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Results: 2421Comments by: Baertram
File: LibSets07/17/19
Oh, thanks for the hint. This might...
Posted By: Baertram
Oh, thanks for the hint. This might be the new added sets for next patch. There is a bunch of bad constants in the lib.setInfo from LibSets_Data_100028.lua (LIBSETS_TYPE_DUNGEON / LIBSETS_TYPE_MONSTER instead of LIBSETS_SETTYPE_DUNGEON / LIBSETS_SETTYPE_MONSTER) : = {wayshrines={-1,-1,-1,}, dlcId=15, zoneIds={1122}, veteran=f...
File: DoItAll07/15/19
Re: Not working...
Posted By: Baertram
I have read everything in the post, have done everything it says to do, and no buttons show up to be able to do any batch type operations of any kind. I can change settings for DoItAll in the addon settings but that is it. Is this addon still supported and working properly? Thanks. Sam Yes, I've used it multiple times...
File: FCO ItemSaver07/15/19
Re: Add Support For Loot'N'Steal?
Posted By: Baertram
Hello, Baertram! :) Would you be willing to add an alternate position option for this addon's info? This addon unfortunately conflicts with NTak Loot'N'Steal. You can see the issue in the inventory window here: https://i.imgur.com/86hedRp.png https://i.imgur.com/86hedRp.png I suppose it would actually be adding support for th...
File: Synced Account Settings07/15/19
Re: Still Getting Error
Posted By: Baertram
The ":" makes the difference! As AccountSettings is an object and your functions AccountSettings:Log(color, message) has 2 parameters, calling it as non-object like this AccountSettings.Log(color, message) will additionally need the object's variable (pointing to self or the instance of your created AccountSettings) as first pa...
File: Synced Account Settings07/15/19
Thank you for update! I need to as...
Posted By: Baertram
Thank you for update! I need to ask, does this only save "options" settings or addons settings as well? Eso Options/Settings only. Addons are not that easy as each addon uses different savedvariable names and got several settings on their own to save accountwide, each character, all accounts the same etc. It depends on each add...
File: Synced Account Settings07/15/19
Oh btw, your APIversion is old: 100...
Posted By: Baertram
Oh btw, your APIversion is old: 100026 and shown outdated ingame (stupid check... annoys me as well). You can specify 2 api versions after another, with a space, if the addon will work on next api as well 8current PTS). So you could chaneg it to ##APIVersion: 100027 100028
File: Synced Account Settings07/15/19
Fixing, thanks for letting me know...
Posted By: Baertram
Fixing, thanks for letting me know yw. Please have a look at my other post below about the libraries as well, especially the removal of LibStub as it is already not needed anymore and will be unsupported in the future.
File: Medusa07/15/19
Thank you, but will this not break...
Posted By: Baertram
Thank you, but will this not break if the language is, ie, JP or RU? I know there are clients that support these languages too. Nope, as the EN.lua is always loaded (like described to be added "fixed" into the manifest txt first as "fallback" language) this language Strings will just be taken. Non existing files like ru.lua, jp....
File: Action Duration Reminder07/15/19
Hi there, your changelog says:...
Posted By: Baertram
Hi there, your changelog says: Optimized for stackable abilities i.e. Flame Skull. If I cast any non-stackable ability more than once after another, like applying with a restoration staff the shield on several players, the icon sometimes shows a small 2 in the top right corner. But these abilities are not able to stack afaik....
File: Synced Account Settings07/15/19
Got this when I click on save Seem...
Posted By: Baertram
Got this when I click on save Seems the error happens as the following settings are tried to be saved: x = SETTING_TYPE_ACTION_BARS -> y=ACTION_BAR_SETTING_LOCK_ACTION_BARS value=0 In function AccountSettings:SaveSettings() you call the function AccountSettings.Log ( tostring( x ) .. " " .. tostring( y ) .. " ".. tostring(val...
File: Synced Account Settings07/15/19
Would be good if you remove the emb...
Posted By: Baertram
Would be good if you remove the embedded libraries folder "lib" totally so LibStub and LibAddonMenu will be not included in old versions anymore and will be loaded from the standalone installed libraries in the "AddOns" folder. + you should remove the usage of LibStub as well as it is not needed anymore for LibAddonMenu and LibStub...
File: LibSets07/15/19
Update to version 0.0.6 - 2019-07-1...
Posted By: Baertram
Update to version 0.0.6 - 2019-07-14 -With version 0.0.6 the library got reworked totally Included you'll find an excel file LibSets_SetData.xlsx which contains the actual set data for the library. The lua code neede dis created from this excel file. -The SavedVariables ar enot needed anymore for this library (only if you the inc...
File: Medusa07/15/19
Thanks for your addon! An imporv...
Posted By: Baertram
Thanks for your addon! An imporvement idea for the languages: You do not need to load all of them. Tehre is a dynamic variable called $(language) available in the txt manifest file. Sou you only need to load one of the language files, e.g. /lang/en.lua as "standard" and then the clientLanguage file via /lang/$/language).lua as s...
File: Maarselok Helmet Proc cooldown tracker07/15/19
Hi, welcome to the addon community...
Posted By: Baertram
Hi, welcome to the addon community and thanks for the addon. As you said it's your first addon I had a quick check if you are able to improve it somehow. 1st thing I recognized - ZP archive is missing the foldername -> Addon won't work this way! The zip archive is packacked wrong! You need the foldername of the addon (must be t...
File: Wish List07/15/19
Re: Better and better
Posted By: Baertram
The new quality feature is fantastic so far in testing. The LibSets is a huge improvement. Loading sets used to take 3-5 minutes, now takes less than 10 seconds. It loaded so quickly I had to check, I thought it failed...LOL. Very nicely done. Thanks. The difference was that I do not need to scan the set items ingame each time the...
File: Assist Rapid Riding07/11/19
After your update (or maybe even be...
Posted By: Baertram
After your update (or maybe even before) a guild mate sees some french words on screen if the addon is activated. Not sure what words exactly, sorry. It only happens on new characters where I do not own the rapid manouever skills as it seems.
File: FCO ItemSaver07/11/19
t updated version of FCOIS 1.5.8 al...
Posted By: Baertram
t updated version of FCOIS 1.5.8 already, as you wrote you have tested with FCOIS 1.5.7. I had changed some stuff to be compatible with AdvancedDisableControllerUI which is an addon about gamepad mode as well. Please confirm the error also happens within version 1.5.8 of FCOIS.Ah, yes -- I had missed the update. I've installed 1....
File: FCO ItemSaver07/11/19
HI there, thanks for the feedbac...
Posted By: Baertram
HI there, thanks for the feedback. FCOIS was never desigfned to work with the gamepad mode and I had added some checks for this a few years ago. As I do not own a gamepad nor play with one I'm not able to test it very good. But other users did and told me there are errors, so I have changed some code which they provided me. Did...
File: BSCs-AntiCombatInteract07/08/19
Thx for the addon. Have requested i...
Posted By: Baertram
Thx for the addon. Have requested it to come along with "No Interact" but Rhyono seems busy with his addons so i am glad i can mark this request as done now. Funny, just found I had started to fullfill this reuqest (maybe you have asked me in the past about it) within FCOChangeStuff but never got it to work properly. The files are...
File: Wish List07/07/19
WishList 2.50 BETA version: Downloa...
Posted By: Baertram
WishList 2.50 BETA version: Download here Attention: Please LOGOUT and make a backup of the following SavedVariable files BEFORE tyring this beta: LibSets.lua WishList.lua This zip archive includes the folder "LibSets" in a new, non-officially released version 0.6. This is needed in order to let this WishList beta version w...
File: Wish List07/07/19
Seems to be possible. As I always...
Posted By: Baertram
Seems to be possible. As I always wanted to change the addon to use LibSets I have worked on this in the past days. Now I'm working on a quality dropdown box at the item add dialog. Guess it needs additional checks and changes everywhere in the code but should be possible. And the quality/tier is a good feature imo. The only thin...
File: WPamA (What Pledges at my Alts)07/07/19
Hey there, a friend of mine got...
Posted By: Baertram
Hey there, a friend of mine got a problem after the last update: All settings do not save anymore properly. Only 6 of 10 characters were configured to show the pledges and coffer info and now there are all 10 showing the information + other settings which are disabled in the settings seem to be enabled though somehow. Anything...
File: Hyperion Combat Master07/05/19
Hey there, I'd like to ask about...
Posted By: Baertram
Hey there, I'd like to ask about moving the changelog to the appropriate "changelog tab" if you update your addon. It's easier to read the description of the addon without havbing to scroll through the changelog. If the changelog is at the "changelog tab" it's easier to find and read it + addon managers liFixed nil data error Mi...
File: ODT07/05/19
Just a hint: If you put the inform...
Posted By: Baertram
Just a hint: If you put the information what has changed from version to version into the "changelog" tab you could make the addon description easier readable. I mean all this text here: Version 2.16 • Serments des indomptables DLC : réinitialisation de la séquence selon summerset • Statistiques armes et armures : ajout du nom...
File: FCO ChangeStuff07/04/19
Re: Any chance the Hide Zone Guide code would work on the Level-up Advisor?
Posted By: Baertram
It is definately another Ui part and attached to other code. I'm not sure if this can be hidden but I'm also not interested into checking and implementing this. It's only 1 click to hide it... And happens at. A level up which is not that often :D Asking for another player, all my chars are finally CP160. Any chance the code to...