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Results: 1947Comments by: Baertram
File: FCO ItemSaver11/17/18
Hi, is there a way to hide all mark...
Posted By: Baertram
Hi, is there a way to hide all marked items in the research window except the ones marked with the "Research" marker? Otherwise I really like the addon. :) Nope currently not. Not sure if filtering at research popup is supported via LibFilters 2 so far. If I find the time I'll investigate it.
File: FCO ItemSaver11/12/18
The question now is, as far as I un...
Posted By: Baertram
The question now is, as far as I unerstand: Does your function CraftStoreFixedAndImprovedLongClassName.IsLearnable behave diffeerntly if the user activates/deactivates the trait of an itemtype in the CS ui, or not? IsResearchable() and IsLearnable() use the same basic logic, but for different things: It's a simple yes/no for wheth...
File: Wish List11/12/18
WishList beta 1.4.0 Unfortunately...
Posted By: Baertram
WishList beta 1.4.0 Unfortunately the SavedVariables needed a reset :( Sorry for that but it's really needed to fix some issues. Please BACKUP YOUR WishList.lua SavedVariables file! Please try this version. Fixed: -Settings should be saved according to your chosen savemode (account wide or for each character) now -WishList...
File: Advanced Filters11/12/18
thanks for new beta! bag space coun...
Posted By: Baertram
thanks for new beta! bag space count feature works great please fix this issue 08fkXxd06IA Yep, known bug (as described for the craftbag + mail "Known bugs"). This always happens if the craftbag tab/CraftBagExtended tab is the last opened tab in the inventory, and you get back to teh inventory later on. Ingame "filter functi...
File: FCO ItemSaver11/12/18
From Inventory Insight comments (ju...
Posted By: Baertram
From Inventory Insight comments (just to keep track of it as no one is using the BUG PANEL even though it exists... :( ): FCOIS markers are not showing in the main IIfA window for items that only currently exist in Home Storage Bags. Also, for these particular items, the right-click context menu (from the main IIfA window) ha...
File: FCO ItemSaver11/12/18
IsResearchable() is a knowledge tra...
Posted By: Baertram
IsResearchable() is a knowledge trait check for an item link, not a bag slot. Whether you are allowed to use an item requires IsLocked() and does use a bag and slot. CS's storage data contains where an item is located, but neither of the aforementioned functions check if it's literally possible to research it at this exact moment....
File: FCO ChangeStuff11/12/18
Beta version 0.1.75_1 Download lin...
Posted By: Baertram
Beta version 0.1.75_1 Download link Added: Feature to turn down (slider to choose between 0-100%) the volume of the game if you approach a crafting station. Volume will return to your volume level before as you leave the crafting station.
File: Research Assistant11/11/18
This is weird. Thanks for the test!...
Posted By: Baertram
This is weird. Thanks for the test! Damaging an enemy got nothing to do with RA at all. Looting items could be. I'm still not able to rebuild this behaviour until now. Will do so me more tests and ask other devs, maybe enabling the new eso profiler in a beta version of Ra for you could give me more info about this. Never used i...
File: FCO Craft Filter11/10/18
request feature about deconstruct...
Posted By: Baertram
request feature about deconstruct reasons wil be fine to have ALL filter to decon all you have right now you anyway need to switch between Weapons and Armor at blacksmithing and woodworking stations ? I don't understand you to see all items http://i63.tinypic.com/e5lmh1.png Nope, game filters split this into armor and wea...
File: FCO Craft Filter11/10/18
request feature about deconstruct...
Posted By: Baertram
request feature about deconstruct reasons wil be fine to have ALL filter to decon all you have right now you anyway need to switch between Weapons and Armor at blacksmithing and woodworking stations ? I don't understand you
File: FCO ItemSaver11/10/18
Re: Re: Re: Automatic marking> Research> Craft store : Issue
Posted By: Baertram
As described FCOIS relies on the data CS delivers. If CS says you need to research this with char c, even if you did not mark it for research, then FCOIS is not able to differentiate it. You need to ask the CS author please if the functions to determine researchable utems would be able to respect your marks within CS UI. Thank yo...
File: FCO ItemSaver11/06/18
Re: Automatic marking> Research> Craft store : Issue
Posted By: Baertram
You wrote "and for the last one, the necklace column is unselected." What do you mean in detail please? Afaik CraftStore just provides a table containing the character names of the chars who can research the item. I rely on this data! Fcois only provides the settings to only check the logged in character, or all of your chars...
File: Wykkyd Toolbar11/05/18
Just by reading your comments here...
Posted By: Baertram
Just by reading your comments here (1 page back e.g.) I totally agree that you were disrespectfull and told lies + accued Calia for stuff she never did or said. Maybe think before you ink next time? And I totally agree too that your posts sound likje "fix my stuff AT ONCE". Please stop that behavior and just wait like all others...
File: PerfectPixel11/05/18
If you add such things like the com...
Posted By: Baertram
If you add such things like the combat indicator at the compass PLEASE add a setting to disable it as well! There are other addons already doing such things. I like your addon very much and don't get me wrong, but: Not everyone likes to have "features" like this in an addon which was made "to change the visuals of the UI"....
File: Wish List11/05/18
Found the problem: If you activate...
Posted By: Baertram
Found the problem: If you activate account wide savedvariables the addon will save the WishList data of the logged in char to the wrong account wide settings, and all other nmot loggedin character data as well :( This wasn't planned and there is no way to see which WhichList entry was for which character then :( So I guess after...
File: Leo's Altholic11/05/18
Pretty clear for me, not sure if th...
Posted By: Baertram
Pretty clear for me, not sure if this applies here though: If an addon changes in between the SavedVariables data cannot have the NEW state it should have for the CURRENT addon version. Example: You have done them 5 days ago and the addon was at version 1. The SV got data about the started quest with a timstamp. Meanwhile addo...
File: Leo's Altholic11/04/18
Right, somehow Minion did not updat...
Posted By: Baertram
Right, somehow Minion did not update properly... weird. Sorry for that! Hey there, still got the bug with the writ daily quests not beeing recognized as "Finished" properly! I collected all quests and did not open /leoalt to check if the quests were shown properly. Did craft all quests and turned in all quests using Dolgubo...
File: FCO Ultimate Sound11/04/18
What I did: - Deleted AddOns folde...
Posted By: Baertram
What I did: - Deleted AddOns folder - Deleted the SavedVariables folder - Downloaded FCO Ultimate Sound and libraries But the addon still defines the language as Russian, and it is impossible to change it. I do not know how to completely remove the effects of the addon RuESO, because he really deeply integrated into the game. I d...
File: FCO Ultimate Sound11/04/18
I have already tried everything, th...
Posted By: Baertram
I have already tried everything, there is one thing, I used the addon RuESO, I suspect that the problem lies somewhere here. Could be, yes. Maybe disable it and try again then. Im quite unsure how it alters the game code though so that the sounds are not playing ingame but in the settings menu they do. Both ways to play the so...
File: Leo's Altholic11/04/18
Hi there, not sure if it's because...
Posted By: Baertram
Hi there, not sure if it's because of the changes but it seems a bit buggy today - can add keybinds but it's not in the addon settings list. when I switch addon window on it's blank. Absolutely fantastic addon though, love it! Keybinds are never inside the addons settings list (library "LibAddonMenu"). KEybinds will show up at...
File: Leo's Altholic11/04/18
Hey there, still got the bug wit...
Posted By: Baertram
Hey there, still got the bug with the writ daily quests not beeing recognized as "Finished" properly! I collected all quests and did not open /leoalt to check if the quests were shown properly. Did craft all quests and turned in all quests using DolgubonsLazyWritCreator, one after another (within 10 seconds). In my chat I c...
File: FCO Ultimate Sound11/04/18
Sorry to say but it's working fine...
Posted By: Baertram
Sorry to say but it's working fine for me :confused: My ultimate is at 100% or at 400$, I switch weapons, I hear the sound. On both bars. Tested with all sounds given to choose from. Tested without other addons, with several other addons. Tested in combat, out of combat. Tested in the LAM settings and during normal gameplay....
File: FCO ItemSaver11/04/18
As I get multiple PM about feature...
Posted By: Baertram
As I get multiple PM about feature requests (which often are already in the addon since years...): Please read the addon description + check the Frequently asked questions and answers for this addon before requesting new features. Thank you very much.
File: Leo's Altholic11/03/18
Hey there, Bug? If I click on t...
Posted By: Baertram
Hey there, Bug? If I click on the bank > button at the inventory tab the bank stuff is shown, but the headline of the popup still says "Inventory". Shouldn't this be "Bank" then? Feature request Not sure if this was asked before but could you please add a "total in inventory" line for the following currencies and stuff at the...
File: Leo's Trainer11/03/18
Wrong addon -> deleted/moved
Posted By: Baertram
Wrong addon -> deleted/moved