Results: 6140Comments by: Baertram
File: LibCustomMenu07/04/21
Re: Re: 7.0.1 glitchy/suspended update
Posted By: Baertram
This always happens if addons are not reviewed on esoui yet. Minion already shows them but with the same version as before (this is an indicator then) and at esoui the addon is not reviewed and thus blocked. If you try to download it manually it shows a popup telling you "still under review". Just wait then. Minion gets stuck on...
File: Auto Banish Pets/Assistants/Companions07/04/21
Your addon is leaking the global va...
Posted By: Baertram
Your addon is leaking the global variable targetId which also is used in genericheaders.lua for the Anchor class! So you might overwrite the anchor variable of all addons wtih your leaking global (I guess it won't happen but as your variable name is that generic, it could!).
File: FCO Companion07/04/21
Re: idea
Posted By: Baertram
I'll have a look if the given API is able to support this. can it be possible to dismiss companion while u crouch, and have it resummon a few seconds after you are no longer crouching? ie: i want to steal, or use blade of woe, or loot a thief throves etc etc ty very nice addon when you are not in combat (for the dismiss)
File: FCO ItemSaver07/03/21
It got the lock mark via automatic...
Posted By: Baertram
It got the lock mark via automatic crafting creation marks? Improvement would be blocked then so you have removed it first or disabled the protection via the flag icon? Somehow the enchanting table is not properly detected at it seems. Could have to do with CraftStore and other addons not using the proper API (IsEnchantingCreatio...
File: FCO ItemSaver07/03/21
Re: Re: Re: Re: Re: Re: Re: Editing worn gear en masse
Posted By: Baertram
No one knows if the next Patch will break it again. Addons can be updated 2014 and still work properly, but I get what you mean about actively maintained. Maybe mesota Returns. I saw your fixes for AG2, yes, and odds are it would work... until the next patch. For a function I rely on daily, I prefer to use an addon that's activel...
File: IsJusta Companion UI Enhancements07/01/21
Isn't the health text and % availab...
Posted By: Baertram
Isn't the health text and % available via vanilla UI settings where you enable the text / % for the group/enemy etc. frames?
File: FCO Companion06/29/21
About the distance again: You can u...
Posted By: Baertram
About the distance again: You can use the addon "No interaction" to block the interaction with the companion. I guess the distance thing is something that was related to the accidently hitting "Talk" if the companion is near, so that addon is a real helper. Hey Baertram, Thank you for replying, really appreciate it. Yes, I f...
File: FCO Companion06/28/21
About the distance: no sorry, addon...
Posted By: Baertram
About the distance: no sorry, addons cannot move anything. About fishing: you already named one of the difficulties. There is nothing that says fishing Finisher (or at least not "I've fonished my current attempt and wont start a next one'. I only could add a timer after fishing end and if no New attempt was started resummon the c...
File: Advanced Filters - Updated06/28/21
Re: Please complete the filter menu with companion traits
Posted By: Baertram
If you request features etc. please test the addon with ALL other addons + non-needed libraries DISABLED, in order to find the correct addon to request the features ;) You would have noticed that AF is not adding those trait filters at the dropdwn boxes. The trait filter "plugin" is this one: https://www.esoui.com/downloads/info1569...
File: rChat06/28/21
Re: Buggy History and default channel
Posted By: Baertram
Read this if you experience problems with addons like Tinydog's Carfting Calculator. Especially if your addon settings menu is wrong it's a good hint that you got some addon loading outdated libraries e.g. LibAddonMenu-2.0. Proceed as described, remove embedded libraries from the "libs" subfolder and your problems should be gone (if...
File: FCO ItemSaver06/28/21
Thanks, I'll look into this. Are y...
Posted By: Baertram
Thanks, I'll look into this. Are you using the uniqueIDs or the non uniqueIds within FCOIS? If unique: Which ones? FCOIS own custom ones, or vanilla UI ESO unique ids? When trying to mark / unmark items on other chars or storage chests (current char and bank works) within Inventory Insight via keyboard shortcuts - I receive the...
File: FCO ItemSaver06/27/21
Re: Re: Re: Re: Re: Editing worn gear en masse
Posted By: Baertram
I had added AG2 fixes + a zip file in the addon comments after the last major patch, did you try AG2 with this fixed version? I think there still was no official update but at least for me everyhting works again normal that way. I do not like Bandits stuff. It often overwrites offical eso functions and thus breaks other addons tha...
File: InventoryManager06/25/21
Well if FCOIS is disabled it's Save...
Posted By: Baertram
Well if FCOIS is disabled it's SavedVariables are not given. Means all items are not protected as there are no marker icons on them and FCOIS protective functions also do not exist. So loosing your items will ALWAYS happen if ANY other addon tries to decon/sell/destroy the items automatically! -> No FCOIS = no protection possibility...
File: Research Assistant (Find your researchable items)06/25/21
This is not the idea of this addon,...
Posted By: Baertram
This is not the idea of this addon, so no sorry. You can use other addons to achieve your "custom" rules, like RulebasedInventory, AutoCategory revised or InventoryManager etc. If they do not provide price data by ATT/TTC/MM already please ask the author to add this info to their rules. The addons should be able to apply marker ic...
File: FCO ItemSaver06/24/21
Weird. I could not think of any re...
Posted By: Baertram
Weird. I could not think of any reason why this should happen like you describe it :eek: All data should be available in the inetrnal memory of the game, and in the SV files. If the files cnanot be accessed somehow it's still in the memory (until reloadui). So either some other addon (or maybe FCOIS as well somehow...) clears t...
File: FCO ItemSaver06/24/21
Re: Re: Re: Editing worn gear en masse
Posted By: Baertram
Just use the Automatic marks of set items in the settings. Let the set items be marked depended on your needed traits, and they will be auto-protected as they get a set/trait marker icon. Works for new looted items and even makes filtering the inventories easier, at least for me. Seems to work! Mucho Danke! Should further hel...
File: FCO ItemSaver06/23/21
Re: Editing worn gear en masse
Posted By: Baertram
Added, please test and give feedback, thanks. Heya, Love FCOIS, and it's an integral part of my inventory management system. Something I've been wanting to do, however, is edit the state of all my currently worn gear at once, similar to how I can edit all of my shown inventory at one time via the flag icon. But for what I'm cur...
File: Addon Selector (Save AddOn profiles/packs)06/23/21
With 8 chars the list would be to l...
Posted By: Baertram
With 8 chars the list would be to long Yep, and that is another reason why I started to work on the context menus. Packs saved in the future will remember the character it was saved for, if you choose to save this info and do not want to keep the pack saved "generic" (to be used for all chars). The contextmenu will show "top entri...
File: FCO ItemSaver06/23/21
I meant they are not being read pro...
Posted By: Baertram
I meant they are not being read properly, or at least the marker icons are not "found anymore" during the time the error happens. I understood it works for some time, but as the error happens somehow it is handled as if there are no markers given in the settings anymore OR the itemIds/itemInstanceIds used to identify the items someh...
File: Tamriel Ambulance06/23/21
If your addons need dependencies pl...
Posted By: Baertram
If your addons need dependencies please name them at the addon description so that players are able to see and install them (even via Minion) without having to start the game and use the ingame addon manager. Thank you.
File: FCO ItemSaver06/23/21
Thanks for all the info. Indeed, th...
Posted By: Baertram
Thanks for all the info. Indeed, this is frustating if you are not able to reliably reproduce it, at least "a bit". It sounds like the SavedVariables are read but somehow behave as if no item data was given/saved to read from. Or they cannot be read. Do you use any AntiVirus or Windows Defender? Try to add the live/SavedVariables...
File: Mer Character Sheet06/23/21
Sure, thanks for the hint.
Posted By: Baertram
Sure, thanks for the hint.
File: FCO ItemSaver06/23/21
Come on please, provide me steps to...
Posted By: Baertram
Come on please, provide me steps to understand and reproduce this ;) Only saying "there is happening something" does not help here. -Disable all other addons, test with only FCOIS 2.1.5. -Tell me in detail what lists you talk about (player inventor?, others...) -From login to the problem (even if it does not occur, then provide...
File: YeOlde - Infos06/23/21
Thanks for the addon. Please nam...
Posted By: Baertram
Thanks for the addon. Please name/link the required dependencies of your addons at the addon description so one is able to see the libraries/dependencies needed at a glance, even within the addon manager Minion. Else one would need to login to check and install the dependencies. Thank you. P.S. You should definately add the >...
File: CShortcutPieMenu06/23/21
Thank you so much Calamath! Especia...
Posted By: Baertram
Thank you so much Calamath! Especially for the chat slash command support ;) One feature request, if possible: And, the pie menu is only available in HUD mode, just like the quick slot. Are you able to make the keybind and pie menu work even if the HUD_UI is shown? This would be very cool as I'd leve to be able to run scripts and...