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Results: 3564Comments by: Baertram
File: CyrHUD07/01/20
Please change: local LAM = Lib...
Posted By: Baertram
Please change: local LAM = LibStub("LibAddonMenu-2.0") To: local LAM = LibAddonMenu2 Else your addon will throw errors. LibStub was removed within LibAddonMenu-2.0 r31. Your txt already includes the DependsOn: LibAddonMenu-2.0>=28 but you did not change the usage from LibStub to the global variable LibAddonMenu2 in th...
File: CyroChat07/01/20
Please change the line that uses Li...
Posted By: Baertram
Please change the line that uses LibStub("LibAddonMenu-2.0") to use the global variable LibAddonMenu2! Else LibAddonMenu2 will create errors with this addon enabled.
File: PerfectPixel07/01/20
Re: Re: Problem with positioning of pick up window while stealing
Posted By: Baertram
It's about the reticle Klisk. It suddenly moves to the right as the loo window opens. Watch the upper part: Above the sack. As loot appears: Right of the sack Seems to center on the loot window's center? Maybe using the same scene or fragment as the loot window there does and thus happens... Installed PerfectPixel today for...
File: pChat07/01/20
As the (as it seems still too small...
Posted By: Baertram
As the (as it seems still too small) good visible light blue text at the first sticky post here (which you definately see as you open the comments section) tells you: !READ THIS FIRST PLEASE, BEFORE SENDING NEW BUGs! If you send in a comment about an error message or found bug, please always include the following information: Re...
File: pChat07/01/20
@Baertram, love the addon and all t...
Posted By: Baertram
@Baertram, love the addon and all that you provide. Can you add an extra option just below the Chat Font choice to add the choice of what style to use, like thick-outline, soft-shadow-thin, soft-shadow-thick, etc? Sorry, no. Too complicated all works properly, and I have not planend to add new features to this addon, but just wan...
File: Advanced Filters - Updated06/30/20
Re: Feature request
Posted By: Baertram
Would it be possible to add a drop-down filter for Locked versus Unlocked items? That would be an incredibly helpful way to sort gear. Fullfilled: https://www.esoui.com/downloads/fileinfo.php?id=2693 -> Please download and use this plugin Or this one if you use FCOItemSaver -> Much more features then the base game lock&unlock...
File: Dungeon Champions06/30/20
Just a question out of curiosity:...
Posted By: Baertram
Just a question out of curiosity: Why is there a setting to disable both, killed and not killed, bosses on the map and compass? I thought this addon is about the bosses so at least the not killed one should be always shown. Else the addon could be just disabled ;) Or is this addon also disabling standard boss map and compass pins...
File: DefaultLanguageNinja06/30/20
Please mention the needed libraries...
Posted By: Baertram
Please mention the needed libraries/dependencies in your addon description so manual downloading users know what to install to make your addons work. Thank you Btw: what's the benefit to just using SetCVar("language. 2","fr") for example? All client supported languages, like na/EU client = de, en, fr, ru (and custom made ones li...
File: LibMultilingualName06/30/20
There is no real GC except /reloadu...
Posted By: Baertram
There is no real GC except /reloadui or setting variables explicitly to = nil And I guess using _G or local is the same. Only access speed will differ if it would have to search the whole _G table for the desired sub tables and their subtables each time. So use speed up reference locals where possible. e.g. local speedUpRefTa...
File: LibMultilingualName06/29/20
Wasn't it the same before with the...
Posted By: Baertram
Wasn't it the same before with the local variables and global functions? The data of all files was loaded right? Else your lib wouldn't make sense :o now, testing this code. LibMultilingualName = LibMultilingualName or {} LibMultilingualName.GetRawItemName_Data = LibMultilingualName.GetRawItemName_Data or {} LibMultilingual...
File: LibMultilingualName06/29/20
Wouldn't it make more sense to defi...
Posted By: Baertram
Wouldn't it make more sense to define 1 function with the language code as parameter for the names in your lib? e.g. current: LibMultilingualName.GetRawSkillName_de(index) New: LibMultilingualName.GetRawSkillName(index, lang) This way one would be able to just use the "same functions" and "syntax" for them to get the correct S...
File: pChat06/29/20
Re: pChat 10.0.0.3 System Error Messages
Posted By: Baertram
Thanks Shadowshire. The text is a constant from the en.lua file and used in file HelperFunctions.lua file as the custom channel switches you have defined are created after login. If you have chosen something like /g2 or /g1 which is ESO standard and cannot be re-used to "fast switch" the channel to your guild, it will show an ZO_Al...
File: Urich's Skill Point Finder06/28/20
Thanks for the update. Some upda...
Posted By: Baertram
Thanks for the update. Some updated German translations. All lines from beginning of the de.lua to the following line 99: SafeAddString(SI_BINDING_NAME_USPF_TOGGLE, "Ein- / Ausblenden des USPF-Fensters") SafeAddString(USPF_SETTINGS_FONT_TITLE, "Schrifteinstellungen") SafeAddString(USPF_SETTINGS_FONT_TITLE_HEADER,...
File: FCO ItemSaver06/28/20
Re: Re: Re: copying settings?
Posted By: Baertram
One last thing I'm struggling to work out is if there is a way to copy the settings from a character to the 'Account Wide' settings? I'm sure I managed to do it once before but might be misremembering. I've done it manually for now but if there is a way to do it from within the addon that would be awesome. Not sure if I had impl...
File: FCO StarveStop06/28/20
Re: Re: Re: Re: Re: Weird error message
Posted By: Baertram
I didn't have these installed at all, because the description says that it's only for devs. I installed them now, just in case it helps. Well how do I explain that now without getting angry :( :p If you want to read more about dependencies, you can read this here: HowTo: AddOn dependencies/libraries If the ADDON you are using...
File: AlphaGear 206/28/20
Is there any way to share sets betw...
Posted By: Baertram
Is there any way to share sets between characters? I mean, i have 2 healers that share every set, and would be awsome if I could use the same set build on both. hi is there any way to set the gear section to be account wide and keep the skills toon base. it would be great for keeping track of gear. many thax It's about the sam...
File: AlphaGear 206/28/20
Re: Re: Next version delayed
Posted By: Baertram
Hi, thanks for the addon, I love it. It gets you hooked really quickly, I honestly can't imagine going back to just using 1 or two builds and changing them manually. Would you perhaps consider a small option to only show build buttons when the current scene is "hudui" and not "hud". I.e. when you are in cursor mode. I like having as...
File: FCO StarveStop06/28/20
Re: Re: Re: Weird error message
Posted By: Baertram
As far as I understand it, the slider "Warning before expiration" is supposed to turn off the bufffood reminder when set to 0. This doesn't work, it still reminds me when my bufffood runs out. "Warning before expiration" is, like the name says, only for an additional warning before the food buff will fade out. The normal remin...
File: pChat06/28/20
FOUND IT!! It was the, now outda...
Posted By: Baertram
FOUND IT!! It was the, now outdated, addon PVP Meter. Thanks for the info. Hope you found it because you have read the sticky post above, where it is mentioned since months in the section "Known incompatiblity with other addons" :rolleyes:
File: FCO ItemSaver06/28/20
Hi, it will somehow help, but no...
Posted By: Baertram
Hi, it will somehow help, but not automatically (except together with WishList, see below). You can use it in addition to AdvancedFilters UPDATED e.g. Filter the items by help of the subfilters (e.g. choose main filter armor, subfilter heavy). Then use the dropdown filter box at the top right so only choose "feet". But there i...
File: LibSets06/28/20
Re: Antiquity sets
Posted By: Baertram
Hi, thanks for letting me know. I only use the setIds which the GetItemLinkSetInfo returns, never was using GetAntiquitySetId or any other set function. So not sure what GetAntiquitySetId reutns, maybe another "duplicate antiquity setId" in another range ONLY for the antiquity sets (could be used to track if it returns nil/o or a...
File: FCO ItemSaver06/27/20
Re: copying settings?
Posted By: Baertram
Having trouble copying settings, followed the tooltip so I've ensured it's set to each character. It worked for me once but I have no idea what was different. I can get to the pop up asking if I'm sure but pressing 'E' doesn't do anything, I just hear a ding, same with clicking confirm. All the options are yellow except the actual 'c...
File: pChat06/27/20
Your error/bug report was unfortuna...
Posted By: Baertram
Your error/bug report was unfortunately not providing enough information, or I was not able to reprocuce it with your information given. Please click the link below (internal forum link), read it (especially the section "How to report a lua error message/a bug to the developers", and "LibDebugLogger and DebugLogViewer") and repo...
File: MiniMap by Fyrakin06/26/20
Re: Re: Re: Re: Re: CraftStore Not Hiding Minimap During Enchant/Prevision Windows
Posted By: Baertram
Why is that? All addons do this to check if other addons are active. And it's a global variable to be accessed as a kind of API as well. If you put it to your OptionalDependsOn list, or even without this addition, all you need to do is check if the main addon's global var is not nil. If it's nil: Do nothing. So even if the other...
File: Auto Category - Revised06/26/20
Re: Use AutoCategory also for Quick Access View
Posted By: Baertram
Hi @Shadowfen, My Quick Access View is growing up and it's a completely mess for placing items into the quick slot bar. Even trash Items which are placed in the trash bag are included into the Quick Access View. Is it possible to use AutoCategory also for the Quick Access View ? It's not neccessary to define new groupings fo...