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Results: 162Comments by: Cardinal05
File: Essential Housing Tools11/18/18
Sorry about that! I had changed "C...
Posted By: Cardinal05
Sorry about that! I had changed "Clear" to "New" a while back in order to make the Select and Trigger tabs more consistent with one another. Let me know if you have any other questions though! :-) Aside from hacking the music box to allow us to record a greeting for our guests, I can't think of anything. But seriously you've do...
File: Essential Housing Tools11/18/18
Re: A couple requests
Posted By: Cardinal05
a couple requests, (not sure if they are doable) but.... one is an item count that includes the total available. For example the icon showing 593/600 another option,... can we see a chat entry that say the name of the person who has just entered our house? Often guildies just show up, and it would be cool to know who...
File: Essential Housing Tools11/16/18
For the life of me, I cannot figure...
Posted By: Cardinal05
For the life of me, I cannot figure out how to clear my selection. Whenever I choose an item it gets added to the items I already have selected. So if I save my house I have to right click on every item in the selection window to remove them. In the tutorials I see a "Clear" option, but for some reason I do not have this option ht...
File: Essential Housing Tools11/13/18
Re: Re: Re: Location based triggers & multiple floors
Posted By: Cardinal05
Hi. I just noticed something. If you have a location based trigger and happen to have a second floor above it you can trigger it from the wrong floor compared to where it was intended. (psijic house near entrance and flat area directly above) I suspect that location triggers don't take the players position in height into acco...
File: Essential Housing Tools11/12/18
Re: Location based triggers & multiple floors
Posted By: Cardinal05
Hi. I just noticed something. If you have a location based trigger and happen to have a second floor above it you can trigger it from the wrong floor compared to where it was intended. (psijic house near entrance and flat area directly above) I suspect that location triggers don't take the players position in height into acco...
File: Essential Housing Tools11/12/18
Re: Re: Re: Re: Re: Re: Re: Re: /say triggers
Posted By: Cardinal05
Hi, I'm finding that in creating triggers involving the game chat they are activating animations that are not connected to them before activating what they are supposed to. Other types of triggers do not share this problem. Hi there! First, thank you for letting me know. Just to clarify, is the issue that after defining a Trigge...
File: Essential Housing Tools11/11/18
Re: Re: Re: Re: Re: Re: /say triggers
Posted By: Cardinal05
Hi, I'm finding that in creating triggers involving the game chat they are activating animations that are not connected to them before activating what they are supposed to. Other types of triggers do not share this problem. Hi there! First, thank you for letting me know. Just to clarify, is the issue that after defining a Trigge...
File: Essential Housing Tools11/11/18
Re: Re: Re: Re: /say triggers
Posted By: Cardinal05
Hi, I'm finding that in creating triggers involving the game chat they are activating animations that are not connected to them before activating what they are supposed to. Other types of triggers do not share this problem. Hi there! First, thank you for letting me know. Just to clarify, is the issue that after defining a Trigge...
File: Essential Housing Tools11/11/18
Re: Re: /say triggers
Posted By: Cardinal05
Hi, I'm finding that in creating triggers involving the game chat they are activating animations that are not connected to them before activating what they are supposed to. Other types of triggers do not share this problem. Hi there! First, thank you for letting me know. Just to clarify, is the issue that after defining a Trigge...
File: Essential Housing Tools11/11/18
Re: /say triggers
Posted By: Cardinal05
Hi, I'm finding that in creating triggers involving the game chat they are activating animations that are not connected to them before activating what they are supposed to. Other types of triggers do not share this problem. Hi there! First, thank you for letting me know. Just to clarify, is the issue that after defining a Trigge...
File: Essential Housing Tools11/11/18
Re: tables in dual-pod formation
Posted By: Cardinal05
sorry I didn't notice the comment on this until now. I'd been busy for a while. The following 2 are screenshots of part of my setup. The better view one is from before I got most of the jewelry tables in (I now have all but 4). The other is a newer one, but not taken from a great angle. hopefully they help. and @Alassi...
File: Magic Carpet11/06/18
Re: Re: Re: Vardenfell model broken?
Posted By: Cardinal05
There appears to be something odd with the vardenfell model. it is no longer possible to stand on it and stay there. if i park it and jump up on it i just fall thru. did zos screw it up for us? Hey Tobbe. I just checked it now and it's working for me. I'm able to stand on it fine, jump, ascend, descend. Is it possible that...
File: Essential Housing Tools11/05/18
I do not own any house on NA, so no...
Posted By: Cardinal05
I do not own any house on NA, so not really possible to show you in real time there :( But I recorded a video with my lovely guardian, https://scr.hu/k3qoGVB, hope that will help! Edit: So, looked at controls and found something called Essentials Housing Tools - Move Selected Items, unbinded every single thing here, and my item...
File: Essential Housing Tools11/05/18
Hi Azriael2! First, no question...
Posted By: Cardinal05
Hi Azriael2! First, no question is a stupid question! With that said, I do have a answer for you, so please forgive me: When you say that after selecting an item, the item moves with you... are you referring to: The actual piece of furniture itself? As in, a selected chair will move whenever you do? -or- The select...
File: Essential Housing Tools11/05/18
Hi there Cardinal.. Again I got qui...
Posted By: Cardinal05
Hi there Cardinal.. Again I got quite stupid question.. I updated EHT to newest version, but I don't know what is causing this problem, had it also on Version 7.9.3 - 7.9.6. When I select item and it appears on Select menu, when I move, it moves with me.. So.. If this item is near wall, and I select it and move my character...
File: Essential Housing Tools11/05/18
Re: Re: Re: Re: Re: Re: crafting stations in inward looking square?
Posted By: Cardinal05
Hi Grimm, I just uploaded EHT 7.9.9a which should allow you to bring all 4 stations in together, back to back, by adjusting the Item Yaw to 180 degrees even. After that, you may then use the Item Spacing > Item Length/Item Width to adjust the space between each pod of 4 stations. I hope this helps / is what you were looking...
File: Essential Housing Tools11/04/18
Re: Re: Re: Re: crafting stations in inward looking square?
Posted By: Cardinal05
http://i122.photobucket.com/albums/o257/RevanAno/EHT%20Troubleshooting/4%20Pod%20Layout.png I have tried uninstalling & repairing EHT, but can not get this to work unless I select a single pod and close the gap. http://i122.photobucket.com/albums/o257/RevanAno/EHT%20Troubleshooting/Item%20Spacing%20and%20Dimensions.png http...
File: Magic Carpet11/04/18
Re: Vardenfell model broken?
Posted By: Cardinal05
There appears to be something odd with the vardenfell model. it is no longer possible to stand on it and stay there. if i park it and jump up on it i just fall thru. did zos screw it up for us? Hey Tobbe. I just checked it now and it's working for me. I'm able to stand on it fine, jump, ascend, descend. Is it possible that...
File: Magic Carpet11/04/18
The Hectahame Skulls appear around...
Posted By: Cardinal05
The Hectahame Skulls appear around my feet but don't work as expected. (no up, no down, no nothing) The other things I have work fine with MC but not the skulls. I patiently await the day they do. Your addon is a lot of fun. Thanks. :cool: Hi Tono and thank you for the feedback. ;) I apologize for the lack of clarity on the ta...
File: Essential Housing Tools11/03/18
Re: Re: crafting stations in inward looking square?
Posted By: Cardinal05
Can you come up with a build pattern to put crafting station sets in an inward facing square? That would make it so much easier for me to set up my house the way I'm wanting, as this is currently very awkward to do. Actually even a setting that allows me to cause things to rotate in position as a group would be helpful. @Alas...
File: Essential Housing Tools11/01/18
Re: crafting stations in inward looking square?
Posted By: Cardinal05
Can you come up with a build pattern to put crafting station sets in an inward facing square? That would make it so much easier for me to set up my house the way I'm wanting, as this is currently very awkward to do. Actually even a setting that allows me to cause things to rotate in position as a group would be helpful. @Alas...
File: Magic Carpet10/30/18
Re: A round of thanks
Posted By: Cardinal05
:o OH oh... My boat doesn't fly anymore, nor my carpets. Have we lost the stand near and just hit the enable carpet button. Too many steps to turn on carpet. Also, the falling insurance puts you at the house entry location after a fall. arrgggh. I do like the options to see what works and create one in place. But would rather the ol...
File: Essential Housing Tools10/29/18
Some next level LUA script right he...
Posted By: Cardinal05
Some next level LUA script right here. Might have to actually do something with my Psijic home to make use of this but... Wow. The maths! :eek: Hah, thank you so much Phinix. :banana: For what it's worth, I had to brush up on trigonometry and linear algebra, both of which I had otherwise completely forgotten about, in order to m...
File: Essential Housing Tools10/27/18
First, Thank You RK for the instruc...
Posted By: Cardinal05
First, Thank You RK for the instructions on the favhouse options. Love being able to reduce the number of addons used. How many combo key binds does your addons support? I know it does (1+2) but does it do (1+2+3). if so I could see another addon to not need. Second, wanted to pick the brains out there. This crafting stations in h...
File: Essential Housing Tools10/24/18
Hi! I have some painful news: Lib3...
Posted By: Cardinal05
Hi! I have some painful news: Lib3D version 31 is out there, and there is a painful incompatibility between it and version 14, which you bundle. They conflict over a control name used for measurement, possibly more. For better or worse, for me, it broke the newest HarvestMap release, but I wanted to give you a heads-up on that s...