Results: 232Comments by: VulcanTourist
File: Auto Research05/13/18
Re: Re: Re: Re: Re: LUA Issue (LibLazyCrafting)
Posted By: VulcanTourist
So Auto Research now has to intercept LLC. To do that, it asks LibStub for the LLC table. LibStub doesn't find the LLC table, so it throws an error with the error function. So this error should have been happening to anyone who tried to use AutoResearch without Lazy Writ Crafter, right? And yet only one person reported it... is he r...
File: Auto Category - Custom Inventory Categories05/12/18
Re: charcp() not returning a useful result
Posted By: VulcanTourist
Any character whose CP level is greater than 160 must have its CP level as reported by the ESO API capped to a range of 0 to 160, else the above test returns an erroneous result. I still don't think you are understanding what I'm saying. The basic issue is that CP160 item should never be classified as low level, right? So what I'm s...
File: Auto Research05/12/18
Re: Re: Re: LUA Issue (LibLazyCrafting)
Posted By: VulcanTourist
Auto Research has no dependency on either LibLazyCrafting or Lazy Writ Crafter. At least mine doesn't, which is why I've never seen this error:Why does yours, I wonder? Maybe it has to do with other addons? Here's a directory listing of my addons folder as it stands with Auto Research working.... I should have looked at that line 3...
File: Auto Category - Custom Inventory Categories05/12/18
Re: Re: Re: Re: Re: Re: Re: Re: charcp() not returning a useful result
Posted By: VulcanTourist
If the item is CP 160, how can it possibly be lower level than the current character? Do you have characters that can wear gear >CP160? I'm not sure why you changed your original reply to this, but I can answer this one more directly. No, I don't have characters that can wear gear that has a CP value greater than 160, nor does that...
File: HarvestMap05/12/18
Re: error on logon
Posted By: VulcanTourist
I downloaded new version today (minion says ver 3.10.8) and now I get the following when I log on to a char: user:/AddOns/HarvestMap/HarvestMap.lua:327: attempt to index a nil value stack traceback: user:/AddOns/HarvestMap/HarvestMap.lua:327: in function 'Harvest.OnLoad' Since the line in question,Harvest.settings:Initialize()has to...
File: HarvestMap05/12/18
Re: Variables Merge
Posted By: VulcanTourist
So do you actually have the batch file where the batch file says it is?
File: Auto Research05/12/18
Re: LUA Issue (LibLazyCrafting)
Posted By: VulcanTourist
I get this every time I load my UI with this addon. Afterwards, it doesn't show up anywhere (settings, keybinds, crafting stations, etc.) I've even downloaded the library directly and added the files to the AutoResearch lib folder as per the LibLazyCrafting library directions and following the template for the other libs in the folde...
File: Auto Category - Custom Inventory Categories05/11/18
Re: Re: Re: Re: Re: Re: charcp() not returning a useful result
Posted By: VulcanTourist
type("armor", "weapon","jewelry") and (level() < charlevel() or (level == 50 and cp() < charcp())) and not keepresearch() Just add an explicit check for whether the item is 160 with the cp() function. I think you've forgotten the reason why I asked for those functions and altered the rule in the first place: I want the Category to ma...
File: Auto Category - Custom Inventory Categories05/10/18
Re: Re: Re: Re: charcp() not returning a useful result
Posted By: VulcanTourist
I don't know how to do that, if it's possible and not overly cumbersome. Post your current rule code here and I will take a look Originally my altered Low Level category rule looked like this: type("armor", "weapon","jewelry") and (level() < charlevel() or (level == 50 and cp() < charcp())) and not keepresearch()However, while I was...
File: Auto Category - Custom Inventory Categories05/10/18
I have been happy to use autocatego...
Posted By: VulcanTourist
I have been happy to use autocategory. But as soon as I began dealing with guild banks I had to stop. The performance degradation is simply to bad. It's literally like 500% increase in time spent waiting, and when opening the guild bank if there is more than 300 items in there it's just horrid. Not to mentioned actually withdrawing a...
File: HarvestMap05/10/18
I'm now using Votan's Minimap mysel...
Posted By: VulcanTourist
I'm now using Votan's Minimap myself since the discussion about performance issues, and I haven't noticed a difference in pin sizes. I have noticed numerous issues with Votan's Minimap trying to redraw itself in very odd ways, but that's quite unrelated. I'm also still struggling with its default zoom options, but again that's irre...
File: HarvestMap05/09/18
Re: Pins not showing on entire map
Posted By: VulcanTourist
I'm fairly certain this is a bug, but I could be understanding something wrong. When I'm in a zone (Eastmarch for example) it will only show pins in an area. https://imgur.com/S4QqNuv That is not a bug. It's the result of a setting under Performance. By all means change it if it bothers you and you have a beefy system that can hand...
File: HarvestMap05/09/18
Please, make the pins size more big...
Posted By: VulcanTourist
Please, make the pins size more bigger. Please, bother to investigate and understand the mod's SETTINGS before you speak. You can already make them bigger yourself. You can even make some pins larger than others. https://farm1.staticflickr.com/970/28125133288_76e818c5a9_b.jpg
File: Auto Category - Custom Inventory Categories05/08/18
Re: Re: charcp() not returning a useful result
Posted By: VulcanTourist
The function needed a test to set a ceiling of 160 on the value that it returns It doesn't really make sense to have a "CharCP" function that returns something besides the actual character CP. Why not build the logic into your custom filter rule? I don't know how to do that, if it's possible and not overly cumbersome. As long as wha...
File: Auto Category - Custom Inventory Categories05/08/18
charcp() not returning a useful result
Posted By: VulcanTourist
When I asked for the inclusion of the charcp() function, I was guilty of poor conceptualization. You added the function as I drafted it, but it doesn't work as I intended because I screwed up. What it now returns is the actual character's CP, but if that value is higher than 160 then it becomes useless in tests against gear levels...
File: Auto Category - Custom Inventory Categories05/08/18
Re: Crashes
Posted By: VulcanTourist
Currently this addon crashes my game when I open the guild bank. Illuminating!
File: Dolgubon's Lazy Set (and Furniture!) Crafter05/07/18
The new toggle button is not workin...
Posted By: VulcanTourist
The new toggle button is not working well enough as of last night: it insists on relocating itself to just below the upper right corner after I carefully place it where I want it. Alternative placement only survives a session. There needs to be a means to lock it in place and make it stay put. Right now it has a mind of its own.
File: Dolgubon's Lazy Writ Crafter05/06/18
Re: Re: Re: Error 5/6/18 upon log in
Posted By: VulcanTourist
Try uninstalling and reinstalling the addon. I encountered the same error. How does reinstallation correct it?
File: Auto Category - Custom Inventory Categories05/06/18
Clothing category
Posted By: VulcanTourist
I'd like to create a custom Clothing category. It's a subset of Low Level, since the item level is always 1. However, to do that and distinguish it from actual level 1 armor, I'd need a new function to test and return the armor value of an item, since the absence of an armor value is what sets clothing apart from other level 1 gear...
File: HarvestMap05/06/18
Re: Lua error
Posted By: VulcanTourist
Hi Been getting this error message not sure what I did: user:/AddOns/HarvestMapImport/Localization/HarvestMapLocImportUI.lua:37: attempt to index a nil value stack traceback: user:/AddOns/HarvestMapImport/Localization/HarvestMapLocImportUI.lua:37: in function 'HarvestImport.GetLocalization' user:/AddOns/HarvestMapImport/Harve...
File: Master Writ Queue patch for Dolgubon's Lazy Set Crafter05/05/18
Why do I have a Minion update from...
Posted By: VulcanTourist
Why do I have a Minion update from version 1.1.11 to 1.1.19 for a mod patch that HAS NO CHANGE LOG?
File: Dolgubon's Lazy Set (and Furniture!) Crafter05/05/18
Re: Re: Error
Posted By: VulcanTourist
You can set the toggle button so it does not show up when you are not at a crafting station in the settings. Personally, (if I didn't use /dsc all the time anyway) I would want the toggle to show up all the time. One of the imo better features of the addon is the ability to add stuff to the queue anywhere, not just at a crafting stat...
File: Dolgubon's Lazy Set (and Furniture!) Crafter05/05/18
Re: Re: Feature request: button
Posted By: VulcanTourist
Toggle button is now added. You can go into the settings menu to have it show up all the time, but the default behaviour is to only show it when you are at a crafting station. I hadn't tested it yet when I replied earlier. It's quite a large icon/button, and it's not attached (as a child object?) to the crafting station UI's frame l...
File: Joviex's Addon Settings Transfer (Updated) Dragon Bones Patch05/04/18
Trying to display the interface wit...
Posted By: VulcanTourist
Trying to display the interface with the slash command: user:/AddOns/jovAST/jovAST.lua:861: attempt to index a string value stack traceback: user:/AddOns/jovAST/jovAST.lua:861: in function 'JOV_AST:Refresh' user:/AddOns/jovAST/jovAST.lua:61: in function 'JOV_AST:WindowInit' user:/AddOns/jovAST/jovAST.lua:548: in function...
File: Auto Category - Custom Inventory Categories05/04/18
Re: Re: Re: Help With Set ID
Posted By: VulcanTourist
I swapped "inset()" for "autoset()" and it seems to work like a charm - thank you for quick and informative response :) - cheers If you encounter any gear that isn't level 50 + CP 160, it will match that rule and appear in your Sets category. The very first criteria in your post was that only CP160 gear should appear in that catego...