Results: 5Comments by: goldlin
File: Blagbird's Quest Map by Drakanwulf09/08/18
Hawkeye1889 and I are working on a...
Posted By: goldlin
Hawkeye1889 and I are working on a rewrite of QuestMap (QM2) that uses LibGPS2 rather than LibMapPins to determine quest giver pin locations. Votan is consulting and helping us get through the many rough spots we have come across. QM2 also uses updated Quest, Map, and Zone location identifiers rather than indexes to keep things con...
File: Map Pins08/19/18
Consider supporting gamepad mode?
Posted By: goldlin
map pins show on map in gamepad mode, but without text hints, sometimes make it hard to identify ( e.g a crafting station with out name make this pin nearly useless )
File: GamePadBuddy08/18/18
Re: Re: Re: Re: a walkaround
Posted By: goldlin
haha it's a habit of coding because commenting code could be easily rollback and does not change the line number of all other code. When running the code, those commented lines would be ignored so it's the same result as deleting them. Thank you for the clarification I used Notepad to open it up so had issues finding the lines unt...
File: GamePadBuddy08/18/18
Re: Re: a walkaround
Posted By: goldlin
just add "-- " in front of each line, from 670 to 677 you may need a text editor that could show you the line number, or you could search "ZO_GamepadSkillLineXpBar_Setup" to locate, it should occur only once in this file. I apologize but you lost me I don't do codework so I am a little dense. What do you mean by "Then fully comme...
File: GamePadBuddy08/14/18
a walkaround
Posted By: goldlin
Open \Elder Scrolls Online\live\AddOns\GamePadBuddy\GamePadBuddy.lua Then fully comment out the code from line 670 to 677 (the overriding of ZO_GamepadSkillLineXpBar_Setup API). You should finish as following: -- ZO_GamepadSkillLineXpBar_Setup = function(skillType, skillLineIndex, xpBar, nameControl, forceInit)...