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Results: 38Comments by: Deadmano
File: Auto Category - Custom Inventory Categories10/26/18
Hey! It's been a while! :D I wan...
Posted By: Deadmano
Hey! It's been a while! :D I wanted to find out, is there an API we can utilise yet that'll expose Trial sets? I know you did Monster Sets when I mentioned it a long while ago, so kinda hoping something could be done for Trial sets? I vaguely remember mentioning something about this, not sure what the response was. The issue is...
File: Auto Category - Custom Inventory Categories10/24/18
Hey! It's been a while! :D I wan...
Posted By: Deadmano
Hey! It's been a while! :D I wanted to find out, is there an API we can utilise yet that'll expose Trial sets? I know you did Monster Sets when I mentioned it a long while ago, so kinda hoping something could be done for Trial sets? I vaguely remember mentioning something about this, not sure what the response was. The issue is...
File: DarkUI10/21/18
Hey there Jhenox, loving your work!...
Posted By: Deadmano
Hey there Jhenox, loving your work! :D Just a quick one, is there perhaps a chance you could release an alternative version for the parts that use the "Equipped" text, like here for the dark version? I don't know how to explain it, but it almost feels like there is a missing texture. It just feels as if something is missing or...
File: FCO ItemSaver11/06/17
Hey, no problema bout the delayed a...
Posted By: Deadmano
Hey, no problema bout the delayed answer. to 1) This would be an additional level filter for the automatic lock of items. I could only implement it so it works in conjunction with the other stuff, like you have described it wit the quality filter (purple + cp10 = no lock / purple + cp160 = lock / no quality check + cp10 = no loc...
File: Auto Category - Custom Inventory Categories11/05/17
I am LOVING all these updates. You...
Posted By: Deadmano
I am LOVING all these updates. You are owning at these new APIs, wow!! :D May I make an API request? istrialset() which will match items that are part of a trial set, such as The Wise Mage, The Infallible Mage, The Quick Serpent etc. Here's the full list of trial sets; Eternal Warrior Heavy Armor Infallible Mage Light Ar...
File: FCO ItemSaver11/05/17
I can't follow you here :confused:...
Posted By: Deadmano
I can't follow you here :confused: Especially with the "Dustman-like" remember what was locked is already implemented?! If you manually/automatically lock an item this item will be locked again in the future if you find/get it again. There is an automatic marking for set parts, depending on the wished traits, itme level and qualit...
File: uespLog10/27/17
I have an odd issue. When I have th...
Posted By: Deadmano
I have an odd issue. When I have this addon active, I am unable to research anything with the 'invigorating' trait. Having the item in my bag or bank doesn't seem to matter, I just get the 'unresearchable' listing under the research tab. Let me know if you need anything more... am unsure what could be useful in helping you track i...
File: Dustman10/27/17
Sorry to hijack this comment sectio...
Posted By: Deadmano
Sorry to hijack this comment section, but I've tried to get an answer from you on BMRs page, but I still haven't gotten one. I've tried messaging you in-game, I've tried sending you a mail, and every time I see an update to a mod I use, from you, it makes me wonder, do you not even have the time to say "No, bugger off, I will not ans...
File: Auto Category - Custom Inventory Categories10/24/17
Ring is a kind of armor in the game...
Posted By: Deadmano
Ring is a kind of armor in the game. If you don't want to include rings, you can add an additional condition: and not equiptype("ring") Hiding categories is interesting and useful. You can set category hidden in the bag settings I think, just like the priority slider, a checkbox may fit. I'll check if it's doable. So the issu...
File: Circonians FilterIt10/24/17
silvereyes, what are the chances yo...
Posted By: Deadmano
silvereyes, what are the chances you'd look into possible support for Inventory Grid View? Both addons used to work alongside perfectly a few versions back, but then something broke along the way. Here's a couple of LUA errors, if they help: user:/AddOns/FilterIt/Cleaning/FilterIt_HandleMarks.lua:30: attempt to index a nil...
File: Inventory Grid View10/24/17
Is there no way to get FilterIt sup...
Posted By: Deadmano
Is there no way to get FilterIt support? I find that mod crucial for my needs, and I've basically been sitting with IGV for the past ~3 updates disabled as it simply won't let me view my inventory alongside it... Used to work before just fine... user:/AddOns/FilterIt/Cleaning/FilterIt_HandleMarks.lua:30: attempt to index a nil val...
File: Inventory Grid View10/23/17
Is there no way to get FilterIt sup...
Posted By: Deadmano
Is there no way to get FilterIt support? I find that mod crucial for my needs, and I've basically been sitting with IGV for the past ~3 updates disabled as it simply won't let me view my inventory alongside it... Used to work before just fine... user:/AddOns/FilterIt/Cleaning/FilterIt_HandleMarks.lua:30: attempt to index a nil val...
File: Auto Category - Custom Inventory Categories10/23/17
Thanks for your explanations, they'...
Posted By: Deadmano
Thanks for your explanations, they're really useful! :) But it didn't quite answer my question; It's try to simplify it: How can I add a ring to an autoset() rule that checks for armour quality "light" but ONLY if that set exists in "light" armour, as, as I said, some sets like "Sunderflame" which is "medium" only. So for example,...
File: FCO ItemSaver10/22/17
Oh man, I guess ZOs changed it anot...
Posted By: Deadmano
Oh man, I guess ZOs changed it another time then... Too bad. I've remoevd the code to protect the bind on equip items as there was a message box asking me to do so from ZOs. I'm currently not able to play nor able to test this so please have an eye on normal bind on quip items yourself until I find the time to re implement the pr...
File: Bank Manager Revived10/22/17
Re: Re: Crafting Writ Materials Not Being Pulled?
Posted By: Deadmano
Addon don't pull from Guild Bank. Thanks! :) What about the whole issue with depositing runestones? I still have this issue, it used to work... That is, depositing into a guild bank.
File: Auto Category - Custom Inventory Categories10/22/17
You're making dreams come true with...
Posted By: Deadmano
You're making dreams come true with every update... :D I've got another challenge for you... Would it at all be possible to somehow list jewelry in the auto-categories IF they are part of a specific armour type? For example, the "Sunderflame" set is medium armour only, but I have a rule to group together light armour sets with:...
File: Auto Category - Custom Inventory Categories10/20/17
Thanks for your response, rockingdi...
Posted By: Deadmano
Thanks for your response, rockingdice, I truly appreciate it! :D The amount of progress that has been made is exceptional, and right now it is in a perfectly satisfactory state, covering many aspects such as item quality and cost! Can't wait to see what else you end up adding. :p
File: Bank Manager Revived10/19/17
Ayantir, no comments on the below?...
Posted By: Deadmano
Ayantir, no comments on the below? :( I am also having an issue where items that are researchable are not being pushed to the bank, despite the correct settings being used. I've tried several things, and even insured that there are no other items with the same trait that exists, but no go... Any ideas? :confused:
File: Auto Category - Custom Inventory Categories10/19/17
Okay, it's a bug from what you expe...
Posted By: Deadmano
Okay, it's a bug from what you experienced with import feature. I'll fix it asap. Can you please check if relogging is helpful? So that they won't be linked anymore. I can add a button to make all bags use your selected bag setting. I saw your rule is quite complicated. It will make the categorizing more laggy, due to heavy ca...
File: Auto Category - Custom Inventory Categories10/18/17
So I ran into an issue that really...
Posted By: Deadmano
So I ran into an issue that really sucked, and I wish I backed up my saved variables... :( Using the new Import From Bag option somehow permanently links the current "bag" to the chosen bag. For example, if I selected the Guild Bank bag, and imported from Backpack, and then I delete any categories from the Guild Bank it ALSO delet...
File: FCO ItemSaver10/18/17
Any reason why the anti-equip is no...
Posted By: Deadmano
Any reason why the anti-equip is no longer selectable (greyed out)? I could have sworn this feature worked when I last played a year or two ago... Zos has build an ask before binds dialog into the game so addon can dies need this feature anymore Thanks for your response. :) I only get a prompt for group tradeable bound items (fro...
File: Auto Category - Custom Inventory Categories10/18/17
I'll add a quality() api in later v...
Posted By: Deadmano
I'll add a quality() api in later version, now it supports sellprice() to check if the item is valuable. About your deconstruct rule, I think the type("armor") also includes rings(also necklaces I think) in the game. You can exclude them by adding not equiptype("ring", "neck") You're exceptional, you know that? :D Seriou...
File: Srendarr - Aura, Buff & Debuff Tracker10/18/17
Is there an option to filter out fo...
Posted By: Deadmano
Is there an option to filter out food buffs to a specific display window? As right now I have to use the aura whitelist to manually add things like "Witchmother's Potent Brew" to display in window 1 instead of window 7 along with other timed buffs. The issue is simply that it'll sit there for 2 hours which clutters up the display. I...
File: Auto Category - Custom Inventory Categories10/16/17
So just thought I'd let you know th...
Posted By: Deadmano
So just thought I'd let you know that I've spent a good few hours trying every possible scenario to try and figure out what is going on, and I don't think I've gotten very far... Here's what I do know... 1) Having the bank/bag categories separate, and not having a unified option, makes the categories go crazy in crafting windows,...
File: Auto Category - Custom Inventory Categories10/16/17
The rules(categories) are shared, i...
Posted By: Deadmano
The rules(categories) are shared, if you write a new category for your backpack, you can use it for your bank too, just switch to bank and add it, then set a priority for it(You can have different priority for different bag). You don't need to write the same category for another bag. Also I'm planning to make a feature to switch b...