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Results: 55Comments by: coolmodi
File: MitigationPercent (with working penetration stat)03/29/17
Fixed the reported error by removin...
Posted By: coolmodi
Fixed the reported error by removing (all?) gamepad UI support. I won't fix that.
File: BuffTimers03/29/17
Grashek send me a fix for the API c...
Posted By: coolmodi
Grashek send me a fix for the API changes (reacting to other players spells), and I also fixed missing addon menu modules (only was a problem if no other addon loaded those). I realise that this is no longer supported but maybe one of you experts can help me. I changed the version to 18 then selected and it seems to work but not...
File: BuffTimers06/22/16
I quit ESO some time ago and probab...
Posted By: coolmodi
I quit ESO some time ago and probably won't come back any time soon, so don't expect any updates. If anybody wants to maintain this just PM me, or use the code to make your own addon, just give credit in that case.
File: MitigationPercent (with working penetration stat)06/22/16
maybe he doesn't play anymore. too...
Posted By: coolmodi
maybe he doesn't play anymore. too bad. was a nice addon. Hi, I quit ESO quite some time ago now, and I don't think I'll get back to it any time soon, but if the fix is as easy as it sounds in the comments I'll upload a fixed version as soon as my client is done updating :) Edit: Done
File: BuffTimers03/20/16
Thanks for the awesome addon. Smal...
Posted By: coolmodi
Thanks for the awesome addon. Small request to add the hide while in menu, kinda annoying having all my buffs on screen while Im in my bag or esc menu. I can add that I think, never had that problem though as buffs always just run out if I go in menus :D
File: Improved Death Recap03/20/16
You may also want to include death...
Posted By: coolmodi
You may also want to include death by falling: ACTION_RESULT_FALLING ACTION_RESULT_FALL_DAMAGE It's not really that important, but then that case is also handled correctly :D
File: Improved Death Recap03/18/16
Doesn't crash my game too, but I re...
Posted By: coolmodi
Doesn't crash my game too, but I really don't know how addons could even do that outside of while true loops. PS: Nice to see GroupDamage still was usefull for something :D
File: BuffTimers03/14/16
Nice, I am looking forward to any u...
Posted By: coolmodi
Nice, I am looking forward to any updates. Sadly switching to just IDs is not possible, it would work fine for most spells (Siphoning Attacks, Power Surge, Illustrious Healing etc.) but things like Buffs (Minor/major xyz) have a different ID for every single source spell, so it's absolutely neccesary to use names there. I'll ha...
File: BuffTimers03/10/16
Multiple text alerts is possible, a...
Posted By: coolmodi
Multiple text alerts is possible, and now that you say it i also noticed that power surge from sorcerer doesn't give the buffs too now. What I have on my todo list for now: -collect id+name+dur make list to choose if possible (basically go for a by-ID system, using/recieving a effect will put it in a list where you can then cho...
File: BuffTimers03/09/16
One problem I've been noticing is t...
Posted By: coolmodi
One problem I've been noticing is that the text alerts overwrite each other. So for example, let's say you set your text alerts to last 6 seconds. It will still go away instantly if another text alert is triggered before the 6 seconds is over. Can you come up with a better way to handle that which can allow more than one text aler...
File: BuffTimers03/08/16
Can no longer track Crystal Fragmen...
Posted By: coolmodi
Can no longer track Crystal Fragments Proc (ran debug mode to see what name to put in). Used to work, now doesn't work. Its just not tracking. The proc appears to be called "Crystal Fragments Proc" now (was "Crystal Fragments Passive"). Using that name works fine for me.
File: BuffTimers02/20/16
Is there any way that you can get t...
Posted By: coolmodi
Is there any way that you can get this to track debuffs placed on a target? Yes, when I'm done with exams next month. Want to change a few things with this addon, debuff tracking is one of them :)
File: BuffTimers02/06/16
Re: awesome
Posted By: coolmodi
awesome add-on!!!!! i just love it, its one of the best! plz, can you make 2 or 3 buffs more at once visible, in a row? Thx, but what do you mean by "at once visible, in a row"? You can display 15 spells at once, but I don't think anyone would want or need even that much.
File: BuffTimers02/04/16
Profiles are a good idea, will get...
Posted By: coolmodi
Profiles are a good idea, will get added definitely :)
File: GroupDamage01/29/16
I'm saying skip the numbers and go...
Posted By: coolmodi
I'm saying skip the numbers and go with an estimate of DPS done. Rate each group member low,medium,high,excellent. Ah I see, how about: local rating = { = "low", = "medium", = "high", = "exellent", = "elitist, will kick you if you're low", } for i=1, GetGroupSize() do local legitRating =...
File: GroupDamage01/29/16
How about giving group members a DP...
Posted By: coolmodi
How about giving group members a DPS rating? The only information provided now is the ability used and dmg/heal done, that's it. Deciding who does what with just that is just way to much work and way to unreliable. It would also reduce fps a lot from all the calculations necessary on every hit to better decide who maybe did it....
File: BuffTimers01/29/16
hello i get this error Message...
Posted By: coolmodi
hello i get this error Message user:/AddOns/BuffTimers/functions.lua:50: attempt to index a nil value stack traceback: user:/AddOns/BuffTimers/functions.lua:50: in function 'BuffTimers.OnEffectEventExt' Have you by chance configured multiple bars and then switched back to less again? If so I think I know what can cause this....
File: GroupDamage01/29/16
there's nothing I can do :( yes...
Posted By: coolmodi
there's nothing I can do :( yes you still can, but it will be dirty, hacky and against TOS:D i mean read internal game memory with special soft to get other ids Using a lot of work and list writing I could also approximate the group's damage even now, at least in the usual 4-player dungeon. It would be super inaccurate and w...
File: GroupDamage01/29/16
I do see the damage of other people...
Posted By: coolmodi
I do see the damage of other people. Nothing help . it always look like this http://clip2net.com/s/3tAMAtI The only another player I see named #0 http://clip2net.com/s/3tAMXgR Read the very top of the info page, the addon was made non-functional by ZOS in the last patch, there's nothing I can do :(
File: BuffTimers01/26/16
Re: Re: Re: settings
Posted By: coolmodi
i think this will help you: http://deltiasgaming.com/2015/01/28/eso-buffs-listing/ edit: and this: http://esoacademy.com/buffs-debuffs/ I'd still need to make a list for every language, and also for all other spells if I add support for that. A list just isn't practical imho. But still thanks for trying to help :)
File: GroupDamage01/26/16
Of course they do, their consumer b...
Posted By: coolmodi
Of course they do, their consumer base is 90% "casuals" (it's not exactly casual but more like non-hardcore). I'm casual too, still I made this addon because I missed something like it ;) I doubt I will ever reach a stage where I'll raid again, or even do vet dungeons, still I found the addon usefull. It's not about caring for...
File: BuffTimers01/26/16
Oh ok, well currently there is hard...
Posted By: coolmodi
Oh ok, well currently there is hardly any options for spell tracking... if this addon tracked my abilities in the way it does buffs that would be amazing. Currently with FTC there is no way to select what you want to see and what you dont and with Srendarr's getting updated by proxy we are certainly lacking a great buff tracker and t...
File: BuffTimers01/23/16
Think I added all the features aske...
Posted By: coolmodi
Think I added all the features asked for except non-buff spells with duration now. If there's anything else just leave a comment :) Don't know if and when I will include things other than buffs though.
File: BuffTimers01/22/16
- Bar transparency slider - An "Al...
Posted By: coolmodi
- Bar transparency slider - An "Always show" option since the bars hide automatically out of combat when "locked" option is checked - Customizable audio alert when certain bar's remaining time reaches a certain point - Transparency is done with the colors. You can also set a transparency gradient from left...
File: BuffTimers01/21/16
Re: settings
Posted By: coolmodi
can you add some more settings, e.g: - horizontal - vertical - top - down Don't know if that's even possible to change, so probably not. - icon size Yes. - dropdown with all buffs That would be a LOT work to make a list of all possible buffs, and just typing it in is faster than searching it in a list anyways.