Results: 257Comments by: ingeniousclown
File: Inventory Grid View04/09/14
Thank you, llexl. I'll look into t...
Posted By: ingeniousclown
Thank you, llexl. I'll look into this ASAP. np =) mb other addon broke it? Naw. I don't have enough items to test this well, so I just kind of threw it in there expecting it to do what I wanted. Just me being a lazy jerk is all :) Definitely is something I overlooked.
File: Inventory Grid View04/09/14
Thank you, llexl. I'll look into t...
Posted By: ingeniousclown
Thank you, llexl. I'll look into this ASAP.
File: Inventory Grid View04/09/14
only i have the problem - no scroll...
Posted By: ingeniousclown
only i have the problem - no scroll in bank? =( More details please? No scroll in grid view? Or no scroll in grid view? Or does it only happen when you switch views? only in greed view mobe. with list all ok. Can you post a screenshot? This will help a lot :)
File: Inventory Grid View04/09/14
Hey mate, quick question. Posting t...
Posted By: ingeniousclown
Hey mate, quick question. Posting this here, since you have PMs disabled Would it be ok if I stole your item background borders DDS file and added them to my Inventory Item Borders addon? So the users could choose between the two? Right now, we have two different styles and I for one, use both mods and I'd like them to be the same...
File: Inventory Grid View04/09/14
Hey mate, quick question. Posting t...
Posted By: ingeniousclown
Hey mate, quick question. Posting this here, since you have PMs disabled Would it be ok if I stole your item background borders DDS file and added them to my Inventory Item Borders addon? So the users could choose between the two? Right now, we have two different styles and I for one, use both mods and I'd like them to be the same...
File: Inventory Grid View04/09/14
Re: Ghost Tiles
Posted By: ingeniousclown
Any chance you might add in "ghost" tiles for empty bag slots (at least on the "all items" tab)? It's just a thought, but I think it'd be a nice visual indicator of how much space is left in your pack. It's not a terrible idea, but I think with my implementation it might be troublesome. I'm basically using a modified version of Z...
File: Research Assistant (Find your researchable items)04/09/14
Could you make this add-on be cross...
Posted By: ingeniousclown
Could you make this add-on be cross character? I have dedicated crafter alts and would awesome to check all my characters at the same time. thanks I know you have lots to do with so much feedback. But is this a feature you would consider? I am considering it. The update that added the yellow icons happened to add a very nice c...
File: Inventory Grid View04/09/14
Hi, i have some problems when i try...
Posted By: ingeniousclown
Hi, i have some problems when i try to mouseover and click the last two icons of each line (right) The imput is not immediately like the others icons, but need to aim more and more over the single icon for get interaction. i don't know if the resize of the UI can generate problems of this type, but i have resize my UI, little...
File: Inventory Grid View04/09/14
only i have the problem - no scroll...
Posted By: ingeniousclown
only i have the problem - no scroll in bank? =( More details please? No scroll in grid view? Or no scroll in grid view? Or does it only happen when you switch views?
File: Research Assistant (Find your researchable items)04/08/14
Hi, Great addon! I would suggest a...
Posted By: ingeniousclown
Hi, Great addon! I would suggest adding an option menu so we can choose which crafts we are interested in. For example, if I'm only a blacksmith, I don't want to have red or green icons on the types of items I'm not researching. Thanks It's planned, but I'm a bit backed up at the moment.Your addon is great, but my baank has been...
File: Research Assistant (Find your researchable items)04/08/14
Hi, Great addon! I would suggest a...
Posted By: ingeniousclown
Hi, Great addon! I would suggest adding an option menu so we can choose which crafts we are interested in. For example, if I'm only a blacksmith, I don't want to have red or green icons on the types of items I'm not researching. Thanks It's planned, but I'm a bit backed up at the moment.
File: Research Assistant (Find your researchable items)04/08/14
Firstly I'd like to say that this t...
Posted By: ingeniousclown
Firstly I'd like to say that this thing is great, it really helps with my item hording problem. BUT, with the last two updates, I no longer see the icon for the research when I'm talking to vendors, which I'll troubleshoot later, as it happened when I installed grid view, to boot. I'll start by uninstalling grid view and go from th...
File: Research Assistant (Find your researchable items)04/08/14
I thought about doing that, but wit...
Posted By: ingeniousclown
I thought about doing that, but with the way I designed it, ownedTraints should NEVER be nil... I have a feeling that event calls are asynchronous and the fact that depositing and withdrawing from the bank causes collisions in the algorithm... That could cause a decent number of problems. Making that check nil could cause some...
File: Research Assistant (Find your researchable items)04/08/14
2014-04-07T22:38:02.622-08:00 |cff0...
Posted By: ingeniousclown
2014-04-07T22:38:02.622-08:00 |cff0000Lua Error: user:/AddOns/ResearchAssistant/ResearchAssistant.lua:97: operator < is not supported for number < nil stack traceback: user:/AddOns/ResearchAssistant/ResearchAssistant.lua:97: in function 'AddResearchIndicatorToSlot' user:/AddOns/ResearchAssistant/ResearchAssistant.lua:111: in fun...
File: Research Assistant (Find your researchable items)04/08/14
2014-04-07T22:38:02.622-08:00 |cff0...
Posted By: ingeniousclown
2014-04-07T22:38:02.622-08:00 |cff0000Lua Error: user:/AddOns/ResearchAssistant/ResearchAssistant.lua:97: operator < is not supported for number < nil stack traceback: user:/AddOns/ResearchAssistant/ResearchAssistant.lua:97: in function 'AddResearchIndicatorToSlot' user:/AddOns/ResearchAssistant/ResearchAssistant.lua:111: in fun...
File: Research Assistant (Find your researchable items)04/07/14
Re: Icons not showing in Deconstruction
Posted By: ingeniousclown
Your latest update ( the one that adds yellow icons ) has made it so when you go into deconstruction for each stations, the icons dont show up whatsoever. In this case, Im reinstalling the previous version of your add-on until it has been fixed Fixed. Sorry for the inconvenience and thank you for the report.
File: Research Assistant (Find your researchable items)04/07/14
Re: Duplicate (yellow) indicator
Posted By: ingeniousclown
It's working, but it's not differentiating between item types. I have 2 shoulder items and 1 pair of boots with the same trait. All 3 items show a yellow icon, however the boots should not. Thanks! Thanks! I just pushed a fix. Once it gets approved lemme know how it works. I appreciate the quick catch and quick response :D
File: Research Assistant (Find your researchable items)04/07/14
No need for Provision .... evidentl...
Posted By: ingeniousclown
No need for Provision .... evidently in last patch before release they added in information... when you mouse over a recipe it says in the left corner of the recipe description either (Recipe or Known Recipe). Right, but it'd still be handy to be able to know without having to read the tooltip. That said, I have NO idea how to...
File: Research Assistant (Find your researchable items)04/06/14
Re: Re: Re: Re: duplicate items
Posted By: ingeniousclown
Hey, I took the liberty of improving on your addon by adding an additional state: a yellow icon for unresearched traits that you already have an item for in your inventory (e.g. a well-fitted hat will show yellow if you have another well-fitted hat in your inventory/bank/equipped). That way you don't end up keeping multiple items for...
File: Research Assistant (Find your researchable items)04/06/14
I am curious about some lines in yo...
Posted By: ingeniousclown
I am curious about some lines in your code... if(itemType == ITEMTYPE_ARMOR) then traitIndex = traitIndex - 10; end if(not ((traitIndex >= 1 and traitIndex <=8) or (traitIndex >= 11 and traitIndex <= 18))) then return false end What makes you determine what value to give? I am wondering where you got the -10...
File: Research Assistant (Find your researchable items)04/06/14
Suggestion... Making this work f...
Posted By: ingeniousclown
Suggestion... Making this work for Known/Unknown recipes would be nice as well for Provisioners. Then you could see a recipe "at a glance" and know if it is something to hang onto. Particularly helpful in the guild bank since I commonly find a lot of recipes there, hehehehe.... This is in the game by default now. If you alre...
File: Inventory Grid View04/06/14
Re: an other option
Posted By: ingeniousclown
Hi, maybe a possibility to put all item in the bank if they are presents. When open the bank check all inventory items and if they just in the bank put them inside. Everytime i need to check if an item just exist in the bank for aggregate it. tip maybe if the item in the bank is minor then 100 for collect That is outsid...
File: Weapon Charge Alert04/05/14
Just started getting a nil value st...
Posted By: ingeniousclown
Just started getting a nil value stack traceback on line 142 in function SetWeaponSlot and 194 in function WeaponChanged. When did this happen? While playing, while changing weapon, or while first logging into to the character or on /reloadui? Am I correct in guessing that it's when logging in or on /reloadui?
File: Research Assistant (Find your researchable items)04/05/14
Re: duplicate items
Posted By: ingeniousclown
Hey, I took the liberty of improving on your addon by adding an additional state: a yellow icon for unresearched traits that you already have an item for in your inventory (e.g. a well-fitted hat will show yellow if you have another well-fitted hat in your inventory/bank/equipped). That way you don't end up keeping multiple items for...
File: Research Assistant (Find your researchable items)04/05/14
This shouldn't be necessary. You c...
Posted By: ingeniousclown
This shouldn't be necessary. You can research stuff that is inside your bank, so you're getting it out of the bank for no reason! :) Really?! Huh I feel like I tested this and concluded that you couldn't do that, but I'll try it next time my timers are up. Anyway - forget about that suggestion, I just realized what would be u...