Results: 6257Comments by: Baertram
File: Advanced Filters - Updated08/06/21
Found a fix, will be in next versio...
Posted By: Baertram
Found a fix, will be in next version. There may be something wrong with the grey-out function. The sub-filter bar is grayed out in bank and house crates in the junk area, although there are filterable items. Could you tell me which items in detail lead to this behaviour please so I'm able to rebuild it. Any weapons, armor, or o...
File: Saved Variables Manager08/06/21
Okay, understood. Well at least for...
Posted By: Baertram
Okay, understood. Well at least for AlphaGear it helps a lot! :banana: Thanks! Hey andy, thanks for the addon. One question about this description point: I know many addons using the profiles (which is the most top level of the SVs below the table name and thus the correct way to differentiate the sever data, imho) to store th...
File: Mail Back Please08/06/21
Perfect! Thank you very much for th...
Posted By: Baertram
Perfect! Thank you very much for the features, loving this addon already ;) The adons will check the inbox for mails with that "exact" subject text: The most only support "RETURN", "RTS", or "BOUNCE" (in uppercase) afaik I guess there won't be any subject text that will be perfect for everyone, so I just made that a custom...
File: Caro's Skill Point Saver (Builds, Champion Points, Presets, Gear, Quickslots, Appearances/Outfits)08/06/21
Just a visual bug: Your changelog...
Posted By: Baertram
Just a visual bug: Your changelog shows the markups but does not use them ;)
File: Saved Variables Manager08/06/21
Hey andy, thanks for the addon. On...
Posted By: Baertram
Hey andy, thanks for the addon. One question about this description point: It doesn't support different profiles and reads data only from the Default one. It shouldn't be a problem, since most addons that use ZO_SavedVars don't create additional profiles. I know many addons using the profiles (which is the most top level of the SV...
File: noBUGS08/04/21
Please beware of such addons "eatin...
Posted By: Baertram
Please beware of such addons "eating/hiding" your lua error messages: It's not eating the bugs but just hides them so they will never be fixed as you do not report them! If you get too lazy you will end in a non functional or even crashing game! Take the time and report the error messages, at best install LibDebugLogger and Debug...
File: Mail Back Please08/04/21
Changed the subject to "/r Mail Bac...
Posted By: Baertram
Changed the subject to "/r Mail Back Please" :confused: I doubt that /r Mail Back Please will work with any of these addons to autoamtically return the mails. The adons will check the inbox for mails with that "exact" subject text: The most only support "RETURN", "RTS", or "BOUNCE" (in uppercase) afaik And if they find mails...
File: Mail Back Please08/04/21
Cool addon, thanks for that. I'm c...
Posted By: Baertram
Cool addon, thanks for that. I'm currently doing it half-automated via MailBuddy (to remember last recipient and subject + text), DoItAll (attach all visible items to mail) and FCOItemSaver (respect protected items so they won't be attached). Speaking of the latest one: Could you please add support for it so it checks if the items...
File: PersonalAssistant (Banking, Junk, Loot, Repair)08/03/21
Re: Re: repair with crown-repair-material repairs only 1 item
Posted By: Baertram
You need to use the item from inventory via UseItem(bag, slot) function. As this is protected you can use this workaround function: local function tryToUseItem(bagId, slotIndex) local usable, onlyFromActionSlot = IsItemUsable(bagId, slotIndex) if usable and not onlyFromActionSlot then --ClearCursor() if...
File: FCO ItemSaver08/02/21
Hey Phinix, you mean the filter...
Posted By: Baertram
Hey Phinix, you mean the filter button at the bottom of the bank's withdraw tab? It's working fine for me? Did you test without any other addon enabled? I know there is the unsecure error message at banks... I don't know if it helps at all, but it appears that without any errors, bank view is not respecting the toggle setti...
File: FCO Mounty07/31/21
Okay, many thanks again for your te...
Posted By: Baertram
Okay, many thanks again for your testing help! If you found now zones to be added send them via email to me: [email protected] If you want any special name for the subzone just add a comment - - MySubZoneName for newsubzone009_base behind the line in the SV please Yep, just edited the comment, I restored the original SV...
File: FCO Mounty07/30/21
The zoneData is checked for existin...
Posted By: Baertram
The zoneData is checked for existing entries upon load of the addon. The ones in FCOMounty_NewZoneData not existing in the preloaded zoneData will be added. The ones that are meanwhile/allready given will be removed from the table FCOMounty_NewZoneData automatically. Maybe the rimmen_base subzone was already in the preloaded zone...
File: FCO Mounty07/29/21
Definately a bug then! Will have a...
Posted By: Baertram
Definately a bug then! Will have a look thanks! One last thing: if there is a "ManuallyAdded" zonedata in the SV, it "overwrites" the values in 'FCOM_zonedata', i.e. if there is an update and it adds the new zones automatically upon a visit, then you update the addon to contain the formatted names, it will still display the values...
File: Auto Recharge (and repair)07/29/21
Re: Misspelling in English repair chat message
Posted By: Baertram
Thank you, noted this for any new update in the future. Nothing urgent, but line 58 of the en.lua script has a slight typo. It reads: SI_ARC_CHATOUTPUT_REPAIRED = "Repaird: ", The chat message is missing an "e", so should be: SI_ARC_CHATOUTPUT_REPAIRED = "Repaired: ", It's not a big deal, just slightly irrita...
File: FCO Mounty07/28/21
Thanks for the test. Hm, wasn't th...
Posted By: Baertram
Thanks for the test. Hm, wasn't there any = 1261, entry at the Blackwood table? I'll try this myself. Have added a new LAM settings updater upon opening of the settings menu which should reload the tables and keep them updated that way, each time you open the LAm panel of FCOMounty (after opening it the first time). -Added h...
File: pChat (Chat customization & help: look/notification/sound/automation/history)07/28/21
Re: Copy/paste not working
Posted By: Baertram
Hi, more info please. It's working fine for me so far. Did you disable all other addons and test with pChat only? What steps do I need to follow from login to the point where copy&paste "does not work". Which chat channel do you try to copy (zone, sy, whisper, guild, others)? Means: What do YOU do and click and which keyb...
File: FCO Mounty07/27/21
Oh yeah thanks for the feedback and...
Posted By: Baertram
Oh yeah thanks for the feedback and the reminder about homes ;) Please redownload the actual version and test the house again, thanks. https://github.com/Baertram/FCOMounty/archive/refs/heads/master.zip Attention: Only extract the subfolder FCOMounty to live/AddOns! Do not extract the 1st subfolder FCOMounty-master as well. D...
File: Greymind Quick Slot Bar07/27/21
I forgot to say that I added a /gqs...
Posted By: Baertram
I forgot to say that I added a /gqsb logs slash-command to display what has been logged before the chat was ready to print debug messages .. wont work when there is a bug though ;) I'm using LibDebugLogger + the DebugLogViewer UI for it, it's easier and you are able to share the data very easily with others via siri's oline viewer:...
File: Research Assistant (Find your researchable items)07/26/21
Re: Ineventory Mouseover
Posted By: Baertram
Thanks, fixed Hello, when I hover over the ResearchAssistant triangle of a researchable gear item in the inventory I receive a chat message each time: Example: -equipType: nil, weaponType: nil, armorType: nil, typeText: , armorWeightText: Short video.
File: FCO Mounty07/26/21
@HowelQagan Please test this ver...
Posted By: Baertram
@HowelQagan Please test this version here: -Updated API -Updated dependencies -Added setting to update the -ALL- subzone, if you manually use a mount, too -Added slash command /fcoma to add the currently opened map's zone and subzone to the data (if missing) e.g. open the Murkmire map and then navigate to the Deadwater vill...
File: FCO Mounty07/26/21
I've added the new settings checkbo...
Posted By: Baertram
I've added the new settings checkbox as you had requested and I'm checking the error you got atm. It was raised in line 360 of FCOMounty.checkAndPresetMountForZone' so it wa snot your addition but my old line: --Set the current active mount as new mount now FCOMounty.SaveMountIdToSettings(activeMountId, false, zone, subZon...
File: Greymind Quick Slot Bar07/26/21
Yeah I noticed I had an older code...
Posted By: Baertram
Yeah I noticed I had an older code base. Saw your github link too late. And there was none in the addon description (edit: Found it at the top right, was too small :p). I've used your most current version from GitHub now as base and made a pull request: https://github.com/ivanwfr/GQSB/pull/3 As I did not only change the SV part b...
File: Greymind Quick Slot Bar07/26/21
The problem is that if I just add t...
Posted By: Baertram
The problem is that if I just add the GetWorldName the old SV will be gone and not migrated. Users will loose their SVs that way! If you do not want to have that happen you'd have to strip all ZO_SavedVars wrappers and just manually use the global table to add the data, but that would have needed to be done from the beginning or mig...
File: Greymind Quick Slot Bar07/26/21
Okay, will test this as well. The f...
Posted By: Baertram
Okay, will test this as well. The first try was creating subtables at teh character settings having the same subtables again -> Some kind of redundancy ... I hope the cleanup function I have added fixes this now and it will runn properly once. Need to add some debug messages and try it on the 3 servers, and will give you feedback w...
File: Greymind Quick Slot Bar07/26/21
Hi Baertram I removed the call...
Posted By: Baertram
Hi Baertram I removed the call to /reloadUI in Load_ZO_SavedVars to that a toggling Account-wide Settings from the Settings menu can be checked more easily... I don't know if everything gets synchronized as it would be by full reload. You tell me and, if necessary, I will restore this reload before the next release Thanks I...