as well as not being able to change any addon setting at all. Then I will need you to provide a link to your LibDebugLogger.lua file under SavedVariables from sirinsidiator's website, and a copy of your FoundryTacticalCombat.lu...
File: Foundry Tactical Combat (FTC) - Endless Archive07/08/23
if I join a group where somebody ha...
Posted By: Sharlikran
if I join a group where somebody has a companion active said companion is listed in the group window as if they were a player but only if I am in the same zone as them That is a little different. It's simply how the game works. I had put in a post earlier some of the unit identifiers for example group1, group2, group1companion, a...
File: Foundry Tactical Combat (FTC) - Endless Archive07/08/23
Yeah it did help, after some testin...
Posted By: Sharlikran
Yeah it did help, after some testin about no errors in any group comp containing any number of arcanists, including 4 arcanists in a group via group finder. Thank you.I updated some of the functionality even though as I mentioned it's not really adding Acracist support. I'm simply using more of the current functions from ZOS. Then...
File: Foundry Tactical Combat (FTC) - Endless Archive07/07/23
Thank you for both the explain and...
Posted By: Sharlikran
Thank you for both the explain and the update (if that was you that did it)I did, but the description page mentions already that there can be issues and there is a keybind to refresh the group. Did the update help? Regardless of class can you join a group using the dungeon finder without errors? Watch for the error especially when...
File: Foundry Tactical Combat (FTC) - Endless Archive07/06/23
I am happy to look into this but th...
Posted By: Sharlikran
I am happy to look into this but that function only determines whether or not the game's unit ID is group1, group2, group3, group4 etc or, group1companion, group2companion, group3companion, group4companion Although knowing it takes more then one Archanist seems good to know and while I will take that into consideration there is pr...
File: Foundry Tactical Combat (FTC) - Endless Archive07/05/23
Re: FTC error text
Posted By: Sharlikran
user:/AddOns/FoundryTacticalCombat/frames/controls.lua:105: operator .. is not supported for nil .. string stack traceback: user:/AddOns/FoundryTacticalCombat/frames/controls.lua:105: in function 'FTC.Frames:Controls' user:/AddOns/FoundryTacticalCombat/frames/functions.lua:96: in function 'FTC.Frames:Initialize' user:/AddOns/Foun...
File: LibHistoire - Guild History06/26/23
Re: The game crashes, does not respond.
Posted By: Sharlikran
After I press this button, the update, the state of the game in the task manager becomes "not responding", I have to complete the task and start the game again. https://i.ibb.co/4WkJd46/image.jpg https://esouimods.github.io/3-master_merchant.html#GamefreezesafterclickingRescanbutton I have added that information to a new trouble...
File: Inventory Insight06/25/23
I closed the InventoryInside frame...
Posted By: Sharlikran
I closed the InventoryInside frame and now see no way to reopen it. How?You can use "/ii toggle" or change the settings. Each time you close it then it will toggle the option off to open the panel automatically again. That is normal behavior from the original authors.
File: SkyShards06/16/23
@JLE
Posted By: Sharlikran
Oddly enough, when I *entered* the Public Dungeons (both in Telvannis and Apocrypha), the skyshard within each dungeon showed on the map there. And when I enter a Delve, it shows the location on the Delve map. But none of these skyshards show on the regular maps of the zone - either zone. I have been dealing with a lot of stress...
File: Quest Map06/16/23
@MrGrim
Posted By: Sharlikran
Yes with the option enabled you can hide Quests and only Quests. Not the other types. Not Daily, Weekly, or Prologue, or any other type. If you have the default values you can hide only the Yellow ones. I might have allowed to hide Zone story quests. For the others disable the pins. I will not be expanding that option to other types....
File: LoreBooks06/14/23
Re: Re: @oath2order
Posted By: Sharlikran
Regarding what you wrote. Does this mean books found in bookshelves can be added to the data as long as they are added with the tag instead of the *e*That's what the tag is for. Check the GitHub link. and means that it can appear in a bookshelf. It's just that simple and nothing more. If bookshelves information can/should be...
File: LoreBooks06/14/23
Re: Re: @oath2order
Posted By: Sharlikran
Yeah, that's what I've been doing. All the lorebooks I enter a location for are found in the overworld. If I find them in a bookshelf later, I add that info as well. Here is me reading the bookstack, and finding A Feast Among the Dead, Chapter I Here is A Feast Among the Dead, Chapter I, with an overworld location.I'll have to...
File: LoreBooks06/14/23
@oath2order
Posted By: Sharlikran
oath2order don't forget that the game treats the bookshelves as a container that could contain any lorebook in its list of possibilities. It isn't one static book in a shelf. There may be very super rare occasions that it might be but I have only seen a few that I remember. When you have a book that can appear in a bookshelf add i...
File: Inventory Insight06/11/23
Re: Housing Inventory
Posted By: Sharlikran
How do I get the tool to scan and save my housing inventory? I had the housing set to on, and even tried selecting my primary house in the "re-scan" box. But if I search II for paintings, it shows none even though I have a dozen in my house.Odd I'm not sure what that re-scan button does. I am not the original author. Because of game...