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Results: 448Comments by: Cardinal05
File: Essential Housing Tools03/07/20
Cardi, since your recent updates I'...
Posted By: Cardinal05
Cardi, since your recent updates I've started seeing echoes of the paintings in my homes :( https://media.discordapp.net/attachments/553315163701379072/684234068736737309/unknown.png?width=1061&height=597 That is absolutely not where I've placed them. And paintings seem to not be the only f/x that is happening with. Hi Wolfs...
File: Essential Housing Tools03/02/20
Can you give Item Yaw's of 90, 180...
Posted By: Cardinal05
Can you give Item Yaw's of 90, 180 and 270 a quick try for me after updating to 15.0.7? I am curious if that will do the trick for you?90 and 270 are perfect now. Just need a way to spread them out individually, but I can do that by hand for now. \o/ One more favor? Can you try 15.0.8 once it's ready? I would greatly appreciate...
File: Essential Housing Tools03/01/20
...It only flips the opposite direc...
Posted By: Cardinal05
...It only flips the opposite direction. Setting to 90 or 270 doesn't seem to do anything? But that would actually be ideal, though only if it's possible to set the stations further apart. Is there any way to make this... Can you give Item Yaw's of 90, 180 and 270 a quick try for me after updating to 15.0.7? I am curious if that...
File: Essential Housing Tools03/01/20
Re: LUA error
Posted By: Cardinal05
user:/AddOns/EssentialHousingTools/effects.lua:2344: attempt to index a nil value stack traceback: user:/AddOns/EssentialHousingTools/effects.lua:2344: in function 'EHT.World.OnUpdateEffects' startTime = 1582725, numEffects = 35, maxTime = 1582729 This error occurs with the newest version when I enter my hous...
File: Essential Housing Tools03/01/20
Hi there! I may have just the vide...
Posted By: Cardinal05
Hi there! I may have just the video for you actually. Check out: https://www.youtube.com/watch?v=yygsHigeWuE That walk through explains how to select, build and then subdivide/organize your crafting stations. Hopefully this can answer your questions, but please let me know if you run into any issues/have any other questions :-...
File: Essential Housing Tools03/01/20
Re: LibStub
Posted By: Cardinal05
LibStub says "LibStub was replaced by features in the game and won't be updated anymore!" and "If you are using an addon which still relies on LibStub, either ask the author to remove it or you just need to live with it." I've been unable to get EHT to work since the update, I am getting a lot of different errors. I have already read...
File: Essential Housing Tools03/01/20
This is probably something which ha...
Posted By: Cardinal05
This is probably something which has been asked a million and one times, but I haven't been able to fins an answer by searching for various things. The best I could find was a topic someone made on the ESO forum back in 2018 and no one replied to it. https://forums.elderscrollsonline.com/en/discussion/448987/aligning-crafting-stat...
File: Essential Housing Tools01/04/20
Re: Re: Re: Data
Posted By: Cardinal05
You, my friend, are my own personal hero! That worked perfectly! TYVM! <3 So, I recently changed my @name. I got the prompt allowing me to bring all my EHT stuff allowing me to bring all my stuff over from the old @name to the new one. But, all my other addons were messed up too. So, I used grepwin to change all instances of my...
File: Essential Housing Tools01/04/20
can't share my effects in any way....
Posted By: Cardinal05
can't share my effects in any way. always get this Parameter 'n' must be numeric. stack traceback: : in function 'assert' user:/AddOns/EssentialHousingTools/utilities.lua:387: in function 'EHT.Util.IntToBase88' user:/AddOns/EssentialHousingTools/effects.lua:3979: in function 'EHT.Effect:SerializeChatcast' user:/AddOns/Essenti...
File: Essential Housing Tools01/04/20
Re: Data
Posted By: Cardinal05
So, I recently changed my @name. I got the prompt allowing me to bring all my EHT stuff allowing me to bring all my stuff over from the old @name to the new one. But, all my other addons were messed up too. So, I used grepwin to change all instances of my old @name in the saved variables folder to my new @name and that fixed most...
File: Essential Housing Tools01/04/20
can't share my effects in any way....
Posted By: Cardinal05
can't share my effects in any way. always get this Parameter 'n' must be numeric. stack traceback: : in function 'assert' user:/AddOns/EssentialHousingTools/utilities.lua:387: in function 'EHT.Util.IntToBase88' user:/AddOns/EssentialHousingTools/effects.lua:3979: in function 'EHT.Effect:SerializeChatcast' user:/AddOns/Essenti...
File: Essential Housing Tools01/04/20
can't share my effects in any way....
Posted By: Cardinal05
can't share my effects in any way. always get this Parameter 'n' must be numeric. stack traceback: : in function 'assert' user:/AddOns/EssentialHousingTools/utilities.lua:387: in function 'EHT.Util.IntToBase88' user:/AddOns/EssentialHousingTools/effects.lua:3979: in function 'EHT.Effect:SerializeChatcast' user:/AddOns/Essenti...
File: Essential Housing Tools01/04/20
Re: Errors on login
Posted By: Cardinal05
As mentioned by others a page or two back, I'm getting errors on a fresh install via minion, today's version, right as I login, on multiple characters, regardless of loading into a home or in the wild. Further, once those login errors are dismissed, if I begin to do anything at all, like mail, looking at the guild panel, or reall...
File: Essential Housing Tools11/15/19
Re: Report some bugs
Posted By: Cardinal05
Hi ! For beginning i want to give you a big thx for your amazing mod. But i've two major problem with : 1) Animated FX with scene manager works only on local. In fact the others players can see static FX but without their affected animations. And this probem occurs only with FX because when i do the same with conventional obje...
File: Essential Housing Tools11/10/19
Re: Bug
Posted By: Cardinal05
Hi there. I know I posted this before. But just wanting to let you know that still getting this problem. When I select crafting tables. And then wanting them to go into pod layout. It will move them but then you can't use the option come to me.. It will still say that it is building. If you do a undo it then move the table to you....
File: Essential Housing Tools11/10/19
Re: Re: Re: Can't get Community functions to work. Help please.
Posted By: Cardinal05
@Cardinal05 Thank you so much for your quick and detailed reply. I did try all suggestions on your list today, but I still could not get the Community working. I don't use any of the cloud storage softwares you mentioned. As an added step I also completely deleted the entire Elder Scrolls Online folder, but still no luck. I too...
File: Essential Housing Tools11/09/19
Re: Can't get Community functions to work. Help please.
Posted By: Cardinal05
I am unable to get the Community functions to work. I can neither make my house an Open House or read my guest book, nor can I successfully write in anyone’s guest book. When I try to make my house Open, it goes through the functions as though it is going to work. I to the reloadui several times, but my house just doesn’t get lis...
File: DecoTrack10/24/19
Tool tip Lua error
Posted By: Cardinal05
Thank you so much to everyone that reported the Lua error message that was showing when viewing some tool tips! I have just uploaded version 1.7.2 which should address the issue (but please don't hesitate to reach out if you run into any other issues!) :-) Cardinal
File: Essential Housing Tools10/17/19
Hey there, couple more items for yo...
Posted By: Cardinal05
Hey there, couple more items for you - just some random thoughts: When an FX item is selected, if you do "Change these items", and try to set the state to on, off, etc. It will show "Changing furniture state is running. Please wait." Of course, currently you can't do that to an FX item, but it was something I noticed. I wish...
File: Essential Housing Tools10/14/19
Re: FX Glitch
Posted By: Cardinal05
Hello. I know as of yesterday I had no issues with your addon. However today I went to my house everything loaded up then the Sky overlay overtook my house and I could see all the effect I had placed but no furnishings. No errors popped up, a reload UI did not work, and logging all the way out and closing all ESO files and logging ba...
File: Essential Housing Tools10/12/19
I'm having a bit of a challenge und...
Posted By: Cardinal05
I'm having a bit of a challenge understanding the circle/sphere that allows you to select a range. For example, when you are using the "recolor when in range" FX. I *think* the idea is to drop the sphere on or near the target object, then change the height, size, etc. And that way, as you walk around the target object, you will al...
File: Essential Housing Tools10/12/19
Re: FX issue with Aether Pool
Posted By: Cardinal05
This is not new to this latest release, but I haven't had the time to report it until now. This may affect other FX types as well, not sure. A few weeks ago I dropped an Aether Pool FX on the ground. Looked great! When I came back into my house later, I noticed it wasn't animating. I selected it and tried to raise it a bit, thinki...
File: Essential Housing Tools10/12/19
Hmm... so I looked at the errors ag...
Posted By: Cardinal05
Hmm... so I looked at the errors again and every single one of them is on a line of code that references the SavedVariables file. It looks as though either your ..\SavedVariables\EssentialHousingToolsSavedVars.lua file is corrupt, inaccessible (permissions?), or otherwise invalid. You may want to try: 1. Exit the game 2. Backup...
File: Essential Housing Tools10/10/19
But... those errors do look suspici...
Posted By: Cardinal05
But... those errors do look suspiciously similar to a fairly common issue that can happen and that is: If you happen to be relogging or reloading the UI while Minion is installing an add-on's update, Minion can hang or the game can end up trying to load a half-updated add-on's code. This results in millions of seemingly random erro...
File: Essential Housing Tools10/09/19
Re: Re: Re: Can you toggle FX items in a trigger?
Posted By: Cardinal05
So there is a way to make your FX more interactive now - with more ways coming every few days (at least, at my current pace). If you check out the FX menu's new "Actions" category, you will find new FX that affect other FX in a variety of ways: So it sounds like I can't directly tie an FX to a switch yet. Not even sure if it...