Results: 35Comments by: McGuffin
File: Wykkyd Outfitter06/26/14
Re: Re: Pulsar Ability not Working
Posted By: McGuffin
Regarding destro staff bug, I posted a fix, that is language independant some times ago, but the post may have been forgotten in the flow. I am using it since without any issue at all. Edit: I repost it here The code fixes 2 things: -first, the issue with destruction staff, it now works with all languages. -second, the...
File: Combat Cloud (Discontinued)06/14/14
Hi, thx for the regular updates^^...
Posted By: McGuffin
Hi, thx for the regular updates^^ just a quick notice, the critical section of your constants is missing the ACTION_RESULT_CRITICAL_HEAL event
File: Recount06/05/14
You can distinguise. magicka skills...
Posted By: McGuffin
You can distinguise. magicka skills as magic skills, stamina skills as physical skylls. light and heavy attacks and things like that. poison damage as poison and so on from the tooltip of the skills. not something very complicated Well, I am not talking about the way to detect damage type (it's easy, it's in the combatlog), but...
File: Recount06/04/14
@Phinix: ticky bugs ;) nice catch...
Posted By: McGuffin
@Phinix: ticky bugs ;) nice catch, this is actually caused by recount, (I failed Local var) I will post a fix asap.
File: Recount06/04/14
@exhuman79: thx for the feedback....
Posted By: McGuffin
@exhuman79: thx for the feedback. 1: technically not hard to do, but the feedback can be tricky, because a given spell has sometimes more that one damage type 2: if it says "unknown", this is because both skills and NPC are unknown, so it's not possible to tell who hits your character 3: I just added an option for that so you can...
File: Recount06/03/14
push of the day: 0.4.3 -> 0.4.5....
Posted By: McGuffin
push of the day: 0.4.3 -> 0.4.5. few fixes and UI cleanup, few new things, and stuff that was asked Feedback welcome, enjoy
File: Recount06/02/14
when you choose in settings to hide...
Posted By: McGuffin
when you choose in settings to hide when out of combat its not properly shown everytime you enter combat. most of the times it does not appear at all Should be fixed in 0.4.2
File: SWAPS - Swap Skills v2.106/02/14
Hi hulksmash, I made a fix in Outf...
Posted By: McGuffin
Hi hulksmash, I made a fix in Outfitters for that exact same problem (destruction staff skill not workin), and that works in all languages. It just checks the texture of the slot vs main skill one, here are the references if you are interested, maybe you can adapt to your own code. local skillIconCrosswalk = { --base Glace...
File: Recount06/02/14
If I push m, then r, then again m -...
Posted By: McGuffin
If I push m, then r, then again m - it reset last logged statistics =( the "R" button actually resets the stats. It 's its purpose.
File: Recount06/02/14
Re: Equilibrium
Posted By: McGuffin
Hi, McGuffin here, as Fayn says, he allows me to push some updates over is nice code. So here we are ^^ the first one was the 0.4 where I added critical strikes stats, and fixed few things. I noticed today that equilibrium is being counted towards your Total Damage Done, in other words your DPS during a fight. Equilibrium is a...
File: Junkee06/01/14
hi There is issue in the last ve...
Posted By: McGuffin
hi There is issue in the last version that can be a big problem. open any UI windows (quest, map etc...) Hit the junk key: a random item is actually junked (i guess its the last hovered item in inventory)
File: Wykkyd Outfitter05/28/14
For some reason I'm having issues g...
Posted By: McGuffin
For some reason I'm having issues getting this to work on skills when Unstable Wall of Elements and Impulse are on the bar. Every other time it works properly. Any thoughts? I made a fix for that few posts below. It still works with the new version of outfitter.
File: Bank Manager05/26/14
CraftStore (http://www.esoui.com/do...
Posted By: McGuffin
CraftStore (http://www.esoui.com/downloads/info367-CraftStore1.05.html) also have that exact same spammy routine, that can even lead to a crash of the game, (I've reported the issue to its author).
File: JunkBuster05/26/14
The update wiped my settings as wel...
Posted By: McGuffin
The update wiped my settings as well... sad face and older versions are not available :/ edit: On a side note, the api now has weaponType GetItemWeaponType(itemLink) armorType GetItemArmorType(itemLink) could you consider to add this kind of filter? Filter by motifs would be great too.
File: Research Assistant (Find your researchable items)05/25/14
Hi The lastest version of the mo...
Posted By: McGuffin
Hi The lastest version of the mod seems to create a big hang when the inventory is updated with few items in a row (like selling all junks for example). I have tested and verified this issue with only RA loaded. And with other mods that use inventory it get worse
File: Wykkyd Outfitter05/18/14
No one? If your sets are messy, th...
Posted By: McGuffin
No one? If your sets are messy, the best thing to do, imho, is to delete the mhOutfitter.lua file in your savevariables folder (when the game is shut off) and start over. Also, when you save a set, never try to switch bar before the process is done. I ve encountered an issue where the selected bar was wrong because of that (I suppo...
File: Potion Maker (for Alchemy Crafting)05/16/14
very good improvements! thanks!
Posted By: McGuffin
very good improvements! thanks!
File: Wykkyd Outfitter05/15/14
Guess I found a better way that sho...
Posted By: McGuffin
Guess I found a better way that should work in all languages by using textures references (that works because all base icons of the destructive line are the sames) local skillIconCrosswalk = { --base Glace = "ability_destructionstaff_005.dds", = "ability_destructionstaff_002.dds", = "ability_destructionstaff_008.dds"...
File: Wykkyd Outfitter05/15/14
I made a fix for french users (warn...
Posted By: McGuffin
I made a fix for french users (warning, I didnt test all skill names, only the one I use) part 1: skill names local skillNameCrosswalk = { = "Toucher destructeur", = "Prise destructrice", = "Allonge destructrice", = "Mur élémentaire", = "Mur élémentaire instable", = "Rempart élémentaire", = "Impulsi...
File: No stealth text05/13/14
simple and efficient^^ thx
Posted By: McGuffin
simple and efficient^^ thx
File: Potion Maker (for Alchemy Crafting)05/12/14
It should now work with french and...
Posted By: McGuffin
It should now work with french and german. Please tell me if there is a problem. thank you for adding lang support. Things are working great in french. I just noticed an issue with the "invisible" property, which is, for some reasons only known by zenimax, completely in lower case ("invisible"). Also, i dont know if it's pos...
File: Show Motifs05/12/14
really nice little addon, thanks a...
Posted By: McGuffin
really nice little addon, thanks a lot. Just one thing... I miss something that can put emphasis on rare motifs (ancient elf, daedric, primal, barbaric) At the moment, the best way i found, is to make a custom mixed theme (by switching icons in the addon folder),: alpha for common, icon for rare. it would be nice to have a di...
File: MultiCraft (OBSOLETE)05/12/14
hi the last version 1.4.2 throw an...
Posted By: McGuffin
hi the last version 1.4.2 throw an error while enchanting: multicraft.lua:180: expected function instead of nil (Damn... why the ZOS error catch up doesnt have a copy paste functionality...)
File: Wykkyd Outfitter05/10/14
1.4.21.1 - Should resolve most/all...
Posted By: McGuffin
1.4.21.1 - Should resolve most/all Destro staff issues with Skill Sets this may have been reported already but, unfortunately, I still have issue with some destro skills (elemental ring). I dont know if that matters but im playing ESO in french. I took a look at the saved variables file for a set that does use that skill, and...
File: Combat Cloud (Discontinued)05/07/14
Is there a way to roll back to befo...
Posted By: McGuffin
Is there a way to roll back to before 5/7/14 version? I really dislike the new version, the combat text reminds me of FTC, slow and lingering, I like the old version where combat text popped on the screen not lingered like it is now? I second that. I enjoyed the static popup, and iI miss an option to get the old style back