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Results: 150Comments by: remosito
File: Display Leads - with Location Info06/10/21
Blackwood Tapestry scraps have 1 co...
Posted By: remosito
Blackwood Tapestry scraps have 1 codex entry each, not 3. my version shows me 1 for all of them.... very strange
File: Display Leads - with Location Info06/04/21
I've been keeping an eye on ShapeSh...
Posted By: remosito
I've been keeping an eye on ShapeShifter Chain. I am very sure Spindleclutch II group dungeon is NOT, I repete, NOT in blackwood zone as listed in the main window. Been seeing questions from players where is this dungeon in blackwood. well spotted :-) should be fixed in 2.9.6 I just uploaded...
File: Display Leads - with Location Info06/01/21
totally my bad..left in some debug...
Posted By: remosito
totally my bad..left in some debug output I need for PTS testing.... will be removed with next update either later tonite or tomorrow.... a few new locations have been coming in When I open displayleads it currently displays information from the leads into the chat window. It did not do this before Blackwood. I have disabled a...
File: AlphaGear 206/01/21
Blackwood throwing error
Posted By: remosito
when hitting a set/skill loadout shortcut keyboard key. user:/AddOns/AlphaGear/AlphaGear.lua:1690: function expected instead of nil |rstack traceback: user:/AddOns/AlphaGear/AlphaGear.lua:1690: in function 'AG.LoadSetInternal' |caaaaaa nr = 2 |r user:/AddOns/AlphaGear/AlphaGear.lua:1680: in function 'AG.Load...
File: Map Pins05/27/21
more antiquities
Posted By: remosito
Howdie again, decided to go back and fetch some /loc data for Antiquities that are lying around in the world from previous DLCs: 60 Dwarven Spine-Coupling rkulftzel_base={{.481,.652,2821}}, 72 Dwarven Breastguard theearthforgepublic_base={{.256,.384,0}}, 102 Alinor Allemande summerset_base={{.397,.504,2821}}, 104 Companion...
File: Map Pins05/27/21
Howdie Hoft, that was fast! :ban...
Posted By: remosito
Howdie Hoft, that was fast! :banana: just checked on an alt account on PTS that didn't have the leads collected to make sure I didn't mess up with the locations. It all looks good except the Frayed Tapestry Lead. Wasn't very visible in my post, but it actually is from a subzone map (long tunnel) and not from main map. As a r...
File: Map Pins05/26/21
Howdie Hoft, about the Antiquity...
Posted By: remosito
Howdie Hoft, about the Antiquity Leads for Blackwood: I went and got the /loc data for 15 out of the 16 Fix Location Leads. Only one missing nobody seems to have found yet.... Is having all 16 a hard requirement for being included in your addon. Or would you be willing to add Leads even if we still miss one? 374 Bog Bli...
File: LibSets05/24/21
Re: Re: got them :-)
Posted By: remosito
Howdie Baertram, works flawlessly with todays Wayrest Sewers II and PTS LibSets. thanks a bunch remosito Hey remosito, many thanks for te data! I'll put them into the set info tables and regenerate the lua files then. It's fine that way, I can put it into the excel manually or split it up to the format I need, no pro...
File: LibSets05/22/21
got them :-)
Posted By: remosito
Howdie, looks like my approach worked. Even got to test it with Darkshade Caverns II before daily undaunted change time :-) Not sure what format you would prefer. Here's a simple list: 28 Barkskin {126, 931} 29 Sergeant's Mail {146, 933} 33 Viper's Sting {283, 934} 35 Knightmare {144, 936} 55 Prayer Shawl {144,...
File: LibSets05/22/21
Re: Re: group dungeon I+II
Posted By: remosito
found a typo in your category table: { parentCategory=5, category=45, zoneIds={63,93}, isDungeon=true},--Darkshade Caverns I Darkshade Caverns II has zoneid 930, not 93 :-) I do not know which sets drop in "both" types, I and II.
File: LibSets05/22/21
Re: Re: group dungeon I+II
Posted By: remosito
Thanks for the quick reply. Afaik it's always the 3 5 piece sets that drop from both I and II. With monster masks not being the same. I can gladly help :-) Unfortunately my free office program complains about to many columns/lines/tabs for your Excel file. Would just a list setid : name zoneid1, zoneid2 be enough? I th...
File: LibSets05/22/21
group dungeon I+II
Posted By: remosito
Howdie Baertram, just noticed that sets that drop in both GD I and II (Darkshade Caverns) only have drop zoneid of the I dungeon. Any plans to add the II zoneids too? Similarly get stickerbook category data functions dont seem to work for II dungeons either... (Edit: this might just be a result from first issue..probably zonei...
File: Map Pins05/06/21
Re: Re: Blackwood Museum Pieces
Posted By: remosito
If you plan on adding pins for them to your addon. Can record those strange 4 number coors ( I assume /loc outputs like that? ) Sure. Need to find ALL places. Also: Need to right click on founded item in the inventory>Link to chat>copy received string and record it with its coordinates. Super awesome. Once we have them all, will...
File: Map Pins05/06/21
Blackwood Museum Pieces
Posted By: remosito
Howdie, looks like the museum pieces now give leads that need to be scried. Instead of the pieces directly. Source is still just objects lying around in the world. Are you planning to still add pins for those locations to the addon? We already found quite a few but only been recording x,y coordinates so far. If you pl...
File: Daily Alchemy05/04/21
multicraft
Posted By: remosito
figured out how to do it for DailyProvisioning and just had to try for DailyAlchemy. Seems to work.... if parameter then self:SetStation(parameter) local amount = self:GetAmountToMake(parameter.itemType) -- moved this line up from further below local howMany = math.ceil( (info.max - info.current) / amount ) -...
File: Daily Provisioning05/04/21
multicraft
Posted By: remosito
Figured start a new post..... managed to hack multicraft into the addon. Seems to work fine in the sense that it creates how many I want in one go. Whether I need both. Or just food. Or just drinks. But it dumps me out of the crafting interface even though I have not enabled it. Makes me think there is still a bug in there that...
File: Daily Provisioning05/04/21
Edit: still working on it....bear w...
Posted By: remosito
Edit: still working on it....bear with me.... can make all stacks at once now.... might solve all the problems... I'm having a weird issue where when I use bulkQuantity, the first recipe is made the correct # of times, but the 2nd is only made once. Also, I set bulkQuantity to 8 so I don't have to stop every day, but master w...
File: Display Leads - with Location Info04/23/21
can you try with 2.9.1 as well? are...
Posted By: remosito
can you try with 2.9.1 as well? are you by any chance running non-english version? 2.9.0 had new leads only in english version. as well description of location would be helpful (or coordinates) so I can test myself. it is possible that ZOS did non-contiguous numbering which I failed to detect... I just stumbled upon a lead...
File: Display Leads - with Location Info04/20/21
Just released 2.9.0 which should wo...
Posted By: remosito
Just released 2.9.0 which should work for PTS...crosses fingers... is only initial version with base operation.. a lot of stuff wont work correctly yet (need to track down itemids, zoneids,....) but should work to submit locations :-) API should be 100034 no even on PTS ? you are correct..it should be 100034 on live. on pts...
File: Display Leads - with Location Info04/20/21
Just released 2.9.0 which should wo...
Posted By: remosito
Just released 2.9.0 which should work for PTS...crosses fingers... is only initial version with base operation.. a lot of stuff wont work correctly yet (need to track down itemids, zoneids,....) but should work to submit locations :-)
File: Display Leads - with Location Info04/20/21
Not from my side I am afraid. Bu...
Posted By: remosito
Not from my side I am afraid. But most relevant stuff should be accessible by other addons if anybody wants a go at it and create an addon with map pins that builds on display leads. if something is local instead of public in my code...just let me know and I can change it :-) Great addon :) Are there plans to have the data ava...
File: Display Leads - with Location Info04/20/21
thanks a bunch....should be fixed f...
Posted By: remosito
thanks a bunch....should be fixed for 2.9.0 (for blackwood pts) which is in upload queue. Hi, found a real bug: in the german translation, its missing "Gryphons", which would be "Greifen" i think. https://i.ibb.co/CKHVXLW/Unbenannt.png
File: Survey Zone List03/22/21
Re: Re: fabulous
Posted By: remosito
Howdie, Needed the bag space so I did my 99 Alchemy surveys yesterday. As far as I saw. Your addon caught the survey disappearing from my inventory every single time when I harvested the first resource. So don't seem to have witnessed the bug. Or it is not in your current live version. Or we were not talking about the...
File: WritWorthy03/21/21
Re: Re: Material List dump into chat
Posted By: remosito
Oh bravo! Well done. Well done, indeed. --Z Howdie Thank you kindly :-) In retrospect it would probably have made more sense to make Inventory Insight an optional requirement. And just dump a message into chat that it is needed when somebody without it is doing matlist subcommand.
File: WritWorthy03/20/21
Material List dump into chat
Posted By: remosito
Howdie, thanks for your most precious addon. Well... I am sitting on a boatload of master writs in anticipation of double xp even. and kinda needed to make sure ahead of time I have all the mats. So I dont run into "missing mat snags" during craft/turn in and loose precious scroll time. So I got busy. /writworthy matlist...