Results: 105Comments by: demawi
File: Rulebased Inventory11/06/22
Re: Re: Re: Notify Rule Not Working
Posted By: demawi
Hey guys, the Notify rule, and notifications in general, seems to be fairly broken with recent updates. I first noticed a lot of '' outputs to the chat window, but then realised I'm not sure anything is being picked up. I have a rule to notify on picking up unlearned recipes but get nothing from that. Also, a rule to notify on...
File: Rulebased Inventory11/02/22
Re: Notify Rule Not Working
Posted By: demawi
Hey guys, the Notify rule, and notifications in general, seems to be fairly broken with recent updates. I first noticed a lot of '' outputs to the chat window, but then realised I'm not sure anything is being picked up. I have a rule to notify on picking up unlearned recipes but get nothing from that. Also, a rule to notify on...
File: Rulebased Inventory11/02/22
Since Personal Assistant 2 is seemi...
Posted By: demawi
Since Personal Assistant 2 is seemingly abandoned .. time to write my own loot filter i guess. I have not started writing the actual filter yet, but a few things and questions i found while reading all the manuals : * https://gitlab.com/taxtalis/rulebased-inventory/-/wikis/Manual/Inputs - This wiki page has a spelling error at...
File: Rulebased Inventory08/28/22
Re: Auto-Sell Safety Rule contains price()
Posted By: demawi
Hey guys, with the latest version I started getting errors with an automatic sell rule. It appears that the Safety rule includes the price() function. I don't use any player-traders, so don't use any add-ins to track them. I think you've changed the implementation of price() but it's breaking the Safety rule. Or am I missing so...
File: Rulebased Inventory08/28/22
I think I'm hitting an error that i...
Posted By: demawi
I think I'm hitting an error that isn't my fault. user:/AddOns/RulebasedInventory/RulebasedInventory.lua:170: Because of the internal lowercase rule references, we found at least two rules with the same name: 'research'. Please log out and rename them in the RulebasedInventory.lua-savefile. stack traceback: : in function 'error'...
File: Rulebased Inventory07/19/22
Re: Addon not loading at all now
Posted By: demawi
Hello, back again with a new error. I get this in debug log viewer: user:/AddOns/RulebasedInventory/RulebasedInventory.lua:117: attempt to index a nil value |rstack traceback: user:/AddOns/RulebasedInventory/RulebasedInventory.lua:117: in function '(anonymous)' event = 65536, addonName = "RulebasedInventory", allCharac...
File: Rulebased Inventory07/17/22
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Says I need to log into character for CraftStore
Posted By: demawi
SUCCESS!! Thank you so much for figuring that out!! The addon works perfectly now :) Edit: I spoke too soon. The Item Inspector is working now, but when I tried to add the character to needLearnInOrder I got this error again: An error occured in rule RecipieLearning: IsLearnable'-knowledge-provider: Not all character data...
File: Rulebased Inventory07/16/22
SI_UNIT_NAME is client language dep...
Posted By: demawi
SI_UNIT_NAME is client language dependent, as many other SI_ constants too. I think only the de and fr uppercase the first char, en doesn't. thx for the clarification. A bit irritating the different behaviour of uppercasing the first char.
File: Rulebased Inventory07/16/22
Re: Re: Re: Re: Re: Re: Re: Re: Re: Says I need to log into character for CraftStore
Posted By: demawi
Now this script /script RulebasedInventory.PrintToClipBoard(CraftStoreFixedAndImprovedLongClassName.GetCharacters()) Is giving "Do'Macar'ia" And this one /script RulebasedInventory.PrintToClipBoard(RulebasedInventory.executionEnv.defaultchars) Is giving "do'Macar'ia" I get the same output as you for /script d(SI_UNIT_NAME...
File: Rulebased Inventory07/15/22
Re: Re: Re: Re: Re: Re: Re: Says I need to log into character for CraftStore
Posted By: demawi
Now this script /script RulebasedInventory.PrintToClipBoard(CraftStoreFixedAndImprovedLongClassName.GetCharacters()) Is giving "Do'Macar'ia" And this one /script RulebasedInventory.PrintToClipBoard(RulebasedInventory.executionEnv.defaultchars) Is giving "do'Macar'ia" I get the same output as you for /script d(SI_UNIT_NAME...
File: Rulebased Inventory07/14/22
hi,this addon sounds interesting,bu...
Posted By: demawi
hi,this addon sounds interesting,but l couldnt get it to work. item saver is optional,or this addon depends on it? l cant create profile,or open any slider menu. do u know about any incopability with other addons? Hi! currently no incompabilities are known. Perhaps you are using an outdated addon which has an LibCustomMenu subfold...
File: Rulebased Inventory07/14/22
Perhaps this already exists and I m...
Posted By: demawi
Perhaps this already exists and I missed it, is it possible to apply a filter to masterwrits given the cost of vouchers? There is no such element in the item inspector You're right this information won't be shown via iteminspector. But there exists the function "costPerVoucher". For this function the "WritWorthy"-addon has to be i...
File: Rulebased Inventory07/14/22
Re: Re: Re: Re: Re: Says I need to log into character for CraftStore
Posted By: demawi
Hi! This addon isn't picking up one of my characters for CraftStore info, the item inspector says I need to login to the character but I already have and CraftStore loads her info just fine in that addon. The character has several apostrophes in her name (Do'macar'ia), I'm thinking it has something to do with that? Hi! apostrop...
File: Rulebased Inventory07/13/22
Re: Re: Re: Says I need to log into character for CraftStore
Posted By: demawi
Hi! This addon isn't picking up one of my characters for CraftStore info, the item inspector says I need to login to the character but I already have and CraftStore loads her info just fine in that addon. The character has several apostrophes in her name (Do'macar'ia), I'm thinking it has something to do with that? Hi! apostrop...
File: Rulebased Inventory07/10/22
Re: Says I need to log into character for CraftStore
Posted By: demawi
Hi! This addon isn't picking up one of my characters for CraftStore info, the item inspector says I need to login to the character but I already have and CraftStore loads her info just fine in that addon. The character has several apostrophes in her name (Do'macar'ia), I'm thinking it has something to do with that? Hi! apostrop...
File: Rulebased Inventory07/07/22
Hello; I'm getting this error while...
Posted By: demawi
Hello; I'm getting this error while entering in game or after a reloadui: user:/AddOns/RulebasedInventory/Modules/Ext_LibCraftText.lua:20: attempt to index a nil value stack traceback: user:/AddOns/RulebasedInventory/Modules/Ext_LibCraftText.lua:20: in function 'LibCraftTextParse' |caaaaaa questIdx = 4, conditionText = "C...
File: Rulebased Inventory07/06/22
Is there a way to check the number...
Posted By: demawi
Is there a way to check the number of an item in a homebank? I'd like to create a generic rule to deposit furnishings/surveys/etc if they already exist in the homebank. Thanks. ah you're right. Seems we missed this functionality. I think we could use "countBank" for that. Currently this function is fixed to the real bank, but we c...
File: Rulebased Inventory07/01/22
The new version 2.29.1 should fix t...
Posted By: demawi
The new version 2.29.1 should fix these issues. We found an intern bag caching problem. So all new items after the first run weren't considered. Thx for your reports and sry for inconveniences.
File: Rulebased Inventory06/10/22
Re: strange behaviour at the crafting station in imperial city
Posted By: demawi
I was in imperial city today and went to a crafting station to deconstruct as usual. It didn' Work automatically - i was very surprised, made a screenshot and left the items in the bag. Then I went to a crafting station in Leyawin and it worked :rolleyes: https://i.ibb.co/Jm8sqgp/2022-06-07-19-52-25.jpg Hmm, that's strange....
File: Rulebased Inventory06/06/22
Re: I am confused about motifs, styles and style materials
Posted By: demawi
I tried to define a rule that selects looted armor that can contain valuable style material when deconstructed. I prepared a list of all styles (107 styles) and corresponding style materials (107 different style materials). Then I referenced market prices to each style material. Then I tried to match each style to a value of the func...
File: Rulebased Inventory05/21/22
Re: Either I dont see the problem, or it is a bug
Posted By: demawi
Some of my rules no longer work. Since when I can't say exactly because I don't use them every day. After a few hours of research, I was able to isolate the function that is no longer working. I apologize for the inconvenience if I'm wrong, but sometimes I can't see the forest for the trees. https://i.ibb.co/Pt2W2Qh/2022-05-21-15-...
File: Rulebased Inventory05/13/22
Did I do something wrong? Is this...
Posted By: demawi
Did I do something wrong? Is this an add-on conflict (I haven't changed my add-ons recently)? It's very weird and frustrating. Okay, there is definitely an add-on conflict somewhere... when I load only "essential" add-ons, the menus work again. I may try to figure out where the conflict is, but for now, at least I can make chang...
File: Rulebased Inventory05/05/22
Re: Advice needed: RBI <-> FCO <-> Autocategory
Posted By: demawi
I use all three addons. Beside the default AutoCategories I only have AutoCategories for AlphaGear. In my RbI-rules I don't use autocategory-function. FCO I'm using for markings also via FCOISMark-tasks withing RbI and fcoismarker-function within my rules. So in my environment AutoCategory has no connection to RbI or FCO. Hi...
File: Rulebased Inventory05/04/22
Re: problem with cancraftmasterwrit()
Posted By: demawi
Hi! sry thought the problem was gone by itself. I looked again, I think I know the problem now. You configured WritWorthy to show the materials always. I wasn't be aware of this functionality and thought materials only show up, when they are missing. The RbI-function used WritWorthy.MatHaveCtTooltipText to check for missing material...
File: FCO ItemSaver04/30/22
hi! I got an unexpected output with...
Posted By: demawi
hi! I got an unexpected output within the current FCOIS version 2.2.5 FCOIS_Panels.lua Line 316 d(">decon NPC! panelId: " .. tos(panelId) ..", isDragAndDrop: " ..tos(isDragAndDrop))