Results: 386Comments by: FlatBadger |
File: Bar Steward - Multi Toolbar12/15/22 |
![]() Posted By: FlatBadger
I made a German translation for the AddOn
Excellent work! I'll include it in the next release.
I've also added a new entry for 'None' in this context. I've google translated that to "Keiner" - is that correct?
"Keine" would be better. And please ensure that the de.lua file stays as a UTF-8 file to be able to show the German Um...
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File: Bar Steward - Multi Toolbar12/14/22 |
![]() Posted By: FlatBadger
I made a German translation for the AddOn
Excellent work! I'll include it in the next release.
I've also added a new entry for 'None' in this context. I've google translated that to "Keiner" - is that correct?
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File: Bar Steward - Multi Toolbar12/14/22 |
![]() Posted By: FlatBadger
I think it is a timing problem.
I think you're right. The recent optimisations I did switched to using the in-game bag cache instead of live scanning. I think I also need to switch the same code from being event driven, to being callback driven, which should solve the problem. I'll get to work on that.
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File: Bar Steward - Multi Toolbar12/14/22 |
![]() Posted By: FlatBadger
I just came here to say thank you. I was so worried about Wykkyd's bar becoming unstable and unusable, and then Bar Steward came out. Thank you so much for adding so many options and keeping it up to date. You're appreciated!!!
I appreciate that you appreciate my work :D Thanks for the kind words.
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File: Bar Steward - Multi Toolbar12/14/22 |
![]() Posted By: FlatBadger
Yes, it's work for me now. Thank you! :)
Excellent! Thanks for letting me know
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File: Bar Steward - Multi Toolbar12/13/22 |
![]() Posted By: FlatBadger
I have the lowest condition widget on one of my bars and it is not updated when I have repaired the armor and weapons at a merchant. The widget stays on the old value
I can't reproduce this one :confused: I've tried it on several characters at several vendors, repairing all or just a single item and it updates immediately every time...
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File: Bar Steward - Multi Toolbar12/12/22 |
![]() Posted By: FlatBadger
If display used slots - all is good, but if display free space - widget is truncated if used <100 slots, and not truncated if used 100 slots or more. With experimental parameter of text scaling, widget is truncated for 2 symbols.
I *may* have found the issue here. Let me know if v1.4.19 helps.
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File: Bar Steward - Multi Toolbar12/12/22 |
![]() Posted By: FlatBadger
Great updates, but I'm not a fan of the mouse icon on the tooltips. Could you make that optional somehow? :p
Aww :) That's mainly there for new users who may not be aware that some widgets can be clicked. No problem though, I'll leave it on by default, but will add an option to the next release to remove it.
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File: Bar Steward - Multi Toolbar12/12/22 |
![]() Posted By: FlatBadger
https://www.gfamilitary.com/Black/b1d.png still @ 14
So this is working it seems :)
Thanks for letting me know - it's still a bit of a bodge, but we'll see how it goes.
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File: Bar Steward - Multi Toolbar12/11/22 |
![]() Posted By: FlatBadger
For me, in game ui scaling is off and bar scale for both my bars is 1. It seems to have something to do with bar font size? I can't remember what the default was but I'm pretty sure I adjusted mine (it's set at 14 for old man eyes) and when I just now turned it down to 8 (can barely see that one, lol) there is no truncation.
As a fe...
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File: Bar Steward - Multi Toolbar12/11/22 |
![]() Posted By: FlatBadger
I really like this addon, Good work !:D
Could you add a daily random dungeons icon? When the purple reward is available, the icon is purple, otherwise it's blue, Maybe there will be a check mark (✓) on the icon, and clicking the icon opens the daily random dungeons window, Also add daily battlefield and card game,I t...
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File: Bar Steward - Multi Toolbar12/11/22 |
![]() Posted By: FlatBadger
On some cases on free space widget (inventory) last symbol is truncated
Here's what it looks like after 1.4.17
Hi,
could you both tell what settings you have for the bar scale and in-game ui scaling please?
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File: Bar Steward - Multi Toolbar12/10/22 |
![]() Posted By: FlatBadger
Looks like if I turn off the nirn which is the last one on the bar, the next one over (roe) gets clipped to one digit instead.
Ah - I think I know what's going on. This widget is different to other widgets as it can have an impact on the size of its containing bar.
I can see from your second screenshot that the bar is not resizin...
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File: Bar Steward - Multi Toolbar12/09/22 |
![]() Posted By: FlatBadger
For me the count for perfect roe is correct, but the one for potent nirn is off. I have 71 in the bag, but the widget says 7.
Hmm - it may be truncating the value - I'll look into that - alternatively you could send me 64 of them then the count will be correct :D
EDIT:
Strange - it's not truncating when I artificially inflate th...
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File: Bar Steward - Multi Toolbar12/08/22 |
![]() Posted By: FlatBadger
I mean that the option to show/hide the bar take precedence over the option of the widget.
I've looked into this and the current behaviour you describe (and which I've been able to replicate) is not what I intended.
Turns out there's a flaw in the new hidewhencomplete/hidewhenfullyused logic that is creating this behaviour.
Th...
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File: Bar Steward - Multi Toolbar12/08/22 |
![]() Posted By: FlatBadger
Hi,
today I tested the new show/hide feature of the bars and found a problem with it. I think you need another status like "settings". The problem is when you hide or show the bar it overwrites all the settings of the widgets within. So if you have a bar with e.g. the mount training which is not complete, this widget is not shown...
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File: Bar Steward - Multi Toolbar12/07/22 |
![]() Posted By: FlatBadger
Hey hey. That change (data.icon -> data.iconFile) seemed to address the issue. :banana:
Excellent - appreciate the help - I'll put that back into the next release, thanks.
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File: Bar Steward - Multi Toolbar12/07/22 |
![]() Posted By: FlatBadger
If there is something I could do (i.e. help test) to help you address this, I'd be glad to help - I have many keys :banana:.
Actually yes, that would be useful - I believe I know the problem now.
If you revert to the last (broken) version, then edit file data/widgets/inventory.lua and change line 574 from:
local icon = data.ic...
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File: Bar Steward - Multi Toolbar12/07/22 |
![]() Posted By: FlatBadger
I did a bit of research and i think I found the problem.
Awesome work that man!
I think it's one of those situations where my eyes were seeing what they wanted to see and not the logic hiccup that was present. Well spotted and thanks for the fix - it will be in the next release, which I'm about to push out.
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File: Bar Steward - Multi Toolbar12/07/22 |
![]() Posted By: FlatBadger
Turning off vault keys fixed the issue so that the main bar now displays. :banana:
Ah - I did some code optimisations on this widget, but couldn't properly test it as I don't currently have any keys. I've reverted it to the original code for the next release and I'll wait till I get some keys before I try again.
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File: Bar Steward - Multi Toolbar12/06/22 |
![]() Posted By: FlatBadger
Only when I unset "Autohide" the widgets disappear. This is true for all four crafting lines and the mount training.
Hmm - that's going to take some time to investigate - the code is written so that if you use "hide when complete" or "hide when fully in use", "autohide" should be ignored completely. It's very confusing as to why t...
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File: Bar Steward - Multi Toolbar12/06/22 |
![]() Posted By: FlatBadger
I mean a hotkey to show/hide a bar, because the info is not needed all the time.
Ah - that makes sense.
I've added keybinds to the next release 1.4.14. It should remember that last state (hidden or shown) of each bar between logons.
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File: Bar Steward - Multi Toolbar12/04/22 |
![]() Posted By: FlatBadger
Love the addon.
Slight quibble though, the latest update I think introduced a always on bar, i.e, it shows through all activities, crafting etc, so it blocks information at the top left of the screen for example.
In the settings, it has always show off by default, not sure how to sort this, or whether it needs a hot fix.
Tha...
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File: Bar Steward - Multi Toolbar12/04/22 |
![]() Posted By: FlatBadger
For 1.4.10. I still get an error (different one) while damaging a boss in dungeon (this was on Volenfell).
Sorry about that - was so focussed trying to get the normal working I totally forgot to test the boss dps. Should all be sorted in 1.4.11.
I've also found the root cause of the problem where the dps was initialising even whe...
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File: Bar Steward - Multi Toolbar12/03/22 |
![]() Posted By: FlatBadger
https://iili.io/HBuLBhQ.png
Houston we have a problem :)
This is happening when i make damage. If i dont there is no error.
Er .. that shouldn't be possible. It's basically saying it can't find the widget, but it wouldn't have triggered unless the widget was there.
I'll add an extra check, but I suspect that's going to stop i...
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