Results: 16Comments by: Talegas
File: Dolgubon's Lazy Writ Crafter03/31/22
Small request for style stones
Posted By: Talegas
This is such a great tool and I loved it the moment i started using it. Saved tons of time when doing writs with all my chars. One thing i noticed, which is also described in the questions of this Addon home page, is the fact that it will use the stone styles you have the most. Since we can control which style stones to use, could...
File: Rulebased Inventory05/22/21
Is it possible to detect CP passive...
Posted By: Talegas
Is it possible to detect CP passives with this? So I could add a rule in Deconstruct so it will only run if the Meticulous Disassembly passive is active? Or should I just make two profiles, one for characters with the passive and one without? yes, use a profile to apply it to only your chrs that have that passive.
File: Rulebased Inventory12/21/20
reconstructed() function -- similar to crafted()
Posted By: Talegas
hi again!, Any chance we can have the function "crafted()" also include reconstructed items? or have a special function for it too? Cheers!
File: Rulebased Inventory12/03/20
Thanks for fixing the annoying chat notification!
Posted By: Talegas
:banana: Just wanted to thank you for it. I am now swapping gear and no annoying messages about my previous items going to the junk (yet not going there). cheers!
File: Rulebased Inventory11/23/20
@Talegas: I will look into the issu...
Posted By: Talegas
@Talegas: I will look into the issue with the collection functions as soon as I can. EDIT: Found it, you just can't junk ingame locked items, I did not know that and well, FCOIS locks are excluded in generally, so, as your rule does not explicitly say "not locked()" RbI thinks it needs to junk it, while it can't. I will see to exclu...
File: Rulebased Inventory11/21/20
Re: Re: Chat message calls for junked items which are not
Posted By: Talegas
What exactly is happening? RbI says it would have junked stuff but it didn't? Yes, RbI is displaying in the chat that an item was moved to "junk", but the item should not be moved because it is locked. And in fact, it was not moved at all. Could you provide your rule ruleSet for that? From what I tested so far there seems t...
File: Rulebased Inventory11/19/20
Chat message calls for junked items which are not
Posted By: Talegas
Hi there! so i have been using the latest version and added the two new functions for collected sets an I have noticed that locked items that matches the rule to send them to the junk display the match in the chat, while the actual move does not happen (which is correct since they are locked). Not truly functional issue, but more...
File: Rulebased Inventory11/17/20
Keep an eye out for the ChangeLog,...
Posted By: Talegas
Keep an eye out for the ChangeLog, your request is fulfilled since 2.8.0 ;) Hope you can manage to get your rules back to their previous glory! I guess I will now keep an eye on the changelong once a week. I normally only come to this site when i have a question or when a major upgrade to the game happened (which might require...
File: Rulebased Inventory11/16/20
Thank you for your kind words, Tale...
Posted By: Talegas
Thank you for your kind words, Talegas, glad you like it! Btw, have you worked with the setCollection/setItemCollected functions already, are they any good? what?! i did not even see a notification that was implemented! I'll set up some rules to play with it now that i have to rewrite the whole set of rules i had :( Thanks!
File: Rulebased Inventory11/16/20
Hi TaxTails, I will repeat, this...
Posted By: Talegas
Hi TaxTails, I will repeat, this is the best addon i have installed and a close second is the alpha gear one. Extremely useful and tweakable. Kudos to you man. One question, and more like wondering and not complaining/reporting bug, why would the game upon crashing (actually i was in the middle of traveling loading screen when...
File: Rulebased Inventory11/02/20
Hey man, you going to do anything...
Posted By: Talegas
Hey man, you going to do anything with the "collected/not collected" status of set items? :)
File: Rulebased Inventory10/14/20
Re: Re: Re: Re: Context Menu and name function
Posted By: Talegas
You can activate it again ;) Please see https://gitlab.com/taxtalis/rulebased-inventory/-/wikis/Manual/LibTextFilter-%22Extention%22 NOICE! I have to say, you went the other route :P Normally, you use a "wild card" or marker to define a substring. Still, I'll take it like this! :D Thank you!
File: Rulebased Inventory10/10/20
Re: Re: Context Menu and name function
Posted By: Talegas
ok, I did enrich the wiki with some new content regarding the context menu now: https://gitlab.com/taxtalis/rulebased-inventory/-/wikis/Manual/Settings in even shorter: go to your inventory, right-click an item, select "RbI: Print Item Data" and watch the chat, which will output the items data. :banana: Maybe I will intr...
File: Rulebased Inventory10/10/20
Context Menu and name function
Posted By: Talegas
Hi again! sorry for the ongoing questions. I was trying to figure out how to use the context menu. I enabled it, the UI reloaded, yet i have no idea what to do to make any use of it. I keep testing rules and I still see the same output in the chat window. What I am missing to use it? Also, related the name function. It is worki...
File: Rulebased Inventory10/10/20
Re: Re: Identifying different Materials/Ingredients
Posted By: Talegas
Thank you for the quick response! Regarding your question, wether it is still to be answered or not, I am not yet quite sure what you tried to achieve. If you want to split different types of crafting materials to different twinks by profession you can do this by simply going with a rule containing the material_* functions,...
File: Rulebased Inventory10/09/20
Identifying different Materials/Ingredients
Posted By: Talegas
Hi, EDIT: Ok, ended up doing tests to check what applies to what.. so the whole first paragraph still applies..kudos! :P. I'll continue to test and come back if i have actual questions. first of all, I think you and I ended up thinking of the same thing (years apart). This is exactly what I thought i should code to allow for...