Results: 2033Comments by: Sharlikran
File: HarvestMap05/26/14
For everyone followin HarvestMap, a...
Posted By: Sharlikran
For everyone followin HarvestMap, and all my crazy mods. I am also sorry about the confusion. I have two more mods to release. HarvestMerge, and an update to HarvestMap in order to manage everything. Then, as if that wasn't enough, I want to make a HarvestMapLite that only uses Harvester or Esohead as the data collector. Then I have...
File: Harvester05/26/14
Re: I have no idea what I'm doing wrong
Posted By: Sharlikran
I can't seem to get this or eso merge to work; I have not idea what I'm doing wrong.I am also sorry about the confusion. I have two more mods to release. HarvestMerge, and an update to HarvestMap in order to manage everything. Then, as if that wasn't enough, I want to make a HarvestMapLite that only uses Harvester or Esohead as th...
File: Harvester05/26/14
Re: I have no idea what I'm doing wrong
Posted By: Sharlikran
I can't seem to get this or eso merge to work; I have not idea what I'm doing wrong. I've changed the user name associated with my esohead file to match mine but when I try to import data into harvestmap all it does is try to merge esohead. I've even tried renaming harvester.lua to esohead.lua but it doesn't do anything except rese...
File: EsoheadMerge05/26/14
alright, my new save system is fini...
Posted By: Sharlikran
alright, my new save system is finished. the gathered data should now be global for every account that uses the same computer. also the import system was simplified for HarvestMap data, you can now easily exchange your collected nodes! I'll finish the database from your donations (thanks a lot!) and will then upload the new vers...
File: EsoheadMerge05/26/14
Does this mean there is no longer a...
Posted By: Sharlikran
Does this mean there is no longer a limit to how much info you can have in a Savedvariable file without crashing?Nope, this does not resolve that. However, the routines to look for duplicate nodes are much more accurate in 0.1.3 of EsoheadMerge so it will weed out duplicate nodes better then Esohead did in the past. Esohead 0.1.11...
File: HarvestMap05/26/14
Re: Game Errors Out During Character Login
Posted By: Sharlikran
I should note that I don't have a previous Esohead.lua (this is my first time using this) and the one that gets downloaded from the linked site is 8.27MB in size. Does ESO not like files that large being loaded, or is there an issue with the Esohead.lua file specifically that I downloaded?We have discovered that ESO does not like lar...
File: HarvestMap05/25/14
I would love just the ability to st...
Posted By: Sharlikran
I would love just the ability to strip out the nodes from harvestmap.lua that I don't want anymore.I finished my rough draft of HarvestMerge. I'll need a few days to test it. I kind of wanted to have it have filters, and menus, then I though... I have that in HarvestMap. HarvestMerge will be just a command line mod like EsoheadMe...
File: HarvestMap05/25/14
Re: Compass not working
Posted By: Sharlikran
Any ideas what might be causing this, or steps I can take for troubleshooting. I'd just look at the Addon Info page in the Troubleshooting section.
File: HarvestMap05/25/14
Anyone have a merge with a mostly c...
Posted By: Sharlikran
Anyone have a merge with a mostly completed rune map off ali kir desert and Bangkorai that they would be willing to share.Remember for now, people con only share Esohead.lua files for use the EsoheadMerge. I don't have a HarvestMap merge yet.
File: Harvester05/25/14
This would be awesome if it could b...
Posted By: Sharlikran
This would be awesome if it could be used with ESOHEAD offThat is impossible with the restrictions of TESO. Some kind of offline version exists that could reset items in the file.Access to the SavedVariables folder while offline isn't possible. I'm not going to release an EXE file because people get paranoid about that. Also t...
File: Esohead05/25/14
Re: Not able to log in with esohead active
Posted By: Sharlikran
Just wanted to add that I'm not able to log in if esohead addon is set as active and I have the latest downloaded share .lua file, which for me is currently 8.4 MBs. I am running Windows 7 64 bit, internal SSD. It worked fine for the first several weeks but as you pointed out, Sharl, I think perhaps the files on the daily site have...
File: HarvestMap05/23/14
I leveled provisioning and therefor...
Posted By: Sharlikran
I leveled provisioning and therefore not looking for any provisioning items.If you are talking about Esohead, version 0.1.10 has my updates to it and in conjunction with the goals of the development team, provisioning isn't available in Esohead anymore and it will be automatically erased when you log in. This is not tracked by Har...
File: HarvestMap05/23/14
Re: HELP PLEASE
Posted By: Sharlikran
I can't log in with such a big esohead.lua file. How can I get around this to import it then delete? EDIT: I'm just trying to import enchanting, chests and woodworking.I have no control over the Merge site and I don't know or have contact with the person who created it. Unfortunately there is no way to log into TESO when the Esohea...
File: HarvestMap05/23/14
Re: Harvestmap no longer colorcodes ZrMiniMap?
Posted By: Sharlikran
Am I doing something wrong? I updated HarvestMap manually as outlined below, but the colors for the icons remains white. The colors on the main map remain properly colorcoded. Any tricks to making it work as before with the minimap addons? Thanks for any help.I am sorry I won't be able to assist you. It is a common miscon...
File: HarvestMap05/23/14
How about splitting up the data int...
Posted By: Sharlikran
How about splitting up the data into several add-ons? Have one main HarvestMap addon that has all the logic but has optional dependency to the different data add-ons. This way you will only need to load the data you are actually interested in seeing. The downside is that you would need to do a /reloadui if you wanted to see more data...
File: HarvestMap05/22/14
the HarvestMap.lua file is ok. the...
Posted By: Sharlikran
the HarvestMap.lua file is ok. the data are inside. i have quited the game but nothing. Everything is missing :/Just because you quit the game that won't make the nodes appear. You need do some troubleshooting. I'm not going to go into much detail since each persons situation is different. I cover 6 things that can cause it. Read...
File: Esohead05/22/14
Same for me. When esohead is inst...
Posted By: Sharlikran
Same for me. When esohead is installed, TESO crash when i try to enter in the game. (error and back to the login) I tried to (re)install 3 time esohead and alway the same error.Yeah there is no reason to reinstall once it crashes. That is Zenimax bug not a bug from the mod. It's because the file is too large. Go ahead and upl...
File: HarvestMap05/22/14
i have updated and now says out of...
Posted By: Sharlikran
i have updated and now says out of date You can't update mods with TESO open. You have to completely log out, not just to the log on screen where you enter your password, you have to close everything except maybe the launcher. everything is gone. all the harvest that i have made... why is that?This is covered on the Addon Inf...
File: HarvestMap05/21/14
Re: glitches
Posted By: Sharlikran
After a while with user data from Esohead and my own data I have a cluster of fishing spots on certain areas. Kind of frustrating as it's taking up extra gpu to render them all, not significant but I have a significant amount of nodes recorded so it does actually impact a lot. I know I can go into my HarvestMap.lua and delete extra...
File: HarvestMap05/21/14
maybe i should skip the database, o...
Posted By: Sharlikran
maybe i should skip the database, otherwise someone could realize how useless this addon is :D I wasn't sure you were still working on this. I'm glad you did, I think we can use your idea in HarvestMap but maybe just a little differently. Esohead is looking into making a Generic lua file that people can download from the site....
File: HarvestMap05/21/14
Re: glitches
Posted By: Sharlikran
well just thought i'd post this as i haven't seen anyone else posting this issue, the problem is: when a fishing node is added it doesnt take into considiration ones that are near it seeing as it tracks it from where you stand, not where the actual fishing spot is, so after a while with user data from esohead and my own data i have a...
File: HarvestMap05/20/14
Re: Re: Re: Sharlikran
Posted By: Sharlikran
Even this morning I thought, since it makes longer login times with each file you have in the SavedVariables folder, then why have two mods with huge files? Maybe I can make the two data collection mods for collecting data from HarvestMap and Esohead, and then have a Lite version of HarvestMap that just displays the Pins. It would...
File: HarvestMap05/19/14
A suggestion on how the problem wit...
Posted By: Sharlikran
A suggestion on how the problem with different maps needing different "close by" values can be solved. I haven't tried out the values that exactly, they are more of a guess, but the logic works I added it but I don't actually have any issues with the Pins so I don't know that I am the best person to test it. I'm okay with just arb...
File: Esohead05/19/14
It's not crashing TESO, but it sits...
Posted By: Sharlikran
It's not crashing TESO, but it sits on loading screen when trying to enter the game for about 2 minutes and eventually fails back to the logon screen. Is there any way I can collect debug info for that? I'd love to give you more data.I doubt it but, that's just limitations from TESO itself. It's a pretty big problem for anyone t...
File: HarvestMap05/19/14
Re: Sharlikran
Posted By: Sharlikran
I am impatient to try this addon you are developping. I do not know at now any feature that import harvestmap.lua datas to another harvestmap.lua file. The one existing with esohead suppose we have old esohead.lua files. Thank you in advanceEven this morning I thought, since it makes longer login times with each file you have...