Results: 3Comments by: CinderDarkfire
File: Daily Provisioning08/30/23
Re: Re: Re: Fix for gamepad not crafting food...
Posted By: CinderDarkfire
I made the following change and its worked for me: In DailyProvisioning.Lua In the function: DailyProvisioning:SetStation(recipe) Change: ZO_GamepadGenericHeader_SetActiveTabIndex(GAMEPAD_PROVISIONER.header, recipe.ingredientType, false) To: ZO_GamepadGenericHeader_SetActiveTabIndex(GAMEPAD_PROVISIONER, 1, false) If...
File: Daily Provisioning07/25/23
Fix for gamepad not crafting food...
Posted By: CinderDarkfire
I made the following change and its worked for me: In DailyProvisioning.Lua In the function: DailyProvisioning:SetStation(recipe) Change: ZO_GamepadGenericHeader_SetActiveTabIndex(GAMEPAD_PROVISIONER.header, recipe.ingredientType, false) To: ZO_GamepadGenericHeader_SetActiveTabIndex(GAMEPAD_PROVISIONER, 1, false) If...
File: BetterUI :: Gamepad Interface Improvements06/08/22
Fix for Inventory.lua:768: function expected instead of nil
Posted By: CinderDarkfire
To fix the inventory module find all occurences of GetItemCurrentActionBarSlot in Modules\Inventory\Inventory.lua and replace them with FindActionSlotMatchingItem -- the function has been renamed. This worked for me. Haven't had a chance to look at the Banking module yet. -Cinder