Results: 232Comments by: VulcanTourist
File: HarvestMap05/04/18
Re: Re: server merging
Posted By: VulcanTourist
the server removes data that has not been confirmed by enough users yet So if i find a node myself (creating a new pin), then do the merge, the sever may remove the new location that I found myself from my SavedVariables file? Yes, the node is removed, if the position was not confirmed by enough players yet. This is done to remove pi...
File: Dolgubon's Lazy Set (and Furniture!) Crafter05/04/18
Re: Re: Feature request: button
Posted By: VulcanTourist
Toggle button is now added. You can go into the settings menu to have it show up all the time, but the default behaviour is to only show it when you are at a crafting station. This why is why I've loved GUIs since I first got a taste of them when I saw an Apple LISA demoed at a trade show: they're self-documenting in a way that insc...
File: Dolgubon's Lazy Set (and Furniture!) Crafter05/03/18
Feature request: button
Posted By: VulcanTourist
I don't use Lazy Set Crafter very often (yet), so I'd like it to be out of the way most of the time unless I do need to use it. There are only so many possible keybinds and even fewer nonsensical ones that I can remember, so keybinds aren't an effective solution for me; already I can't recall some of the ones I have configured. I'd...
File: Auto Category - Custom Inventory Categories05/03/18
Re: Help With Set ID
Posted By: VulcanTourist
Hoping I can get some help on editing the 'Set' category so that: 1. It only groups 50/160 items; and 2. It includes all sets - (presently some sets not being picked up) This might be overkill and two of the tests unnecessary: inset() and type("armor","weapon","jewelry") and (level() == 50 and cp() >= 160) Study this page! https:/...
File: HarvestMap05/01/18
Over the short time I've been playi...
Posted By: VulcanTourist
Over the short time I've been playing (three months), I've become very reliant upon this feature. I have an exceptionally poor (and diagnosed) memory, and the ability of the mod to document where I've already harvested (by the pins' absence) is very very helpful. I also use a minimap (AUI), so I've found it necessary to activate th...
File: HarvestMap05/01/18
## 3.10.5 - removed respawn feature...
Posted By: VulcanTourist
## 3.10.5 - removed respawn feature for nowOver the short time I've been playing (three months), I've become very reliant upon this feature. I have an exceptionally poor (and diagnosed) memory, and the ability of the mod to document where I've already harvested (by the pins' absence) is very very helpful. I also use a minimap (AUI)...
File: HarvestMap05/01/18
In version 3.10.5 I have made furth...
Posted By: VulcanTourist
In version 3.10.5 I have made further performance improvements to HarvestMap. When displaying a new map, the FPS stay above 50 for me. I hope you get a similar improvement. The main improvement comes from creating custom lightweight pins instead of the more feature-rich pins ESO usually uses. These new lightweight pins do not work w...
File: Auto Research04/28/18
It would be nice to able to priorit...
Posted By: VulcanTourist
It would be nice to able to prioritize certain categories. E.g. research medium armor before light armor, research one-handed and daggers before everything else. (Example: a medium and a light armor piece have a trait that takes the same time to research -> medium should be picked instead of light armor). I second these as being usef...
File: Destinations04/26/18
Undocumented M'aiq location
Posted By: VulcanTourist
Recently I came across M'aiq in a location that wasn't documented by Destinations. Do my discoveries like that get merged into the mod, as happens for HarvestMap?
File: Daily Alchemy04/24/18
Re: New Error
Posted By: VulcanTourist
Just started getting these errors this morning since last change.. operator < is not supported for table < table stack traceback: : in function 'table.sort' user:/AddOns/DailyAlchemy/DailyAlchemy.lua:443: in function 'DailyAlchemy:CreateParameter' user:/AddOns/DailyAlchemy/DailyAlchemy.lua:314: in function 'DailyAlchemy:Cra...
File: Auto Category - Custom Inventory Categories04/20/18
Since you were typing while I was e...
Posted By: VulcanTourist
Since you were typing while I was editing, you might have missed the addition:That is probably a clue. That's not the issue (notice that the other ITEMTYPE's are also only mentioned once. These are pre-defined API constants). I assume you had this issue on live, not PTS? I think the issue is just that the new jewelry crafting cons...
File: Auto Category - Custom Inventory Categories04/20/18
Since you were typing while I was e...
Posted By: VulcanTourist
Since you were typing while I was editing, you might have missed the addition:Where else is ITEMFILTERTYPE_JEWELRYCRAFTING referenced? I can only find that one reference in AutoCategory.RuleFunc.FilterType, which doesn't make sense.That is probably a clue.
File: Auto Category - Custom Inventory Categories04/20/18
Every time I open storage now after...
Posted By: VulcanTourist
Every time I open storage now after adding a jewelry crafting rule, I'm getting LUA errors that don't even trigger notifications, instead going straight to chat: Error2: user:/Addons/AutoCategory/AutoCategory_RuleFunc.lua:519: error: filtertype(): argument 'jewelrycrafting' is not recoginzed. Aside from the minor dyslexia in the er...
File: Daily Alchemy04/20/18
If you do add manual value prioriti...
Posted By: VulcanTourist
If you do add manual value priorities, have you seen how AutoResearch handles trait research priorities? It has a number of fields equal to the number of traits, with a drop-down list attached to each field, from which you can select one of the traits. The result is that the priority is ordered visually from top to bottom (and left...
File: Daily Alchemy04/20/18
While quantity on hand might seem a...
Posted By: VulcanTourist
While quantity on hand might seem an acceptable gauge of value at first - presumably the valued ones are harder to obtain - it won't always be true. If someone has recently crafted a big batch of a potion using valuable ingredients, then the quantity of those will be low relative to others. If that is then used as the criteria for...
File: Auto Category - Custom Inventory Categories04/19/18
Re: Re: Achievement Items rule
Posted By: VulcanTourist
The Achievement Items rule doesn't seem to be matching things that I believe it should be matching, like the Construct's Chestplate (.|H0:item:129905:1:1:0:0:0:0:0:0:0:0:0:0:0:1:0:0:1:0:0:0|h|h), which is a character bound unique museum piece. Can you test it? Addendum: I discovered that it wasn't added as a category to Backpack....
File: No, thank you!04/18/18
When I have the no interrupt and t...
Posted By: VulcanTourist
When I have the no interrupt and the no camera spin turned on and just log into the game for the first time, whenever I move the character tries to spin and face me. If I turn the options on and off it fixes it, but it's a bother to do this everytime. Anyone happen to know how to make it so that you can read a book on either a ke...
File: Auto Category - Custom Inventory Categories04/18/18
Need advice for a new personal rule
Posted By: VulcanTourist
I intend to create a new category for Disguises. Under what Tag should I define it, Gear or General Items? I'm guessing General Items, but I'd like to get it right the first time ('cause that's the main thing).
File: Auto Category - Custom Inventory Categories04/18/18
Achievement Items rule
Posted By: VulcanTourist
The Achievement Items rule doesn't seem to be matching things that I believe it should be matching, like the Construct's Chestplate (.|H0:item:129905:1:1:0:0:0:0:0:0:0:0:0:0:0:1:0:0:1:0:0:0|h|h), which is a character bound unique museum piece. Can you test it? Addendum: I discovered that it wasn't added as a category to Backpack....
File: Daily Alchemy04/17/18
Hi. Addon is not working for me at...
Posted By: VulcanTourist
Hi. Addon is not working for me at all. Not even pulling out materials from bank. What could be the problem? Most likely conflicts with other mods. Can't help if we don't know what those others are. You get no LUA errors at all while this not-working is happening?
File: Auto Category - Custom Inventory Categories04/16/18
I copy this from "the other", now d...
Posted By: VulcanTourist
I copy this from "the other", now discontinued version. I still get this error and have to patch the file after every update. I noticed this AddOn the first time now because of this patch listed in "new & updated". Get this error: AddOnLoad: Circular dependency detected between and EDIT: In AutoCategory.txt I simply deleted DoI...
File: Auto Category - Custom Inventory Categories04/15/18
I missed your comment here. I've a...
Posted By: VulcanTourist
I missed your comment here. I've already done it and submitted it as a 1.22 patch. Feel free to inspect and include it in the next update. You seem to be misunderstanding the purpose of the currently implemented Low Level rule. It's not flawed at all, it's just an entirely different rule than what you were looking for. It matches...
File: Auto Category - Custom Inventory Categories04/15/18
I've added the functions back and a...
Posted By: VulcanTourist
I've added the functions back and added aliases for them in that block. Fingers crossed. That should do the trick. You just want functions to return char level and char CP? I can add those in, I will probably push an update tonight or tomorrow. I missed your comment here. I've already done it and submitted it as a 1.22 patch....
File: Auto Category - Custom Inventory Categories04/15/18
I've added the functions back and a...
Posted By: VulcanTourist
I've added the functions back and added aliases for them in that block. Fingers crossed. That should do the trick. You just want functions to return char level and char CP? I can add those in, I will probably push an update tonight or tomorrow. I added the functions back and added aliases for them in that block, then modified...
File: Auto Category - Custom Inventory Categories04/15/18
I've added the functions back and a...
Posted By: VulcanTourist
I've added the functions back and added aliases for them in that block. Fingers crossed. That should do the trick. You just want functions to return char level and char CP? I can add those in, I will probably push an update tonight or tomorrow. I added the functions back and added aliases for them in that block, then modified...