Results: 58Comments by: eventHandler
File: Dolgubon's Lazy Writ Crafter04/07/22
LootHandler.lua:280 if numLootTrans...
Posted By: eventHandler
LootHandler.lua:280 if numLootTransmute <=GetMaxPossibleCurrency( 5 , CURRENCY_LOCATION_ACCOUNT) * 0.8 < numTransmute then This doesn't work, because it evaluates everything before the right < as true or false and then tries to compare that to the numTransmute. I think you meant to use a minus in place of that right side less tha...
File: Loot Log03/31/22
Addon assumes both MultiSets and Mu...
Posted By: eventHandler
Addon assumes both MultiSets and MultiCollections is installed when only MultiCollections is enabled. LootLogMulti.lua line 128 is the first nil for LMAS that I encountered without MultiSets The Loot Log settings Multi-Account Support section says it requires LibMultiAccoutnSets or LibMultiAccoutnCollectibles, so either that shou...
File: AwesomeGuildStore03/21/22
Got this message today " guildStat...
Posted By: eventHandler
Got this message today " guildState not correctly initialized. Please report this to the author." I checked addon settings for version: 1.5.7.2764 Not sure if this is addressed in the 1.5.8 version, but in case it isn't, reporting as requested. I am in 3 guilds atm in case it is assuming all 5, was in 4 in case it is an issue wi...
File: Bandits User Interface06/09/19
Please add a fail-safe to reset all...
Posted By: eventHandler
Please add a fail-safe to reset all timers if player internet lags or server lag where client recovers without crashing/logging out. Had it happen twice in Moonhunter Keep this weekend on final boss:|cff0000Lua Error: user:/AddOns/BanditsUserInterface/BUI_Reticle.lua:170: attempt to index a nil value stack traceback: user:/AddOns/Ban...
File: pChat (Chat customization & help: look/notification/sound/automation/history)06/03/19
Bug:bad argument #1 to 'string.gsub...
Posted By: eventHandler
Bug:bad argument #1 to 'string.gsub' (string expected, got nil) stack traceback: : in function 'string.gsub' user:/AddOns/pChat/pChat.lua:2888: in function 'AddLinkHandler' chanCode = 11, numLine = 2217, formattedText = "" user:/AddOns/pChat/pChat.lua:2971: in function 'RestoreChatMessagesFromHistory' wasR...
File: Lazy Confirm (And Delete)05/30/19
Is it possible to make a version wh...
Posted By: eventHandler
Is it possible to make a version where you type "con" and "del" lowercase instead of having to use all caps and spell the entire words? That seems like a really good compromise. Like, you could monitor the input and when you detect it has con or del typed, then you do the replacement string. Almost like auto-complete typing.
File: Smart Looter05/30/19
I'd like to be able to auto-loot ev...
Posted By: eventHandler
I'd like to be able to auto-loot everything *except* the armor/weapons/jewelry worth zero gold. I know those items aren't auto-looted with your addon, but I want to auto-loot *everything* else... I think that's what the first comment was getting at too. With the additional caveat of no stealing lockpicks when auto-looting stolen it...
File: pChat (Chat customization & help: look/notification/sound/automation/history)05/26/19
I know the author is currently inac...
Posted By: eventHandler
I know the author is currently inactivate, but I wanted to add this bug to the list: EsoUI/PublicAllIngames/ItemPreview/ItemPreview_Shared.lua:763: attempt to index a nil value stack traceback: EsoUI/PublicAllIngames/ItemPreview/ItemPreview_Shared.lua:763: in function 'ZO_ItemPreview_Shared:Apply' self = tbl EsoUI/...
File: Immersive Interactions05/24/19
I adore this addon. I like its cor...
Posted By: eventHandler
I adore this addon. I like its core feature (no chat till they are done speaking) but this new "Transcript" UI is terrible. I mean some will like it sure but having it auto ON when I login... can you please make a setting to disable it? And another setting to turn off that sun icon for a toggle? I would rather just not have that fea...
File: Immersive Interactions05/24/19
Re: Something is broken
Posted By: eventHandler
Ah, I forgot to stress that in this latest version I specifically disabled support for gamepad mode because it is in the middle of a big change, and I wanted a fix for everyone else to not have the output window keep popping up. Apparently, there are things happening still during gamepad mode, so I didn't succeed in that. Either wa...
File: Immersive Interactions05/23/19
Is there any way to disable the dia...
Posted By: eventHandler
Is there any way to disable the dialog history window all together? I don't use it and it pops up every time I login. I thought it would stay hidden with the keybind. Should have options to disable it permanently as well as make it save state/position/size later today. I also made a button you can have on screen to click on to togg...
File: Teleport Tool05/23/19
I really like the way this addon pr...
Posted By: eventHandler
I really like the way this addon presented the teleport list, so if the author or anyone else doesn't fix it, I might try. But, https://www.esoui.com/downloads/info1454-EasyTravel.html is a very clean alternative for now. I use https://www.esoui.com/downloads/info1096-VotansImprovedLocations.html and they go together well; you open t...
File: Immersive Interactions05/21/19
So I installed it and opened a dial...
Posted By: eventHandler
So I installed it and opened a dialog with an NPC. I waited, happy that I couldn't see the text. The text appeared. I hit "1" on my numeric keypad. Nothing happened so I hit the other "1", again nothing. So I found the keybinding options and discovered that there's no option to rebind keys to the responses. I found no keyboard button...
File: Immersive Interactions05/21/19
Hey, great addon but is there a way...
Posted By: eventHandler
Hey, great addon but is there a way to get this to work with the gamepad mode turned on? If this is supported already I can't find the option for it :) It should be automatically activating "gamepad mode" for the addon anytime a gamepad is detected as the active game mode. The problem is, gamepad mode just says "don't do anything...
File: Immersive Interactions05/21/19
So, just for everyone who plays wit...
Posted By: eventHandler
So, just for everyone who plays with a keyboard and mouse: my addon is still working in Elsweyr. Plans for Tonight: I will see about rebinding response options for next update. I might make a way to enable/disable keybind options in settings, so my addon isn't adding 100's of keybinds you don't use. Plans for the Week: Full game...
File: Advanced Filters - Set items filters plugin05/20/19
Issue: can't pass a set as filterTy...
Posted By: eventHandler
Issue: can't pass a set as filterType, replace from AF_FCOSetsFilters.lua:140 with something like the following:local filterInformation = { submenuName = "FCOSetFiltersSubmenu", callbackTable = fullLevelDropdownSetsCallbacks, filterType = ITEMFILTERTYPE_ALL, subfilters = {"All",}, excludeFilterPanels = { L...
File: LibMsgWin05/20/19
I don't know why I never saw this b...
Posted By: eventHandler
I don't know why I never saw this before, because I thought I'd gone through all the libraries. I'll probably start using this in my addon to standardize my output...
File: Inventory Insight05/12/19
Phantom Recipes
Posted By: eventHandler
Over a month ago, I had a duplicate of a recipe appear in my inventory and one of my guild banks at the same time; I thought I must have gotten a new copy out of an event box and not noticed (the original was from over a year ago, which I'd moved around between guild banks and personal bank during inventory management and had it mark...
File: AiM's Synergy Tracker09/18/18
really really good addon :banana::b...
Posted By: eventHandler
really really good addon :banana::banana::banana::banana:thanks alot, cant wait for wolf hunter For the record, I did not see this BANANA-HYPE-TRAIN when I decided to give my own :banana:
File: AiM's Synergy Tracker09/18/18
As a tank running Alkosh (and a hea...
Posted By: eventHandler
As a tank running Alkosh (and a healer with Twilight), this looks incredibly useful... I can't wait to try it out! I've never done this before, but I'm giving this addon: :banana:BANANA-HYPE!
File: Bandits User Interface09/03/18
Issue: truncated debuff stack count...
Posted By: eventHandler
Issue: truncated debuff stack counts Specifically, Relequen's Harmful Winds stacks up to 20, but 11-19 are shown as 1 and 20 as 2 on the visual debuff counters. For reference, the debuff ability ID is 110504 Arms of Relequen.
File: Light Attack Helper08/27/18
I have a couple of suggestions for...
Posted By: eventHandler
I have a couple of suggestions for additional features. count the # of times any ability is used without a LA weaved in between (except the opening attack, and immediately after a bar swap) allow the user to define a value, and then count the number of times LA's exceed this interval between casts (i.e. min = 1); also, define an...
File: Bandits User Interface08/27/18
Bug: Incorrect Block Mitigation (Al...
Posted By: eventHandler
Bug: Incorrect Block Mitigation (Algorithm) You are adding all sources directly to the 50% base block mitigation, which is incorrect. You must multiply all additional sources by the base 50%, then add them. I.E. If you have 2pt in S&B, your block mitigation is 50 + 20*0.50 = 60% total. If you have 2pt S&B, 2pt Iron Skin, and Defensi...
File: Bandits User Interface08/21/18
DK passive Iron Skin (Draconic Powe...
Posted By: eventHandler
DK passive Iron Skin (Draconic Power) isn't being added to Block Mitigation on character sheet. The algorithm for block damage is actually incorrect. There is 50% flat reduction from blocking first applied, then the sum of every other source is applied on the remaining 50% (so additive with each other, but multiplicative with the 5...
File: Harven's Improved Skills Window08/14/18
With the massive changes to the ski...
Posted By: eventHandler
With the massive changes to the skill system lua structure, this addon would basically have to be redone from scratch.